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Everything posted by Kean_1
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You can still buy the cross draw holster that is normally locked (unless you're 40+ level) with gold. My friend bought one last night to confirm and that's how I got mine before the last patch as well.
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I like how the lack of "realism" is brought up and then an argument for being able to "roll, snap and flick" to get headshots more easily.
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Griefing: Wasn't thinking about different methods.
Kean_1 replied to YodaMan 3D's topic in Red Dead Online
Well, to be honest, mingling with "randoms" in a session whether that means trying to join open posses, matchmaking for missions or simply trying to meet them in the open world is a sure way to increase your chances exponentially to be griefed. .....that's for sure. Personally, in the rare instances I do interact with randoms (even in a friendly encounter) I will break off contact if they can't be bothered to use a mic. I'm not going to type out messages back and forth. Instead of thinking about ways people can grief me, I simply do my best to avoid them and that seems to work 99% of the time. Personally, I don't like griefers so I'm not going to do things that increase my chance of being exposed to them. As far as meeting folks, I started a posse here and we now have about 36 members. My PSN Community has 31 and is still growing. It's funny that even with all of those people it can still be difficult to get folks to join up in a session (most seem shy) but I do at least get a chance to team up with at least one online friend a couple times a week or more. If I'm playing solo, I won't deal with randoms but if I'm with a posse, I'm willing to take a few more risks. .....and I've met some good folks because of it. I guess I'd prefer not dwell on the bad aspects and would prefer to do what I can to make the best out of my online experiences. btw, my friend got sniped last night by a player that we had been keeping a close eye on. He seemed non threatening so we both let our guard down (bad move) and dallied too long in one spot. After the shot was fired he somehow disappeared from the area but then reappeared across the other side of the map. Instead of giving chase, we simply carried on with what we were doing. We still don't know how he traveled to Saint Denis like that but we simply let it go and carried on with what we were doing. We were interrupted for maybe 20 seconds and we were not going to let the brief encounter spoil our fun. -
....and you thought I was joking around?
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Yeah, no worries. btw, I think I mentioned it before but Ive shot my Dad's Winchester Model 94 (30-30) a few times in the past. Kinda cool shooting weapons like this that while newly manufactured are eseentially unchanged from their original form. Sort of a hands on peek back in history. I miss those desert trips. I need to go out shooting more.
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btw, rcvd your msg Tye and accepted. Also sent you an invite to the Community. For some reason it won't come up on a search for some folks but it could just be a case of missing a space or similar.
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....funny, I had noticed it raining in snowy regions but I guess I just never noticed if it snowed in RDO. I definitely did in the campaign though. As such, it shouldn't be a problem for them to add it to online.
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The OP was here saying the same thing over a month ago and yet, here he is still. I played the hell out of the original RDR and to be perfectly honest, RDR2 felt like more of the same but simply improved. .......improved in many ways whether it's the physics, the animations, graphics, additional content, size, mechanics, etc. All of this contributes to the feeling of more depth in RDR2. When I started playing this game, it felt like a natural continuation of RDR to me. I have no idea what the OP is talking about. I also like RDO but then again, I also realize it's a beta and is currently a shell of what it will be. Folks like the OP don't want to hear constructive feedback or suggestions that may help his in-game experience. .....believe me, we've already tried. Folks like this will post their frustration disappear and then reappear a few day / weeks later to post the same thing. I have nothing against folks that don't like certain games. There are plenty I don't like myself. ......but then again, I don't keep revisiting fan forums to complain about them because I usually just move on. When there is nothing salvageable in a game like in the OPs case, it's probably time to cut your losses.
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If you guys really want to help effect change, submit your feedback to R*. Provide them with the details of your experience with the gold bar system. I suspect it's an oversight if it is occurring as some describe and not intentional deceit but then again, some will automatically assume the worst regardless.
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Honestly, I don't know. I haven't really studied the weapons in-game for any length or played around with them enough. ......in relation to real life, even hardcore milsim titles can miss the mark and RDO is far from being that kind of game so.... I wouldn't even want to get into a discussion regarding ballistics because 1) I'm not that smart 2) RDR2 simply isn't the kind of game where real life has much impact. Hell, in the game we're using one kind of ammo for all "repeaters", rifles, revolvers, etc. yet the damage varies between weapons within each group. Logically, if the ammo were the same in two different rifles, the "damage" should essentially be unchanged. .....not factoring in twist rate, barrel lengths, etc. blah, blah, blah which can affect accuracy, etc. To be honest, the original Winchester repeater was chambered for the same .44 rimfire cartridge the the Henry used (I think that was the only one it came in). The original Winchester (66) was the successor to the Henry rifle. Why the Litchfield (Henry) does more damage than the Lancaster (Winchester) all boils down to game / weapon balance. .....not reality. The Winchester '73 used the .44-40 centerfire (a popular cartridge shared in pistols as well like the Schofield) and later versions were offered in rifle cartridges. Modern variants are chambered in all sorts of calibers. Personally, I wouldn't mind one in .357/.38 as that's a round I already use for my single action Blackhawk. Folks like Creed who hunt or compete are probably more into ballistics than someone like me.
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....the repeater you get at the start is junk IMO. I got a Lancaster as soon as I could afford one. They aren't that expensive and worlds better IMO. If I line up headshots on NPCs, they usually go down with the first shot. Pistols are typically a last resort option for me.
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btw, here's one of those guides I was talking about earlier that shows the real life equivalent of the weapons in RDR2. It's an article so it's easier to thumb through to see the info you're interested in: https://www.range365.com/guns-red-dead-redemption-2
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....it's interesting that they were still able to use the model and even company names (like Springfield) on some of them though. I know in Springfield's case the modern company is not the same as the old (the name is licensed out to them IIRC). ....I own a Springfield MC Operator 1911 myself (well made and spectacular warranty). Again, I don't know how all of the trademark and usage of company names works in cases like this. I just find it interesting. Thanks for the insight Creed. ....btw, knew about the "AR" misconception. Don't get me started. Some also think its stands for "automatic rifle".
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Hi Tye, I'm on around 7:30 - 8 PM PST most nights and when I log off I guess depends on whos on. Sometimes I'll check out before 11 PM, sometimes I'm still toiling away. Feel free to join the PSN Community and / or send me a friend req if you like. I'm up for making more cash in RDO if you want someone to tag along with you.
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Actually, the Lancaster in the game is a Winchester, the Litchfield a Henry, the Cattleman a Colt SAA, the Mauser a Mauser C96 broom handle and so on. .....but then again, guns like the Schofield are actually to the model they are described as (S&W Schofield). I suppose the renaming or partial naming of some were to get around licensing issues. I don't know how that all works to be honest. There were a couple sites that made real world comparison charts if you're interested. I'm responding on my phone but Ill post one up later.
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Online mysteries and other strange sights
Kean_1 replied to Redstaski's topic in RDR2 - TeamUp (PS4)'s Our Forum
Oh cool! Hadn't seen that. I think it's obvious the drawings show a portal of sorts for time travel perhaps? Look at the modern skyscrapers / industry and then (what I assume) would be ancient Egypt. Then there is the nuclear blast, the eye tattoos, etc. Very strange. Maybe this is a peek into a potential DLC? ....instead of Undead NIghtmare it's time travel? Usually Easter eggs point to something folks recognize but I don't see a relation of this to anything I'm aware of. -
lol.... It's just something that had always been in my life. It's not a big part of my life but simply part of it. I'm no expert though. My Blackhawk is probably the closest thing to a 19th century design I own (although with a modern cocking design, transfer bar, etc.). ....my 1911 would be next even in it's modern form. Although I do have fond memories shooting my Dad's 30-30 Winchester. Hickcock45 did a recent video on the guns of RDR2 that may interest you (if you haven't seen it already). Great enthusiast and really down to earth. He owns most of the real life equivalents.
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The Volcanic was also an interesting design. Kinda like a scaled down Henry rifle.
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@Abysstic You're absolutely right. The Schofield would be faster to unload and reload due to the top break design and the way the empty cases were ejected. .....and yes, it was designed as a cavalry pistol that could be unloaded / reloaded one handed if needed. Schofields also came in a variety of calibers (e.g. .44 S&W, .45 Schofield, etc.). They were not vastly inferior to the .45 Colt ammunition found in the SAA design and by contrast, were quite effective. I own a Ruger Blackhawk which is essentially modeled after the same single-action design. While I can unload that pistol rather fast, it's nowhere near as quick as a Schofield would be. You still have to rotate the cylinder and eject each spent casing one by one. It's funny..... The "Cattleman" is actually the name of the model Uberti makes that replicates the old Colt SAA design.
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.....but I'm not excusing griefing, trolling, etc. based on the game's design. That's my point. I'm saying it happens because of it and like it or not, those trolls were allowed to be jerks because the game allows it. Until we see how the new anti-griefing measures will change the game or other new options like private sessions, it is what it is right now. ....right, wrong or indifferent, there it is. In all honesty, we are in complete agreement but I don't think you see that. I'm not excusing trolish behaviour nor am I excusing R* for allowing and even encouraging it by the way they designed Free Roam. Now, whether you choose to let it completely consume you is up to you but for me, I'm trying to make the best of the rest of the game while they sort out the beta. I can be a complete Debbie Downer on the whole game but if I really felt that way, I would have shelved this title by now. There's always a chance this game may not pan out for me in the long run because I don't like the direction they take but I'll just have to see how it goes.
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I know exactly what you mean. If I equip one, that's the only thing I notice on the whole outfit.
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I did something similar. Someone rode into a scuffle I was having with NPCs and helped out. Well, he kept changing position and I accidentally locked onto him and shot him. ......twice lol. The first time I said I was sorry but the second time he died. I let him take me out without a fight but then we both rode off our separate ways. He didn't have a mic so I couldn't communicate with him and I had no idea if he had me muted. ....which is another big problem IMO. No one communicates unless it's to troll or if you're in your own group.
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Don't take my response as some sort of excuse for griefing / trolling or the current design of Free Roam. That's why I used terms like "sad fact", "unfortunately", etc. As for leaving a session..... If someone is getting griefed and doesn't want the leave the session or prefers to get revenge, etc. then that's their business but personally, I'd rather move on and continue enjoying the game instead of dealing with tools like these. Having said that, I rarely run into trolls now using many of the tips several of us have shared in this forum and I've only had to leave a session twice. Most of my interactions with strangers lately have actually been good and I'm beginning to open myself up a bit to the thought of interacting more.
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That must be a bug. I've also seen video of trolls trying to lasso a player while he was in camp to no avail. Personally, I would report the issue to R* at their feedback site: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b I would make sure to use their report feature for bugs and not just the feedback section. I just reported an unrelated bug today having to do with merchants and someone got back to me within minutes saying that it's a known issue they are working on. The camps are supposed to be safe sanctuaries when your white flag is up. I highly doubt this lasso trick is by design.
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Sure, they were jerks for trolling you but the sad fact is that they did nothing wrong and were playing within the game's design. Unfortunately, you broke the rules in your response. Personally, I don't let people get me to the point where I would do that but that's just me. If someone is trolling me, I will simply block them and try to escape the situation (joining a new session if needed or when possible). .....but I also will report anyone who is using threats, slurs, etc. In all honesty though, I have had very few problems with griefers overall and I've been playing a lot of solo sessions.