-
Posts
4,648 -
Joined
-
Last visited
-
Days Won
343
Everything posted by Kean_1
-
Me too. I don't try to bother anyone although we did have a player run into town last night and directly attempt to kill us (made a bee line for our position), so we returned the favor ......several times until he went about his business. That is the main reason I don't choose to do this in large towns or those frequented by players. I enjoy it because it's one more thing to help break the monotony of the same old missions, etc. .....and I'm not griefing other players in the process.
-
There is much more to come. I would suggest reading through the Beta Updates on R*s Newswire site if you want to catch up on all the news that has so far been shared with the community: https://www.rockstargames.com/newswire/tags/716 Just remember that RDO is a work in progress and still in development. It's not the same as other console games folks may be used to where betas are mainly to help market the game and stress test servers. ....with few (if any) changes made by release a couple weeks or so later.
-
In answer to your question..... No, R* hasn't yet implemented the new anti-griefing measures they discussed (e.g. proximity based blips, new bounty system, etc.). I agree with Yoda though. .....you shouldn't let the threat of griefers discourage you from playing RDO. Also, trolling is not the same here as it is in GTA. You can usually see them coming especially if you use the phone app. I would encourage you to find a group of players to team up with. It's a lot more fun and griefers are not as much of a nuisance. https://www.rdr2.org/forums/clubs/
-
The OPs post applies to RDO so unless he picked the wrong sub forum, I am assuming he is talking about online. I've seen a lot of players doing the Saint Denis shootout with NPCs. There is no doubt about it that it will rack up XP quite quickly and if you use special ammo (e.g. Express), that will also net you additional points (+5 each IIRC). Personally, I prefer to choose locations that are less frequented by other players but I find the shootout and defense aspect a fun way to break up the monotony at times. As you kill NPCs, the law will follow. This is all part of the game. Having said that, this will all likely change when they introduce the new bounty system and especially the proximity and color-changing blip indicators. .....but that will depend if or how it applies to NPCs.
-
I would like to remind everyone to keep the discussion civil. We can still share our opinions / suggestions without the insults and bad attitudes.
-
I'll wager the bow is going to be more popular when they change blips to proximity based. The report from weapons will become a means of detection of players in the area.
-
On PC, there is and option in the upper right of the Posse Directory that says "Start a Posse". Here's the link to do that: https://www.rdr2.org/forums/clubs/?do=create
-
I would invite you to also browse through the various Posse's on this site if you wish. Perhaps you will find one compatible with your own interests there that you can join. https://www.rdr2.org/forums/clubs/
-
At the gun store, when you buy ammo you are limited to what you can carry since what you buy there goes directly into your inventory. When buying ammo via the catalogue, while still limited to an amount you can buy (although it's in the hundreds), you have to go to a Post Office or your camp to pick it up. .....and when you pick it up, you are again limited to taking only what you are allowed to carry.
-
I don't see an issue with that but that's not to say it wouldn't be subject to review/scrutiny depending on the individual situation. Intent plays a big part in that. The main point of the rule is to address those that would use this site as a means for self promotion. .....including trying to sneak around those rules. I think Creed put it best with his post.
-
The Beta has Outworn its Welcome (Rant-a-tat-tat)
Kean_1 replied to HuDawg's topic in Red Dead Online
The people complaining about griefing are folks like me too. .....and I'll tell ya, we want to be able to do more than just hunt/fish/forage without having to interact with randoms. This is obviously not GTA but they could still use that game as a model for RDO in regard to private sessions which is why I bring it up. That is exactly the problem and if they ever do create private session options, you know they are likely going to borrow more than a couple things they learned from the GTA playbook. ....and btw, there is a big chunk locked behind public sessions in GTA. All of the VP and CEO activities for starters which is a huge part of what makes GTAVO fun. The issue is that you have to play in public servers with randoms to take part in any of that. Even with many of them making you contend with NPCs, you still have randoms that can be way stronger than you ruin your hard work. There is really no balance and that to me is absolutely no fun. ......and private sessions do nothing to solve that problem except exclude those players from fully enjoying what the game offers. There will never be a complete online experience in private modes if R* follows the same guidelines with RDO. This argument is going in circles though. With all due respect because I get your desire to keep Free Roam the way it is (although I don't agree), it makes no difference to me at this point to convince you of why we prefer more balance to Free Roam. What matters to me is the fact that R* has already acknowledged the griefing problem and is committed to implementing solutions that (hopefully) will help mitigate the problem of randoms who "grief and kill indiscriminately". Again, R*s description of the problem, not mine. It's clear to me that R* doesn't want RDO to be the crap show (as I believe you once put it) that public sessions are/were in previous titles. With GTA still co-existing alongside RDO, I don't see why they would want it to be. I really do think they would prefer to take a more balanced approach with RDO but no one will know for sure until this game really starts to get more content and options. -
I had a situation last night where we had just cleared out a gang camp. As we were finishing up, two players rode in. I got on my horse and took a flanking position in case they tried something. To my surprise, completely ignoring us, they started to try and loot the bodies. I immediately thought.....the nerve of these guys. A couple things..... Riding up on me that fast (off the road) I would say justifies being shot 9 times out of 10. Trying to loot bodies in a gang hideout that they had no part of in my opinion is really asking for it. Both actions break neighborly etiquette in my book and if I were alone or with some of my other friends and we hadn't already looted all the bodies, I / we would have killed them both. I guess luckily for them the players I were with were quite a bit more passive in this respect so we simply left them to dig through what was essentially nothing.
-
The Beta has Outworn its Welcome (Rant-a-tat-tat)
Kean_1 replied to HuDawg's topic in Red Dead Online
You're missing his whole point. He's not the one trying to force a "one size fits all" solution, R* is already doing that with Free Roam. There is no other alternative for PvE / co-op players right now and (more importantly) there is no guarantee that there will be in the form of private session alternatives. ....if they ever happen. As much as I hope and suspect there will be, there is simply no way to know for sure that invite-only options will materialize. They are already doing it now. .....at least for the meantime. Here's the key folks...... If private sessions do become a thing, it will depend entirely on how they are implemented before anyone can say they solve anything. The problem I see is if they use the GTAVO model where most of the businesses and related missions were locked behind public sessions. If you want participate in any of these continuing CEO/VP story missions / businesses, you have to be in a public session. Invite-only sessions are a kind of "band-aid" in the sense that they allow some level of separation from randoms but players in those private sessions will never be able to experience the whole game without subjecting themselves to public servers. R* forces this on to players if they want to participate in these activities which make up a good portion of what's fun about the game. As it stands, no one knows for sure what we will see in RDO's future. Given that fact, I can't blame anyone for complaining about griefers in Free Roam nor do I blame them for suggestion more balance in this mode. ....this one mode we have. Just the fact that R* has acknowledged the problem and is looking at ways to "improve gameplay balance" as a result (their words, not mine) tells me that they are still interested in trying to make this PvPvE experience work for all players to enjoy. .....and to be honest, that's all that really matters to me because in the end, convincing someone else it is, is really a moot point. -
Whether I'm browsing this site on a computer or via my Android phone, I don't have the problem described. I'm not saying it doesn't happen for the OP, just saying it's not occurring for everyone. @Mark4407, Is this happening for you on computer or on your phone? I don't know what can be done about it but as I mentioned in our message, I'll pass it along.
-
No, I get it. I understand.
-
Well, contrary to what some others may tell you, that doesn't mean they're blowing you off. Just means the issue is being worked on. I wouldn't expect them to sayuch else unless that rep is aware of a potential workaround. I received similar responses to other issues as well. I think you're doing the right thing telling your mates to submit the issue as well. It never hurts.
-
FREE 25 Gold Bars PS4 Code - First To Grab It Gets It
Kean_1 replied to Steven Kreg's topic in Off-Topic
-
What did they say? Hopefully it's that they are aware if the issue and working to fix it. That may be seem like a scripted reply but there isn't much else they can say unless they know a fix or a workaround. I'm actually glad when they tell me that because it means it's likely to be fixed at some point. What I fear is when they seem not to be aware of the problem and give me some suggestions I know won't work.
-
The Beta has Outworn its Welcome (Rant-a-tat-tat)
Kean_1 replied to HuDawg's topic in Red Dead Online
I felt the same way until I heard about the advanced options for some of the features. I remade my character after that but luckily, that was early on. Maybe I just got lucky. -
The Beta has Outworn its Welcome (Rant-a-tat-tat)
Kean_1 replied to HuDawg's topic in Red Dead Online
I can't speak for what exploits people may have used but there was no other way to get the guns that I know of. As I said though, they were relatively cheap to obtain after the economy adjustments so I don't feel that is a real disadvantage. .....especially considering griefer's weapon of choice became the varmint rifle which is one of the cheapest and easiest guns to get in the game. I had obtained my dual Schofields, a Lancaster and pump action shotgun in a relatively short amount of time and those are still what I mostly use today (besides my rolling block rifle). Ammo and ability cards are what give players a great advantage over others IMO, especially when they know how to use them. .....and you need to meet the level caps and have enough in-game cash to get them. -
The Beta has Outworn its Welcome (Rant-a-tat-tat)
Kean_1 replied to HuDawg's topic in Red Dead Online
As far as I remember, the weapons were still locked behind level caps. I don't believe you could circumvent that with GBs. I do recall horse insurance on Arabians behind locked behind GBs which I thought was unfair. That was changed with the update that brought the store. I was able to shortcut the level system by buying my crossdraw holster with gold though. ....although I thought I recall a friend being able to do that after the store update as well. Folks who were playing the beta since the beginning got the benefit of free gold and in-game cash. .....and after the economy was adjusted, it was easy to obtain good weapons. Ability cards and premium ammo are locked behind level caps regardless and those are what prove to be game changers IMO (aside from practice / skill). -
Yeah, I guess I just got tunnel vision when I saw "where I can promote my channel" when I typed out my response. 😁
-
Thanks for clarifying Creed.
-
Hi Cpt, In answer to your question, no, there isn't. As per the forum rules:
-
Be warned. Level 91 players packing Explosive ammo
Kean_1 replied to RED_DEADMAN's topic in Red Dead Online
I'm semi-retired myself and I'm at level 37 but the only time I typically play games is at night. Just can't bring myself to do it during the day. As weird as it sounds, I feel guilty if I do so I keep myself busy with other projects, etc. I think there are more of us on here in this age range than I realized. I actually spent some time at Thieves Landing(?) the other night. I ducked down in the wheelhouse of the docked boat and started shooting away. ....the law came and I shot some more. Now I know why some people do this in Saint Denis. It's a really easy way to get XP. The Lobo(?) gang kept spawning in so I kept shooting. Not one player ventured into the area the time I was there.