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Posted

I have mixed feelings about where the game stands and what should be done to keep the trolls from abusing the mechanics. I don't want this game to become passive where there is no conflict but it can't stay where it is right now. I have had more issues with being killed on here than my 3 years spent playing GTA V online.

Posted

Why is there an Epilogue to the story mode

What does one do in the Epilogue?

Think hard about those 2 questions and you get your passive mode some of you want. 

I seriously can't wrap my head around this game being played online where I do the EXACT same thing I am doing in story mode.

What fun is there in watching a fellow player catch fish or hunt in an online shooting game. This is NOT Simcity. If they make it into that type of game, they will lose customers because i guarantee NOBODY would buy into online play if it were all sweet and cushy. Sure you want balance, then hopefully R will make a NO guns allowed for killing humans server and you all can populate that ONE server because there doesn't seem to be a MASSIVE amount of players biatching about the gameplay.

Posted
On 3/16/2019 at 8:53 AM, Cliffs said:

Ask yourselves this...what made outlaws of the Wild West ...well, outlaws? Was it the fact they fished and hunted and picked up horseshit in barns?

If there were NO killing (I know nobody has asked for that but you have when you think about it) what would this game be? It would be RED DEAD on launch.

How many lobbies are overflowing with players on hunting/fishing games?

What next, you want to build a city of your own and micromanage it and watch it thrive without any bad guys trying to stop you? Call it Red Dead Simcity.

How much hunting/fishing did any of you do in the story mode? Why have it continue into online? 

I play the Golf Club 2019 and not once has anyone ever asked for us to be able to fish in all the bodies of water or hunt those beautiful elk chewing up the greens.

Not a great point about outlaws considering the wild west was tamed by the law. I am all for people being outlaws, if that is what they want. But there is currently no real danger from the law or bounty hunters. Also, any time you or anyone else feel like going on a murder spree  to be a digital outlaw, you have every game mode available to you to do that. If I wish to be left alone to enjoy missions with friends i have ZERO choice.  I dont want want Simcity, i dont want a hunting a fishing game, I would very much like to play with friends and avoid people who only get their fun from ruining mine!!

Posted
9 hours ago, Cliffs said:

Why is there an Epilogue to the story mode

What does one do in the Epilogue?

Think hard about those 2 questions and you get your passive mode some of you want. 

I seriously can't wrap my head around this game being played online where I do the EXACT same thing I am doing in story mode.

What fun is there in watching a fellow player catch fish or hunt in an online shooting game. This is NOT Simcity. If they make it into that type of game, they will lose customers because i guarantee NOBODY would buy into online play if it were all sweet and cushy. Sure you want balance, then hopefully R will make a NO guns allowed for killing humans server and you all can populate that ONE server because there doesn't seem to be a MASSIVE amount of players biatching about the gameplay.

I hope they do add a passive mode and we can have what we want. I think you already have what you want, but for some reason you seem very upset by the idea of anyone else being happy. I can also help you wrap your head around the idea of the game being played online, it would be with friends in co-op, which single player does not offer, as the missions and story are all different in the online mode. 

  • Like 2
Posted
12 hours ago, Cliffs said:

 

I seriously can't wrap my head around this game being played online where I do the EXACT same thing I am doing in story mode.

And I can’t wrap my head around why people Think it’s fun to hide on a rooftop and snipe someone leaving a store, or shoot someone in the back while they’re in the middle of fishing or skinning an animal. Especially when there is no reward for doing this and all it accomplishes is pissing someone else off for no good reason. But that’s just me.

  • Like 3
Posted
20 hours ago, ace7492 said:

Not a great point about outlaws considering the wild west was tamed by the law. I am all for people being outlaws, if that is what they want. But there is currently no real danger from the law or bounty hunters. Also, any time you or anyone else feel like going on a murder spree  to be a digital outlaw, you have every game mode available to you to do that. If I wish to be left alone to enjoy missions with friends i have ZERO choice.  I dont want want Simcity, i dont want a hunting a fishing game, I would very much like to play with friends and avoid people who only get their fun from ruining mine!!

Let me preface my argument with the fact that I do not personally care about what R* does with griefers and/or a passive mode. I am specifically talking about griefers, which I define as individuals that go out of their way to disrupt others during the game (ie. while at the butchers, fishing, hunting, or just minding their own business). 

In regard to the excuse for said behavior, I have seen the use of flawed logic and/or uninformed information when it comes to the historical time period in which RDR2 takes place. I'm estimating here, but I would presume based on my research that about 90-95% of the population at that time were scrounging to survive and get by, 4-9% had money and lived in highly populated areas, and about 1% committed violent crimes for whatever reason. Of that 1%, the infamous outlaws usually had a moral or ethical reason why they did what they did (money, revenge, etc.). Usually, they did not kill for the sake of killing / because "they could." They also lived very hard lives, always looking over their shoulders because they were in a constant state of being hunted down. Also, I would offer one to take a closer look at the career/life spans of the more notorious "outlaws" - The majority of them did not last very long.

Here are some examples:

Billy the Kid - supposedly made first kill in 1877, was killed in 1881. Kill total (approximate) 21. 

Jesse James - 1866-1882 - criminal because of disapproval of North after the Civil War. Kill total (approximate for entire James' Gang) 20.

John Wesley Hardin - supposedly made first kill circa 1867. Sent to prison in 1877. Released in 1894, killed in a year. Kill total (approximately) 27.

Butch Cassidy - first violent crime in 1889 (bank robbery). Believed killed in South America in 1908. Kill total (at least charged with) 0.

Bill Dooin - started with Dalton Gang, 1891. Stated the Wild Bunch and the Doolin gang. Killed 1896.

Dalton Gang - Founded 1890, almost all killed by 1892.

Again, this is just my two cents after reading all through all this stuff about "outlaws for life" as the reason why they do what they do. Currently, there is no consequence for being an "Outlaw for life," which is the REAL reason the majority of people do it. If there were consequences ie, you were banned for a short time, or you lost ALL your money or were RESET to Rank 1 after committing a violent indiscriminate crime and then captured or killed, that would deter a majority of the indiscriminate killing. 

The excuse to randomly kill others because one wants to be an "outlaw for life" or equivalent is a weak point at best. Let's call it what it is, which is three options (or any combination of following): 1) Are trying to emulate outlaws, which demonstrates an inflated idea or no idea of the history of the actual outlaws or United States at this time, 2) Personal gratification from the simulated killing of things, 3) just being an asshole and wanting to **** with others because they are targets of opportunity. 

I honestly don't care which category a griefer falls into, however, own it, if you grief just to mess with people, don't try to rationalize it, go full on Dark Knight Joker or Tyler Durden and own it.

***RANT COMPLETE***

  • Like 2
  • 1 month later...
Posted (edited)
On ‎3‎/‎18‎/‎2019 at 8:45 PM, The Coca-Cola Kid said:

I am specifically talking about griefers, which I define as individuals that go out of their way to disrupt others during the game (ie. while at the butchers, fishing, hunting, or just minding their own business). 

...in a PVP game and thats the Point!

So if you fish or hunt in a PVP game, you should expect to be shot and plan accordingly (in fact thats half of the fun) otherwise think about playing a farm sim. 

Also there is a parley function and you can esaily change the lobby. 

 

There is no sense complaining About other Players at all, as all they do is playing the game in their own way. You wouldnt like me complain at Rockstar that to many People just hunt and dont do PVP and that therefore they should be targeted, banned or what ever!

The Thing is, a Player Always does what the game allows. If the game would allow to jump from the highest hill and therefore earn 10 Gold a day, nearly everyone would only jump from hills. So actually there is no sense complain About Players, instead complain About game mechanics, thats more sensefull, 

Before you do so, as said this is a PVP game and instead of other games like Dayz or Scum where you start with Zero after being killed once, here you dont loose a thing, and thats part of the Problem, because you can feel the success only if you had some challenge. 

 

Edited by CPUTestUnit
Posted

Bottom line, Rockstar has said they will implement offensive/defensive (eventually...maybe...hopefully) so, if it works the way we have been told, the griefing bullies will only be able to grief one another, just the way I feel the game should be played.

If Rockstar agreed with the griefers, there would be no reason for them to make any anti griefing changes, right? So I guess they don't agree, for whatever their reasons, that griefers should be allowed to bother players who want nothing to do with them.

When I want to play the shoot 'em up role, there are more than enough game modes in RDO that allow that for me. 

This game can be played various ways--emphasizing PvP is only one of them. Every person in the Old West was not a bushwhacker--and Rockstar even stated in their early promotion of the game that you would be able to play the game various ways.

Again, if Rockstar had said "We will not implement any anti griefing measures" (as some games have said), then I would agree with some of the griefing arguments being made. But Rockstar is not saying that, they're saying "We will prevent these griefers from bullying you." Granted we haven't seen it yet, but they say it's coming...they say...it's...coming...

In the meantime, when I do bother to log in (there are other good games out here now), I use solo/passive lobbies to avoid the griefing bullies and will do so until offensive/defensive drops.

Posted (edited)
1 hour ago, Netnow66 said:

Every person in the Old West was not a bushwhacker--and Rockstar even stated in their early promotion of the game that you would be able to play the game various ways.

 

Oh give me a rest please. The chances to die in the old West on being sick, getting a Cold, being killed by annimals, having an accident and so on surly was much higher then here ingame. are you saying that as they didnt shoot everyone in Valentine in real, this shouldnt be possible in the Game  too? If so, you should die after a snake Byte and would need to start at Level 0 (or better buy the game new) same if you ride to Long through the rain, you should become sick and die and so on. But then we speak About a Survival Game Format, and not an Arkade shoter like RDR. So said so, it is a Game. A Game , no real live.  And a Gamer Needs Challenges also in the Free roam and the NPCs and NPC Gangs are no challenge at all!!!

 

For your Griefing argument (if any at all).

Why dont you play solo then? Its possibly more interesting or, no disturbment. Of course no one else will see your efforts so thats only possible in an PVP Game. And that is what triggerd all PVP Gamers. Otherwise, if you just want to Show but no skill comparsement between Players you Need a Game like Sims.

Honestly I played ESO for Maybe 4 or 5 Hours in total, before I got superbored. 

I dont see the sense in any Game running around without a real Risk or to go following a misison dot the 1000´st time. 

 

So you say, as R* says there building in anti Griefer mechnism, there must be Griefers?

Nope. They only try to Keep the Farm guys sticked to the Game by trying to implement some Kind of a PVE Lobby with a PVP Lobby mix (first who tries this by the way). I wonder if that will work as expected by you and think it will not. It gives the low Levels the chancce to Grind up to higher Levels. As soon as they shot first, they are attackable. Same duing missions. So if you dont want to hunt forever you will Need to face the PVP Element without winching. So sooner or later everyone will shot first or stopp gaming due to getting bored. Promissed. 

So back to your arguement, whoch would mean too, as they build in anti Hacking mechnanism, there must be plenty of Hackers. 

So is the Game flooded with Hackers? No. Same is valid for Griefers. 

 

This Argument is so what of sensless really. You parley after 1 shot with a hole Gang and are in peace and silence then but still believe being Griefed due to a shot you caught to keep Hunting somehow intersting.

Its the wrong Game for you then.  

 

If this turns to ESO wild West, I am gone to another Player "VERSUS" Player game 100%

Edited by CPUTestUnit
Posted

The Spring update will introduce Offensive mode and Defensive mode. There is no difference between current mode and offence mode.

 

Defensive mode will change the ease in which you can be killed. You will not be able to be lasso'd. Critical hits will be removed. Auto lock on will be removed but you can still be killed. You can't lasso or attack other players or you become Offensive player. Not sure if you become offensive player for defending yourself tho. Defensive mode is not passive like GTA.

  • Like 1
Posted (edited)

Thanks @DNMNetTech and I am fully aware of that. I think this leads to the following: 

9 minutes ago, CPUTestUnit said:

It gives the low Levels the chancce to Grind up to higher Levels. As soon as they shot first, they are attackable. Same duing missions. So if you dont want to hunt forever you will Need to face th ePVP Element without winching. So sooner or later everyone will shot first or stopp gaming due to getting bored. Promissed. 

 

Edited by CPUTestUnit
Posted
9 minutes ago, CPUTestUnit said:

 

Its the wrong Game for you then.  

That remains to be seen...once offensive/defensive is introduced...once it's out of beta...we'll see if the bullying griefers still have things their way.

I'm interested in the game Rockstar said they were making in their first promotional content and that's not a game where bullies get to do what they want. Rockstar said "a fun and fair environment for everyone. " That doesn't sound like a game where bushwhackers get to shoot me when I'm at the butcher, but who knows.

I guess we'll have to wait to see how it turns out in the end.

Posted (edited)
15 minutes ago, Netnow66 said:

if the bullying griefers still have things their way.

 

Can ypu give just 1 example where you faced a bullying Griefer in RDR that you couldnt stopp with parley Right away.

 

You Sound to me like ist not the kill that annoys you ist the Ego loose that you fear. Let me say, there is no Problem in getting killed. Ist part of the game. I like to be killed in special ways and in a way I rember this than to kill someone just again with another explosive head shot. That is boring as well. 

 

In other words, if you look back in 10 years and a friend asks you, well you played RDR how was it. What willl you remeber?

The 1000 deers you shoot and transported to the butcher without any Risk or the 1 time you had to fight your way through, survive the Problem and sell it off then for the Dollars. I bet you know what you will remeeber and that is what makes a game good or boring. 

 

How ever, have your opinion I have mine. 

 

Edited by CPUTestUnit
Posted
Just now, CPUTestUnit said:

 

Can ypu give just 1 example where you facesd a bullying Griefer that you couldnt stopp with parley.

 

Oh, you mean after the bully has killed me once?

I guess I don't want to get killed by some bullying griefer even once.

We'll have to wait and see if Rockstar agrees with offensive/defensive.

 

Posted (edited)
8 minutes ago, Netnow66 said:

I guess I don't want to get killed by some bullying griefer even once.

 

You see a game Always is some Kind of a compromise or you loose to many Players and the game dies. 

 

So you cant stand getting shot once,? Then you missed the salt Argument or didnt read my text proper. 

Believe me, I played as a playtester for more then 5 years at a huge Gamecompany  (yes the big Japananese one). Well that was back in the 90´s. I can tell you, the mechnism Always is the same. 

 

You Play to get goodies. Thats the hole mechnism behind it. No Godies that you can fell as such and the game dies (thats what Level 100+ currently somehow face in RDR)

The goodie is only worth something if you have to do something for it. As harder it gets the better the Godi tastes in the end. No Risk no tastefull goodie. 

 

But as said, will leave you your opinion.

Edited by CPUTestUnit
Posted
4 minutes ago, CPUTestUnit said:

 

You see a game Always is some Kind of a compromise or you loose to many Players and the game dies. 

 

So you cant stand getting shot once,? Then you missed the salt Argument or didnt read my text proper. 

Believe me, I played as a playtester for more then 5 years at a huge Gamecompany  (yes the big Japananese one). Well that was back in the 90´s. I can tell you, the mechnism Always is the same. 

 

You Play to get goodies. Thats the hole mechnism behind it. No Godies that you can fell as such and the game dies (thats what Level 100+ currently somehow face in RDR)

The goodie is only worth something if you have to do something for it. As harder it gets the better the Godi tastes in the end. No Risk no tastefull goodie. 

 

But as said, will leave you your opinion.

I agree we are talking about opinions here.

What I am also saying is that the opinion of some people is that they shouldn't have to deal with griefers and I'm only going by what Rockstar said in their promotional material. If it wasn't going to be true, they shouldn't have said it.

That's why some people complain to Rockstar. That's why some people complain on forum boards.

Another opinion is why certain people play. While you might find it worth something if you can kill a griefer who comes after you or even escape him, everyone does not. That is not the way I choose to play this game (which is why I play in solo/passive lobbies when I play).

Rockstar, for whatever reason, is implementing anti griefing measures. That, to me, says a sizable amount of gamers have complained and they don't want to be bothered by bullying griefers.

So, yes, I acknowledge the opinion of some is that they should be allowed to grief other players--now it's up to Rockstar to determine if they will allow griefers to bother players who want nothing to do with them or just allow offensive mode players to only interact with other offensive mode players.

I plan on playing free roam only in defensive mode and saving my shoot 'em up stuff for the different quick join modes. I guess we'll have to wait and see to what extent Rockstar allows bullying griefers to bother defensive mode players.

Posted (edited)

Yes, all correct. 

I think RDR is a game that attracts a lot of Gamers who have no PVP experience and are Shocked if shot by another player. 

Also if you played solo only and this is your first PVP experience. You are used to roast NPC´s like ist Nothing and you might think, now I am a good, if not the best Player, just to realize in PVP that there is much more that belongs to this Things lie skill, taktics etc.  So you cant believe ist you and therefore search for another reason whoch thenm must be the Griefers. 

 

I agree, RDR is an Arkade shooter for low skil Players (that defines the huge Auto aim help) so there are a lot who need to get used tio PVP first. 

R* tried to bring PVP and PVE togehter and that is why this diskussuins now take place. 

Still its a PVP game. 

Edited by CPUTestUnit
Posted

The fact is that R* themselves recognize "griefing" as indiscriminate killing of others and are implementing measures to help mitigate that for those who wish not to be on the receiving end.  

I can fully understand how some may not like that and prefer to have the risk of being targeted on a whim, but I also understand those who want to have options to help protect them from this kind of gameplay in Free Roam.  .....and whether some people want to accept it or not, R* agrees. 

I'm ok with a difference of opinion and discussions on the topic.  What gets really annoying however and is a pet peeve of mine is when people begin to insult others for theirs by suggesting they go play another game, question their abilities, indicate that they have no backbone, etc.   It's disrespectful IMO.

This "griefing" argument is old and has been discussed ad nauseum.  The fact is that people will have a difference of opinion and R* obviously has a direction and vision they have defined based on player feedback.  Some may not like that but they also have the chance to voice their suggestions via the Beta Feedback site like the rest of us have.

Let's discuss the topics but as a fellow community member I would ask that we do it without the condescending remarks / suggestions.   We're better than that and that's what (IMO) separates RDR2.org from the crap-slining fests that are Reddit, etc.

  • Like 3
Posted
On 3/11/2019 at 2:10 AM, virgil_caine said:

Yes you are...

 

Um this advertising started just before and after the beta dropped my point was you didn’t see any advertising saying  anything about the beta while they marketed Red Dead Redemption 2

also

challenge other settlers and much more in this brand new multiplayer story.

What did you think that means when you read it?

so tell me how would dailies work in your magical unicorn world?

if R* didn’t want you to engage in open world combat why are these available outside of pvp modes?

because it’s a pvp based game

want some more facts

Actually it's a PvEvP based game.  It allows for both PvE and PvP.    Just because some prefer PvE, doesn't mean PvP can't nor does it mean it has to either.  The opposite could be true as well.  By the way, you missed out the rest of that paragraph, which sounds more PvE then PvP. 

Of course above that they also mention this being a unique game unlike anything else.  They apparently never heard of GTAO.  

  • Like 1
Posted
5 hours ago, YodaMan 3D said:

Actually it's a PvEvP based game. 

......and I think if that wasn't apparent to some people before it should be now.  R* has made it quite clear IMO that Free Roam is a "one for all" mode.  ......not a "free for all" as some try to paint it.

  • Like 4
Posted
12 hours ago, Kean_1 said:

......and I think if that wasn't apparent to some people before it should be now.  R* has made it quite clear IMO that Free Roam is a "one for all" mode.  ......not a "free for all" as some try to paint it.

I agree totally.  

  • Like 1
Posted (edited)

Have you realised issues with this new System? It seems like we got attacked yesterday from blue dots which had the passiv mode on, not catching much dammage even we used explosiv Munition to defend our self, but killing us instandli more then 1 time. We had been on offensive Mode. So if thats the case, then this will llead to the usage of the passiv mode to realy allow Griefing ellements for  this feature my opinion.

Did you had similar experiences today?

Also I understand the passiv offensive Change can happen after 30 Sekonds and is changed automaticly to offensive if you attack a Player first?

Strange, and Maybe I missed or had overseen something but I am pretty sure that is what happened and that they had been on passiv without us attacking first. 

Possibly Need to do a passiv test tonight by my self. 

Edited by CPUTestUnit
Posted
1 hour ago, CPUTestUnit said:

Have you realised issues with this new System? It seems like we got attacked yesterday from blue dots which had the passiv mode on, not catching much dammage even we used explosiv Munition to defend our self, but killing us instandli more then 1 time. We had been on offensive Mode. So if thats the case, then this will llead to the usage of the passiv mode to realy allow Griefing ellements for  this feature my opinion.

Did you had similar experiences today?

Also I understand the passiv offensive Change can happen after 30 Sekonds and is changed automaticly to offensive if you attack a Player first?

Strange, and Maybe I missed or had overseen something but I am pretty sure that is what happened and that they had been on passiv without us attacking first. 

Possibly Need to do a passiv test tonight by my self. 

Yes, passive players can and will attack you first at times.,

For one, this is brand new so players are going to experiment to see what happens.

But yes if a passive player attacks you first they will then be changed to offensive with a hostility penalty like a red blip, a re-spawn far away, etc..

I was attacked by passive player last night while fishing.

I was experimenting with this hostility system.

I wanted to see if it works, well it does, kinda.

A person came by while I was fishing, wouldnt wave, or use a mic, just walking around close to me, so I got on my horse, and they pulled me off, they instantly turned red, I shot them and killed them, they re-spawned a long way off, then left the server, lol

I was shot at twice, but no real damage, and they werent able to hog tie me, so I think it worked essentially the way they said it would.

I really like this update, sometimes I just want to grind and not be bothered when I need a lot of cash and dont have a lot of time.

When I am in that mode I love that I dont have to check my mini map every few seconds, and worry about my routes, I can just do my thing.

I made a lot of money yesterday, went from level 89 to 91 and bought a few things that were very expensive.

To not be bothered while doing this made it so much easier it allowed me to hunt anywhere I wanted.

It takes a second to switch it offensive, and then engage with people if I want too.

really loving the update.

Posted

 

2 hours ago, CPUTestUnit said:

Have you realised issues with this new System? It seems like we got attacked yesterday from blue dots which had the passiv mode on, not catching much dammage even we used explosiv Munition to defend our self, but killing us instandli more then 1 time. We had been on offensive Mode. So if thats the case, then this will llead to the usage of the passiv mode to realy allow Griefing ellements for  this feature my opinion.

Did you had similar experiences today?

Also I understand the passiv offensive Change can happen after 30 Sekonds and is changed automaticly to offensive if you attack a Player first?

Strange, and Maybe I missed or had overseen something but I am pretty sure that is what happened and that they had been on passiv without us attacking first. 

Possibly Need to do a passiv test tonight by my self. 

I haven't had any issues with the new system after playing several hours last night in several different sessions.  The only problem I had was some 150+ lvl goober who swept in and looted all of the bodies in a dynamic encounter where I had to protect some NPCs.  They weren't aggressive but simply rude as they came in at the end of the fight and didn't even attempt to share the loot. 

Nothing new as this is something that has happened to me in the past a couple times before.  The only difference now is that I was in Defensive mode so at least I had some additional protection against a high lvl player muscling in that I never had before.  .....I've had people try to kill me to get my loot after clearing hideouts.  In this case I looted a handful of bodies that I could, looked around a little while and left.

I had other random encounters with Offensive mode players and while a couple of them acted shady, I had no issues with being attacked while I was in Defensive mode.  I simply kept my distance from randoms as I always have done since day one.  Any players that stopped after passing me, I would do a little zig-zag while I sprinted off.  I even mistakenly shot in someone's direction while they were in their camp and I was hunting.  I didn't notice until they were right in front of me.  .....but I think they realized what I was doing and simply rode off.  .....oooops.

As for your encounter, if you were in Offensive mode, you have no added protections.  If someone attacked you that was in Defensive mode, they should be instantly moved into Offensive mode and their Hostility Level should increase.  However, if you were at a high Hostility Level, they attacker can remain in Defensive mode and will not incur any penalties for attacking you.

.....anyone with a high Hostility Level will need to reduce it before they are able to use the Defensive option again.

I see the terma being thrown around and I think it should be reiterated that there is no "passive" mode.  It is "defensive" or "offensive".  ......"defensive" indicating that there is still some level of action required by the player with this option turned on to keep their character alive.  Expose yourself to danger and you can still be killed.

Here is the explanation of the new features of the hostility system:

 

  • Added the ‘Hostility’ system to Red Dead Online that builds upon the changes to player Radar blips from the previous Title Update:
    • Depending on their actions, players will now be labelled with one of three Hostility levels - Low (dark blue Radar blip), Medium (pink) or High (dark red). Your current Hostility level can be seen in the Online Options section of the Player menu.
    • Players with higher Hostility levels will still receive the same punishments as the previous update, causing them to appear at longer distances on the Radar/Map and respawning further away when dying
    • A player’s Hostility level will not be affected when killing players through PvP gameplay such as Showdown Modes or when instructed to via Free Roam Events with PvP elements
    • Players can attack other players with a High Hostility level without any negative changes towards their own Hostility level
    • A player’s Hostility level will slowly reduce over time when not performing any hostile actions towards other players

 

  • Players now have the ability to ‘Press Charges’ from the death screen after being killed by another player in a Red Dead Online session:
    • If a player decides to press charges, the attacker will gain Bounty and their Hostility level will increase for performing that crime (this increase was the default behavior before this update)
    • If a player does not press charges, the attacker will not gain any Bounty or Hostility level for performing that crime

 

  • A new ‘Playing style’ option has been added to the Online Options section of the Player menu in Red Dead Online:
    • ‘Offensive’ playing style is the default existing behavior in Free Roam, allowing standard PvP combat in all Free Roam activities with no additional protections
    • ‘Defensive’ playing style gives players the ability to signal that they want to ‘opt out’ of PvP-based activities and aggressive interactions with other players in the session. Players with a Defensive playstyle selected:
    • Will be displayed to others with a faded Radar blip and a ‘shield’ icon above their head
    • Cannot lock-on to other players, and cannot be locked onto
    • Do not receive critical damage when shot, and take less damage in general
    • Cannot be lassoed, tackled or executed
    • Are unable to interact with some Free Roam Missions occurring in the session
    • Will be offered fewer Free Roam Missions with a PvP component from Mission givers
       
  • Players with an Offensive playing style will increase their Hostility level significantly when attacking or griefing players with a Defensive playing style set
     
  • Players with a Defensive playstyle will have their Hostility increased if they choose to perform any aggressive behavior towards a player that does not have a High Hostility level and be switched out of the Defensive playing style
     
  • Players with a High Hostility level will not be able to enter the Defensive playing style and must wait until their Hostility level is lowered over time
Posted (edited)

I think it will come. Actually targeting a deer and having a smart palyer who runs into that line being defensive him self, might Change this set up, so you Count as having him targeted and he shots you then under full Passiv protection.

Did any one check alreaddy how Passiv Players are seen during an ongoing FR Mission? Are they still protected?

We will see but i am still not really convienced, also think about eralier GTAO issues of the same kind by missusing the passiv parts and as said before, we had it yesterday and I really would like to understand how to stopp such Players Ingame cause having them protected so you´re Exploround does´nt really hurt them while they kill you several times is for sure not how this System should work.

Edited by CPUTestUnit
Posted
On 3/17/2019 at 8:59 AM, Cliffs said:

Why is there an Epilogue to the story mode

What does one do in the Epilogue?

Think hard about those 2 questions and you get your passive mode some of you want. 

I seriously can't wrap my head around this game being played online where I do the EXACT same thing I am doing in story mode.

What fun is there in watching a fellow player catch fish or hunt in an online shooting game. This is NOT Simcity. If they make it into that type of game, they will lose customers because i guarantee NOBODY would buy into online play if it were all sweet and cushy. Sure you want balance, then hopefully R will make a NO guns allowed for killing humans server and you all can populate that ONE server because there doesn't seem to be a MASSIVE amount of players biatching about the gameplay.

Well, the free roam aspect is ONE part of the game, for most of us that do like a passive mode in free roam it is because we/ I use free roam to level up, to pick herbs, craft recipes, make some cash, load up for pvp modes, etc.. and while doing that I dont want to be bothered by trigger happy people who think the whole game should just be shoot everything that moves, EVERY other game is like that, this game is special and can be a lot more than that.

Not everyone feels the need to shoot the guy at the butcher just for the fun of it, I hate those players, they have no purpose other than their own and it doesnt add anything to the game, it actually takes away from it.

Some of us want the game to be as realistic as possible, and honestly there was no period in time especially in the late 1890's where a regular rancher going into town to sell his products would be attacked and killed for no purpose every single time.

Some people do like constant conflict, so cool, knock yourselves out, but when a person on the mic says hey Im just going to the butcher, I am not part of your fight, just let me by, and you dont, then I think your just being a jerk honesty and selfish thinking, hey the game is what I want and only what I want, anything else is stupid, this is the attitude I have seen from people doing these things to me.

Ill never understand people who think it is ok for you to make others do what you want, and then complain when they want to play their own way without you being involved.

I also think these players, often alone, are bored, and lonely so they force themselves on you by attacking you so you will hopefully fight back and then they send you an invite, they crack me up, why would I ever accept your invite? your a douche, you just cost me time and money and now I have to start over because of you and you think I am goign to join your session and help you and talk to you and fill the void you are feeling? lol gtfo.

In COD WW2 we have a headquarters for a lobby where you can go get ready for pvp, this is similar except we have the entire map to use and the addition of stranger missions, story missions etc..

But to answer part of your questions, in free roam, if I am hunting because I want to level up so I can buy a pamphlet and then grind for cash to buy the item, I dont want to be bothered with shooting, attacks, griefing, etc..

I just want to focus on my grind.

Because it is slow going to make money and gold and XP the last thing I want is for some bored player to take it out on me and divert my attention from what I want to do and make me engage them and do what they want to do.

You asked what fun is there watching a guy fish? why are you watching a guy fish? lol

there are many ways to have fun in this game and shot your guns without bothering hunters, fisherman and explorers there are plenty of other things to do out there, there are pvp sessions, , a story mission, some stranger missions, etc.. in free roam, we need to pick herbs, hunt big game meat, do daily challenges that are about collecting stuff I mean there are more things to do in free roam than in pvp.

To me I need my time to be maximized, so I dont have time for player killing, if you want to kill players, the game gave you lots and lots of ways to do that, just dont do it to players who dont want to engage with you.

Part of the problem that I have seen is too many players are playing alone, bored, lonely, they see me and just decide ok, I am going to attack this person, just because, and this is why we need a passive system, to stop others from ruining our time online and our game.

If I wanted to play with you, I woudl have sent you an invite or accepted yours, when I saw you coming and used my mic to make it clear, I am just hunting, dont mind me, ...then you shoot at me while my back is turned and I am skinning a deer, I just want to quit, but now, not so much.

If it were mutual then fine, but often it is not, and these players force themselves on you and make you deal with them, this is selfish and childish behavior that only a major change to the game was able to slow and or stop.

If people would have controlled themselves and left peopel alone that werent doing anything to them, maybe we wouldnt have had to have this change.

I mean why sneak up on a guy fishing to tackle him, tie him up then shoot him?

You dont get anything for doing it, all you are doing is messing with people, and that is griefing, it isnt part of the game, it isnt mutual, the fisherman, didnt even see you coming, and was busy doing what HE wanted, to do.

Im part of a group, we have nearly 70 members now, and this attitude is not unique, it is wide spread,  many players like all aspects of the game, but still dislike being attacked for no reason, so I think this was sadly necessary and I for one and glad it is in the game,.

To players who dont understand it, they keep saying gta gta gta, hey dude, this isnt gta, its rdr2O and we have a unique opportunity here, a cool way to get ready for fights instead of just earning money and then buying upgrades in a single window, we get an incredible 3d world to explore and use in our own way for that same purpose, and I think many just dont get it or know what to do with themselves and the easiest thing to do is shoot at people, lol but those days are over, its a new era and I for one really enjoy it.

 

 

  • Like 1
Posted

I can’t say I even seen anyone in passive mode today, so can only speculate... but I recall reading something about hib agressive players being attackable without receiving penalty.. can’t think of the exact wording, but you all can go back and read it... is it possible you were mark as aggressive therefore attackable and this allowed them to stay in passive mode?

Posted (edited)

Sorry @lumper your argumentation is not much different to someone saying I want the wild west being reaistic so let me shot players.

 

There is no Realistic in this Game, because its a game. There had been no real Cards in Real Live allowing you to use a Slippery Bastard. There had been no return after some Seconds. When you got wet you possibly died on a Cold and hunger was harmfull and so on. Where to start then.

I understand you´re text above, from your egoistic view seen, but the same way you expect the PVP Players to adopt your wish you deny theirs and argue a huger amount wants this. I read in orther Forums too also not only in english ones (guess my bad english) and I tell youm, there is a split Gamer society and there is no blac or white here ist grey. R* desings a completly new PVE/PVP mixture and will NOT Focus on PVE wishes only. As long as MMO is there the PVE / PVP Diskussion will never stopp but the MMO world in R* is greay and not B&W. Dont tell me you have the Modis there fore. The Modis are a way to catch in Frotnite Players and such to the product, same is valid for the Free Roam, where you will Always have Shooters in a WESTERN Game and I apprechiate that a lot. Its part of the atmosphere and the tension it produces and you, as a level 100+ might have forgotten this feeling but low Levels remember it and will possibly know its part of the game and makes the difference to an Game like Eledar Scrolls with pure PVE only. 

For my experience there is 3 conditions.

Low Level: you have fear and respect of other Bleeps on the map. You learn the map and the taktics. you learn the Game. 

Mid Level: you now you can do a lot now. You still have respect but want to experience also whats possible.

High Level: you have all the Tools and you played the games for months. You have seen it nearly all and want to experinece and get new experince or stuff you havent seen or done before. You create your Content. And if your not able to creat your Content any longer and if there is no new Content you leave the game and play the next one. 

In short, the realsitic Argument is sense less for my personal oppinion.

(I said I did all of that as a job for some years so also know a lot of the standard arguments).

 

Oh and forgot: The mod of this page here dont want People to advise others this Game might not be their best choice. I think its much more problematic to name people who dont react on ingame speech as expected (even everyone should know that they might be in a Possi speach and even cant hear you at all) or who Play it different, then as you expect them to Play it, to name those or any Player as People with Problems or being alone or what ever. Please rething this argumentation. There had been several doctors, law persons and similar educated and proffessional persons checking Games on the effect of peoples behavior or if a string cut be done to stick ingame doings to real live behavior and they came to a different conclusion as you do @lumper so possibly rething that please. 

 

@The_Liquor Nope, as with the implementation yesterday, with such a massiv Change, all Players where reset to blue and can start a rethought career now (from the Bleep logic seen).

 

 

Edited by CPUTestUnit
Posted
1 hour ago, CPUTestUnit said:

I think it will come. Actually targeting a deer and having a smart palyer who runs into that line being defensive him self, might Change this set up, so you Count as having him targeted and he shots you then under full Passiv protection.

There is no targeting of other players while in Defensive mode. Either way, pointing your weapon at someone doesn't take you out of the mode and auto aim won't work against them.  However, if you were to shoot them, then that's a different story. 

Seriously though, the level of skill someone would have to have to wander into your sights (without you being aware) so that you take a shot at them just as you are about to fire at an animal is highly unlikely IMO.  .....but again, this goes back to what I've been saying about situational awareness and the fact that the defensive mode is not a passive mode.  You still need to be aware of random players around you and IMO, should always be wary of their intentions otherwise you're setting yourself up for being trolled, killed, etc.

 

1 hour ago, CPUTestUnit said:

Did any one check alreaddy how Passiv Players are seen during an ongoing FR Mission? Are they still protected?

It depends on the Free Roam mission.  Missions that include other players as rival participants are marked with an icon and there is a also a pop-up window that will tell you that you'll be placed into Offensive mode if you accept.  However, there are other missions where you will remain in Defensive mode although that means nothing against NPCs (just real players).

It says in the description that Defensive mode is restricted to certain FR missions.

 

1 hour ago, CPUTestUnit said:

We will see but i am still not really convienced, also think about eralier GTAO issues of the same kind by missusing the passiv parts and as said before, we had it yesterday and I really would like to understand how to stopp such Players Ingame cause having them protected so you´re Exploround does´nt really hurt them while they kill you several times is for sure not how this System should work.

You were in Offense mode and there's still the question as to what your hostility level was at the time because that will affect whether or not someone remains in Defense mode if they engage you.  Also true if you had a low hostility but engaged them in when they were in defensive mode.  They will remain in that mode.

Quite frankly, I don't see this defensive/offensive mode the same way I do the passive mode in GTAO.  Now, while griefers are going to grief and find ways to still troll people regardless, I think this new mode in RDO will work out and if they need to, they'll adjust it.  .....but again, folks can't treat this like a passive mode.  You still need to do your part to avoid those situations where you might be griefed, etc.  It's simply added protection.  For Offensive players, perhaps even moreso.

  • Like 1
Posted (edited)

Thanks thats a usefull and good comment I addded a like.

Lets hope for the best.

 

Current new Hobby of my opposite seems to be to shot me (first!) and after i killed them then 2 or 3 times back, to send a report message.

Thats a verry strange kind of behavior or?

I start to send one too now, to Show them how it feels if you did Nothing and still are blamed. 

I dont think they are read by someone or analysed I think they add to your redskill and therfore ist in special unfair to report without a Need.

Would´nt an excessive reporting not lead automaticly to only red Players on the map in the end?

Edited by CPUTestUnit

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