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Everything posted by Kean_1
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......and we will as more components are added to this beta and then final release.
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btw, I received two answers when I reported this bug and both acknowledged that it's a known issue and R* is working on a fix.
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I would certainly suggest everyone affected submit their feedback since the more that do, the more the problem will reveal itself to be as big as it is.
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Below is exactly what they said on the subject. The first quote is what they originally stated and then the second is a follow up to help quell fears of a reset: https://www.rockstargames.com/newswire/tags/716?page=2 The fact is that they never promised not to reset progress but they are also trying to avoid it if possible. Bottom line is they don't plan on it but it is still a possibility depending on what needs to be fixed/changed in the beta.
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^^^^^ ....this. I have only done two and been the target of one. One of our posse was targeted and we simply escaped. When I was the hunter, the first one resulted in the target coming after us after the time limit was up even though we disengaged (we never killed him in time). The second, we disengaged after killing the target but then they started coming after us after the event. This mission type breeds toxicity IMO / IME. It's not even worth it unless you're a troll looking for an excuse to grief other players. I simply don't do them when they pop up. However, I do enjoy the NPC assassinations where you have multiple targets, etc.
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I've become really effective with the Long Block rifle so I like to find high ground whenever possible providing overwatch for my mates. .....lots of fun.
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Not worth doing? Matter of opinion I suppose but my friends and I enjoy doing them and (as mentioned) you get decent XP from them just like ambushes. ....150 XP for clearing and then the XP for the kills. They also drop other loot like ammo, tonics, etc. which helps. I never do them expecting I'll get rich. I have had treasure maps populate with some of the dead though so it's always worth looting since those (although rare) can be very rewarding.
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This is an issue for as long as I remember. Posses or no posses, I have encountered it. I also still get those instances where all missions disappear from the map until you respawn or join a new session. I also get issues where all players disappear from time to time and then later it is repopulated. I think the idea that it may have to do with someone in your posse lagging or even yourself may have merit. I have tried everything. When I was alone and missions would not start, I tried respawning (in the same session) and it worked. The mission started right after I spawned back in.. .....but then it didn't work the next night. I also started moving around while the NPC was talking and I didn't have any problems with missions not engaging. I also tried that with a posse and missions went smoothly. .....then they didn't. Personally, I would suggest everyone here submit their feedback to R* if you haven't already. https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b
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Online mysteries and other strange sights
Kean_1 replied to Redstaski's topic in RDR2 - TeamUp (PS4)'s Our Forum
.....hhmmmmm. It's been a while so I don't recall that one but nice find. Same sweater too from the drawing. 😄 -
I would submit your feedback to R* directly so they can check it out. Personally, I have not seen this happen as I had used the parley feature while the rest of my team attacked but then again, I only needed to use it twice in my life. I would still let R* know though: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b
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Yeah, I wouldn't be surprised if they have components ready to add to RDO already. Along with the economy and the stability, I'm sure balancing was a part of what they wanted to get right in the foundation of the game first before introducing new elements. I tend to think things will come in stages though as to not cause more issues than they can deal with at one time. I have no doubt that they have a lot planned to go into RDO but as to when, no one knows yet. R* has a way of announcing things at the 11th hour though so stay tuned. I would also encourage folks to continue providing their feedback to them to help try to make the game better. Make your voice heard with any suggestions, complaints, bug reports, etc.: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b
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help! (mainly registered to ask this question).
Kean_1 replied to jasngii's question in Questions & Answers
Sucks that R* isn't more forthcoming with details like this. -
I don't see the correlation at all to be honest. The GTAV PC version didn't come out when console released either (it came 6 months later IIRC). .....and even if a PC version never arrives for RDR2, I still don't think that's indicative of a plan for crossplay. Yoda is right..... They are currently exploring crossplay in a limited capacity right now. Not saying it never will happen but I doubt it has anything to do with PC not being announced. ......yet.
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Why does it seem to be almost always night in RDO?
Kean_1 replied to DDrfire04's question in Questions & Answers
I don't see a problem either. The day / night cycles are continuous and similar to the main campaign and GTAV/O. it's not "real time" nor is it dependent on individual players. If you join a session, it will be the time that it is for everyone else. -
Happened again twice last night with 2 of my friends in tow. We were able to get a few repossession missions in without the threat of any other players ruining our progress.
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Just Curious; What Level Are You & How Long Have You Been Playing?
Kean_1 replied to KylesDad7's topic in Red Dead Online
lvl 34 IIRC and been playing since launch. However, I only started really trying to level up by playing side missions, etc. so the last 10 or so were done over a short period. Now I usually level up once or twice during a session. -
I agree. If they want to try and make my life miserable I'll do the same to them if I feel so inclined (especially with a posse), up to the point where I feel they've got the message. Sometimes that's them simply running away, parleying or (typically) quitting the session. I would never go as far as to follow someone to another session though. ....or even be bothered to do so. I will add them to my block list however. Mind you, this is what I would do to someone who purposely tries to troll me. I don't do this to those who engage me in missions where it's appropriate or what I feel may have been by accident, a misunderstanding or my own fault for doing something that may have seemed provocative. Giving someone a taste of their own medicine is nowhere near the same IMO.
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I agree, some of the names are enough to warrant a block IMO. ....and like I said, once I go into their profile to block them, there are sometimes remarks in their description of themselves that only serve to backup my suspicions that they probably like to troll other players. One description actually said something to the effect that "if you're here, I probably slit your throat". .....likely meaning that you are there to block them because they probably trolled you. Yeah, that one was a no-brainer. 😄
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I think a lot of those players didn't realize that there were advanced options in the character creation tools either. I know I didn't until someone mentioned it in that original thread complaining about how characters looked. I felt the same way at first. I ultimately recreated mine using the extra options and found it pretty versatile. .....not saying there isn't room for improvement but it's not as bad as as some make it out to be.
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@Diss No one can say for sure either way. The fact they have not so far is no indication that they never will. This is a beta and as such, it makes sense to me that they would hold off on the introduction of certain components (like other modes / features) until they can deliver a solid foundation to build on. It also makes sense to me that they would not want to break up sessions so that they could stress test the servers especially over the holidays. Just so you are aware, there was information uncovered my data miners back in October regarding placeholders, etc. in the app that pointed to several currently unannounced features that may be arriving at some point. .....including “private sessions” and “seamless PvE (player vs. environment).” There were also placeholders for vehicles and properties. R*'s last update to the community mentioned anti-griefing measures being worked on as a result of community feedback. ....so I would suggest you breath easy as there is a lot more to come even though we not sure what all of that might be. You're right that invite-only sessions were a part of GTAVO and personally, I hope they include them in RDO as well (with a few modifications). The good news is that griefing is nowhere near the level of GTA and it appears R* is willing to do something about the current problem. I would also suggest that you add your suggestions / feedback on the site they have provided: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b The community input is very valuable at this point in development and they are at least listening.
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Yeah, I always like how my horse just freezes when a cougar attacks and then sometimes throws me off. What I also don't like is the camera view which seems to lock in to these predators when I'm trying to run away. Is there a menu setilting I'm missing? When running from a pack wolves I sometimes find myself fighting the view control and can't see where I'm heading.
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That's why I said relatively rare as I do know they spawn in particular areas. The occurrence we experienced that session was unique as we hadn't had that many attacks in such a short period or even in a session.
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Cougars are relatively rare in RDO and you might be attacked once in one of their areas. .....but a couple nights ago our party was attacked 3 times in one session. It was wild. I also got mauled by a grizzly 3 times in a row. ......the same one. A party member wanted to try and take it down with arrows to get the hide. .....bad move. It was a slaughter until we had enough and opened up.
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Yeah, maybe something like the one in "The War Wagon" movie starring John Wayne and Kirk Douglas.
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I thought that too. In fact, I'm going to go ahead and send my feedback now to R* because in either case, I think slugs should do more damage. Even the level requirement makes no sense given that it really only increases range and accuracy IIRC. My Lancaster is a more effective weapon up close based on stats.