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Everything posted by Kean_1
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Hi Pags and welcome to the forums. I think there are more of us "mature" folk around here than most realize so it shouldn't be too hard finding others ito play RDO with. You may also want to check out the other threads in this sub forum to see what you might stumble across
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Yeah, there have been some that have been plagued by disconnects from the start. However, there are also disconnects like these that affect far more people and it's usually after an update, patch, etc. These usually get sorted though. Perhaps one day when they are addressing one of these far reaching discon issues they'll end up taking care of some of the long-term ones as well.
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Well, couple things here my friend..... RDR2.org is not affiliated with R* nor 2K. This is a fan site. Second, you stated you had this particular error and I tried to help you by sharing what R* Support shared with me. The problem is being worked on. I'm not sure what else to tell you at this point.
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Make sure to submit the problem to R* Support here: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.120069576.1198416478.1568494285-1358796917.1568494285 They may even know about the problem already but I think it's important for everyone affected to let them know just the same.
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Hi @Wgtoose and welcome to the forums.... You might want to have a look in our Posse Recruitment forums here: https://www.rdr2.org/forums/forum/16-posse-recruitment/ ...or browse through the Posse Directory: Also, feel free to create a thread in the Recruitment forum to gauge interest / form your own group if you wish.
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Hi @ILLJohnWick48 and welcome to the forums.... The first thing I would do is report it to R* Support: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.235818241.1426072548.1568484518-506675208.1568484518 Also, you might be happy to know that they are aware of some of these crashes customers are experiencing:
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When they reply back that are aware of an issue, that's usually a good thing IME. I've reported several issues since the release and whenever they told me that, I have seen fixes come out that resolve the problem for me. Also, not all of their 1st tier reps get the word so they go through their script to clear cache, etc. .....and sometimes folks come across problems that are simply not far reaching enough to show up on their radar. In this case however, looks like it will get resolved. .....most likely in a hotfix. Sometimes these problems can be fixed on their end and don't require a push of a patch, etc. If that's the case, I hope they at least tell people it's taken care of.
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I'd encourage everyone else who is affected by this to do the same as @llp and submit a ticket: https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.195391340.1702269938.1568476490-1875654260.1568476490
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No problem. Yeah, it typically doesn't apply but given some of the cool discoveries people have been sharing, I thought it might be nice to err on the side of caution in some cases if you think it might be a bit of a spoiler. .....but yeah, I didn't want to imply folks shouldn't be talking about such things. It's good stuff. Thanks
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I mentioned it before but it's a known issue according to R* Support. I got them too.
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That's true.
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Yeah, I'm not sure either. I know we both noticed that though.
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Im missing an ability card? "Gunslingers choice"
Kean_1 replied to lumper's topic in Red Dead Online
....and here are the patch notes that go into a lot of details as to what exactly was fixed, changed, added, etc. https://support.rockstargames.com/articles/360035129854/RDR2-Title-Update-1-11-Notes-PS4-Xbox-One?_ga=2.181438882.406235474.1568123754-1955112014.1545627341 -
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No problem. It's funny.... A lot of folks bashed on the editor at first but then came to realize they weren't using the enhanced options to tweak all of this little details. In all fairness however, R* didn't make the advanced options that noticeable either.
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Trader role and how it functions/works?
Kean_1 replied to Born Homicidal's question in Questions & Answers
I thought the only way you can do deliveries over 25 goods at a time was with a supply wagon that you need to buy. The default wagon you get to transport goods is limited to 25. If the transfers are indeed all paying the same even with transporting / selling more goods then yeah, it's a bug. -
Same here. I like a lot of the new additions / changes. The gunplay was never anything I considered "realistic" in this game nor in GTAO. It's the whole experience that sells it IMO. Gun fights seem more like simply going through the motions rather than something that's really engaging like a good tactical shooter. ....but again, that's ok for me because I don;t mind the arcade-like mechanics of the weapons in a game like this. Quite honestly, the reloads were already ridiculously too fast to be anything close to reality. That was one thing I wish they would have slowed down instead and took into consideration when balancing the weapons. This would have made guns like the side loading repeaters, the Schofield, etc. have an edge in that regard. Also would have made having two sidearms more meaningful as the real purpose was typically so you had two fully loaded weapons at the ready given that reloading can take time, etc. especially with an SAA, tube loading rifle, breach loaders (compared to bolt or repeaters), etc. I would love more realistic mechanics in this game in that regard as it would certainly make engagements more exciting and IMO more immersive. I never like the PvP events in this game as it was always full of twitch-like gameplay and run & gun tactics.
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There is an option (I think square on the PS4 controller) where you can enter more refined adjustments for your facial features. Look for the command to show up on the screen as you go through the available options. It's pretty obvious once it does. It's been a very long time since I created mine so I can't recall from memory. If someone else doesn't chime in, I'm sure it's only a quick internet or YT search away.
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The disconnects since the update are a known issue that R* is working to resolve.
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No, there are not disconnecting people deliberately to keep you from performing tasks. If they wanted to limit such things, they would add those into the mechanics, economy, etc. of the game. They are not going to purposely cause errors in their own game to do that. If you're talking about a 05x0000006 error, they are already aware of it and are working on a fix: It's a bug. ......not a conspiracy.
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No worries. Just thought I'd mention it just in case.
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Yeah, I was under no impression CoD MW would depart from the fast paced gameplay that their core fanbase enjoys. In fact, the devs even said that is what this game is still about. You can run & gun in most PvP games but the deadlier they are and the more they limit certain types of movement, speed, targeting, respawns, etc., it can really tend to slow the pace as hasty, bold moves can typically lead to a quick death. I like games that can be be played with a little more thought and coordination with your team. CoD was never really like that IMO/IME. There was some team effort but usually most depend on practiced routes / tactics based on familiarity with the maps, hiding spots, typical tactics, etc. It feels more like people running plays in a football game. I prefer games that give you a little breathing room and encourage team play, communication, support, coordination, etc. SQUAD is definitely like that but like most other games in that kind of milsim genre, they are on PC. The only other PvP game I'm looking forward to on PS4 is Insurgency Sandstorm. It has a very lethal damage model, no targeting, FF, realistic reloading mechanics with a focus on ammo management, etc. This game was made to fit between games like SQUAD and Battlefield and while it can be run & gun to an extent, it can also be played methodically and tactfully with a good team. ....especially the co-op mode. They even have a hardcore option that limit the movement speed further and encourages an even slower pace if you like. In regard to MW, my only real interest is in the Realism mode (hardcore) and SpecOPs (coop). Co-op essentially allows you to set your own pace and HC will depend on what changes that option makes to the gameplay (e.g. no markers, limited lives, lethality, no perks, etc.). I still have to see how that pans out whether I'll be interested or not.