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Everything posted by Kean_1
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That's correct. More specifically:
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I don't know what to say Reaper. You complain about trolls but then do exactly what they want you to do. Obviously what you're doing is working for you so carry on. I'm just trying to give you advice on how to avoid them.
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My reference to finding players was simply to show that it's not easy to know where people are until you are in close proximity. .....or they are color coded as a threat. Personally, I wouldn't be hanging around a town where someone is sniping from a roof but his reaction doesn't surprise me especially after you chose to engage him. I'm not saying it was wrong to do so but you shouldn't be surprised at this reaction. It's always been that way with folks like that in those situations. Nothing new. As they say, don't poke the bear.
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Thanks. I heard about that. If it's anything like tracking animals then I would assume it's just as hard to follow when they are in flight. .....especially when someone is using terrain to their advantage. We had a posse that was wreaking havoc on players in Blackwater and then came our way when were at the final delivery point in a mission. My friend was AFK and I was hunting. ......just letting the clock run out. I then noticed these griefers heading toward us so we decided to finish the mission and head out. We didn't run far and just watched. They continued to our last known area but then stopped because they obviously had no clue where we went. It was refreshing for a change. No more wasted time running form these trolls. Thanks for the heads up but even if one these guys ever does pick up our trail, I think it will still be easy enough to lose them using the terrain and environment around me while in a full gallop.
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Yeah..... I farm so much meat and hides in my hunting spot that I simply stow the first 2 or 3 star, 4 legged, whole animal I kill. Same with the two sides of the horse. Usually turkeys, geese or whatever I think will get more money. I skin the rest and farm the materials. Now, I'm not taking into consideration individual cost differences but just judging by my usual haul, time spent, etc., my profit is essentially the same. I think I lost pelts once but I recall being surprised a couple times when they were all still there when I expected them not to be. I need to pay more attention to this.
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I can only speak from my own experience but we haven't really had any issues so far with griefers. .....but then again, we tend to avoid those colored threats on the map. I also find they are also much easier to evade once they have you in their sights as we can now use terrain and distance to disappear from their radar. I did that with the guy I had to kill the other night. I didn't repeatedly go after him. I simply rode on and within seconds, we were out of his range. It's hard enough to find fellow players sometimes when they spawn in. We use that to our advantage when trying to get away from annoying griefers / trolls. I'm sad to hear about the feud feature being an "option" for the aggressor. Personally, I think that should be forced. In fact, I think I'll submit feedback on that to R* as well as the self-defense/bounty concern. In all honesty, we have found RDO to be a more friendly place in our travels after the update. It seems (again, IME) blue players are becoming more trusting of other blues that they come across.
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Yeah, I did some hunting last night and after trading in a typical haul, I got about the same amount I normally do. I still find hunting lucrative in this game after the update. A plus is that I now get paid for all my pelts too.
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We went hunting last night in my favorite spot and there were plenty of birds, deer, little critters and even more exotic animals to be had. I loaded up like I normally do and rode into town. With meat, feathers, horns/antlers, pelts, whole carcasses and other bits my payout was what it normally is for that amount of time I spent in the field. To be honest, I find hunting just as lucrative as I did before. What I really like is that I'm now being paid for pelt that I didn't used to get money for due to a bug. I wasn't losing a lot but it all adds up. If there is a way to do it that works well, I agree. Personally, I don't have as much of a problem with the bounty system as some do. I've had a posse member get killed by a low level player we crossed paths with (likely just scared). I shot them with my shotgun riding up behind my team mate. Instant kill and a 20 cent bounty. We simply rode on. ....I paid the bounty at a later time when filling up with ammo at the post office. Something else I found interesting is when I was riding the train through Saint Denis, I heard shooting and then a posse jumped on board with me. They knew I was there but didn't approach. They were being chased by lawmen / posses. I don't know how many they killed (it was a lot) but they never turned dark red like continual murderers do. I dunno..... Seems to me you have to do a lot to get a higher bounty on your head whether that's indiscriminately killing fellow players or vigorously defending yourself. So far, I don't have a problem. Also, griefers have almost been a non existent problem for us since the update so far. ......which is great in my book.
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That's what I was thinking..... He's been been playing online and Dad is worried about the story? IMO, if you have to ask then it's probably safe to say the game isn't for him.
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Hi Shelly and welcome to RDR2.org. First, I should mention that this site is not affiliated with Rockstar or 2K in any way. This is a fan site. If you are interested in providing feedback directly to R*, they have set up a website specifically for this purpose during the course of hte beta: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Of course, we hope you continue to share your opinions, feedback and experiences here as well but that link will give you access to R* Support.
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@Voss, Since you asked, here's the list:
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I chuckled when I read that article comparing RDO to GTAO. Kinda like I do with a lot of the doom & gloom folks who say the game will fail. Seems obvious to me given how RDO is still in beta and not even at the level of where it should be that it's not as successful as GTAO. Only time will tell but I know where I would place my money if I had to.
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Oh gawd no. Explosive ammo is already way overpowered. IMO, that would only make balancing issues worse in the game. As it is, not everyone wants to use it because of the associated costs and limited amount. I actually wished they did away with explosive ammo entirely and tweaked the lethality of the other types as needed. ......but at least this way the relatively few folks who have it aren't running around with hundreds of rounds of this stuff. .....IMO.
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If I'm not mistaken, that was a full compliment of explosive ammo. You're not allowed to equip more than 10 rounds at a time from what I understand. It's also quite expensive from what I hear. I'm not bothered by the whole GB system or the items that are locked behind them. Its all essentially cosmetic or can also be bought with in-game cash. I was amazed some were taken back by the cost of emotes but then again, that kind if stuff doesn't interest me. I doubt I'll ever buy GBs in this game. ...never bought Shark Cards in GTA either. There will be more events for bonus XP, cash rewards, etc. I would even guess they will have payouts for signing on during a particular time frame like GTA does. Personally, I'm not bothered that they didn't give more away for free with the update. I'm ok with what they've provided so far.
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Not sure how I feel about the balances as well either. I'll probably know more after tonight. Seem meat was still fetching a good price as well as other bits. One other piece of good news is that I was actually paid for all the pelts in my inventory which never happened before. .......not telling how many hundreds of dollars I lost there over time. Sounds like carcases pay less but perhaps whole ones will do better now which makes sense to me. I have some rich hunting ground I use to collect game of all types which is where I'll probably be tonight.
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Well, I wouldn't call the explosive shotgun slugs garbage. I also use the other items too so while they weren't impressive, I gladly accepted them.
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Me neither. I fully expected that things such as this would be tweaked along the way for balance but then again, R* has after all repeatedly said that RDO would be a work in progress even before launch. That includes weapons, the economy, etc. I felt several of these things needed it as well. Personally, I never liked the idea of the whole ability card thing but it is what it is. I also felt they made players already at an advantage even more so. I've paid money to upgrade such things and feel no loss. The way I figure it, everyone else is in the same boat too. These changes may have altered the balance between abilities but I'll simply adjust if I need to.
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Here are the details of what has been changed in regard to the Ability Cards. In your case, the only they say has been changed with that ability was that Dead Eye drains when damage is taken: This sort of balancing should be expected in a beta to be honest. Some of the weapons also have been tweaked (for the better IMO). If you are truly upset by the changes then I would encourage you to submit your feedback to R* through their feedback page: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Just a little advice..... I would suggest you include details as to what exactly you find wrong with the ability now as simply saying it sucks won;t do any good. ....and btw, welcome to the forums.
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Yeah, what Vader said. I found those items in my lockbox in camp and realized that was what they meant.
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I honestly can't think of many folks who prefer to have randoms roll up on them while they are fishing or why you would want to, but I digress. Before the update I would have taken that as a potentially aggressive action and likely shoot you if you did. Personally, if I want to play with others, I play with friends and not randoms. The nice thing about the anonymity of the proximity blips is that if folks want to be out in the wilderness or off the beaten path without being bothered, they can. .....vs. having a big target painted on their back for griefers to home in on. I can't tell you how many times I have had to leave an area or defend myself because a griefer targets me in an area that is away from everyone else. Now, they have no clue I'm there and that's how I like it. Free Roam is not a ghost town. In fact, I found that towns were still populated with plenty of players. You just have to know where to look. Even on popular roads we came across fellow, friendly blue blips. You also have the option to join open posses in the Free Roam menu or before you start the session. There are ample opportunities to meet / join other people if you wish. If you're looking for people causing a ruckus ("going crazy" as you say) in a town (if that's your thing), it's even easier as they will show up on your map at greater distances. I have to say that before the update I treated everyone as a threat. After the update actually feel a little more trusting when I come across blue blips and I had a feeling they did too by the way they were acting. I also enjoyed the tension of not knowing where people were on the map especially when doing missions, hauling goods into a town, etc. IMO, I never liked the whole idea of having a radar or knowledge of where other players are from great distances in this game. I did get used to it though and used it to my advantage but now that I've had a few hours with the new system, I like the idea of the short proximity.
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Yeah, thanks for the explanation. It makes sense. The App served as an early warning of sorts but essentially reflected what I was seeing on the radar and map in the game. I'm just glad they sorted it out quickly or whatever the circumstances were. It was only one session but I'm actually digging the multi-colored, proximity blips now. Those who have done enough killing or bad stuff to turn red will appear from the other side of the map. I will say that it does get a little distracting on the radar though since they appear on the edge and you never know how far away they are until you look at the big map or the App. Those who are purple / pinkish also show up sooner but when you observe their behavior, it's easy enough to get a good feel of whether or not they will be hostile. The nice thing now is that I used to have to rely entirely on observation while now I have an indication that they may have already been hostile toward other players. .....and yeah, I take into account that they may have defended themselves but at least I can keep my guard up especially with those who turn dark red.
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No, they were griefers "bad guys". It's easy enough to tell once they appeared on the map and you observed them for a bit. They were a group of 3 with two high level players buzzing around Blackwater. No one else as turning color in their vicinity. We were doing a mission delivering to a location at McFarland Ranch and they made a bee line for us. .....we were hunting and trying to run out the clock. As soon as we saw them getting close, we finished the mission and rode off. They continued toward where we were but then stopped and turned around. We disappeared from their sight and they had no clue where we were at that point. I loved it. .....btw, one of their names included a phase about "trolling" people so yeah, that was a no-brainer I would say. We eventually made it into Blackwater when they left the area and found the town crawling with blue dots except one who seems to be engaging NPCs. We went to the stores, did our business and left without incident. Ran into one hostil on a road. Killed my partner so I shotgunned him (dead). ......got a 20 cent bounty for it which I paid at a post office (seems it reduced to 10 cents by then. He never came back after us and we continued our session without incident.
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Yeah, that sort of stuff I don't care if they lock behind Gold Bars. Even clothing items and other misc. cosmetic items. There are still plenty of other products that can be purchased for money as well. MTXs are the backbone of the GaaS model and what keep these types of games going. As long as it's not a P2W system and I can still buy plenty of other items with in-game currency I can earn, I don't care if they make some items exclusive to those who purchase Gold Bars. Hell, if someone wanted to (even given the grind), they could earn those too. ....or wait for promotional events, etc.
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It's in the Free Roam menu. You press the left D-pad once to bring it up. If you hold it down, then you get the catalogue which you don't want.
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UPDATE: Well, I had a chance to play about 2 1/2 hours of RDO tonight and I observed two things..... 1) The radar blips now seem to be working like the in-game map. As Whale mentioned however, offenders can appear white in the App while they appear red on the in-game map. .....but the App isn't showing a bunch of pink player blips on the map like I initially noticed early this morning. 2) The App seems to show offenders sooner than the in-game radar or map. I don't know why this is but "bad guys" were showing up on my App about 30 seconds or so sooner than they did in the game. It's funny because you would think it would be the opposite. Anyhow, it seems everything is sorted in regard to this concern now. My friend and I actually had a fun and relatively peaceful session. There was a particular group who remained red about the entire time we were on but they were extremely easy to avoid. .....and best of all, they had no clue where we were so it was easy enough to slip past if we wanted to.
