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Posts
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Everything posted by Kean_1
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Ah, sorry. ......but yeah, still would've have cool though as they were preoccupied.
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That must have been an unpleasant surprise.
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Yeah, I've had some quirky things happen with my Chestnut Arabian. I get stuck with the nag more times than I care to admit now. I really should have just stuck with the horse I had after the introduction mission. It was a good horse that I had to sell to make room for the Arabian.
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Well, I'm sure Strauss will send someone.
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Well, I guess we'll see this week when they drop the first update if that helps balance things out a little better. R* caught a lot of heat from review sites and I'm sure from the community as well who have submitted their feedback. I'll wager the economy is at the top of the list of things people wanted addressed. .....I'm sure private sessions was a pretty popular one as well after reading some of the feedback on social media. Maybe that will come the week after? Hoping for the best but expecting a work in progress still.
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....along with posses and lawmen that will hunt you down in that region. That would sure help take the wind out of the troll's sails and at least hold them accountable.
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I was waiting for you to unleash on them as they had their hands full.
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.....well then, color me unimpressed with the whole epeen thing. Frankly, I consider games entertainment and not life accomplishments, but more power to you. .....I yield. Your button mashing skills and talent for killing virtual characters with virtual weapons and arcade shooting/aiming/ballistic mechanics are to be commended.
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I'll send one now.
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oh..... Gotta have a friend try that while I'm watching the map to verify. Good call. Didn't even think of that.
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1. Private sessions.
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Seems we should see an update focusing on the economy and session errors this week. There is news also of another update next week and it seems these should be coming frequently from here on out. From R* on Twitter:
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Yeah, they did although I don't recall the reward. Can't say I ever felt it was as effective in that game as I think it would in RDO (given all the advanced weapons, vehicles etc. in GTA). It's these features in GTA that make me confident that we will at least see some implemented in RDO like the invite only sessions, etc.
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No problem. Let's hope it fixes the problem for everyone or at least help mitigate it.
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That's hilarious because I was thinking the exact same thing last night. No one can spawn there so they would have to come by boat. I would love to try that sometime. .....now someone will tell me there are no boats to be had.
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....if it wasn't for all the trolls that seem to congregate in Valentine.
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You can condense those points into about 3 sentences. I had to do that to some of my feedback as well. In some cases, I simply broke it up and submitted it separately when possible. Good feedback though.
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Seems your error code woes may soon be a thing of the past. ......or at least the focus of the first RDO update this week. The following was posted by R* today on Twitter: No mention of more session options but then again, it appears updates will be coming on a frequent basis as the next one after this is scheduled for next week. Let's keep the feedback coming folks!!!!!
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Well, seems R* has acknowledged the many economy complaints and has chosen to make that one of the subjects of their main focus for an update that will release as early as this week. Also appears that other updates will be coming frequently as well:
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No problem. Let me know if you don't see it.
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Sounds good to me although I'd say leave them lit up for a few minutes . .....or maybe within a certain perimeter from where the offense occurred forcing them to leave the area or prepare to defend themselves. With the bounty you mentioned of course. What about allowing one posse to play the part of marshalls that can perhaps spawn in to the region where an offense takes place? ....but knowing trolls, they'll likely infiltrate that mechanic and it would backfire.
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Removing blips is a double edged sword giving trolls anonymity as well. They could simply lie in wait in towns, at mission starting points, post offices, etc. and still have a clear advantage over their victims. At least now I can see what towns they have infested and wait or move along. I was an advocate too for removing blips (and still am), but they need to do more to discourage trolling and penalize that kind of behavior. Some may say that ruins their fun but they are also ruining the fun of others. We really need invite-only sessions and/or passive options (that trolls cannot use to their advantage).
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As Truth mentioned, it could have simply been left out for now. This is a game still in development (not like some other betas on console that are essentially stress tests). Makes sense to me that they wanted to have a launch that was as bare bones as they could make it to ensure they had a solid foundation first before adding additional sessions options, modes, missions, mechanics, etc. This time around it seems R* took their experience from GTAVO to heart and have really opened themselves to community feedback before launching RDO. I hope everyone takes advantage of this and submits their suggestions and reports of any problems they find. https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b
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Took me 5 years to finally get married. ....and then a few more years of prodding to agree to a kid.
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Yeah, the star icons are posse leaders. ......red icons are players who you are engaged with. ....little black and white crosses are dead players. .....your icon will apear grey when not visible to others (e.g. while kneeling). ......but does anyone know what the eye icon represents? I've seen that a few times where a player's icon changes into this for a moment or so.