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Weaponry Feature is here


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Weaponry
Detail, depth and choice define every aspect of Red Dead Redemption 2, and weapons are no exception. 

There are over 50 unique usable weapons, a massive range of options for customization, and a wide selection of different ammunition types to improve accuracy, range or damage. The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a trusty sidearm needs to be kept oiled and clean.

https://www.rockstargames.com/reddeadredemption2/features/weaponry

 

 

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Today Rockstar provided us with an extensive look at the weapons in the game. Touching upon weapon types, customization and upgrading, we now have a definitive view on how these systems will work prior to launch. The post doesn't spill all the beans, but it does give us a taste of what kind of guns we can expect to shoot and get shot by.

The game will feature a total of 50 unique weapons, which you can further differentiate with extensive customization and upgrade options. Some weapons return from Red Dead Redemption, like the classic Cattleman Revolver, while others are entirely new to the prequel.

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Named outright in the reveal are the aforementioned Cattleman, the Volcanic Pistol, the Springfield Rifle, the Sawed-Off Shotgun, the Litchfield Repeater, the Bolt-Action Rifle, the Carbine Repeater and the Pump-Action Shotgun. That leaves 42 weapons we don't yet know about, though we're sure some pop up in trailer footage.

While 50 weapons is impressive on its own, what's even more impressive is the depth of the customization.

Almost every major component of every gun can be individually customized, upgrades and swapped out. You can tweak the look of a gun with various metals, woods, engravings and even specific inlay-metals for those engravings. These don't affect the entire gun either - you can customize a gun so that every component is utterly different from the rest.

This depth is maintained with upgrades as well. Each component can be either improved or outright replaced for improved performance. As you dig into the game's crafting system, you yourself can forge superior weapon components, but until then, you can purchase these upgrades.

Each weapon is unique, and they react realistically and dynamically to use. In Red Dead Redemption 2, the more you use a gun the more adept Arthur will be with it, however, an oft-used weapon will start to wear down. If you don't maintain and clean your arsenal, even you most trusty gun can jam up on you.

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The gun itself isn't the only thing to pay attention to either. Various bullet types - many of which can be crafted - will yield different results in different situations. Some explode, some pierce armor, some are more effective against unarmored opponents and so on.

You can also upgrade Arthur's holsters. Some holsters protect your weapons from dirt and wear, while others allow you to wield two one-handed guns at the same time. Ammo belt upgrades will also be available.

Previously, Rockstar revealed a number of locations and animals in the game. With Red Dead Redemption 2 launching on the 26th of October, soon you'll be able to try out these weapons yourself.

The post Red Dead Redemption 2 Weapons Revealed appeared first on RDR2.

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Yeah, not a fan of the explosive ammo idea in this game.   .....or at least the way I think R* might implement it.  I hope it's limited to say a particular rifle and the amount you can carry, etc.  ....and I really hope this is also only for the campaign and not online.  

Having said that, explosive ammunition has been used and does exist.  .....even in the 19th century.  Although not with the effect that I would imagine R* has in store for us and certainly wasn't something most folks would have had access to I would imagine.

Didn't RDR have the same thing in a special rifle / DLC?

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4 hours ago, Kean_1 said:

Didn't RDR have the same thing in a special rifle / DLC?

The last DLC for Red Dead Redemption added additional Gang Hideouts that rewarded the highest scoring player with an Explosive Rifle holding five rounds that could not be replenished by ammo boxes and were lost if you died, unfortunately many players used glitches and exploits that enabled them to have an Explosive Rifle with ammo every time they respawned which was a nightmare for clean players because the Explosive Rifle had the range of a sniper rifle and the impact radius of a stick of dynamite.

I am a tad worried by the inclusion of explosive ammo, I'm hoping it can only be used in singleplayer.

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13 minutes ago, Archbell said:

The last DLC for Red Dead Redemption added additional Gang Hideouts that rewarded the highest scoring player with an Explosive Rifle holding five rounds that could not be replenished by ammo boxes and were lost if you died, unfortunately many players used glitches and exploits that enabled them to have an Explosive Rifle with ammo every time they respawned which was a nightmare for clean players because the Explosive Rifle had the range of a sniper rifle and the impact radius of a stick of dynamite.

I am a tad worried by the inclusion of explosive ammo, I'm hoping it can only be used in singleplayer.

Ahhh....  ok.  Thought I remembered it being included in the game but don't recall using it myself.  Thanks for the clarifying.

....and yeah, the inclusion worries me too.  I also hope it's limited to SP as it would become an option not to use it which is what I prefer.  .....but if it's included in MP, it certainly has the potential to become OP as you mention and likely become the meta for PvP.

Edited by Kean_1
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On 10/13/2018 at 2:46 AM, Benjo said:

Couple this with the fact we know we can blow limbs off = DOUBLE SCHEIßE

 

I had to google that... 

Now I understand and agree. Only I would say BUCKETS OF SCHEIßE on that... Online may be one hell of a mess... 

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22 minutes ago, Skrylaxx said:

I had to google that... 

Now I understand and agree. Only I would say BUCKETS OF SCHEIßE on that... Online may be one hell of a mess... 

Did you do what I did and copy and paste the ß from @Archbell's post

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I think most of the stuff we see now is campaign only. I think the idea of maintaining our guns, and taking care of them is probably a campaign thing only, and I don't think they will have this in Red Dead Online if that's what people are worried about. Besides, Rockstar has made it clear the online version of the game is going to be in beta, and it seems to me that Rockstar wants to work with the community to make a game that we want.

I think all of that weaponry information is strictly for the campaign, because Red Dead Online is currently not in conversation at the moment, and I believe Rockstar is currenlty focused on getting people ready for the campaign, as we will be playing the story for as while, because Red Dead Online comes out in November. Explosive ammo, I strongly believe, will not be in Red Dead Online unless the community asks for it, but I think it's exclusively for the story mode, similar to the Dead Eye feature. 

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1 hour ago, DylBandit said:

and I don't think they will have this in Red Dead Online if that's what people are worried about.

They absolutely should have this in RDO.  It's a form of competitive balance.  When a small number of players have access to the best items in the game, there should be an element of strategy involved in maintaining that competitive edge.  If I have an overpowered scattergun, I shouldn't be able to just roll through common areas blasting away with impunity.  At some point natural degradation of the firearm should be a legitimate concern, just as it was back then. 

Even now, the military routinely tracks the number of rounds fired by each weapon, and gunsmiths or armorers are on-site to maintain, repair, or replace weapons that meet certain thresholds for basic maintenance.  Police forces replace weapons that have had a certain number of rounds fired based on manufacturer's specifications.  Having the need to maintain and devote time and resources to the online component is a natural extension of the slavish adherence to realism R* is permeating the game with.  If the physics of horse testicles was that important, this is a no-brainer by extension.

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On 10/12/2018 at 10:17 PM, Archbell said:

Scheiße

On 10/15/2018 at 2:25 AM, Skrylaxx said:

I had to google that... 

I actually didn't have to google that!

The only German I know: Ich Scheiße mein hosen (shout out to @BropolloCreed79)

I took German in high school and failed miserably...

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4 hours ago, DylBandit said:

I think all of that weaponry information is strictly for the campaign, because Red Dead Online is currently not in conversation at the moment, and I believe Rockstar is currenlty focused on getting people ready for the campaign, as we will be playing the story for as while, because Red Dead Online comes out in November. Explosive ammo, I strongly believe, will not be in Red Dead Online unless the community asks for it, but I think it's exclusively for the story mode, similar to the Dead Eye feature. 

I wouldn't be so sure that all the weaponry information we're receiving is strictly for campaign, people are concerned with good reason as Rockstar tend to do a pretty shoddy job when it comes to PVP balancing in their multiplayer games.

I also wouldn't be surprised if Dead Eye is included in Red Dead Online, Dead Eye was included in Red Dead Redemption Multiplayer.

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6 hours ago, Archbell said:

I also wouldn't be surprised if Dead Eye is included in Red Dead Online, Dead Eye was included in Red Dead Redemption Multiplayer.

Having not ever been a fan of RDR1 online, how does the deadeye work if you can't slow down time?

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3 hours ago, Benjo said:

Having not ever been a fan of RDR1 online, how does the deadeye work if you can't slow down time?

Yeah I'm not sure how I feel about the Dead Eye being online, some people are not a fan of it. I could maybe see them using it in the shoot out activity and such, but I personally don't think people should have the option to slow down their view while the other person has normal speed, not sure how they would make that work. 

Edited by DylBandit
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5 hours ago, Benjo said:

Having not ever been a fan of RDR1 online, how does the deadeye work if you can't slow down time?

It was similar to Dead Eye level 2 minus the slow-motion and used to paint targets with crosses after which you unloaded your weapon with increased speed, damage and range, it was extremely overpowered so I'm hoping it's either tweaked heavily for Red Dead Online or not included in Red Dead Online at all.

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Yeah, I didn't play online either in the first iteration.  I sure hope they don't incorporate Dead Eye into RDO this time around.  I don't particularly like to use it in the campaign but at least there, I have a choice not to (for the most part).  In RDO, players will essentially be forced to use it or possibly be handicapped.  .....unless they can design it in a way that it's not OP.

Edited by Kean_1
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2 hours ago, CMcC said:

Apparently, all weapons have been leaked. If anyone is on the quest to spoil the sh*t out of this game. 

I only follow LegacyKillerHD as he's very careful what he reports. I'm interested to hear that things have been leaked, but not the details. 

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1 hour ago, Benjo said:

I only follow LegacyKillerHD as he's very careful what he reports. I'm interested to hear that things have been leaked, but not the details. 

Have you watched his most recent video? It’s looks damn spoilery to me. I’m ascared. 

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