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Kean_1

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Everything posted by Kean_1

  1. Yeah, I think some don't realize just how deep some of the mechanics are in this game and quite frankly, R* doesn't do a very good job in explaining some of them. I mean, we are all learning some of these things by accident or through each other as we share our experiences. Some of this information seems scattered at best.
  2. @MachineGhost There have been a couple folks around here that have gone on rants about the bounty system but I could see by their posts that it was simply a lack of understanding of how the mechanic works. I'm glad to see you're at least open to explanations and tips people here have provided. There is a method to the madness and deeper than some understand. Here is a pretty decent explanation https://www.dexerto.com/red-dead-redemption/how-to-never-get-a-bounty-in-red-dead-redemption-2-wanted-system-explained-218399
  3. I'm usually careful about what I report (don't want to be a pest) but given your response, I'll submit these in the future if I run across them. Thanks Creed.
  4. I think everything can be summed up in your previous thread. The responses won't be any different in this new thread. Simply sounds like you need to move on especially now that you sold the game. As for the hyperbole about the game's success not being real, there were people like you who said the same thing about GTAV and that title just passed the 100 million unit mark several years later. .....RDR2 hit 17 mil in less than two weeks. Hype only carries a game so far my friend. I suspect if you come back in a couple months you'll see a similar trend with RDR2. Hell, I'll wager Christmas will bring in a quite a few sales alone. Let's get something straight though..... My issue isn't with you or your perception, dislike, etc. of the game. It's the irrational remarks that just because you hate the game, that somehow everyone else will feel the same. I felt strongly about FC5 and I voiced my opinion on Ubi's official forums (big difference there) in hopes that some things would change but not once did I think that my opinion was true for everyone else. They still made a tidy sum off that game. .....c 'est la vie. I moved on.
  5. Well, looks like we've got a few players here now. That should make it easier for folks to find people to team up with once RDO is online. I've got a few on PSN as well. 3 I've known for a long time and IIRC, 7 others who have joined up since. I'm just trying to get enough like minded players together so we all have a pool to tap into.
  6. Yes, sorry. I didn't see this post until now. As Creed mentions, we are all just waiting to see when RDO launches. I'm still savoring the campaign for now.
  7. Ah, ok. Yeah, assuming it's even an issue I guess.
  8. No bug..... Just a design decision likely to keep the game world alive and interactive. If NPCs didn't respawn the game might get boring pretty quick depending on how you play. Note that the inhabitants will not be as friendly when you return though, sometimes refusing you entirely. I do wish that the respawn would have a longer delay though. .....perhaps a day or two?
  9. Please, please , please use the following guidelines when posting details about side events and missions. There are a lot of people here that would rather discover these things themselves as surprises. Using the format in the link below will ensure those who don't want to spoilers will not mistakenly run across them. As for the particular event:
  10. Saw this on Twitter this evening. Never had it happen to me and didn't even know it was a possibility. This game hasn't stopped surprising me yet:
  11. The online isn't even available yet so there is no risk of playing the game now. The campaign has nothing to do with it at this point. You won't lose any of that.
  12. Also perhaps to get around some aspects of the mechanics that you may not like I guess. ....I get it.
  13. Cool stuff but little interest for folks like me who hate using them in games I like. If the gameplay is good, I see little use for them but that's just me.
  14. The fact is that we simply don't know. I guess it would depend on what changes would have to be made before final release, resetting servers, etc. The other thing to consider is that this isn't a closed beta or one only available for pre-orders, etc. This is open to everyone who bought the game so everyone will be on a level playing field when the beta begins. In other words, there isn't going to be anyone sitting on the sidelines during the beta who will be at a disadvantage when final launches. With that in mind, there is no reason to start anyone over for that reason (which is good news IMO). Unless something requires a big fix , I also have a feeling this beta will continue up to the final update as Bandit alluded to. I think the main point here is that they wanted to give RDO the "beta" label so folks will understand that it will launch with possible issues that will need to be addressed. .....to keep the naysayers from totally slamming it. There is only so much they can test internally without an official closed or open beta. ......and even with those there are usually problems that crop up when online components of games are released. In a nutshell, if I had to guess, I would say that R* likely plans that progress would be retained by players barring any unexpected problems that would require a reset.
  15. 1) The reload button is also the melee button. If you're close to someone and push that button, you will knock them with the butt of the weapon, etc. Lesson learned, move on. These are repeatable, randomized events and not the end of the world. I had to kill the same guy because I didn't realize I didn't have the money to pay him when I lost. ......c 'est la vie. Could also be tied to your settings for auto aim / locking on. I have my sensitivities set really low personally as I hated the way it would pull me toward targets that I didn't want to engage. 2) The rifle is on your horse. You need to grab it before you start any of these types of activities. You'll see what is equipped on you when you're on foot. I always equip the weapons I want before getting off and then make sure they appear on my back before I engage. 3) The crafting system isn't overly complicated depending on what you're trying to craft but then again, it isn't required or necessary either. You can essentially play the whole game without crafting anything if you want to. I don't craft things except for certain types of ammo and that's really simple. 4) What else did you want from the bear? I think I got a claw and the skin. Check your inventory but either way, the skin is the main point. 5) So since you won't elaborate on the downed girl encounter, I'm guessing you dropped the bear skin and it disappeared when you decided to help the woman get to wherever she needed to go? I would have chose the skin over the woman but either way, all legendary animal skins will automatically go to the Trapper if you lose track of them. Check with your local Trapper. Sounds like you're insistent on believing the game is crap regardless. ......and quite frankly, I don't see the experience changing for you anytime soon with that sort of focus. Again, if you're struggling with a part of the game there are plenty of folks here willing to help. .....but if you're simply looking to express your dissatisfaction with it, that's fine too but I just wouldn't expect and overwhelming acceptance from others here in regard to your opinion. I guess my advice at this point would be don't try to force a square peg in a round hole if you sincerely don't like the game regardless of your reasons. It's not worth the frustration.
  16. Really? How if I may ask? I thought it was tied directly to the talisman / perk thing through the Fence.
  17. It's not that big of deal IMO. Most times, the missions are not that far from the main camp but even so there are sometimes other options when they are. ....stagecoaches and trains for example. Personally, when out and about I take that opportunity to visit fences to unload goods, buy new weapons, do side activities / missions that may be available, get a haircut, etc. I like way R* has immersed me into the game world this way.
  18. They even said that they wanted players to experience the campaign first. ....to get used to the game world, mechanics and controls before diving into RDO.
  19. I wish I could use the companion app but alas, my devices are a wee bit too old as they don't have the latest version of Android that is required for the app. I don't know why they made it incompatible with previous versions but it is what it is. .....my phone isn't even that old.
  20. You can make some good, quick money from that stuff. After an ambush I can hear the faint sound of "cha ching" as I look at the dead bodies around me. Also, the tonics...... I don't hold on to those. I sell nearly all of them except for a could potent health tonics and the horse revivers. You can only hold on to so many and these things are frequently on dead bodies I loot, in homes, etc. It's a waste otherwise as those too bring in some decent cash. .....it all adds up.
  21. Yeah, I did the same thing. I wasn't sure what was going to happen to all the loot so I rushed in to collect it all before the fire spread. ......needless to say the idea crossed my mind to use this new found knowledge of the fire mechanic to my advantage in the future.
  22. Yup.... You can also save outfits to your horse (up to four IIRC) so you can switch them out on the go.
  23. As mentioned, the first two games were not the same and RDR2 is simply an evolution of RDR1. What it essentially boils down to is that the devs added more depth to the mechanics, UI, AI, etc. ....and it's all the better for it IMO. The controls are similar to RDR1 and also GTAV. I'm not sure what you are struggling with but if you give us some specifics, we would be more than happy to help. Not enough open exploration? How far have you progressed in the game? Believe me.... The game opens way up at around Chapter II IIRC. The whole game world is open to you and there are a ton of side missions, random events, activities, etc. Some you unlock along the way. Crap items? Like what exactly? The economy is pretty simple and as you progress, new opportunities present themselves to you as new ways to make money. ....bounties, pelts, meat from game, fishing, herbs, stealing wagons, horses, robbing trains, holding up stage coaches, gang camps / hideouts, robbing houses, etc. As you progress, fences begin to become available where you can sell stolen goods and valuable items. A stable that will give you top dollar for stolen horses, etc., etc. You choose what you prefer. I can understand some disagreeing about some of the aspects of the game like controls and such (everyone is different), but to say the RDR2 doesn't have as much open exploration as RDR1 is flat out wrong. RDR2 is bigger and has more going on in it's game world than RDR1 ever did.
  24. Throttle back there tiger..... I wasn't being condescending but simply pointing out that this forum and many of its members would prefer that any potential spoilers to the story be edited as pointed out in that sticky I linked you to. You included parts of the story / mission in your description. It's just a matter of courtesy. A mod was even kind enough to edit your original post for you. .....carry on.
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