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Showing content with the highest reputation on 02/12/2019 in all areas

  1. RED DEAD ONLINE BETA UPDATENEW FEATURES AND MORE COMING FEBRUARY 26 The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update. Player Visibility As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map. Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances. We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time. We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player. Bounty Hunters & Law Balancing At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward. Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor. If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse. Daily Challenges We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more. Other Fixes and More Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning. We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead. Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta. https://www.rockstargames.com/newswire/article/60840/Red-Dead-Online-Beta-Update?utm_source=twitter&utm_medium=social&utm_campaign=rdobeta-update-02122019&utm_content=newswire
    4 points
  2. I think the part that excites me the most is that they are working on potentially not losing the pelts and carcasses you have stored on your horse when you die or at the very least, reducing the circumstances.
    3 points
  3. Well I, for one, am quite exited about all of that. They aren't going to solve everything all at once, but that looks like some steps in the right direction. I think I'll wait and see how well it's implemented before getting angry that it might not be implemented to my satisfaction.
    2 points
  4. Because you can't trust players to have decent trigger discipline. Think about all the opportunities to grief if players can be in the posse hunting down wanted players; You get a bounty, so you hide in Valentine or Saint Denis, and now, other players are inadvertantly shooting innocents and running amok trying to apprehend you. At what point are their actions no longer justified? Or, R* is being lazy, and couldn't figure out how to have NPC's not react to you shooting/killing/apprehending someone with a "wanted level" in the online component without getting a Wanted level yourself, so they just left it out altogether. I'm guessing it's more the latter than the former.
    2 points
  5. Hey there, Im playing on ps4 at european time-zone. After I entered several random posses, Im looking for one or some permanent groups who would welcome my native girl character. I would prefer a leader who doesnt just run away and do the missions allone, because hes on level 80 000 already and Im much too slow for him- I would prefer teamwork and caring for each other. I also prefer a group without racist and/or sexist tendencies. Fighting other players might happen sometimes, but please not always, and not completely senseless. What you would get in return is a loyal, honorable member that wont leave you alone in battle. I also like to hunt and explore. Greets, Chapawee...
    1 point
  6. I dont only want to complain about bad griefers. Sometimes, it might be exiting to be attacked by other players. For example, when they try to catch you on a mission. So I dont think that a complete ban of pvp would be the best idea. But the system of killing and respawning makes no sense to me, because it causes endless fights. If there are two or three guys who want to kill me, and I fight back and kill them all- theres no reward for the success, because the enemies come back in some seconds and attack me again. When youre in a war of two posses, its not the better team who wins. The looser is the one, who simply lost the nerves, the fun or gets out of munition first. I think, when youre dead, the fight should be over. Wouldnt it make more sense to respawn on another server? Or to disable people to kill the same person several times a day? Getting killed feels bad, but has nearly zero consequences. I dont see any sense in that. What do you guys think?
    1 point
  7. I'm going to recommend something like this to RS to help what I can already see becoming a problem if the implement some of the new proposed changes floating out there regarding griefing/bounty system. I can see players antagonizing players into shooting first. Was thinking the following would work. Player A rides up on Player B and hangs around within X feet of Player B for X seconds. Player B can kill Player A with no consequences if they shoot Player A while they are still within some radius. Player A shoots at Player B, but misses (they have this data because you see the bullet fly by). Player B can shoot Player A with no consequences. Player A is marked with something like Attempted Murder and turns red. No different than if Player A had just hit, but not killed Player B with initial shot. Other scenarios that should be included or does this sound crazy to even suggest?
    1 point
  8. i hate some of these. parlay after one kill? weak. not losing your horse stuff? weak. how am i going to anti grief if someone kills me, i kill them and then they parlay with me? what? just follow them around forever watching them kill a bunch of other people while i sit on my horse till i finally get the chance to kill them one time again?? one of the most thrilling parts of hunting is coming into town knowing you could lose a bunch of your work so you gotta roll in smart or strong. OMG DONT SNOWFLAKE THE GAME!!
    1 point
  9. You won't be penalized for playing by yourself...you just won't be rewarded for it. You'll lose nothing. There are already incentives in the game to play with a Posse...I think they're just adding more benefits for people who choose and can play with others.
    1 point
  10. Lol. Yes, for about 10 years. Mostly east coast venues, good times though and a lot of whisky.
    1 point
  11. Oh man, it's like Christmas in July. except in February..... A lot of good stuff here, shows R* is listening to us. I see a few responses that aren't happy with this update. Keep in mind these are things that can/will be tweaked to get the game to where it needs to be. Also, their descriptions give us an idea of how these things will work, but they are in no way an exact description. Theses adjustments can be carried out in a number of ways. They could, for example make defensive attacks exempt from bad honor adjustments. They could also give good honor points for killing the people with dark blips. At the very least ,if the game spawns a ton of NPCS to hunt players down at least they will be occupied with that instead of other players. Getting killed by bounty hunters could maybe wipe your satchel inventory, who knows? It's all open ended right now. Just got to wait , keep submitting our concerns to R* and hope for the best.
    1 point
  12. It's funny.... I rarely have any issues with disconnects in RDO yet I had multiple ones during the TD2 beta on Friday and over the weekend. .....although Sunday evening I had zilch. btw, one of the Ubi devs let it slip out during a livestream that an open beta is coming. Not surprising but it would be cool to dip my feet again before release.
    1 point
  13. Exactly. Seems stupid. I need to be selling the stuff R* is smoking.
    1 point
  14. Kind of meh.. This is what the hinted at a while ago. Should not take this long to add such minor changes to the game. Game needs an injection of content they are holding back for the sake of drip feeding. With free aim and and private lobbies. NPC bounty hunters? Why? Killing other players gets you a bounty? Ok then everyone will just keep killing myself over and over again after they kill players to avoid NPC Bounty Hunters. Infact I can already see friends killing each other.. Just to get bounties and then just kill the NPCs that come for it. Bounties should be put on players, by other players.... and paid to players who get the bounty. R* really needs to get their sh*t together.. Or this game won't matter anymore once they get out of beta.
    1 point
  15. Well, the parley system is going to be improved and it appears you will be able to parley after the first kill. Also (and this is a big one IMO), the parley will apply to the entire posse that the griefer is connected to.
    1 point
  16. Ya know I noticed that too. I was up north of annesburg hunting. Had some 3 star pelts and a cougar and I was just traveling along the railroad killing stuff as I made my way slowly to Valentine as StD was too full of people. I ran into 3 hideouts and an ambush. I hardly ever see anything when I'm not carrying stuff.
    1 point
  17. I tested it myself last night. I was hunting in the Roanoke area with a 3* large gator pelt on my horse. I got the hideout up near Brandywine to spawn as well as the one a little south of Annesburg along the Kamassa River. I got a treasure map out of it as well. That's awesome!😎
    1 point
  18. Hi Herta I'm in the UK and have a persistent posse - "Violent Femmes" (because my character is a girl - I have a vision of a full 7-strong girl posse riding around, like a punk version of the Spice Girls, but with revolvers!) However, I haven't got round to any active recruitment yet, so the 'girls only' rule seems superfluous, so don't worry if you don't fit the demographic. Friend me and we'll try to meet up online. I do tend to play at night (10pm-1am, typically) so that might not suit you. My interests sound like the same as yours, so it could be a good fit. I'm rank 71 (maybe 72, not sure) at the moment. I'm generally honourable, although I do have a soft spot for doing Sean's missions. Hope to see you online.
    1 point
  19. I have UPnP enabled, which auto-forwards ports. I've hardlined directly to the modem. I've manually forwarded the ports as suggested on R*'s site. The only thing I haven't done is give my PS4 a static IP address in the router, although I fail to see how that would help if the direct line into the modem itself didn't work. I'm cleared my PS4 cache as well. The game NEVER loads when I first get into the online mode--it ALWAYS fails and usually requires 2-3 attempts at first. As I've said before, this is the only game I have this issue with. He'll, I only had 1 Delta error in 10+ hrs. of playing the Division 2 beta this past weekend, so I don't believe that it's anything other than an issue on R*'s end.
    1 point
  20. I don't recall for sure but if you hover over one of the peach colored missions icons, it will tell you the types of missions they give out. One of them will say something along the lines of hunting an animal. Certain quest givers usually give specific mission types. Sorry, I just don't remember off the top of my head at the moment the details.
    1 point
  21. Thankfully my wife sits beside me while I play a lot, and she usually talks to me and cools me off. Lately it's been the usual low level cowards who shoot you, then leave the session before you can get revenge. The other night I was shot in Rhodes 3 times. Finally I started singing 'Shot in Rhodes Again' to the tune of Willie Nelson's 'On the Road Again.' Acutally, I wrote an entire song and recorded it. It's hilarious, and if I wasn't such a horrible singer, I would post it here! Anyhow, that's how I dealt with the events from that night. I wrote a song lmao In the end, my wife and I laughed hysterically at the lyrics and I forgot all about the griefer!
    1 point
  22. Good to know. Now if it was only this easy to avoid people in real life... Everything would be golden. LOL
    1 point
  23. Well to be honest , after all the emails and 3 phone calls with R* support, my issue is clearly not high on their list to fix soon. I was told that millions are not having this issue. I recounted all the people here that are having the same issues and added that we are not happy about it! I got the, thank you for your patience, etc. reply. So I too am not looking for a quick fix, but I must say they were cordial and professional in our communications. They even gifted me for all the time and effort I put into adjusting my modem and testing different ideas from them.
    0 points
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