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Everything posted by Kean_1
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So far they've only specified those things to expect in the next TU. However, I would expect many more things to come but as to when, no one knows. The only thing they detailed before that's missing in the last status update was the blips of griefers that will turn darker the more they kill and the range of their detection will increase. .....but then they also said that would be coming after the proximity blips are implemented.
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Why would you or do you lower the camp flag??
Kean_1 replied to Major Dammidge's question in Questions & Answers
Certainly slower than I thought it would be. -
Yeah, probably not worth causing problems on a device just for the app. My old phone was going on 4 years and the battery was progressively getting worse. Found a new, unlocked Z3 on Amazon for $369 so I pulled the trigger. btw, for the OPs benefit, there's an app that will show what his processor specs are, right? ....in case he wants to check.
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Why would you or do you lower the camp flag??
Kean_1 replied to Major Dammidge's question in Questions & Answers
R* was open about how they were going to use some of the architecture from GTAO (I think they would be stupid not to), but they also want RDO to be a more unique experience to set itself apart from the GTA game world. Just the fact that they have acknowledged and will be implementing anti-griefing solutions tells me they are committed to a more balanced sense of gameplay in RDO than GTAO in that regard. Rumors are rumors but to me, actions are what really matter. As for whether these changes help or hinder is another story. -
No, I think you got the gist of it.
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Interesting. I didn't know that Syrens. btw OP, I had the same problem with my phone but I just so happen to have been in the transition of shopping for a new one and it all worked out. The app is an incredible asset while playing btw.
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The only thing we know is that the next title update will release in the "coming months". No idea on when the beta will actually end so as Fretter mentioned, expect it to be months ahead. .....in other words, no established date as of yet. I'll wager it goes on into summer.
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How many gold bars did you buy and how many do you show you have in-game? The following is a Q&A answer to the dilemma you might be having: If that's not what is happening in your scenario, I would urge you to submit a trouble ticket through R*'s Support site here: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.217923733.228216517.1548868414-1719606522.1525287356 I hope this helps.
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I don't know how many folks may have missed this in R*s latest beta status update (I've mentioned it before) but I think it's really interesting. This new "dynamic" sounds like a potentially great opportunity for everyone as it seems players might have a chance to take an active role in being on the side of the law or as "rogues". There's a level of accountability to indiscriminate killing while adding a potentially new and fun aspect to the gameplay. The only people who may not like it are some of the griefers taking advantage of easy targets but I can see how others might welcome the new challenge and chance to role play. If folks could just set aside for a moment trying to define what RDO is (e.g. PvE, PvP, PvPvE, FFA), take a step back and see what R* has said is coming down the pike, I think it's obvious that they don't want to eliminate the adversarial aspect of the gameplay but simply try and help mitigate some of the griefing taking place. .....in other words, balance (which is really all that some of us have been asking for). In the end, we could end up with new and interesting aspects to the gameplay that benefit everyone. Let's see how it shakes out first.
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Sounds like a good idea to me. It's a positive subject too.
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I have no idea if it will help but if you think it will then go ahead, create the thread. You can submit the link through their feedback site. I'd still encourage folks to submit their own individual ideas as well though.
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Hi Dutch, First, welcome to the forums. Now that is out of the way, please realize that RDR2.org is an RDR fansite and not an official forum for R* or T2. We can't add anything to the game. If you would like to provide suggestions, submit bug reports, etc. to R*, I would suggest the following link: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892
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First things first.... Hi Bullets and welcome to the forum. Just to clarify, RDR2.org is a fan site and not affiliated with R*. Something obviously doesn't sound right in your scenario and I would urge you to submit a bug report to R* directly through the link below: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.137104240.1965470933.1548811803-1719606522.1525287356 Having said that, I personally haven't heard of this issue but maybe someone else has and found a way to work around it.
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That right there is definitely a problem and one I agree shouldn't be handled that way if that's the case. GB purchases should be retained on the account. It might be one thing if the items become locked again on a new lvl 0 character until a certain rank but even then that's not cool in my book. ....but we're talking about items that disappear for good? Definitely no bueno...
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I never bought a Shark Card in GTAO and will likely never buy a Gold Bar in RDO. Having said that, it's not due my disapproval of R*s MTX system. It's quite the opposite view in fact as I realize that these systems are what drive the R* GaaS business model and help will deliver content in RDO over the coming years for all of us. I guess I just never felt the need for the shortcut in these games and in the case with GBs (where the only items locked behind them are essentially all cosmetic), I doubt I'll want to spend cash for a fancy outfit, unique horse color, etc. ......but if that what floats others boats, I'm all for it and darn glad they do find value in such things because without them, we wouldn't have GTAO or RDO.
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....that's a lot of assumptions there. Not that the issues are not occurring (I'm not saying that at all) but keep in mind that they are not occurring the same for everyone. In my case, I see no difference in the way the side missions work now than before. They still don't work at times and in the same ways they did / didn't back before the update. I understand that's changed for some folks. For me, I can still do all of them as long as the missions start. So far, the holding down of the L2 button (PS4) seems to be getting that done in my situation. I think a lot of it has to do with network performance of the player and the people who share the session. Personally, I don't think they rolled back anything but rather (perhaps) introduced new issues for some with the changes that they made. The fact is that this update was more specifically for the Gun Rush mode and the other new additions (including bug fixes) will be coming with the title update. ....where there will be a local download required. I'd like to see how that shakes out.
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I tried this for one session and I didn't have a problem with missions starting although there was a bit of delay on one. It didn't matter how close my teammates were in my case. I'll have to try it for a couple more sessions before I can say it definitely works for me though. I also thought the same with a couple other things I tried (like moving around during the dialogue) until I had problems again.
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Weird..... It's always worked for me. I usually have a party chat set up for friends and then if they want to join, they let me know. Sometimes they simply show up in my session so then I have to send them a chat invite as well as a posse invitation. I'm on PS4 btw.
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@lWoodyl fyi.... RDR2.org is a fan site, not an official forum of R*. While venting here is fine, it's not going to change anything. If you want R* to hear your grievances, I'd suggest submitting them through their beta feedback site here: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892 Welcome to the forums btw.....
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Why would you or do you lower the camp flag??
Kean_1 replied to Major Dammidge's question in Questions & Answers
I hope he reported the incident and sent this to R* Support. -
Yeah, I use Express rounds almost exclusively in my weapons. I really haven't played around with the High Velocity ammo. You bring up a good point about lock on.... There are a lot of aspects to the gameplay mechanics R* doesn't talk about and/or make easily known. Seems a lot of these "little details" have to be passed on by fellow players like tribal knowledge. I really wish they would make more of this stuff available in a tutorial, a guide, documentation ,etc.
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Hey Chris, Just know that I'm talking as a fellow member here. If I weren't a mod, I'd still be posting what I did. I'm just hoping we can all agree based on the kind of community I know we are and that we can continue to be. I really like this community otherwise I wouldn't have accepted the job as a mod. ....and I only did because I wanted to give back to all the folks who have contributed to make this one of the better forums out there. I get the frustration of seeing a game's direction turn for what you feel is the worst. Let's hope this isn't the case with RDO and that the solutions R* comes with can have benefits for us all. ....speaking of which, I hardly see anyone mention this but I'm kinda curious about the whole bounty / posse thing. Look what R* says here: Makes me wonder the role players will have in this new "dynamic" they invision. Maybe now we can actually have outlaws and lawmen RP in the game. I could see this being fun and a challenge for both. I'm sure there will be rewards for both.