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Kean_1

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Everything posted by Kean_1

  1. Well, I think it's obvious to them that many others felt the same way and they say they are going to do something about it. While I know some will assume the worse, I'm going to take a wait and see approach. Changes will be coming after the holidays.
  2. Well, I'm no spring chicken either (past the half century mark myself) so I get what you're saying about folks who take themselves too serious. ....and yeah, I don't think it's anything more than just a game but the whole reason I play games is to have fun. ......and being the target of griefers is simply not what I call fun. I want to enjoy the other activities in the game, explore, play the missions, etc. I'm far from a roleplayer, I love to screw around and even enjoy a level of risk from other players, but in a game that requires you to grind for your money, it's gets old really fast when some folks just want to go around ruining others experience. Especially in a game mode that gives those types of players an unfair advantage. There is no advantage to doing this except for the enjoyment that the griefers get out it. Personally, I hope they implement private sessions soon and balance the gameplay in Free Roam. IMO, the game should be fun for everyone and right now, it just isn't. I've learned to get around the problem of griefing for now but it's obvious that a lot of others are just fed up. I think folks should be able to be "bad guys" but I also think that there should be consequences. .....e.g. bounties other players can collect, law / posses that react, etc. Maybe even making zones of various risk with varying levels of law enforcement / response. As it is, there is simply no or little risk involved for this behavior. .....and btw, there are still plenty of ways of being a "bad guy" in this game without going around randomly bullying and killing fellow players. IMO, the problem is R*s way of trying to blend PvP and PvE together in one mode without some form of balance. Hopefully they remedy that soon.
  3. If someone does ride up on me but does it in a such a way that isn't provocative and slow (without a gun drawn), I'll give them benefit of the doubt, I've done it before. In one recent session I had someone send me friend request and then appear near us. I thought he rode up unnoticed while my friend and I were busy looting. Luckily, we didn't shoot mainly because he simply stood there with no weapon drawn with a few yards distance between us. It turned out it was the new player I had just befriended. He said that he expected that we were going to shoot. lol
  4. It has nothing to do with being too serious but everything to do with wanting to enjoy the game as well. IMO, it's not fun (or worth it) to lose a horse full of pelts or get tied up and dragged around, etc. simply for someone else's amusement. The fact is, there are no repercussions at the moment for griefers as I believe there should be. ......and no, I'm not being too harsh. The whole purpose of someone killing you while you're minding your own business is to cause them grief. .....hence the name. Either way I could care less if griefers feel offended by the term or if some folks think we are being too serious because in the end R* has recognized that one of their top complaints is regarding this problem and will be doing something about it after the holidays. Hell, even they recognize and use the term griefers/griefing.
  5. Well, in my mind it all depends on the situation. Personally, I'm not dumb enough to go riding up on someone who is off the beaten track, skinning an animal, fishing, etc. I'm smart and courteous enough give other players a wide berth to make them feel more at ease in regard to my intentions. If someone is dumb enough to make a beeline for me in one of those instances, yeah, I'm going to shoot first and IMO, they deserve it. Having said that, I will not shoot first at people on roads, in towns or in other similar situations where they may be simply going about their business. If someone rides up on me to go to the butcher for instance while I'm there, I'm going to hold my fire. .....but then again, i'm not going to linger. I will get on my horse and put some distance between us as soon as I'm through. When I pass people on roads, I continue going but swing wide if possible. It's when people make deliberate moves (and especially quick moves) toward me is when we have a problem. With that in mind, I rarely ever have had to draw on someone because they got too close while playing solo. I make every effort to keep my distance even when I see someone coming toward me when they shouldn't (e.g. off the road, in the wilderness, etc.). .....and that in mind mind is nothing like the griefers that kill with no reason.
  6. Tenti is right....... RDR2.org is a fan site and not an official forum of R*. You need to submit your feedback to the website they have established here: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b I might also suggest their Support site but given nature of the request, I think your best bet is with the site above.
  7. I missed this in yesterday's R* Newswire but it looks like troll complaints were one of the most popular bits of feedback R* has been receiving during the beta. ......and apparently, they're doing something about it:
  8. I'm spreading this around to get the news out. From yesterday's R* newswire: Keep that feedback coming to the R* website. They are listening and have obviously heard the massive complaints about trolls. Let's hope the solution helps.
  9. I think many folks missed this in yesterday's R* Newswire but it look like good news for us. ......and bad news for griefers:
  10. I don't know how many of you missed this in the 12/14 R* Newswire bit but......
  11. You know..... I like that actually. Instead of a white flag, perhaps players could be color coded on the map based on their level of hostility toward others. Although I like the white flag idea as that could be something that could act as a sort of passive mode for players that want to do their business in town, etc. without the threat of being attacked. .....of course time limits and the mechanics would need to be ironed out to keep griefers from taking advantage of it. Maybe if someone uses a white flag but then attacks someone within while raised or within a certain time frame after its lowered will be labeled as a hostile for all to see and a bounty offered? ......or something like that. .....just spitballin' here.
  12. Most certainly.... The thought also crossed my mind (although I'm not familiar with what everything cost in the game) but what if something I wanted was 200 GB and I had a balance of say 175. That means I would have to spend GB on something else I might not want to make room for the GBs I already purchased.
  13. I dunno..... Why do you whine about it you little ******!!!!! Go play the campaign if you can't handle it!!!! It's a PvP game, what did you expect!!!! I do it because it's fun!!!!! .....blah, blah, blah. (Just playing the devil's advocate. I hate griefers too and figured these would be their typical responses. )
  14. Well, as far as I can tell, they currently only sell 350 gold bars at a time for $99 USD. If you bought two stacks of those, you would have to wait until your balance was 150 GB before the next stack of 350 GB would be transferred into your account.
  15. Never heard of this but there's one thing you need to realize.... RDR2.org is not an official R* forum. I would suggest providing your feedback to R* directly at the website they have set up for this beta: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b Just be aware that your remarks are limited to 500 characters so you will need to likely condense your response.
  16. fyi.... A little more info on the gold bar purchases for those who might be interested in buying them:
  17. Back in Octonber there was some information data miners discovered in the code (of the app I believe) that indicated private sessions might be implemented at some point including "seamless PvE" (whatever that means).
  18. Exactly..... I have to wonder why some would even claim it's unfair to allow private / invite sessions. The only people it would be unfair to are those who are trolling as there would be fewer, vulnerable targets for them to take advantage of.
  19. The only time I give someone the benefit of the doubt (allow myself to be vulnerable) is when I'm in town or passing on a road or similar and I can see they are more than likely just going on about their business. Just last night I ran into another player going the fence I just visited. I didn't draw my weapon on them and we passed each other with no drama. However, I make it a habit of giving players a wide berth in the rare cases where our paths may cross. I don't "ride up" on people and I expect the same from them. If someone approaches me when I'm off the road, in the wilderness, etc., I treat them as hostile. If I see someone on the map making a B line for me even after I have changed course, I treat them as hostile. I rarely ever hear anyone on mic in this game unless they are in a posse and/or my friends. If more people spoke before coming toward players, there might be fewer misunderstandings.
  20. Well sure, there are always going to be those that will "buy in" regardless even while a game is still in beta. My point being that it doesn't benefit R* to implement an MTX system and then drag their feet on providing more content and ways to keep people playing. .....and buying more gold bars. Even those they know will likely never purchase MTXs still play a role and they need to keep people interested. R* literally as dominated the GaaS model with GTAV:O and I don't doubt that they will as well with RDO. .....but they didn't (and won't do it again) with a lackadaisical attitude in their progress. I know I won't likely buy gold bars in RDO but I can appreciate their value even for someone like me who doesn't use them. Hell, if it wasn't for the continuing content, freebies, etc. that Shark Cards make possible in GTA, I would have deleted that game from my HDD long ago.
  21. Who would be penalized? GTAV:O has private session options and I suspect RDO will too. Some folks simply don't want to be exposed to the griefers that frequent public sessions / Free Roam. They just want more PvE / co-op options to enjoy with their friends. Those that like to troll will still have their free-for-all mode to harass people in.
  22. ......and possibly a sign that progress on this beta may continue to progress faster than some anticipated (e.g. more items and activities to be added soon). It doesn't benefit R* to implement an MTX system and then dally about.
  23. Well, it's not as if buying gold bars is a requirement to advance in the game, buy weapons, etc. The only thing locked behind this form of currency is essentially cosmetics. .....nearly everything else can be bought with in-game cash and in some cases gold as an alternative. Personally, I don't see the conflict and to be honest, some folks are going to complain about microtransactions regardless. Also, whether they are released right now or later, what's the difference? They are not required. People that find value in the items being offered at the time will buy them and those that don't, won't. Whether they implemented the store now or later has zero effect on my experience in the beta. Hell, I played GTAV:O for years without ever spending a dime on Shark Cards. .....I doubt RDO will be any different for me. Oh, and it appears we are getting more freebies from R* for participating in the beta:
  24. I agree with several of your points except the highlighted remarks..... What some may see as "boring" others see as fun. The campaign was PvE and that wasn't boring IMO / IME. PvE online in RDO also wouldn't be boring if there are still activities players and their friends can participate in, NPCs to interact with, etc. I also don't believe in the idea that offering PvE sessions will somehow make Free Roam a troll-only zone. We can already see that they don't need a separate mode to do this. Trolls are going to troll regardless. GTAVO already provides private sessions and they also still force PvE'ers into public sessions by only making certain activities (the most lucrative activities) available in public sessions only (e.g. VP and CEO businesses). Personally, I hope they don't do exactly the same in RDO but there are still way to get PvE'ers into Free Roam. They could make the reward match the risk using bigger payouts, etc. ......but when PvE'ers just want to have fun with their mates, explore the open world, play activities in peace, etc., it would be nice to have that option.
  25. When you create a posse in game, you can send invites to anyone you wish that is in your session. You can make the posse private (invite only) or public where anyone in the session who wants to can join in. With friends, they will need to either join your session or you can invite them. You then would need to send an invite to join your posse. You can name your own posse anything you want and change it whenever you wish. Temporary posses will go away when the session ends and/or is disbanded. Persistent posses cost $200 IIRC, can contain up to 7 players (vs. 4) and will remain available to use.
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