Jump to content

Kean_1

Moderator
  • Posts

    4,648
  • Joined

  • Last visited

  • Days Won

    343

Everything posted by Kean_1

  1. Same here.
  2. Did they increase it? I thought it was always capped at about 24. Didn't hear about an increase
  3. Naw, we don't delete stuff unless it's against the rules (e.g. spam, rude/insulting post, etc.). .....or it gets moved to a more appropriate sub forum.
  4. Funny, I was just thinking the same thing about another thread I read early this morning and then went to look for and couldn't find. It was not deleted by any of us (I checked). Didn't see anything recently deleted at all including your missing topic.
  5. Are we trying to make you leave? No, not that I know of. ....but then again RDR2.org is a fan site which isn't affiliated with R* or 2K. I think I told you this back in December when you accused R* of fraud, but if you want your opinion of R* or RDR2/RDO to be heard by them, I would suggest using their website: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Alternatively, if you want to hang your hat up in relation to the game, then hang your hat up.
  6. I was seeing full servers last week and all the weeks before. The only reason I hadn't been on this weekend is due to an open beta I'm playing. I wish I could get on partial servers.
  7. Well, there's two things here. First, the hunting economy. Personally, aside from price adjustment on harvested carcasses, I personally haven't seen any "nerfs", In fact, with the fix to missing payouts for some pelt I was experiencing I'm actually getting a little more money as I haven't noticed any price or qty reductions on the harvested materials. I find hunting about as lucrative as it was before with the exception of the Lemoyne area where apparently the amount of plumes had been reduced from 3 to 1 on one of the more valuable birds. Flocks and herds also spawn all over for me as well as my friends. My hunting grounds have been as fruitful as they have been in the weeks past. .....but again, if you're finding a noticeable decrease in animals appearing in the game after the update, I would report it. As for despawns, I have a feeling this is more about game design limitations than something that can be "fixed" like a bug. Even live animals and NPCs will disappear at times when outside of a particular range.
  8. I agree with @Xped. I don't get what you mean by cost. I know some challenges will have do things that seem like a waste of resources, etc. but as he said, you don't have to do them all. I don't do the player kill challenges for example. I don't want the bounty on my head and the associated cost / hassle but I also don't like the idea of randomly killing unsuspecting players to fulfill a challenge. However, even with any related cost to you, there is a payout in gold nuggets and a healthy amount of XP as mentioned. IIRC, there is also some small amount of cash, no?
  9. Maps have always been relatively rare drops for me from gang hideouts and I've cleared a ton of them. IME, there is nothing in the gameplay after the update to make me suspect that mechanic has changed.
  10. You're welcome to add your input but the thread will remain. As much as I don't agree with some of the viewpoints some have shared here including the OP, that isn't a valid reason to close the thread. ....wouldn't you think one of us would have done it already if there was? Even through the disagreements in this discussion, folks are still remaining civil. If something is breaking the forum rules we would encourage you to report it. If something or someone is simply rubbing the wrong way you have the option to pass over the thread, the post and/or use the ignore feature if it's a particular member you no longer wish to view input from. btw, welcome to the forums. I think you will find most here quite welcoming and generally courteous to one another. .....even through our disagreements over topics.
  11. In my experience, animals are still spawning the same for me and some others as well. We have no indication that this was something R* had implemented in their update (to reduce animal spawns). There are still plenty of animals in my hunting spots as there were prior to the TU (bugs/glitches due to the patch roll backs leading up to the update considered). If you're experiencing a drastic decrease in animal spawns, I would encourage you to report the issue to R* perhaps as a bug. https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Let them know what you're seeing in your sessions. As far as the despawn of felled animals in the field, IME this has always been the case. What I've noticed is that a lot depends on the number of animals killed as well as their proximity to one another. The further away from each other, the more the chance the furthest ones will despawn before you can get to them all. I find that as long as they are within "radar range", I typically will not lose any to despawning. I imagine it also has to do with what is going on in the gameworld at the time as well with system resources, etc. When I try to kill multiple animals at once, herds, flocks ,etc., I try to kill as many as I can and harvest those that are closest to each other (within the circumference of my mini-map. I then work my way outward and if the other animals are still there, great. .....if not, then they are lost. This never changed for me or those that I've played with.
  12. ......and no offense but there again are the broad strokes that are used to paint a picture of those who voice their concerns with griefing. .....sprinkled with a helping of dismissiveness. I can't speak for others but if you ask me what I ever wanted from Free Roam? .....balance. I'm ok with the PvP element but I was not ok with the way the gameplay was balanced. Personally, I think the latest changes in the last update are a step in the right direction. .....perhaps not without flaws but a good step nonetheless. The insinuation that folks should go find something else to play if they don't like the game is all well and good but when R* is specifically asking people for their feedback to help develop RDO into the game they would like it to be, folks shouldn't blame them for providing it. Nor should they blame them when R* listens and tries to do something about it (IMO) like they have with the latest update. If it wasn't for people submitting their feedback to R* about griefing, there would have been no change. I get some folks would be ok with that but then there are those who would not. .....quite a few according to R*. What's funny is that you mention that these people shouldn't be taking the game too serious and here we are in a thread created to argue the term "griefer" being used too much for some people's taste. I dunno, you tell me.
  13. Hi Don and welcome to the forums. Please note that this is a fan forum. Anyone interested in actually trying to affect change in the game with their opinion and/or just want to let R* hear their feedback during the RDO beta should submit it through the website in the following link: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Obviously we welcome you to share your thoughts, questions and experience here but you also need to use that site if you want R*'s ear.
  14. As if we really needed another discussion regarding the choice of terminology used in what some people (a lot of people) consider a problem in this game. Its a moot point that has nothing to do with the root of the argument except to maybe try and legitimize the practice. This isn't about semantics. It's really about a disagreement on how indiscriminate killing of others this game should be handled. ....or not. Btw, the whole idea of bringing up kills during missions that invite players to participate as aggressors is diversionary. Most folks around here describing their issues with griefing are not talking about kills during missions. I know I'm not. Either way, even R* describes indiscriminate killing as an act of griefing and they themselves use the term "griefers" to describe those who do it. That s good enough for me.
  15. Personally, I wish they would get rid of the yellow that the posse leader see when they set a waypoint. Often times routes wash out against the light tan on the map.
  16. Nothing changed for me after the update. Hunting and fishing are still the ways I make my money.
  17. It's especially nice now that we're getting paid for all the pelts.
  18. We do that too. I also do the quantity over quality as I can collect a full load of meat for good profit. I'm also tend to bag several 2 star and even the occasional 3 star pelts peppering herds. I need to hunt more over on the East coast.
  19. I'd tell ya but then I'd have to shoot ya. Seriously though, it's no secret. I personally like Big Valley but I also have success in areas like the plains of the Heartlands, etc. I usually just go to a spot and run back and forth over a distance that will allow animals to respawn.
  20. Good idea.
  21. I agree with this. Sounds like the Feud feature is optional for the aggressor. IMO, if we're talking deterrents, it should be and option for the victim and forced on the attacker.
  22. Take it down a notch Vesta. I've been courteous to you and I would expect the same in return. The patronizing attitude was bad enough but let's stop with the insults, ok?
  23. I didn't mention what steps would or wouldn't be taken. None of us knows that as R* doesn't typically publicize or inform the complainant when they take action. This had to do with you saying that his report was not a legitimate complaint which it is. ....as it's even listed in the report feature. Seems R* also agrees as Support has directed some who have complained about griefing to use the in-game option. Actually, "cheating" isn't an accurate description of "disruptive behavior" at all and in fact, there is a specific entry for reporting cheating called "Cheating". Don't worry about me or my time. It takes all but a few seconds to report griefers and then block them. I leave it up to R* as to what they do with that feedback which I think has been evident in their response to the community on the subject. btw....
  24. ....could also be a bug. Try some other areas as well and if there truly is a problem with wildlife not spawning in, I still say you should submit a trouble ticket.
  25. That reply was nearly 3 months ago but taking his response in the original context of the discussion, yes, it is a valid report. There is a report feature in the game and R* has specifically listed "disruptive behavior" which this clearly is. They have also made a correlation between indiscriminate killing and "griefing" since then.
×
×
  • Create New...