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Should campers be prevented?


DiamondDave
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Not literally people who have tents set up, but players who do something and then hide. Should this kind of gaming style somehow be outed in RDR2? lIke say you can have a building be your home, should other gangs be able to break into it to kill you? Thoughts?

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Camping isn't a thing in open world games, right? Not the gaming definition specifically. 

I think what you are talking about is different - where a gang is chilling in their camp - you asking can someone come and take over that camp by force? I doubt it. R$ knows there needs to be some kind of safe place and if you can't go to your camp without the threat of being ambushed by some 12 yr olds every 10 minutes then that will get real annoying real quick. 

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I agree with Benjo.  There needs to be safe areas otherwise griefers will inevitably take over online.  I would expect something similar to how GTAV:O works now.  ....perhaps even the escape mechanic where you need to lose your pursuers before you are able to take sanctuary in your camp, hideout or safe area.  

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To me a camper is someone "camps" a known spawn point where they know they can get cheap kills.   To me them and griefers need to be dealt with in all online games.  I for one don't play games for the sake of having others come in disrupt my game for their amusement.    Been having lots of debates with people about the whole PvEvP open world environments.    Seeing how games online seem to be leading this way kind of ruins the game.  I hated GTA5, where during my missions, other players could fly over in their jets just start dive bombing you until you fail.  The Division has a PvEvP arena where players that are built for PvP are stalking and killing PvE players that have zero chance to fight back.

I understand that these games sell well, but the putting players in a situation where they are defenseless against griefers and then turn around and say it is just part of the game.  Makes me not wanting to buy the games.

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I agree Yoda.  The Division marketed the DZ as a place where you could interact with other groups of Agents and possibly join with them or maybe against them.  The harsh reality of it was that very few were ever interested in a cooperative experience and would rather shoot first or just run around a grief everyone.   ......not my idea of fun.

 

Personally, I don't particularly like PvP games but I do love co-op.  I also like the idea of an open world that promotes more of a cooperative experience by making PvP a much more risky venture.  In GTAV:O, they went out of their way to reward competitive, corrupt behavior but that's sort of the whole point to that game I guess.

 

I have a feeling they will be toning down that element in RDR2.  As it is, I believe it's already been leaked that players will not have knowledge of where everyone is on the map like they do in GTAV (based on proximity rather).  I wouldn't mind PvP.  Actually, I think it would be cool if some players could assume the role of law enforcement or bounty hunters, giving other players the option whether to engage in behaviour that would open them up to PvP encounters.  

 

I'd also like to see invite-only modes where it would just be you and your friends against the AI.  The one things I hated about GTAV:O is that you had to be on an open session to partake in most of the business ventures / missions.  I hope that's not the case for RDR2 or at least they do something about the blatant griefing .

 

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This kind of thing only applies to games where everyone is equally vulnerable and the main mission of the game is to target each other or people on an opposing team. So for FPS games like Call of Duty, this applies here and not even they wanted to prevent campers to an extent that ruins that kind of style as snipers are commonly considered campers even though that is part of the class. lol

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This would just end up being a mess. Like if there was no where you could go to just be left alone by people, everyone would just be consistently killing each other and a lot of people would get sick of dealing with it and not even bother with playing online. 

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2 hours ago, Suck3rPunch3d said:

This would just end up being a mess. Like if there was no where you could go to just be left alone by people, everyone would just be consistently killing each other and a lot of people would get sick of dealing with it and not even bother with playing online. 

Also known as GTA Online

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  • 3 weeks later...

Here's the way I look at it. (*deep breath*)

In the original RDR Multiplayer, there were LOTS of "camp" places for the Shootout games. 

One notorious one was at the front-center of the sanctuary in Las Hermanas.

It was right in the red circle in this image:

zvzsqe.jpg

If you'll note the wooden crates on the ground (to the right of the sanctuary) here, that's where you could begin climbing up to get there.

Once there, you could take cover behind that raised wall in the red circle, then have a bird's eye view of the WHOLE playing field.

Pick folks off one . . . by one . . . by one.

It was GREAT!!

. . . unless someone on the OTHER team was doing it to yours. Then it blew.

Buuuuuuuuuuuuttttt -- there WERE a few ways to get rid of the camping sniper, and when you did THAT, boy was it satisfying!!

So -- yes, there were negatives, but I think the positives outweighed the negatives. Campers picking people off my team only challenged me to find ways to eliminate them. 

Which, in turn, made me better.

So, do I think "camping" should be removed? No way.

That  said, it MIGHT be nice to have a few extra WEAPONS which would assist in eliminating said campers.

Say . . . more dynamite? ("Oooh, you're camping up there? Here, catch!" *KA-BLAMMO!*) 

 

I have high expectations for this game.  ????

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On 7/6/2018 at 5:46 PM, Kean_1 said:

I have a feeling they will be toning down that element in RDR2.  As it is, I believe it's already been leaked that players will not have knowledge of where everyone is on the map like they do in GTAV (based on proximity rather).  I wouldn't mind PvP.  Actually, I think it would be cool if some players could assume the role of law enforcement or bounty hunters, giving other players the option whether to engage in behaviour that would open them up to PvP encounters.  

 

My big thing is people not knowing where I am.  It is unrealistic anyhow, at least for that era.  In addition, I wish they'd stop with the big 'heat score' logo hovering above my head.  In fact, I think it would be awesome  to walk through a town, or ride past someone and not even be able to tell if that is an NPC or not.  Would make it more intense as you would have to really be on guard.  I agree that having the option to be a bounty hunter/lawman would be super cool.  Camping has ruined so much game play for me in the past.  I think this game will have a much better online experience than RDRO. 

 

 

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My big thing is people not knowing where I am.  It is unrealistic anyhow, at least for that era.  In addition, I wish they'd stop with the big 'heat score' logo hovering above my head.  In fact, I think it would be awesome  to walk through a town, or ride past someone and not even be able to tell if that is an NPC or not.  Would make it more intense as you would have to really be on guard.  I agree that having the option to be a bounty hunter/lawman would be super cool.  Camping has ruined so much game play for me in the past.  I think this game will have a much better online experience than RDRO. 

ALSO: I apologize for the previous post that I messed up.... I just woke up and  blood is not flowing to my brain yet lol

Edited by Jackthestripper
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4 hours ago, Jackthestripper said:

My big thing is people not knowing where I am.  It is unrealistic anyhow, at least for that era.  In addition, I wish they'd stop with the big 'heat score' logo hovering above my head.  In fact, I think it would be awesome  to walk through a town, or ride past someone and not even be able to tell if that is an NPC or not.  Would make it more intense as you would have to really be on guard.  I agree that having the option to be a bounty hunter/lawman would be super cool.  Camping has ruined so much game play for me in the past.  I think this game will have a much better online experience than RDRO. 

ALSO: I apologize for the previous post that I messed up.... I just woke up and  blood is not flowing to my brain yet lol

I would definitely prefer not having markers as well.  It would certainly be interesting not knowing "who is who".  ....although I'll wager griefers would find a way to exploit this mechanic.  ....but if there were components in place to help mitigate those issues it might be pretty fun.

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2 hours ago, Kean_1 said:

I would definitely prefer not having markers as well.  It would certainly be interesting not knowing "who is who".  ....although I'll wager griefers would find a way to exploit this mechanic.  ....but if there were components in place to help mitigate those issues it might be pretty fun.

I think it would be awesome not knowing who the hell is who!   Like sitting at a table in a bar, or playing poker, not knowing if that dude (or gal) is an NPC or not!  I agree that griefers would more than likely find a way.  However on the flip side, who knows....maybe they'd be a little reluctant not knowing if that guy they shoot in the face in the middle of town for no reason is an NPC, or a Legendary Rank 50 with badass weapons!  As far as mitigating, maybe you could have something where if someone shoots you (unless it's in an organized game match), they show up on the map only for  60 seconds, to give you a chance to avenge your own death. I don't know, I'm more concerned with the markers not being there.  Griefers will always exist unfortunately! 

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42 minutes ago, Jackthestripper said:

I think it would be awesome not knowing who the hell is who!   Like sitting at a table in a bar, or playing poker, not knowing if that dude (or gal) is an NPC or not!  I agree that griefers would more than likely find a way.  However on the flip side, who knows....maybe they'd be a little reluctant not knowing if that guy they shoot in the face in the middle of town for no reason is an NPC, or a Legendary Rank 50 with badass weapons!  As far as mitigating, maybe you could have something where if someone shoots you (unless it's in an organized game match), they show up on the map only for  60 seconds, to give you a chance to avenge your own death. I don't know, I'm more concerned with the markers not being there.  Griefers will always exist unfortunately! 

....or they become marked for that period and a bounty set on their head for several minutes (or longer).  .....with a wanted poster displayed briefly on the screen showing the offender and amount.  :)

 

Edited by Kean_1
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26 minutes ago, Kean_1 said:

....or they become marked for that period and a bounty set on their head for several minutes (or longer).  .....with a wanted poster displayed briefly on the screen showing the offender and amount.  :)

 

Hell yeah, a bounty poster would be Cool! 

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1 hour ago, Jackthestripper said:

Hell yeah, a bounty poster would be Cool! 

I always thought it would be cool to have wanted posters at train stations, sheriff's offices, post offices, etc. with the current players who have bounties that other players can click to view.  Perhaps the bounties could last for a while given the assumed lack of a radar feature.  ....aside from the initial "ping" that shows their location at the time of the crime.  It could also be fun to be the one who is wanted given the additional risk of being caught if recognized.    

 

Maybe you would only be briefly marked when you get within close proximity to people who have viewed your wanted poster?  

 

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12 hours ago, Kean_1 said:

I always thought it would be cool to have wanted posters at train stations, sheriff's offices, post offices, etc. with the current players who have bounties that other players can click to view.  Perhaps the bounties could last for a while given the assumed lack of a radar feature.  ....aside from the initial "ping" that shows their location at the time of the crime.  It could also be fun to be the one who is wanted given the additional risk of being caught if recognized.    

 

Maybe you would only be briefly marked when you get within close proximity to people who have viewed your wanted poster?  

 

I'm not sure if we will be able to create our own character, I know there was talk about it.  That would be a cool challenge to look at the wanted poster and see if you can find someone matching that description.  Maybe you could challenge them to a duel if you think they are the guilty party.  I think your idea of being marked only if someone is a certain distance is good....rather than being on the other side of the map and knowing exactly where they are.  This way, you have to actually go and seek them out like an actual bounty hunter. 

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5 hours ago, Jackthestripper said:

I'm not sure if we will be able to create our own character, I know there was talk about it.  That would be a cool challenge to look at the wanted poster and see if you can find someone matching that description.  Maybe you could challenge them to a duel if you think they are the guilty party.  I think your idea of being marked only if someone is a certain distance is good....rather than being on the other side of the map and knowing exactly where they are.  This way, you have to actually go and seek them out like an actual bounty hunter. 

I can't imaging that they wouldn't allow players to create their own character similar to GTAV.  .....in online mode of course.  

 

There was already talk that they would not have the same "radar" system as GTAV:O and that it would be based on proximity instead.  How far that "net" would be cast is unknown.  I would really prefer your idea of not knowing who's who in the game world and leave it at that.  No radar and no silly markers hanging over others heads.   ....unless it's an option for friends in your group or something along those lines.  There could even be an identification system required before an enemy is marked within a set radius as a compromise.

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16 minutes ago, Kean_1 said:

I can't imaging that they wouldn't allow players to create their own character similar to GTAV.  .....in online mode of course.  

 

There was already talk that they would not have the same "radar" system as GTAV:O and that it would be based on proximity instead.  How far that "net" would be cast is unknown.  I would really prefer your idea of not knowing who's who in the game world and leave it at that.  No radar and no silly markers hanging over others heads.   ....unless it's an option for friends in your group or something along those lines.  There could even be an identification system required before an enemy is marked within a set radius as a compromise.

An I.D system would be great.  Just half an hour ago I was on GTAO doing some sound and settings adjustments, and 5 mins in I already had 3 guys chasing me for no reason other than to kill me for no apparent reason.  They just happened to be near my apartment in the game, and when I pulled out, they were on me like nobody's business.  Don't get me wrong, sometimes I like to get chased, but when you don't want to, it sucks!  I really just wanted to go to the weapons store and drive around, and they made it impossible, being they were on me seconds after I pulled out of my garage.  Point is, it reminded me of how bad I would like griefing to stop, and that is pretty much why I stopped playing that game.  I did pop one of them off, so 1 out of 3 is better than nothing lol 

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1 hour ago, Jackthestripper said:

An I.D system would be great.  Just half an hour ago I was on GTAO doing some sound and settings adjustments, and 5 mins in I already had 3 guys chasing me for no reason other than to kill me for no apparent reason.  They just happened to be near my apartment in the game, and when I pulled out, they were on me like nobody's business.  Don't get me wrong, sometimes I like to get chased, but when you don't want to, it sucks!  I really just wanted to go to the weapons store and drive around, and they made it impossible, being they were on me seconds after I pulled out of my garage.  Point is, it reminded me of how bad I would like griefing to stop, and that is pretty much why I stopped playing that game.  I did pop one of them off, so 1 out of 3 is better than nothing lol 

I totally understand and I really hope RDR2:O is nowhere near the same "griefer's paradise" that GTAV:O is.

 

Having said that, when I do play GTAV:O I only play online alone or with friends.  There are ways to fool the servers into forcing you into your own sessions.  Occasionally you might get someone who wanders in but they are usually doing the same thing and will leave you alone or simply leave.  If the session begins to fill up, I start a new one.  It's relatively rare though as most times I can play without being disturbed.  If I want to play heists or jobs with randoms, I fix my settings and join invites or create my own from the comfort of my apartment, business, etc.

 

If you're on PS4 and want to do some jobs, business activities, etc., in GTAV:O let me know.

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28 minutes ago, Kean_1 said:

I totally understand and I really hope RDR2:O is nowhere near the same "griefer's paradise" that GTAV:O is.

 

Having said that, when I do play GTAV:O I only play online alone or with friends.  There are ways to fool the servers into forcing you into your own sessions.  Occasionally you might get someone who wanders in but they are usually doing the same thing and will leave you alone or simply leave.  If the session begins to fill up, I start a new one.  It's relatively rare though as most times I can play without being disturbed.  If I want to play heists or jobs with randoms, I fix my settings and join invites or create my own from the comfort of my apartment, business, etc.

 

If you're on PS4 and want to do some jobs, business activities, etc., in GTAV:O let me know.

Yeah, I usually play alone as well. I usually play a lot of races when I do play. Partially because of griefers partially because I couldn't find anyone decent to roll with. I really don't play it anymore to be honest, I just got on today to see if I can figure out this microphone thing. And it took me 15 minutes of changing rooms to finally find a room or session where there was a few players. The first two or three sessions I was there by myself. I'm totally willing to jump back on if I have someone to play with though! Plus, my wife is going away for a week next week, and I will be more than likely hopping onto GTAO. 

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39 minutes ago, Jackthestripper said:

Yeah, I usually play alone as well. I usually play a lot of races when I do play. Partially because of griefers partially because I couldn't find anyone decent to roll with. I really don't play it anymore to be honest, I just got on today to see if I can figure out this microphone thing. And it took me 15 minutes of changing rooms to finally find a room or session where there was a few players. The first two or three sessions I was there by myself. I'm totally willing to jump back on if I have someone to play with though! Plus, my wife is going away for a week next week, and I will be more than likely hopping onto GTAO. 

Well, if you're on PS4 and want to, hit me up.  My PSN profile is the same (Kean_1).  Just send me a friend invite if you wish.  I am in the U.S. (West coast).  

 

...funny, my wife just got back from a week long trip (business).  I'm usually on at night doing something regardless.   .....I really hate this dry spell with games right now.

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8 hours ago, Jackthestripper said:

An I.D system would be great.  Just half an hour ago I was on GTAO doing some sound and settings adjustments, and 5 mins in I already had 3 guys chasing me for no reason other than to kill me for no apparent reason.  They just happened to be near my apartment in the game, and when I pulled out, they were on me like nobody's business.  Don't get me wrong, sometimes I like to get chased, but when you don't want to, it sucks!  I really just wanted to go to the weapons store and drive around, and they made it impossible, being they were on me seconds after I pulled out of my garage.  Point is, it reminded me of how bad I would like griefing to stop, and that is pretty much why I stopped playing that game.  I did pop one of them off, so 1 out of 3 is better than nothing lol 

Why couldn't you use passive mode?

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9 hours ago, Benjo said:

Why couldn't you use passive mode?

Probably would have been a good idea  since I was really there just to mess around with the sound settings for the mic.  However I have never used passive mode, so it didn't cross my mind to use it. The same way I would never use friendly mode in RDR. 

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On ‚Äé7‚Äé/‚Äé25‚Äé/‚Äé2018 at 1:59 PM, Cokeyskunk said:

Say . . . more dynamite? ("Oooh, you're camping up there? Here, catch!" *KA-BLAMMO!*) 

 

I have high expectations for this game.  ????

I agree that camping should not be actively removed from the game, at least not in Freeroam as although it can be annoying it doesn't affect the game all that much in my opinion. I don't agree with adding more explosives though, explosives always have more negatives than positives. Look at GTA Online, guns are useless and unused thanks to explosives.

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