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Showing content with the highest reputation on 01/03/2020 in all areas

  1. You put your left foot in. You put your left foot out. You put your left foot in and you shake it all about. You do the hokey pokey and you turn yourself around. That's what it's all about.🤣
    4 points
  2. As silly as it might seem, it's actually somewhat historically accurate. The game is set in 1899, the same year that a very unusual snowy weather event occurred, referred to as the Great Blizzard of 1899. Snowfall in New Orleans (what Saint Denis is based on) reached 3.8 inches (9.7 cm) with strong winds and temperatures below 10 °F (−12 °C). The Wikipedia article I read about it even goes on to include how the entire country was below freezing basically (desert areas included) and how animal populations were decimated by it. It's historically accurate in a lot of ways, even if it is unintentional. https://en.wikipedia.org/wiki/Great_Blizzard_of_1899
    3 points
  3. There is nothing you can buy to carry more bullets with you. You can unlock different types of bullets and carry those as you progress. Example: Repeater rounds: When you first start you can carry 200 regular repeater shells. So max you can carry is 200. As you unlock more ammo types, you can carry the max amount of those shells too. Like Regular: 200 Split point: 100 High velocity:200 Express: 200 Explosive: 10 So once you unlock all types you can carry 710 rounds of repeater ammo with you.
    2 points
  4. I dance like this....
    2 points
  5. Every time I see this thread title, I have the urge to come in here and post 'like a boss'.
    2 points
  6. Part of that is that our friend is from a place where English isn't one of their official languages. ......but glad DMN was able to figure out what he needed to know and respond.
    2 points
  7. You will have a hard time narrowing down the actual server IP. This is because R* is using Akamai's "Content Delivery Network". The CDN is a bank of servers around the globe that receive your request for content. They then contact the actual servers for the data then caches it. This speeds up response times to users and frees up requests from the actual servers. Hope that explains it.
    2 points
  8. Here's a trick to help reduce player attacks when making a trader delivery. Spawn on the Eastern side of the map like Lemoyne or New Hanover. Set your camp to Gaptooth Ridge in New Austin. Fast travel to camp and start a long delivery. The delivery point is either going to be Thieves Landing or a shack along the St. Luis river in Hennigan's stead. It's a quiet out of the way route where most of the time you'll encounter no resistance. You might encounter a player coming from Armadillo, or around Thieves Landing, but it's rare.
    2 points
  9. I've mentioned this before, but I'll repeat it: if the main concern is not losing bottles, there's really no need to race through the checkpoint. I've been playing them "as intended" - stopping at the checkpoint, waiting on the wagon while they check - and when they turn hostile, I just jump off the wagon and run to some nearby cover, usually a rock, and kill the revenue agents. I've lost 0 bottles that way. The one time I lost 1 bottle because of revenue agents was during the chase afterwards. 99% of the time they come from a good distance behind you and there's plenty of time to pick them off while driving in aim mode, but one time a couple of them popped up from behind a turn in front of me and I lost one. You're much more likely to lose bottles because of a bump in the road or something, so I generally auto-drive in aim mode now, then stop at the checkpoint, then aim mode again to deal with the chasing agents. That makes the horses slow down at rough spots, especially crossing through water or over bridges were the points where I tended to lose one or two bottles because I'd hit those points with too much speed when driving manually. I used to get waved through a lot, but since I hit level 20, they made me stop at the checkpoint every time, and turned hostile every time except once, something like 13 out of the last 14 times. I assume that's random though, or I'd have seen others mention this, but it did make me wonder a few times if it was by design, heh. And to be clear, I'm also really not offended if you use other methods to complete the delivery missions. Play whichever way works best for you, I don't mind at all. My main point of contention with Darconius is about the following, though: Granted, I'm old and my digestive system is not what it used to be, but how on earth do you have time to take a crap during a delivery mission? They're super short! You must have a lot of fiber in your diet.
    2 points
  10. RDR2.org is proud to announce that we've scored an exclusive interview with prolific GTA Online / Red Dead Online crew The Reaper Lords and what's more, you'll get to ask the questions! The Reaper Lords are a world famous crew that have been featured in numerous publications such as IGN, Kotaku (three times), Polygon, the Rockstar Newswire, VICE and soon to be RDR2.org. The Reaper Lords were founded in 2013 and rose to become the most well-known and respected motorcycle club on GTA Online. Today, Reaper Lords are a thriving online outlaw gang in Red Dead Redemption 2. They are a highly structured and disciplined crew, with well-defined operating protocols and hierarchy. Members of the club having voting rights over major club decisions, the ability to run for elected officer positions to assist with club leadership and operations, and members enjoy in-game support and activities as well as real meet-ups worldwide. The Reaper Lords have raised thousands of dollars for real world charities like Make a Wish and Breast Cancer Research. All members of the club are expected to show respect to all other members and to uphold the honorable reputation of the club. They decided to collaborate with RDR2.org to give the Red Dead community an opportunity to ask questions about the club, what they do online, and any other questions you may have. Reaper Lord membership is a privilege earned by few and only after commitment has been demonstrated and trust has been earned. Thousands have applied to join the Reaper Lords, but only about 1% of applicants earn full membership. All prospective members must go through a multi-week evaluation period prior to earning membership in the club. If you've ever wanted to know more about what it takes to run an elite crew, what the Reaper Crew do exactly, what makes them special, how they handle griefers, or how to kick ass in Red Dead Online, then this is your chance to find out. Submit the questions you wanted answered in this thread and we'll do our best to get them answered. Submit all your questions by December 15. Facebook | Twitter | Instagram
    1 point
  11. Don't know if it's a glitch or what, but it's always happened with my character. Since day one.
    1 point
  12. When you opened the chest you received a coupon for a free ability card. It wants you to select, and equip the card you picked to proceed.
    1 point
  13. Absolutely agree. And I chuckle when so many of the revenue agents carry collectible liquor, that can't be a coincidence! And on the last part - it's the drugs, man (reaches for ignore button).
    1 point
  14. Have to say that I have been loving the snow, and my festive goody bag. Love the Krampus shotgun as anything different but still looking broadly period floats my boat. On Christmas Eve there was howling strong wind and driving snow and it really gave the game a different feel. I had a few issues yesterday with spawning my camp, first in a while, but my moonshine shack was working (hit level 19, yay!) and there were more animals around. I did the six perfect pelts and the six big carcasses for Cripps dailies which I would have struggled with before Christmas. If it ever gets bad for too long I hop over to Elite: Dangerous but have only played that once in the past two weeks, which gives me an indicator that the game has been stable for me through that period. Given that it was Christmas and they added in lots of Christmas goodies that seems pretty good to me. Basically, I'm loving the game and loved the Christmas feel!
    1 point
  15. Is this an option for online or just story mode? Cause if I can do this online, I am so down. I wanna cruise the streets listening to some heavy metal lol
    1 point
  16. A year late for a response here LOL I understand that man completely. I would be so damn frustrated myself I think I would have already given up on playing RDR2 by now. You have more patience than I.
    1 point
  17. So what you're saying is....when I win, I'm the better rider....sounds fun to me.
    1 point
  18. Noticed a couple other mentions and situations possibly related to something like this so I'm looking into it in case it's an issue on our end.
    1 point
  19. Agreed. The boys in the Posse tend to kill anything that's moving on the way to a delivery. Never lost one yet even when a modder attacked. I sit on the wagon safe and sound.
    1 point
  20. Any player coming directly at you when that big red wheel is on the map is out to get it. If they don't take measures to avoid it they will die. We always have a point man that will fire warning shots first. If they proceed in our direction there going dirt napping no exceptions ! Too much money on the line to be nice. It doesn't take much to give a wide birth so we know you have no ill intent. Come at us and you lose ! Easy breazy
    1 point
  21. It's a mod / hack as this is not something possible in the normal game.
    1 point
  22. I like just having the world looking a little different for a while. Makes it seem a little more alive versus frozen/static. Also Christmas movies wouldn't always have snow in them if it didn't trigger something in people.
    1 point
  23. And the global snow is back, prolly for a few days only.
    1 point
  24. Actually exp matters to me - i want to be rank 500. And about the profit - i noticed that dead revenue agents hold some nice loot - i pick a lot of colectibles and tonics from them so more than 70-200 exp and more profitable than just driving it fast (not to mention its boring). I will say this again - i never said your method was wrong - i just pointed out mine. Dont understand why you r so agressive in your posts.
    1 point
  25. 😄 I didn't think you were singling me out but you were speaking to those of us giving the viewpoints on the topic you criticized so yeah, I threw in my two cents since I shared in that feedback that seemed to bother you. Seems clear I pushed your buttons and sorry that I did as it was not my intention. Guess I'll be a little more conscious of what I bring up in our discussions next time. ....on a completely different topic, if you could do me a favor and not place all of those blank rows after your responses I would appreciate it. It makes threads longer than they need to be. I don't know if you noticed but I've edited several of your posts up to this point to remove those. It would save me the hassle of having to do that, thanks.
    1 point
  26. Seriously? Didnt mean to offend you or criticize your method of dealing with the quests. Just pointed out my way. I tend to play agressive so if i have a choice to leave the bad NPC's alone or kill em i choose killing. Its not that i make myself feel tough when i slaughter them - for me killing them is part of the game and not to mention its pure xp. I keep my stealth on when i need it. And im not a begginer - im far from it. I recommend relaxing a bit and maybe laying off the ganja. I hear it makes ppl paranoid. Go any town, choose Barbarella Alcazar legendary bounty. When the mision starts dont go into mission range - just hunt until you max out ur cart, then just finish the mission or kill yourself. Sadly this is the way i hunt now. Its even faster to fill up cripps bcoz it takes half the amount of animals to top him than it was before - its a bit funny bcoz it seems R* implemented it to "fix" the animal number issues.....oh boy.
    1 point
  27. (On PC.) The glitches with the moonshiner role were pretty bad the first week or so, but since then it's been much better for me. Don't think I've had any the past 15 or maybe 20 deliveries. I'm level 20 and generally only do them to fulfill the daily challenges now. For those alone it might be worth considering leveling up to level 10, since they tend to be pretty easy/fast to complete. Most you get is having to do 3 bootlegger or 2 story missions, but pretty much every day there's at least one of the three where you either have to dance or play with the band for 2 minutes. There has also been one where you have to drink some of your own shine, and the one where you have to make a special moonshine recipe also only takes a second if you have the ingredients (because you can complete it by just buying the mash and adding flavor.) So for those who only log on for 10 minutes a day to uphold the daily challenge streak, there's often one or two easy moonshine options.
    1 point
  28. @Darconios not offended in the least... as for the bong rips, we’ll, I'm on the liquor and my bar is near enough to my TV I can play from there if I wanted... Or, just have a glass on my side table. I’m kind of with Kean... I don’t play this game to get fake rich and get all the virtual stuff... I’m a crazy old alcoholic who likes drinking more hooch than I sell and am making it my life mission to have those revenue boys go running at the most innocent mention of my name... LOL
    1 point
  29. Offense? .....naw. Just giving some other viewpoints on the subject is all. If you're in to playing the game the way you suggest, more power to you. I didn't take anything said here as trying to be offensive toward you or what you suggest (I certainly didn't intend to). ......sorry you took it that way.
    1 point
  30. Agreed. I play these games for the enjoyment of them. That's why I don't like to skip portions of the gameplay just to make money, wait / run down the clock to maximize profits, repeat the same missions / actions over and over again, etc. If it's not fun, then it's not fun and I won't play. When it becomes too much of a grind, I move on.
    1 point
  31. They cut it early for GTAO too. All I know is that certain people here had complained about it so I'm sure they're happy it's gone. ......but then again, I think some wouldn't be happy regardless.
    1 point
  32. Just sucks they only kept the snow for a week ...
    1 point
  33. All I know is that Burt Higgins is a cheap SOB ... 😂😂
    1 point
  34. Yeah, if your not going to kill the revenue men, why even bother? LOL. I myself prefer the kill them at the roadblock before it becomes an issue method. It just makes it more fun... especially more fun than auto playing the game from another room... ”The revenue man wanted grand daddy bad, went up to the holler with everything he had. It was before my time by I’ve been told, he never come back from Copperhead road”
    1 point
  35. I was happy with what they gave out this year. Loved the blizzard as well. It was a nice touch. My buddy who is still very much into GTA V said they had a nice snow going on there as well.
    1 point
  36. It’s not that bad... At least we don’t have to shovel it...
    1 point
  37. Its a bit tricky but not so hard when you take your time. I personally failed only 2 of all my attempts to do it. When i arrive at the spot i hide and take my time to "learn" the patrol routes. I take out the patrols first alway using bow only. After that i mark the rest of the NPC's depending on their view points and execute the killing. In some locations (the barn) you dont have to kill all the guards - i just kill the 2 that cover the enterance to the barn and when the inside patrol cycles i poison the still and run away unspotted. As i said it's not that hard but you have to be patient to do it with stealth.
    1 point
  38. I think you have to be Metal Gear level of stealthy to pull it off... In this game I tend to be more charge in guns blazing... But since blowing them up works I just go with that.
    1 point
  39. We follow a traditional Motorcycle Club hierarchy. National President sits over all charters of the club. Within each charter we have: President Vice President SGT at Arms Secretary Road Captain Enforcers Treasurer Tail Gunner We have a constitution that ensures the rights of members and accountability of officers as well. All major club decisions are put to a vote and any full member can motion a vote on any subject they wish. Members are also free to run for elected positions within the hierarchy. This structure provides the authority necessary for officers to lead the club, without the ability to run roughshod over it.
    1 point
  40. We're looking for good human beings. Qualities like honesty, maturity, compassion, and integrity are important to us. It's hard to quantify the precise mix of qualities or adequately describe how we go about evaluating prospective members, but we take it very seriously. We've had thousands of people apply to the club, but only about 1% earn full membership. One of our biggest challenges in recruiting is that most don't understand that all the high ideals we talk about inside the club, are only accessible to members. We expect members to treat each other with the utmost respect at all times. We laugh and clown around endlessly behind closed doors. We are kind and compassionate and value the dignity of others.....however, we are downright degrading to prospective members. We have a complex and grueling prospecting process that allows us to carefully scrutinize individuals prior to allowing them into the club. It's very hard for outsiders to understand the process and not take it personally. We put prospective members in stressful and unreasonable situations to see how they respond. We're watching to see if they work together to solve problems, if they carry on with their duties even when times get tough, and if they can show the utmost respect when dealing with someone acting in an irrational or hostile way....because when you become a member you will be faced with all these challenges. If people quit when times get tough, put themselves before the club in their decision making, or continually escalate when conflicts arise, we would not be able to maintain the beautiful environment the club provides and which has allowed us to go on successfully for as long as we have. We expect members to stay for years, but we only have weeks or months to evaluate someone's character before voting them into the club. For that reason we condense the stresses to suit the time frame and the very large majority of candidates do not hold up. Which is exactly the way we like it. Once membership is earned, there is a tremendous sense of accomplishment and feeling of belonging. Every member can trust and rely on every other member because they know what that person had to do to earn membership. The charitable work we do is really just a natural extension of our values. As much as we like acting like badasses on the video games, our members are great people from all walks of life. As we have gained some minor recognition within the gaming community it just seemed natural to try to do some good with it. Benefits to the club are immeasurable. It provides an incredible sense of pride within the membership. Gaming is viewed by some as a waste of time or a self-indulgent activity. By using the time we've invested to help people facing challenges in the real world helps give membership in the club a little more meaning and significance. We will absolutely do more of this in the future.
    1 point
  41. There's a lot of commonality between RDO & GTA for us. The primary difference, beyond the obvious environmental difference, is related to combat. In GTA we were a strict freeaim only club with a limited weapon wheel based on GTA 1% MC rules. Where Red Dead is an autoaim game with all kinds of potions and ability cards, early on we made the decision not to limit use of in-game content. Our members are free to use any weapons or other features the game has to offer. On GTA we took pride in limiting our weapon wheel and strictly adhering to voluntary standards. In Red Dead we just have fun and the combat aspects of the game have far less significance than on GTA. Reaper Lords are Reaper Lords no matter what game or console we're on. Membership applies to the individual, not the account or platform.
    1 point
  42. A ton!!! Seriously. It takes a tremendous amount of work to keep the club running. As National President, I probably spend 15 or more hours per week dedicated to club work. Other positions within the hierarchy may require a little more or a little less, but it is damn near a part time job. The officers of the club often forgo game play time or other leisure activities for meetings, membership administration, conflict resolution, training, club promotion, event coordination and on and on. Serving the club requires a lot of personal effort and sacrifice, which leaves all of us with a high level of satisfaction. There's no pay and you don't usually feel the appreciation until your term is up, but knowing that serving the club requires so much personal sacrifice, even if no one else knows it, provides a great sense of pride and satisfaction. As for other pursuits, I personally have a family and a job that always come before anything, but I do find time for other pursuits, based largely on the outstanding team of individuals that run the club. We back each other up and cover down on each other's responsibilities when life or leisure calls. I fly 50-100 times per year for work, so nearly every week I'm flying somewhere. That provides me with lots of time in hotels at night to work on club business or get online to play with the LORDs. I also like doing motovlogs riding Harleys in some of the cities I visit.
    1 point
  43. I can't really speak to our challenges relative to traditional MMOs, as I've not had experience in those realms. I can say that our form of role play is very light and revolves primarily around how we run the organization. For example we do not act out character roles or storylines. We do all agree to dress like bikers on GTA, or wear a uniform in Red Dead, but we don't talk like bikers or outlaws per se. We do host weekly meetings in which officers report on activities and members can motion for votes on rule changes, but our meetings look more like something you'd expect to see in a corporate board room, than a shadowy backroom at a strip club. From a role play challenges perspective I think one of our biggest challenges is managing the balance between individual self-expression and maintaining a cohesive theme that identifies us as a unified group. For example, some members may wish to dress in a flamboyant or whimsical way, but if we're representing ourselves as being a badass biker club or outlaw posse, at some point we would lose that identity if individual style drifted too far afield. To strike a balance we have set uniforms for certain occasions or activities, but outside of that members are largely free to dress as they like, within the overall theme. I think most LORDs understand that part of the appeal of the club is the sense of belonging to something special. They know that when 10 or 20 of us ride up on someone and we all have LORD in our gamertags and are all wearing a blue uniform, and moving in a controlled and synchronized fashion, it makes a big impression. For the type of people we like to recruit, the impression we make in lobby will be instantly appealing. I think our members take pride in that and it helps to self-regulate based on our shared values.
    1 point
  44. Unlike many role play organizations, we don't really have a story that we follow. Our form of role play is very light. We essentially agree to abide by certain rules, follow a chain of command and treat each other like family. The club was founded by a small group of very driven individuals that enjoyed riding motorcycles in real life, but also had a passion for gaming. They took knowledge of real life motorcycle club hierarchies and bylaws to form something resembling an MC in GTA. Based on what I know of the founding members, I think they always had their sights set high. In particular, the person that conceived of the club and took the first steps toward creating it is a very talented, confident, and driven individual. As in business or other endeavors, it often takes borderline fanatical vision and drive from a very small group of individuals to get something like this off the ground. The passion and do or die attitude at the founding of this club absolutely laid the solid foundation that we've built on in the years since.
    1 point
  45. Membership within the club is a privilege that many have worked very hard to earn, however, the work does not end when the patch is earned. For some the burden of maintaining our high standards can be too much, or life simply gets in the way. We've seen many members have children, change jobs, go off to college or military, etc... While some are able to carry on their membership, others simply can not and chose to move on. In those cases, we wish them nothing but the best. Many come back to play with us from time to time. All we ask is that former members remove any reference to the club from their social media and gaming accounts. We do have processes for removing members that violate our oath. I can not discuss specifics, but will say that it is taken very seriously and never the decision of just one member. This is not like some gaming crews where essentially one person has unlimited power. In Reaper Lords we have a constitution which ensures the rights of the membership and provides a system of checks and balances to ensure that no single LORD has too much power over another.
    1 point
  46. A remarkable amount of what worked for us on GTA was very transferable to Red Dead. The primary difference for us has to do with combat rules. On GTA we followed what's referred to as the 1% code. It's essentially a set of combat rules that apply to GTA MCs, which dictate that clubs will use freeaim and only Assault Rifles or less in combat. While there's much debate within the community about the specifics of the 1% code, that's a reasonable distillation. Obviously, these rules do not transfer into a world with auto-aim and magical potions, so we had to adapt our combat rules and approach to combat in general. GTA is a very hostile environment. Whenever we logged on, we were almost assured of a drawn out battle and thus, much of club culture revolved around the defense of the club and preparing for conflict with other crews. In Red Dead it is a much more chill environment and large-scale battles are far less frequent. I think this has allowed us to focus more on peaceful pursuits and it has resulted in a pretty big culture shift within the club. A LORD is a LORD regardless of platform or gameplay environment. Full members on GTA remain full members on RDO. Membership applies across all games and consoles. Activity is as high on RDO as it ever was on GTA. The transition was not without strain, but ultimately it has proven to be a great move for us. Many LORDs have been in the club five or more years on GTA, so having a completely new environment to adapt to has, in many ways, reinvigorated the club.
    1 point
  47. Apologies if that came across as sounding disrespectful - it was the technical nature of the query, rather than the language, that had me stumped. In particular, the quoted bit - "the server only saves data, and the session itself is held by the players as a torrent tracker." 🤔😱
    0 points
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