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Kean_1

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Everything posted by Kean_1

  1. Maybe they used explosive rounds? Curious as to why you would die that quickly in that scenario. N=Maybe because your back was turned? Others have already reported encounters where they survived several shots. For me, I'm still very cautious around randoms even with Defensive mode enabled. I'll purposely move deliberately, zig-zag, use another exit, etc. if someone is hanging around, passes by me on the road, etc.
  2. RDO simply didn't become the free-for-all PvP experience some wanted. No offense, but as suggested, this "dark future" is really a matter of perspective. For me, I see it in an entirely opposite light. I am sorry RDO didn't develop the way the OP wanted it (separate lobbies, free aim ,etc.). However, since this has always been a "one mode" option since launch and especially now that it's apparently confirmed that it will stay that way, I'd be lying if I said I wasn't relieved (and satisfied) with the direction R* has taken the game thus far. Some kept painting a picture that RDO was, would be or should be a "free for all" kind of game just like GTAO. Well, if the truth wasn't apparent before, it should be now. Personally, I'm loving the changes so far and I see a bright future for RDO if they can keep up with content like this. Definitely interested in some off the plans they outlined for this Summer.
  3. Once I noticed there was a @20 buy in, I got scared off. I'm not really one to gamble in real life either. 😄 I need to make some more money first and then I'll revisit the poker table. I've been away a while and have less than I realized. I like to maintain a balance threshold so I always have plenty of cash if I need it. .....funny how real life habits work their way into how I play games sometimes. 🤔
  4. If it's not working as intended I would definitely open a ticket with Support. Even though RDO is out of beta, there are still going to be things that may not work right. .....especially after all of these changes in this last update. Here's the explanation of how the new features in the hostility system are supposed to work: Added the ‘Hostility’ system to Red Dead Online that builds upon the changes to player Radar blips from the previous Title Update: Depending on their actions, players will now be labelled with one of three Hostility levels - Low (dark blue Radar blip), Medium (pink) or High (dark red). Your current Hostility level can be seen in the Online Options section of the Player menu. Players with higher Hostility levels will still receive the same punishments as the previous update, causing them to appear at longer distances on the Radar/Map and respawning further away when dying A player’s Hostility level will not be affected when killing players through PvP gameplay such as Showdown Modes or when instructed to via Free Roam Events with PvP elements Players can attack other players with a High Hostility level without any negative changes towards their own Hostility level A player’s Hostility level will slowly reduce over time when not performing any hostile actions towards other players Players now have the ability to ‘Press Charges’ from the death screen after being killed by another player in a Red Dead Online session: If a player decides to press charges, the attacker will gain Bounty and their Hostility level will increase for performing that crime (this increase was the default behavior before this update) If a player does not press charges, the attacker will not gain any Bounty or Hostility level for performing that crime A new ‘Playing style’ option has been added to the Online Options section of the Player menu in Red Dead Online: ‘Offensive’ playing style is the default existing behavior in Free Roam, allowing standard PvP combat in all Free Roam activities with no additional protections ‘Defensive’ playing style gives players the ability to signal that they want to ‘opt out’ of PvP-based activities and aggressive interactions with other players in the session. Players with a Defensive playstyle selected: Will be displayed to others with a faded Radar blip and a ‘shield’ icon above their head Cannot lock-on to other players, and cannot be locked onto Do not receive critical damage when shot, and take less damage in general Cannot be lassoed, tackled or executed Are unable to interact with some Free Roam Missions occurring in the session Will be offered fewer Free Roam Missions with a PvP component from Mission givers Players with an Offensive playing style will increase their Hostility level significantly when attacking or griefing players with a Defensive playing style set Players with a Defensive playstyle will have their Hostility increased if they choose to perform any aggressive behavior towards a player that does not have a High Hostility level and be switched out of the Defensive playing style Players with a High Hostility level will not be able to enter the Defensive playing style and must wait until their Hostility level is lowered over time
  5. I haven't had any issues with the new system after playing several hours last night in several different sessions. The only problem I had was some 150+ lvl goober who swept in and looted all of the bodies in a dynamic encounter where I had to protect some NPCs. They weren't aggressive but simply rude as they came in at the end of the fight and didn't even attempt to share the loot. Nothing new as this is something that has happened to me in the past a couple times before. The only difference now is that I was in Defensive mode so at least I had some additional protection against a high lvl player muscling in that I never had before. .....I've had people try to kill me to get my loot after clearing hideouts. In this case I looted a handful of bodies that I could, looked around a little while and left. I had other random encounters with Offensive mode players and while a couple of them acted shady, I had no issues with being attacked while I was in Defensive mode. I simply kept my distance from randoms as I always have done since day one. Any players that stopped after passing me, I would do a little zig-zag while I sprinted off. I even mistakenly shot in someone's direction while they were in their camp and I was hunting. I didn't notice until they were right in front of me. .....but I think they realized what I was doing and simply rode off. .....oooops. As for your encounter, if you were in Offensive mode, you have no added protections. If someone attacked you that was in Defensive mode, they should be instantly moved into Offensive mode and their Hostility Level should increase. However, if you were at a high Hostility Level, they attacker can remain in Defensive mode and will not incur any penalties for attacking you. .....anyone with a high Hostility Level will need to reduce it before they are able to use the Defensive option again. I see the terma being thrown around and I think it should be reiterated that there is no "passive" mode. It is "defensive" or "offensive". ......"defensive" indicating that there is still some level of action required by the player with this option turned on to keep their character alive. Expose yourself to danger and you can still be killed. Here is the explanation of the new features of the hostility system: Added the ‘Hostility’ system to Red Dead Online that builds upon the changes to player Radar blips from the previous Title Update: Depending on their actions, players will now be labelled with one of three Hostility levels - Low (dark blue Radar blip), Medium (pink) or High (dark red). Your current Hostility level can be seen in the Online Options section of the Player menu. Players with higher Hostility levels will still receive the same punishments as the previous update, causing them to appear at longer distances on the Radar/Map and respawning further away when dying A player’s Hostility level will not be affected when killing players through PvP gameplay such as Showdown Modes or when instructed to via Free Roam Events with PvP elements Players can attack other players with a High Hostility level without any negative changes towards their own Hostility level A player’s Hostility level will slowly reduce over time when not performing any hostile actions towards other players Players now have the ability to ‘Press Charges’ from the death screen after being killed by another player in a Red Dead Online session: If a player decides to press charges, the attacker will gain Bounty and their Hostility level will increase for performing that crime (this increase was the default behavior before this update) If a player does not press charges, the attacker will not gain any Bounty or Hostility level for performing that crime A new ‘Playing style’ option has been added to the Online Options section of the Player menu in Red Dead Online: ‘Offensive’ playing style is the default existing behavior in Free Roam, allowing standard PvP combat in all Free Roam activities with no additional protections ‘Defensive’ playing style gives players the ability to signal that they want to ‘opt out’ of PvP-based activities and aggressive interactions with other players in the session. Players with a Defensive playstyle selected: Will be displayed to others with a faded Radar blip and a ‘shield’ icon above their head Cannot lock-on to other players, and cannot be locked onto Do not receive critical damage when shot, and take less damage in general Cannot be lassoed, tackled or executed Are unable to interact with some Free Roam Missions occurring in the session Will be offered fewer Free Roam Missions with a PvP component from Mission givers Players with an Offensive playing style will increase their Hostility level significantly when attacking or griefing players with a Defensive playing style set Players with a Defensive playstyle will have their Hostility increased if they choose to perform any aggressive behavior towards a player that does not have a High Hostility level and be switched out of the Defensive playing style Players with a High Hostility level will not be able to enter the Defensive playing style and must wait until their Hostility level is lowered over time
  6. I got it the second time I logged into the game to check on something when writing a reply. I'll assume it may not reach everyone at the same time just as other gifts like this haven't in the past.
  7. I didn't see anything mentioned in the patch notes about the cover scent but here you go: https://support.rockstargames.com/articles/360022898254/RDR2-Title-Update-1-09-Notes-PS4-Xbox-One?_ga=2.263283404.1147265586.1557876406-1719606522.1525287356 There may be something I missed or perhaps it was simply not mentioned. .....or?
  8. For those of you that have been plagued by this issue I thought I would update this thread. According to R*, the problem has been addressed in today's Title Update: Fixed several issues that resulted in the player’s character gaining weight too quickly. The player will now lose weight over time at a quicker rate, and liquid consumables no longer increase weight.
  9. Maybe I missed it but what's happening on June 30th?
  10. Yeah, that is interesting. Still kind early though. May be we need to wait a few days to see how exactly these new changes work in practice. Too bad there isn't a clearly defined measurement in time, instances, etc. in the description of these mechanics. Seems we have to learn a lot of this stuff through experience.
  11. ......and I think if that wasn't apparent to some people before it should be now. R* has made it quite clear IMO that Free Roam is a "one for all" mode. ......not a "free for all" as some try to paint it.
  12. Yeah, I saw that. ....but as you implied, it's more of a nitpick that a huge issue. I'd also like it to default to the last mode selected. Not sure what their thought process was there but maybe it will become more apparent as I play. As for being mowed down, I'm sure there are limitations to the protections the Defensive mode affords. The way I see it is that it provides the player more time to escape, enter or leave a merchant, etc. Aggressors will become red much faster when attacking Defensive players and if they do kill you, there is now the option to "Press Charges" against them where they will immediately become red and have a bounty placed on their heads. I think it goes without saying that you'll still need to avoid certain situations or players in general if you're looking for a truly peaceful gameplay experience. .....because that is simply not going to happen especially when purposely putting yourself in harms way. Free Roam is a "one size fits all" solution and that's not changing anytime soon apparently. I'm just glad they made it a lot more accomodating for the PvE players in RDO vs. GTAO.
  13. When did this occur? Today, after the update? If so, were you in Offensive or Defensive mode? From the patch notes, this is how the new systems are supposed to work. If you find that they are not, I might suggest opneing a trouble ticket with R* Support (https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.148393591.1187535949.1557870321-1719606522.1525287356) Added the ‘Hostility’ system to Red Dead Online that builds upon the changes to player Radar blips from the previous Title Update: Depending on their actions, players will now be labelled with one of three Hostility levels - Low (dark blue Radar blip), Medium (pink) or High (dark red). Your current Hostility level can be seen in the Online Options section of the Player menu. Players with higher Hostility levels will still receive the same punishments as the previous update, causing them to appear at longer distances on the Radar/Map and respawning further away when dying A player’s Hostility level will not be affected when killing players through PvP gameplay such as Showdown Modes or when instructed to via Free Roam Events with PvP elements Players can attack other players with a High Hostility level without any negative changes towards their own Hostility level A player’s Hostility level will slowly reduce over time when not performing any hostile actions towards other players Players now have the ability to ‘Press Charges’ from the death screen after being killed by another player in a Red Dead Online session: If a player decides to press charges, the attacker will gain Bounty and their Hostility level will increase for performing that crime (this increase was the default behavior before this update) If a player does not press charges, the attacker will not gain any Bounty or Hostility level for performing that crime A new ‘Playing style’ option has been added to the Online Options section of the Player menu in Red Dead Online: ‘Offensive’ playing style is the default existing behavior in Free Roam, allowing standard PvP combat in all Free Roam activities with no additional protections ‘Defensive’ playing style gives players the ability to signal that they want to ‘opt out’ of PvP-based activities and aggressive interactions with other players in the session. Players with a Defensive playstyle selected: Will be displayed to others with a faded Radar blip and a ‘shield’ icon above their head Cannot lock-on to other players, and cannot be locked onto Do not receive critical damage when shot, and take less damage in general Cannot be lassoed, tackled or executed Are unable to interact with some Free Roam Missions occurring in the session Will be offered fewer Free Roam Missions with a PvP component from Mission givers Players with an Offensive playing style will increase their Hostility level significantly when attacking or griefing players with a Defensive playing style set Players with a Defensive playstyle will have their Hostility increased if they choose to perform any aggressive behavior towards a player that does not have a High Hostility level and be switched out of the Defensive playing style Players with a High Hostility level will not be able to enter the Defensive playing style and must wait until their Hostility level is lowered over time
  14. BTW, unless some haven't noticed, this update seems to end the "Beta" portion on RDO. It appears all mentions of "beta" have now been removed from the Feedback page, the RDO screens in-game, etc. They also mention this in the patch notes.
  15. It's in the Free Roam menu (left d-pad button on PS4). It may be in a sub menu for options but its in there. EDIT: I just checked and yes, it's at the bottom of the Free Roam menu in options. You have to scroll all the way down as it doesn't show on screen unless you do.
  16. FYI: Below is a link to the complete list of changes, fixes and balances in today's update. .....it's a LOT. RDR2 Title Update 1.09 Notes (PS4 / Xbox One) https://support.rockstargames.com/articles/360022898254/RDR2-Title-Update-1-09-Notes-PS4-Xbox-One?_ga=2.253042505.1570958671.1557856285-1719606522.1525287356
  17. I leave my PS4 on standby. It's already loaded on. Took a quick look earlier and I noticed right away the wardrobe bug seems to be fixed, the daily challenges no longer have player kills in Free Roam as objectives, there is an indicator in the menu as to what your blip status is and a few other UI changes / improvements. Cool stuff.
  18. I think I'd be too scared to play just like in real life when I go to Vegas. My wife and I gamble maybe $40 if that. The rest of the time is dining, drinking and hanging out. .....maybe take in a show.
  19. I think @Chris Arbaugh said it was over 3GB? (PS4)
  20. No problem. Also, I'd like to apologize to @Azzimovve. I accidentally merged your thread with this one and since yours was before I created this Update thread, you have now become the author and the first post. I'll see if I can get it fixed but sorry about that. I just meant to add your post to the discussion here since it was related. ......oooops.
  21. There's also something like 400 fixes with some of the big issues mentioned in their news about it. .....also in that thread a couple posts down that I added.
  22. Yep. Already got as thread on it for news and to discuss:
  23. The fact is that R* themselves recognize "griefing" as indiscriminate killing of others and are implementing measures to help mitigate that for those who wish not to be on the receiving end. I can fully understand how some may not like that and prefer to have the risk of being targeted on a whim, but I also understand those who want to have options to help protect them from this kind of gameplay in Free Roam. .....and whether some people want to accept it or not, R* agrees. I'm ok with a difference of opinion and discussions on the topic. What gets really annoying however and is a pet peeve of mine is when people begin to insult others for theirs by suggesting they go play another game, question their abilities, indicate that they have no backbone, etc. It's disrespectful IMO. This "griefing" argument is old and has been discussed ad nauseum. The fact is that people will have a difference of opinion and R* obviously has a direction and vision they have defined based on player feedback. Some may not like that but they also have the chance to voice their suggestions via the Beta Feedback site like the rest of us have. Let's discuss the topics but as a fellow community member I would ask that we do it without the condescending remarks / suggestions. We're better than that and that's what (IMO) separates RDR2.org from the crap-slining fests that are Reddit, etc.
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