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Everything posted by Kean_1
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To be honest, playing with the settings in campaign mode will likely provide you with a better understanding of exactly what the sensitivity settings do in this game than what we can describe. I used random game to get an idea myself.
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I'd encourage you to use the posse resource RDR2.org has provided its members. Feel free to join one or create your own: https://www.rdr2.org/forums/clubs/
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Here is one for PS4 players: You're also welcome to join my PSN community "Red Dead Redemption 2 - TeamUp" and send me a friend request if you want to. I created these groups as a resource members to find others to team up with. ....who are easy going, willing to help each other, etc.
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Yeah, no worries. I just deleted him. I was only passed the tutorial anyhow. .....not really invested in him.
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Awesome. Thanks Bonzai.
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Aw crap man..... I didn't know that was available. How do you redo your character? Any way to delete it and start over. ......I don't mind starting all over again.
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PLEASE add -option- to remove ugly and unreal off-hand holster
Kean_1 replied to Nobon's topic in Red Dead Redemption 2
That's not the holster. .....it's the animation. If anything, the whole idea of "dual-wielding" is unrealistic in itself, not the inclusion of a cross draw holster oriented for the players strong hand. Ever fire and reload an SAA or similar? I own a Blackhawk and I'll tell ya, I wouldn't want to reload that thing in a gunfight. I'd much rather draw a second. It's bad enough with a speed reloader in a modern 629 revolver under pressure. Other than that, I agree that there should be more options in gun belts, holsters and styles to even include shoulder rigs. ....and btw, the whole idea of being able to draw with your left hand from a right hand cross draw holster may not be ideal but is certainly not "unrealistic". I don't care for the dual-wielding action but I have no problem with idea of being able to draw with the opposite hand from this style of holster. -
PLEASE add -option- to remove ugly and unreal off-hand holster
Kean_1 replied to Nobon's topic in Red Dead Redemption 2
I get the idea of wanting the option to remove the crossdraw holster but what do you feel is unrealistic about it? -
Another silly question..... How do we join friends in a session? I saw an option that was for matchmaking that you can set if you prefer to be matched with friends. .....is it that simple?
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Well, I just logged on to set up my character and get through some of the tutorial in online mode. The first mission where you steal horses forced me into a matchmaking session although the mission stated that it was 1-4 players. First, no one is on mic. Second, one of the players takes my horse so then I have to run to his horse so I can catch up to everyone who has no left me in the dust. I arrive at location and it's every man for himself. Two of the players grab horses and run off. I stay behind to help cover the third player who was having a rough go of it. Anyhow, he finally gets on a horse but then passes me up and I'm left in the rear. We get pounced on by pursuers and then I'm left alone trying to fight them off. Luckily, the guy I stayed behind for decided to help me out so we continued to cover each other as we fought our way to the final destination. This is exactly why I hate playing with randoms and prefer sessions with just friends or by myself. If your random coop partners treat you like this in RDO, how can anyone think that a free-for-all mode like the current RDO PvP design would not turn into a GTAO troll-fest? Seems to me a lot of the bad habits in GTAO are finding their way into RDO. ......but as long as R* implements the session options like I think the will, I'll be happy.
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Something along those lines would be nice. Perhaps even requiring LOS on a target along with proximity to simulate what would be within visual sight. I wouldn't mind a PvP mode if that were the case.
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Yep, just did. I submitted a separate request for a hardcore mode to disable AA and limit the radar (or just disable the blips entirely).
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This idea that somehow RDO PvP is going to have some sort of organic feel to the PvP is a pipe dream IMO. If RDO were to remain as is, it would still turn into a toxic cesspool of players with a shoot first attitude. Activities would constantly be interrupted by griefers, trolls, etc. This idea that everyone would be too busy trying to make a living in PvP because there are no friend/solo modes is rubbish IMO. GTAO didn't allow players to own most of the profitable businesses without being in a PvP session so throw that argument out the window. The fact is that trolls and griefers will always exist and the current format of RDO will not deter them. Either way, I don't see a problem with R* introducing a solo or "friends only" option for sessions like they had in GTAO. If they want to encourage people to perform activities in PvP mode, then provide bigger payouts for the activities in those sessions. The only way I would be interested in PvP for the long haul is if they got rid of the silly radar tracking (make it proximity based) and did more to encourage cooperative gameplay. In the end, I am confident that alternative modes will be introduced at some point since they were already in GTAO. Also, the leak back in October from R* Intel seemed to confirm that private and "seamless PvE" sessions would also be available at some point when they dug through the code. As the BETA progresses, I am sure more news of this will emerge. In the meantime, I will submit my suggestions and encourage others to do the same. ......regardless of what those may be. Make your voices heard.
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I encourage you folks to submit your requests to R*. I too hope that we get more co-op / friends options in the near future at least like we have in GTAO. However, I also understand that this is a BETA and I can understand why they may have chosen to go with a PvP-only mode for now while they stress test the servers, etc. I have hope that these other modes will arrive at least by final release since GTAO included them. While PvP is more popular, I think they can recognize that some prefer to just play with friends sometimes or themselves. Personally, I'm going to submit my suggestions and give it some time to see where R* goes with RDO. I'll only play RDO with friends until then and may even stop at some point (if I find it too toxic) and go on to something else while the game is being worked on. https://www.rockstargames.com/reddeadredemption2/online/feedback
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I get what you're saying and as I mentioned, I might actually prefer a mode like that a well. However, for me, I can live with an adjustable level of auto aim but what I can't live without (for too long) is a constant PvP / adversarial mode. Personally, I think we will get the "solo" and "friends-only" sessions before no auto aim but then again, the former are things that were already in GTAO. I don't know how many are clamoring for AA-off sessions but I wish you luck. Get as many supporters as you can to provide the suggestion on R*s official site. ......I'll even do the same while I'm also submitting my suggestion for my co-op / non-PvP options.
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It's now official. Rockstar Support Tweeted 5 minutes ago..... If you're an XB player and it still doesn't work, I would strongly suggest letting R* know through their support page: https://www.rockstargames.com/reddeadredemption2/online/feedback
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For those going into this expecting a finished product, you're setting yourself up for disappointment. Issues such as these are to be expected since it's a beta. If you are having issues and truly want to help make the game better for yourself and others, please report any problems you encounter to R*. This is especially important during this beta phase.
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Apparently the XB issue is now fixed. Try it again and see if it works for you......
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Just saw this on Twitter. Apparently its up and running on XB now:
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The "give it time" remark was also regarding the player "blips", etc. The fact is, we don't know what options/components/mechanics will be changed, added or removed from the beta as time goes on. I'll wager that while some might prefer free aim, a greater majority likely prefer to play with some level of auto aim on. Quite frankly, R* games are one of the very few where I still use AA myself because I find the combat / aiming to be a little clunky. Tactical shooters and/or most FPS's on the other hand, I almost always go with free aim. A good example of a TPP shooter that I used free aim with (and found very comfortable) was GR Wildlands. ......that's not to say I am opposed to a free aim mode in RDO. Quite the opposite in fact as I would likely grow to enjoy it. I also think it would discourage griefing and make gunfights more interesting giving those who use cover and tactics more of an advantage. .....encouraging more methodical approaches to engagements vs. run & gun. Anyhow, here is the latest from R* on RDO (just posted on their Newswire): RED DEAD ONLINE BETA LAUNCH The Red Dead Online Beta is launching this week with early access beginning today. We are easing our servers and systems into handling the increasingly larger player base by scaling up the online population throughout this week – until Friday the 30th – at which point the Beta will be open to everyone with a copy of Red Dead Redemption 2. This will help ensure that our servers can handle a steadily growing volume of concurrent players in the early hours and first days of the Beta and hopefully reduce the likelihood of any server crashes during the launch week as we get things up and running. Here are the rollout specifics: Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to be eligible. Wednesday, November 28th: All players who played Red Dead Redemption 2 on October 26th according to our data. Thursday, November 29th: All players who played Red Dead Redemption 2 between October 26th to October 29th according to our data. Friday, November 30th: All players who own Red Dead Redemption 2. We are aiming to deliver a stable and fun experience while collecting as much crucial information and feedback as possible to help us continually improve Red Dead Online. As with any Beta period, we plan to take the time necessary throughout to make Red Dead Online a complete, fun and fully-functional experience, which may take several weeks or months as we continually work to fix bugs, improve systems and implement player feedback into current or future plans. If you encounter technical issues of any sort, please visit our dedicated Rockstar Support site to find help or report these issues. And we strongly encourage everyone to send us feedback on your experience, from ways to improve gameplay to suggestions for future content – we want to know what you like, love or dislike and what you’d like to see added, changed or implemented into Red Dead Online. Please visit reddeadonline.com/feedback to share your experiences and input with us. Make sure you’re staying tuned here at the Rockstar Newswire for regular updates about Red Dead Online, including new content additions, features, changes, and other news about the game. The world of Red Dead Online will be a continually expanding experience. There will also be some additions and updates throughout the Beta period. Starting this week, you can ride with friends in a Posse, set up your Camp, embark on cooperative story-based missions or go head-to-head in competitive series, find strangers throughout the world to help (or hurt), tackle spontaneous Free Roam challenges, go hunting, fishing, bond with your horse, explore with friends or on your own (but look out for ambushes), and much more. All the while, you’ll accumulate XP through your explorations and encounters that counts towards your rank and provides added bonuses. Unlock items and improve your attributes while you progress. You can also take on Award challenges throughout your open-world experiences to earn Awards in 12 categories like combat, hunting, sharpshooter and survivalist. Red Dead Online begins with creating your character. Detail your appearance and attributes before you set out on your journey from Sisika Penitentiary where you’ll acquire a horse, set up a Camp, hunt down a treasure, equip your first Ability Card and meet some fateful characters with a larger story to tell; one that involves chasing truth, revenge, and honor. In Red Dead Online, your honor will shift high and low based on your decisions and behavior. You’ll shape your honor through your choices: from life or death decisions to natural interactions such as caring for your horse. In addition to the world responding to you in subtly different ways, you’ll also notice the nature of certain missions will reveal themselves to you based on your current honor state. Free Roam Missions Head over to the Stranger icons throughout the map alone or with your Posse to embark on Free Roam Missions. You’ll see some familiar faces along the way, and these missions can vary based on how noble or nefarious you are – for example, an honorable gunslinger may be asked to help escort a convoy, defending it from attacking gangs or even other players’ Posses, whereas a dishonorable outlaw may be asked to help spring a felon from the law. A Land of Opportunities Honor also plays into this deeper cooperative strand for two to four players that we will continually build upon. In A Land of Opportunities, you’ll be faced with a multi-part series of missions, with some parts changing as your honor changes on a larger journey to seek truth and justice, or revenge. Of course, Red Dead Online comes packed with all new competitive game play. The Beta includes 5 new modes at launch that are part of a larger series of Showdowns, and you can also enter your trusted steed into races including point-to-point, lap and open races strewn across the map. Enter one of the Showdown Series Markers for fast matchmaking into a variety of modes: Shootout & Team Shootout Classic gunfight modes with unlimited lives. Compete to rack up the most kills before the timer runs out. Sudden death will trigger in the event of a tie: whoever gets the first kill wins. Make it Count A true test of resourcefulness in two game modes: use nothing but a bow and a handful of arrows or throwing knives to be the last one standing. With a gradually shrinking player area, there’s nowhere to run. Most Wanted A tactical race to the top. Every kill pushes you up the scoreboard, but watch out: the closer to the top you are, the more points everyone else gets for killing you. Hostile Territory Work in teams to control the land. Capture a territory to start racking up points: the team with most points wins - or you can win outright by capturing every territory. Name your Weapon Demonstrate your personal specialty in this free-for-all or team based match: the trickier the weapon you use to land the killing blow, the more points you get. Look out for more details and tips around all of the Red Dead Online Beta gameplay in the days ahead. And be sure to check the Companion App or log in to Social Club to see when you can jump into the Beta. As always, we want to hear from you and we ask for your help especially during the Beta process. In addition to reporting bugs, technical issues, glitches and exploits at https://support.rockstargames.com, please continue to send us your feedback and suggestions at reddeadonline.com/feedback. We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone. Please use the in-game reporting tools to report any abusive behavior, cheating or exploits you see occurring during the Beta, or that you happen to see posted on external sites like YouTube. A friendly reminder that our longstanding copyright policy rules about posting material from Rockstar games applies now as ever – any videos encouraging cheating in any way are subject to takedown. You may notice some areas of the in-game menus are not yet accessible or available during this early period of the Beta, such as the Red Dead Online in-game Store which will eventually open up to provide the option of purchasing gold bars to directly acquire cosmetic items like Camp décor, or a special style for your weapons. We hope that all player progress during this early period of the Beta will be able to remain intact long term, however as with many betas for large scale online experiences such as this, there is always the chance that we may need to implement rank or other stat resets in case of issues. Stay tuned for more updates to Red Dead Online over the coming weeks and months.
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R*'s Newswire was just updated. Here are more official details about the RDO Beta and plans:
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It wasn't as far as I can tell. ......again, unless I'm missing something. No one knew that they would even have a staggered release until this week.
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His point was that the schedule was only announced recently in regard to the staggered release and the fact that the Ultimate Edition owners would have early access to the beta. It wasn't part of the original product description. .....unless I totally missed it.
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As Slim mentioned, it's a beta. They were not likely to roll out all features of RDO at launch. There isn't even a passive mode right now from what some are saying and I don't even know if there is a friends-only session like there was in GTAO which I'm disappointed about but again, it's a beta and I didn't expect it would be complete. PvP activities are what seems to be popular (e.g. adversarial, racing, etc.) so it makes sense that is what they will concentrate on for now. If you think about it, less components means less things that can break. Once they get the foundation stable and sorted, I'll wager they will introduce more types of sessions, modes, options, etc. I am a bit miffed about the player location as well btw and I hope this is something that will change later. I thought (hoped) that the rumors were true about implementing a proximity based system. Anyhow, R* will be making an announcement later today that will provide more details about the beta, features and their plans. ......just stay tuned before making any final judgements.
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