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Kean_1

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Everything posted by Kean_1

  1. There is more clothing "coming soon" in the beta and I'm sure some of that may include outfits locked behind Gold Bars. ......which is fine by me considering they are only keeping cosmetics behind a paywall.
  2. When you select a member from the player list, there is an option to invite, report, etc. and one where you can view their profile. This will open their PSN profile. If you select the box with "...", there you will have the option to block. For posses that are a problem, I go to "posse" within the menu and select the appropriate one. From there you select each of the members and then the rest is the same process. Hope that makes sense.
  3. Well, I didn't say it was a model that didn't favor PvP. ....but R* is clearly trying to sell the PvE aspect of it as well to players and if they can add some balance, I don't see why RDO couldn't be more enjoyable for coop / PvEers like myself.
  4. What a campy but watchable movie, although that "Stitch Jones" character Peebles co-starred as was annoying as hell. There are a couple others as well but he was probably the most irritating to me. .......thought so back when it released too.
  5. Yeah..... Although Netnow's CS experience gives me hope. I haven't yet tried to block a player I have blocked already but like you said, maybe it's simply a matter of chance.
  6. Take Two immediately counter-sued for the right to include the two characters in the game. Being a Swede has nothing to do with it IMO. Pinkerton doesn't represent you or your fellow citizens, right? ....it's just a company regardless of who they're owned by.
  7. We all know what game we're playing. It's also represented in all of R*'s marketing for the mode....... "blending narrative with competitive and cooperative gameplay in fun new ways", "Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.", etc., etc. It's clear to me that R* wants to make Free Roam an experience for all to enjoy. Yes, it's a PvPvE model but it needs balance. Personally, I think there should be consequences for griefers. As it is now, there are none and they roam around the game world with impunity. There's no bounty, penalty, etc. Regardless of whether I enjoy skirmishes at times, it can be very frustrating and fun-ruining being trolled especially when you really just want to do your own thing solo or with friends. ......and especially when you are at a steep disadvantage whether that's being outnumbered or being bullied by a fully kitted player(s) dozens of levels above you. There is absolutely no fun in that IMO / IME. Even when I do have the advantage, killing someone over and over again because they won't go away is boring is not my idea of a great time. Regardless, R* has acknowledged that griefing is one of the most received complaints from fans and they have committed to trying to balance the gameplay as a result. Whether that puts some people off, it is all that matters to me. Private sessions are great and I would still love to see them materialize, but if GTAO is any indication, Free Roam may be the only option if you want to participate in most businesses and related missions. In that case, I would prefer R* address the Free Roam concern sooner rather than later. .....and I for one am glad they are listening. Let's face it.... These anti-griefing measures are not going to stop people from trolling. Some may even see the new bounty system, etc. as a challenge. I just hope the gameplay feels more balanced is all.
  8. If you're suggesting RDO is a P2W model, it isn't. Anything locked behind Gold Bars is essentially cosmetic. What really matters in RDO when talking a competitive edge is leveling up because that's when weapons, special ammo, ability cards, etc. become available. .....and in-game currency is easy enough (since they change the economy) to obtain those items once you do. If anything, R* uses a pay to shortcut model. .....and I agree in that case but I also don't have a problem with people being able to buy Shark Cards to get in-game money to buy better weapons, cars, etc. since that money is also available to anyone willing to work for it. With Gold Bars, those items you can buy with them that may give you an advantage can also be bought with in-game currency. R* wants to attract all players to their online games.....period. As they put it, "We're focused on players, not payers." Their strategy is providing content for free to attract more players. This is the key to GTAOs success and I have no doubt will be for RDO as well. It's also part of the whole idea behind R*s version of their GaaS model. They feel that if you can keep players coming with free content, "the monetisation will take care of itself." In other words, the more the merrier because maintaining a healthy population is what it's all about. R* knows not all players will purchase MTXs but they depend on those people to help maintain their player base. R* doesn't consider non-MTX players a "nightmare". One thing you have to understand is that GTAO and RDO public sessions are PvPvE. As a PvE / co-op fan, I wish things were different in GTAO to cater more toward that crowd but it isn't. .....and I kinda get that given the over the top, self indulgent, chaotic game world that is GTA. ....but they also do allow PvEers to still play heists, missions, etc. with their friends or even solo through private servers, etc. without ever having to deal with subjecting yourself to griefers. I suspect invite-only sessions will too come to RDO in time. I think they haven't so far simply because it's easier to deal with changes and to test scenarios with everyone in the same bucket. Regardless, I think it's obvious that R* wants to take a different approach with Free Roam in RDO vs GTAO. They have acknowledged the complaints about griefing and have committed to enacting "anti-griefing" measures in the near future. I honestly think that R* wants to take a more balanced approach with RDO which (if so) will be great news for us PvEers. Personally, I would rather take a wait and see approach as the game is nowhere near its final release state.
  9. Hi Red, Sorry, I moved your post to the recruitment forum. Management likes to keep things tidy and it wouldn't be fair to others members whose threads we're also moved if I left yours there. I hope you understand. Thanks, Kean
  10. Their support page is located here: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.193508269.1879392373.1547563949-1955112014.1545627341
  11. By "you guys", I think you mean Rockstar, right? RDR2.org is a fan site, not a R* forum. While sharing your ideas here is great, if you have suggestion that you want heard by R* then I would also suggest submitting it through their feedback link: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b
  12. Ah, I see. Hopefully someone who has an XB1 can help you out then. I can't imagine you could do it with one but not the other if it's tied into R*s storefront but what do I know.
  13. Interesting..... Seems like a much more direct answer than I got and clearly makes mention that you will not be paired up with blocked players in sessions. I didn't save the answer I got but the rep sounded like a lawyer. ......providing answers that didn't directly address the question. It felt to me that he simply didn't know for sure. Given your experience, I think I'm going to keep blocking players as I have.
  14. Not that I'm aware of. The gold is purchased through R* and applied to your account. If there isn't an option to gift gold through the in-game store, then I know of no other way you can.
  15. Well, I wouldn't consider them short sighted or imply they are not the "smart ones". I just look at it as yet another opinion of what players want to see in this game even if it's not what I like. As for what most want, unfortunately none of us are privy to the feedback information or gameplay data that R* is. I know R* must be taking these things into account when making their decisions on what they prioritize, what they are looking to include / exclude in the future, etc. .....and while they don't officially participate, I strongly suspect they also have resources monitoring Reddit and other social media to collect information. I do believe R* is taking the feedback they've been receiving through their site quite seriously which is why I have been encouraging folks (regardless of their point of view) to submit their suggestions, frustrations, etc. directly to them. The fact is, we can argue about what R* is doing right or wrong but none of that is going to change anything unless we act.
  16. Weird..... I would definitely report that and if possible, take a screenshot to show an example. https://support.rockstargames.com/categories/115001624507?step=a2541d3e
  17. Well, then maybe that explains why I've been giving the Division 2 some hard thought lately. Is it true that they are looking to scale back the "bullet sponge" mechanics in the game? I know they can't dial it back too far (given the game is an RPG) but I had heard rumors that it was discussed. To be honest, I just haven't been following its progress like I did with the original during development.
  18. Hi Red, I have moved your post to the Posse Recruitment sub-forum. May I also suggest that you include your platform in your profile to make it easier for folks to identify. Also, feel free to explore the Posse section where you can create your own RDR2.org group fellow members can join: https://www.rdr2.org/forums/clubs/
  19. I didn't expect the beta to be over that fast but then again, R* didn't imply that it would. ......quite the opposite in fact when they said the beta will continue "over the next weeks and months." before release in their Newswire announcement. I do understand that on console most may be used to what devs call "beta" as being more marketing for their game and/or stress tests for their servers. Those usually last a week or so before game launch and few things are typically changed in the final release. RDO is a work in progress and I think R* was pretty up front with that since they announced it. Well, there was more than that discussed in the latest news (e.g. daily challenges, all-new missions, dynamic events, lots of new competitive modes, new weapons / clothing and "lots more that we’re not quite ready to announce just yet."). As for griefing, R* already mentioned that it was one of the most popular topics they received feedback for. .....so it's obviously quite important to a lot of other people although some may not feel it is. This is why R* has made those changes a focus in the update(s) that will be coming soon. If griefing is left unchecked, I will say that many of the co-op / PvE fans will be the ones saying the same thing you are about RDO (re: being a ghost town if they don't do something about it). Yeah sure, folks who aren't satisfied with the direction are going to leave (myself included if I feel the same way) but that doesn't mean everyone will abandon the game. Folks were making similar predictions about GTAVO and yet it's still going strong. I agree. These are things I would enjoy seeing in RDO as well and who knows, some or even all of them may be coming. Well, whether folks like it or not, MTXs are the backbone of the GaaS model. Whether its Shark Cards or Gold Bars, MTXs are what drive sustain these online modes into the future. Personally, I have no problem with Gold Bars in RDO. Anything locked behind them is essentially cosmetic and you don't need to buy them if you don't want to. RDO is not a P2W model. I can see their reasoning for setting up the store early to make sure it is in place before adding new content. .....especially before Christmas. It's just a smart business decision. I agree that RDO is lacking content right now and features that I would also like to see implemented. ....and yeah, I too would like to see those sooner rather than later but I think some folks expected a lot of things to come much faster than they are which is obviously not the case. Hell, even I might shelve this game until they do but I'm not ready to abandon it all together. I continue to keep a "wait and see" attitude about the whole thing.
  20. What was their response? Did you report it through the bug / technical issue path or as feedback? If you report it as a bug, a ticket will be opened and you will receive a response. .....whether that response is helpful or not is another story. Screenshots can also help if you submit those.
  21. You're right, it has been going on since day one at least with myself and my friends I've talked to about it. However, although I won't get paid for some skins, I still do however hunt elk, deer or whatever else I can get in my sights. I still get paid for some of them but I always get paid for the meat, antlers, claws, wolf hearts, scent sacks, etc. In fact, meat can pull in a tidy sum and given the fact that skins are hit and miss I won't bother most times even worrying about the condition. I prefer the quantity over quality approach and try to take down herds. Birds do bring in quite a bit for me as well though especially Condors in the New Austin area.
  22. Yeah, although I have doubts the stats tell the whole story, slugs don't do anymore damage than regular shells. ......again, according to the stats. In the campaign, it's different as they say they do more damage just like Express rounds do for other weapons. Makes me wonder though if this is something where it's just a mistake in the stats and they actually do in RDO or not. As for my "go to" weapon, it's the Lancaster. I tried but found the the bolt action rifle (for me) was a waste of money. The weapons I use the most are the Lancaster, the pump action shotgun, the rolling block rifle and my two Schofields. I've been teetering on the Litchfield and the only reason I haven't pulled the trigger on it is due to its slower rate of fire. Good to know it holds two more rounds than the Lancaster though. I may just buy it.
  23. Nope, I have the issue too. OP, its not that the game is getting buggier. In this case, this has been a long running issue. I've had this problem since day one. I have tried everything and I have switched outfits at tailors, in camp, from my horse, etc. What I have to do each session is get in my first and select the saved outfit I want. Goes without saying that I would recommend contacting R* about it. I haven't yet since it's been an easy bug to get around but I will today. .....I'm sure it's a known issue as I know others with the same problem.
  24. Yeah, there is unfortunately. I get why but sometimes it gets in the way of trying to plead your case. IIRC the character limit is 500 which may seem like a lot but it isn't really. ....I mean, this response alone is over 200 characters including spaces.
  25. Yeah..... More story missions, etc. was listed in the "more to come this year" part of their statement vs. the "coming soon". Who knows though.
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