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Everything posted by HuDawg
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R* logic. Who knows man.. Can never figure R* out.
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Im just sayin'. They literally built the game around pandering to 'player killers' and then turn around and babble something about 'griefers'. Free roam missions.. all encourage players to attack the other players on missions. Theres even XP and Gold to be earned for killing players that track your progression. Soon R* will add 'daily objectives'. Which no doubt will be something like 'Kill 20 players'. Actually the players gets XP and even more xp and gold depending on the progressions rewards. It also helps players keep their 'honor' low to be able to play certain missions.
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I think we need to stop calling them griefers and call them what they really are. Player Killers.. RD O encourages it.. Rewards, mission objectives, honor system. Spoiling the mission is encouraged.. (Not sure why but it is) Theres also a huge difference too between spring chicken player killers and experienced ones. I know a few friends who turned to the dark side and have started killing players and ruining players missions.. Mostly because out of pure boredom.
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R* is horrible when it comes to balancing their games and understanding their own game play mechanics in public sessions. GTA O proves that..looks like RD O will have the same issues. I mean, I kill players horses all the damn time and for good reason. Hostile player will try and stay on their horses, in order to keep wearing more hats to block head shots (Never without one). Yet I get punished for it with paying $4 for killing their horse. Sort of like GTA O.. Where people use vehicles to attack players from because it protects them from bullets or explosions.. Yet if you blow up the vehicle to deal with those pests you have to pay insurance for it. This is why I cringe when R* says they will add anti greifing mechanics to the game. Sure.. R*.. Sure you will...lol
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The Varmint Rifle is pretty weak. Its really only good for killing newbies with headshots.
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Just Curious; What Level Are You & How Long Have You Been Playing?
HuDawg replied to KylesDad7's topic in Red Dead Online
Ya it makes no sense.. Same logic applies to co-op missions. Co-op missions have 4 people.. all which use auto aim. Its beyond boring due to everything dying in seconds...because of the auto aim. And on top of that players are punished for breezing through missions. R* logic seems to be.. Make the game simple with auto aim.. and then punish players for easily blowing through everything. -
Maybe its just me but. That sounds like controlled roam and not free roam. IMO this game needs less band aids and more lobby options.
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I mean.. if decided to go full on evil. Ain't nothing stopping me from killing players at the butcher or while hunting. R* could spawn a million NPCS after I killed the guy.. I could just leave while belting out a Dr Evil Laugh. On top of that.. If you are hunting and someone keeps trying to kill you and you keep killing them instead. Now it seems like the player who defends themselves are royally screwed. Because most of the players who do attack me for no reason.. Tend to keep coming back for more even if they never kill me once. And that's basically it for me.. If I get punished for defending myself. Im with done RDO. And il just stick with single player.
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Kind of meh.. This is what the hinted at a while ago. Should not take this long to add such minor changes to the game. Game needs an injection of content they are holding back for the sake of drip feeding. With free aim and and private lobbies. NPC bounty hunters? Why? Killing other players gets you a bounty? Ok then everyone will just keep killing myself over and over again after they kill players to avoid NPC Bounty Hunters. Infact I can already see friends killing each other.. Just to get bounties and then just kill the NPCs that come for it. Bounties should be put on players, by other players.... and paid to players who get the bounty. R* really needs to get their sh*t together.. Or this game won't matter anymore once they get out of beta.
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A few of the girls I play with are complete lunatic... lvl 100+ bitches. Like.. if I decide to stand next to a cliff and enjoy the view of water fall. They always gotta push me off. Standing there drinking a beer.. They just gotta hog tie me. They are worse than most of the griefers I encounter in this game. I watched them one night say hello to a passer by.. He says hello back. They throw him off his horse and than beat the crap out em. Guy respawns and says "WTF"? I tell em. You think that's bad.. "Trying be friends with these bitches". Only to get tackled from behind and hog tied again by one of them.. and left to squirm on the ground. The random guys says "You shouldn't call woman bitches". So one of the girls blasts him the head with a sawed off as says. "He can call us what ever he wants". Lol... Good times.
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Well to be fair R* wanted players to fight over the CEO/VIP/Biker missions. So they locked it to public session. At least some of then can be accessed in private sessions. For example.. You can play sight seers in private/invite only lobbies. NONE of it can be played with passive mode turned on.
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Well they could just add pve lobbies.. Maybe with less players but more NPCS that spawn. To reduce the strain on servers. And add pve friendly events. Like fishing or hunting challenges.. and other random events that have nothing to do with player vs player combat.
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R* only blocked 'some' content in GTA O in private lobbies. Infact you can access more of the content in private lobbies than you could in 'passive' mode in public lobbies. There's zero reason for R* to block fishing, hunting, and exploring in private or friendly lobbies since it has nothing to do with pvp. So im not sure what this punishment is you keep talking about.
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I still say Friendly Lobbies and Private lobbies are whats really needed to have a complete game. Blips changes and Free Aim lobbies would be the cherry on top. R* doesn't have to nerf money or xp if it has nothing to do with pvp. Last night myself and friends just wanted to fish. We ended up getting into a brawl with another posse for over an hour. Sure passive toggle would have worked, but I would have liked a private lobby for that.
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I wouldn't call myself noble. I consider myself more of a BAD guy with a code..lol But that's the best thing about the game being FFA.. Its its allowing players to be noble, bad, good, evil or just deranged. Ya deranged.. LIke that one crazy fool riding around town last night filling wagons up with dead lawmen and dead players.
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PVP needs lobby hosts with options (and private lobby options). And be able to choose what PVP game modes we want to play as the host. Where the host can choose to toggle off dead eye, passive cards, and block items/satchel use in the options in lobby. That's the only way PVP game modes will ever taken seriously or really enjoyed. Its like.. I need to find the guy who's in charge of RD O and give him a proper talking to in an Dutch Voice. At this point im starting to think the person in charge of RD O is not human. But an A.I.
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Its less about loving ' to watch their backs'. And just accepting it. Well that's the way I see it. It allows players really role play.. As a good, bad or evil player. And creates many good or bad game play moments. Griefing can really.. really be dealt a blow if R* would alter how stupidly easy it is to find and target players. Auto aim + Always on blips is the reason that griefers do what they do.. so easily. Also this game needs MORE butchers. Every region needs two butchers at the very least. This ^ won't stop griefing. But it sure as hell would make it much more rare. .
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How am I wrong?. Its FFA because that's exactly what it is.. You're literally complaining about it being FFA. Well.. then its not a FFA.. Its just a pvp Battle Royale game.
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You need to stop looking at this game from both sides. Theres only ONE side. Its FFA.. and that means 'survival of the fittest'. Or Fitness.
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Im out hunting and fishing and see other players all the time. Players tend to avoid others.. Not just because of hostile players either. Hard to hunt with another player nearby shooting at the same animals you are trying to hunt. I never go near a hide out if a player is already there. Because they obviously choose to be there. If im doing a hide out and another player comes too close I will open fire on them. Because I don't want them killing any of the bandits or looting any of the bandits I've killed. NPC ambushes are bit different.. I will help players in that situation. And I have. I also help players against griefers. Players who ride by me and wave..i remember. If I see hostiles attack that player. Il have that players back. This is why FFA lobbies are great. It allows for player real interactions between the good, bad and evil players. That's not my style. I don't just shoot at everything that moves. And I never even claimed I do. Well then R* can simply not punish them? I mean, you're complaining about something that doesn't even exist. I can't see R* docking loot or xp. Just the content that's meant for ffa pvp.
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That reminds me.. I need to go binge watch S2 of The Kitten Cuddler.. I mean.. Punisher. Alls I know is. If I was in charge. There would be TWO different game modes with a balanced amount of content for both PVE and PVP players in those free roam modes. I can think of a ton of pve content for pve free roam. Even just a few minor things and changes. Its gonna be a long couple months ain't it..
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No one said you have to play solo. Sorry dude.. I don't get it. The main interaction between players in this game is either friendly emotes or gun shots. This isn't My Little Pony Princess Adventure land.
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How do you get griefed in private lobbies tho? Nothing can be done to stop griefing. Because I can find away around it. Every single idea, I can find a way. And if someone annoys me.. and I can't put a bullet between their eyes when they do it.. then its not good idea.
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Well il put it like this. You're hunting alone with passive mode. I decide im gonna follow you around and just annoy you. You try and hunt.. im gonna blast every animal I see with a carbine rifle. Stop and fish.. im gonna toss TNT in the water. At the same time, im gonna say things that get on your nerves. This can also be done with the shoe on the other foot. Im not passive.. with pvp enabled. And you decide to follow me around and do the same thing. I can't do anything about it. IMO You can't be passive in this game, but you can be friendly. And if you're not willing to toss hot lead into someone ass the moment they look at you wrong. Then I think people are playing the wrong game. I think the bulk of the player base prefers FFA.. Since its been how R* has designed their public free roam sessions for 10 years. Well depends what they are talking about. Free Roam mission are mostly designed with FFA PVP in mind. IMO it makes no sense to allow those mission in PVE or private lobbies. Unless they tweak these mission to work differently in PVE session with more NPCS spawning to attack players. But as far fishing and hunting goes.. It makes zero sense to nerf payouts as it not a pvp activity and has nothing to do with pvp.