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Everything posted by Kean_1
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Apparently the XB issue is now fixed. Try it again and see if it works for you......
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Just saw this on Twitter. Apparently its up and running on XB now:
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The "give it time" remark was also regarding the player "blips", etc. The fact is, we don't know what options/components/mechanics will be changed, added or removed from the beta as time goes on. I'll wager that while some might prefer free aim, a greater majority likely prefer to play with some level of auto aim on. Quite frankly, R* games are one of the very few where I still use AA myself because I find the combat / aiming to be a little clunky. Tactical shooters and/or most FPS's on the other hand, I almost always go with free aim. A good example of a TPP shooter that I used free aim with (and found very comfortable) was GR Wildlands. ......that's not to say I am opposed to a free aim mode in RDO. Quite the opposite in fact as I would likely grow to enjoy it. I also think it would discourage griefing and make gunfights more interesting giving those who use cover and tactics more of an advantage. .....encouraging more methodical approaches to engagements vs. run & gun. Anyhow, here is the latest from R* on RDO (just posted on their Newswire): RED DEAD ONLINE BETA LAUNCH The Red Dead Online Beta is launching this week with early access beginning today. We are easing our servers and systems into handling the increasingly larger player base by scaling up the online population throughout this week – until Friday the 30th – at which point the Beta will be open to everyone with a copy of Red Dead Redemption 2. This will help ensure that our servers can handle a steadily growing volume of concurrent players in the early hours and first days of the Beta and hopefully reduce the likelihood of any server crashes during the launch week as we get things up and running. Here are the rollout specifics: Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to be eligible. Wednesday, November 28th: All players who played Red Dead Redemption 2 on October 26th according to our data. Thursday, November 29th: All players who played Red Dead Redemption 2 between October 26th to October 29th according to our data. Friday, November 30th: All players who own Red Dead Redemption 2. We are aiming to deliver a stable and fun experience while collecting as much crucial information and feedback as possible to help us continually improve Red Dead Online. As with any Beta period, we plan to take the time necessary throughout to make Red Dead Online a complete, fun and fully-functional experience, which may take several weeks or months as we continually work to fix bugs, improve systems and implement player feedback into current or future plans. If you encounter technical issues of any sort, please visit our dedicated Rockstar Support site to find help or report these issues. And we strongly encourage everyone to send us feedback on your experience, from ways to improve gameplay to suggestions for future content – we want to know what you like, love or dislike and what you’d like to see added, changed or implemented into Red Dead Online. Please visit reddeadonline.com/feedback to share your experiences and input with us. Make sure you’re staying tuned here at the Rockstar Newswire for regular updates about Red Dead Online, including new content additions, features, changes, and other news about the game. The world of Red Dead Online will be a continually expanding experience. There will also be some additions and updates throughout the Beta period. Starting this week, you can ride with friends in a Posse, set up your Camp, embark on cooperative story-based missions or go head-to-head in competitive series, find strangers throughout the world to help (or hurt), tackle spontaneous Free Roam challenges, go hunting, fishing, bond with your horse, explore with friends or on your own (but look out for ambushes), and much more. All the while, you’ll accumulate XP through your explorations and encounters that counts towards your rank and provides added bonuses. Unlock items and improve your attributes while you progress. You can also take on Award challenges throughout your open-world experiences to earn Awards in 12 categories like combat, hunting, sharpshooter and survivalist. Red Dead Online begins with creating your character. Detail your appearance and attributes before you set out on your journey from Sisika Penitentiary where you’ll acquire a horse, set up a Camp, hunt down a treasure, equip your first Ability Card and meet some fateful characters with a larger story to tell; one that involves chasing truth, revenge, and honor. In Red Dead Online, your honor will shift high and low based on your decisions and behavior. You’ll shape your honor through your choices: from life or death decisions to natural interactions such as caring for your horse. In addition to the world responding to you in subtly different ways, you’ll also notice the nature of certain missions will reveal themselves to you based on your current honor state. Free Roam Missions Head over to the Stranger icons throughout the map alone or with your Posse to embark on Free Roam Missions. You’ll see some familiar faces along the way, and these missions can vary based on how noble or nefarious you are – for example, an honorable gunslinger may be asked to help escort a convoy, defending it from attacking gangs or even other players’ Posses, whereas a dishonorable outlaw may be asked to help spring a felon from the law. A Land of Opportunities Honor also plays into this deeper cooperative strand for two to four players that we will continually build upon. In A Land of Opportunities, you’ll be faced with a multi-part series of missions, with some parts changing as your honor changes on a larger journey to seek truth and justice, or revenge. Of course, Red Dead Online comes packed with all new competitive game play. The Beta includes 5 new modes at launch that are part of a larger series of Showdowns, and you can also enter your trusted steed into races including point-to-point, lap and open races strewn across the map. Enter one of the Showdown Series Markers for fast matchmaking into a variety of modes: Shootout & Team Shootout Classic gunfight modes with unlimited lives. Compete to rack up the most kills before the timer runs out. Sudden death will trigger in the event of a tie: whoever gets the first kill wins. Make it Count A true test of resourcefulness in two game modes: use nothing but a bow and a handful of arrows or throwing knives to be the last one standing. With a gradually shrinking player area, there’s nowhere to run. Most Wanted A tactical race to the top. Every kill pushes you up the scoreboard, but watch out: the closer to the top you are, the more points everyone else gets for killing you. Hostile Territory Work in teams to control the land. Capture a territory to start racking up points: the team with most points wins - or you can win outright by capturing every territory. Name your Weapon Demonstrate your personal specialty in this free-for-all or team based match: the trickier the weapon you use to land the killing blow, the more points you get. Look out for more details and tips around all of the Red Dead Online Beta gameplay in the days ahead. And be sure to check the Companion App or log in to Social Club to see when you can jump into the Beta. As always, we want to hear from you and we ask for your help especially during the Beta process. In addition to reporting bugs, technical issues, glitches and exploits at https://support.rockstargames.com, please continue to send us your feedback and suggestions at reddeadonline.com/feedback. We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone. Please use the in-game reporting tools to report any abusive behavior, cheating or exploits you see occurring during the Beta, or that you happen to see posted on external sites like YouTube. A friendly reminder that our longstanding copyright policy rules about posting material from Rockstar games applies now as ever – any videos encouraging cheating in any way are subject to takedown. You may notice some areas of the in-game menus are not yet accessible or available during this early period of the Beta, such as the Red Dead Online in-game Store which will eventually open up to provide the option of purchasing gold bars to directly acquire cosmetic items like Camp décor, or a special style for your weapons. We hope that all player progress during this early period of the Beta will be able to remain intact long term, however as with many betas for large scale online experiences such as this, there is always the chance that we may need to implement rank or other stat resets in case of issues. Stay tuned for more updates to Red Dead Online over the coming weeks and months.
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R*'s Newswire was just updated. Here are more official details about the RDO Beta and plans:
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It wasn't as far as I can tell. ......again, unless I'm missing something. No one knew that they would even have a staggered release until this week.
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His point was that the schedule was only announced recently in regard to the staggered release and the fact that the Ultimate Edition owners would have early access to the beta. It wasn't part of the original product description. .....unless I totally missed it.
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As Slim mentioned, it's a beta. They were not likely to roll out all features of RDO at launch. There isn't even a passive mode right now from what some are saying and I don't even know if there is a friends-only session like there was in GTAO which I'm disappointed about but again, it's a beta and I didn't expect it would be complete. PvP activities are what seems to be popular (e.g. adversarial, racing, etc.) so it makes sense that is what they will concentrate on for now. If you think about it, less components means less things that can break. Once they get the foundation stable and sorted, I'll wager they will introduce more types of sessions, modes, options, etc. I am a bit miffed about the player location as well btw and I hope this is something that will change later. I thought (hoped) that the rumors were true about implementing a proximity based system. Anyhow, R* will be making an announcement later today that will provide more details about the beta, features and their plans. ......just stay tuned before making any final judgements.
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Rockstar Newswire (official source) has been updated. Here's the info they posted which has a few new additional details we may not have heard but more to come tomorrow: https://www.rockstargames.com/newswire/article/60711/Red-Dead-Online-Beta
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Online Beta will launch at the "end of the month"
Kean_1 replied to Glopez's topic in Red Dead Online
It would help if you were going to spread the news to also provide the details so there is no confusion...... This launch will be rolled out this week. .....meaning, not everyone will be able to play tomorrow on Tues unless you bought the Ultimate Edition of the game. Here is the schedule: -
Here we go....... 🙄 I never knew poor people were a race. You hit the nail on the head. Much better to roll it out than to launch with everyone on at once. RDO is going to be huge. I think this was a smart move to include this as a neat little perk for those who chose to buy the Ultimate edition and the fans / supporters who played at launch. Looks like I'll be playing on Wednesday since I bought the regular copy. I may have to stay away from the forums tomorrow so I can still have a sense of discovery when finally get to play myself.
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A bit more information apparently from an email to RockstarINTEL from R*: I can already see the complaints rolling in to say how broken RDO is, lacking features, etc. Remember folks, this is a BETA.
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It was actually 0.01% and likely attributed to playtesters.
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Just to clarify..... It's not going live for most people tomorrow. It is a staged release.....
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Yeah, it's a little confusing. I was playing within minutes of the launch so I should be in the clear. .....but I'm not exactly sure why they mean between the 26th and the 29th since that seems to include the 26th which is launch day. This is obviously a little unclear for those of us playing Thursday night and Friday. .....I was actually playing around 2100 on 10/25 since I'm on the West coast of the U.S. Release was midnight EST.
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Yeah, well..... They had a 1 in 5 chance. Just keep in mind however that the release is staggered and will depend if you have the Ultimate edition or when you first started playing RDR2. So the release isn't actually Tuesday unless you bought the Ultimate version. It will be Wed thru Fri for everyone else.
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More info regarding the details about RDO from R* Intel site:
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....same here (barring any issues with being recognized as such). Worse case, at least by Friday.
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Yeah, it's already posted in the Online sub forum.
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When hunting for perfect hides, I try to find a point where I can perch over a rich hunting ground. Then I use my binoculars to find 3 star prey and take them down with a headshot. ......using the appropriate weapon of course. Deer and medium sized animals, I use Express ammo and a powerful rifle with a long range scope. .....for critters, I use a bow or varmint rifle but those are always a pain in the ass.
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Twitter is blowing up right now......
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I'm sure it is. I'm keeping an eye on R* Newswire as well although they are slow to update.
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Just saw this. Thanks. ....curious how the first source I saw was from Variety. Weird seeing this as a first source for this kind of news.
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UPDATE: Here's the news from Rockstar Intel who got it from (oddly enough) Variety magazine . I didn't find this on R* Newswire though. TAKE THIS WITH A GRAIN OF SALT UNTIL WE CAN VALIDATE:
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Hmmmmm.... How can I put this without disappointing you........ There is no Santa Clause and Google is just a search engine. Unless you see a source that is reputable / official with news about RDO, take it with a large grain of salt. If RDO was online, there would be news from R* and other, well known, trustworthy news sources.