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Kean_1

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Everything posted by Kean_1

  1. ....yeah. I prefer to just play the game and let the level / money come in naturally. Don't get me wrong, I like to mix it up and even go on shooting sprees like you describe, but I find when I'm just doing missions with a friend(s) and not worry about it, I find I have more cash/gold than I expected after a session and level up regularly.
  2. I wouldn't say so because of one bad day. .....and as you admitted, you left yourself wide open to be griefed / player killed (or whatever is politically correct to call it) when you essentially dared him with that remark and figuratively turned your back. Personally, my reactions to encounters with randoms has gone largely unchanged since RDO released. I typically still give players a wide berth and avoid them when I can. I realize you knowingly left yourself willingly open to the risk in this case but I still believe those who get griefed in this game (for the most part) are victims of their own actions. .....or inaction. Makes you wonder though if he's willing to try it again after that encounter. My gut says yes unless he runs into others who give him the same treatment you did.
  3. Ok, that's fine. It's just that some folks come here with pleas such as yours to R* thinking that this is an official forum. I just wanted to make sure you understood that this was a fan forum. R* does listen to criticism by the way and they do have a feedback site where players can submit it in case you're interested: https://www.rockstargames.com/reddeadonline/feedback?redirect_lang=en_us Obviously you're welcome to share your ideas, criticisms, suggestions and feedback here as well since that is why these forums exist. ....but just thought I'd give you the link above in case you wanted to bend R*s ear on this as well.
  4. ....exactly. The GaaS model is here to stay and regardless of how some wish to portray it, R* is one of the most successful examples. You don't keep an online game alive or keep players coming back for more for nearly 6 years just because you're greedy. Anyone can make a game that exploits MTXs out of pure greed, but it's rare that you can make a game that players will want to stay with for the long haul. Piss off enough of your players and there will be no one left to play your game. IMO, R* has been able to keep players interested and coming back for years in GTAO because of content which is made possible through MTXs. They also don't alienate those who don't wish to participate in the purchase of MTXs as I believe they know they are just as important to their game's success.
  5. Yes, I would say it most definitely does. However, the content that is only available with the purchase of GBs is essentially all cosmetic and doesn't cover a majority of the content available to players in the game. Other items can be bought with in-game cash or gold. .....or just in-game cash. Instead of locking those items behind a paywall as some might do, at least they give players the opportunity to still earn gold through gameplay and not just MTXs. .....that was my point. Also, the economy in RDO is more forgiving than GTAO IMO / IME which may be one of the reasons they included two currencies for this game. While gold is harder to earn, in-game cash is much easier. Personally, I don't mind having to wait or "grind" for those special GB-only items if I want them bad enough, while everything else is relatively easily attainable. I also find that I don't care much for what is only purchasable with GBs. I won't argue that making the kind of money you need to buy businesses, aircraft, some vehicles, etc. in GTAO can be a grind but I've been quite successful myself without having to use money making glitches with the exception of changing my MTU settings to force myself into my own sessions or those that have a low population. .....given no other choice since private / friends only sessions do not include all of the CEO and VP content. I have no desire to play the grief-fest experience folks know as Public sessions. I have 26 days and I'm just over lvl 200 at this point over the course of 4+ years. I've never spent days on end grinding in GTAO but I have been able to buy quite a few businesses. ......several of which I wish I didn't waste millions of my money on. I don't like watching YT videos on how to make money fast so it cost me a lot to figure out what was a sure bet. Once I bought my first garage and started stealing cars, the money really started to roll in. .....and if you fill your garage up with all of the available low and mid range cars without selling them, then every recovery you get is all high end. .....fill you cool off time with some VP or other business missions and the time goes by pretty quick. Plus, I enjoy mixing it up and doing them. My latest purchase (about a year ago now?) was a nightclub. I thought is it was cool how it tied into my other businesses I bought when I just had an MC. I visit the club every once in while once stock levels are high enough to turn a tidy profit. .....and collect my club earnings from my wall safe. I promote the club occasionally to keep profits up but it's all just more things to do in the game world. Whether it's GTAO or RDO, if I didn't find elements of the "grind" fun, I wouldn't be playing them.
  6. Hi @Thanatos VoriganVorigan and welcome to the forums. Just an fyi in case you created this post directed at Rockstar..... RDR2 is a fan form with no affiliation to R* or 2K. Just thought I would mention that just in case.
  7. Yeah, that's a bummer. The game has been working great for me especially since the last update that fixed my blue screen crashes since the big title update. Ive all but given up on the Division 2 as it got way too repetitive for me and way too bullet spongy once I reached the tiers. I only still play because of a friend who is able to game 1-2 times per week and likes to coop. We still have fun with it but I can't handle more frequent sessions with it right now. Really looking forward to Insurgency Sandstorm as I think that might be my go-to game for a while depending on how the development on console goes. Ghost Recon Breakpoint looks too much like a copy of the Division now from what I'm hearing as they introduce looting elements, skills, tiers for weapons apparently and other RPG elements. I really enjoyed GRW because it was more of a tactical shooter than an RPG. Looks like that is changing and a lot of folks aren't too happy about it. .....no team AI, PvE and PvP being tied together, always online play, etc. .....bummer.
  8. I realized R* would lock some items behind GBs but they also said these would be essentially all cosmetic and they've stuck with that promise. Personally, I have no problem with it especially since we can still earn gold within the game and we are also gifted GBs from time to time. We are also able to make more through special events / promotions. In some games, items can be locked and only available via MTXs with no opportunity to earn the special currency required through gameplay. Even with how hard it can be to grind for, at least we can still collect GBs in this game rather than only having the option to buy them via MTX. I'm just happy that a most of the aesthetic items are still available using in-game currency and many of those locked behind GBs are still relatively within reach simply by playing the game, taking advantage of promos, gifts, etc.
  9. Ok, sorry to see you go. Don't know what else to say.
  10. Same here. My outfit is essentially all black with the exception of my shirt which is white.
  11. .....and once again, no one ever suggested Defensive mode would stop griefing completely. Just because someone can, it doesn't prove the whole concept of the feature falls apart and is useless. I also see no escalation of griefing as you predicted nor did I see a trend after the proximity blips were introduced when we all had this discussion before. Quite the opposite in fact. Rockstar never sold the feature as a passive mode and anyone who uses it in such is only setting themselves up for failure. For people like @Netnow66 looking for a truly passive/protected experience, he's not going to be completely satisfied with this direction. However, for those of us just looking for ways to mitigate the unprovoked / indiscriminate killing, it seems a lot of us are finding the new features helping in that respect to some degree or another. ......even Netnow. Personally, I have yet to be griefed since the new defensive option was implemented even when I purposely let my guard down a few times just to see what would happen. There have been a couple times I thought I/we might be attacked only to have a an relatively quick and uneventful experience. Sorry to say but it's not the same as it's always been in my experience and those of others who have shared theirs. You keep talking about those "bottom feeders" as if they make no difference. Well, they do IMO/IME because if those are in fact the only ones being affected as you say, it seems they must have been the majority of the problem. I have to disagree. It's not semantics as "passive" usually denotes an option where the player is immune to attack. Defensive is nothing like that. It provides some protections and options in the event you are attacked/killed, but is not a passive mode. You still need to take precautions and adjust your playstyle and even then, there is still the possibility of being attacked and killed.
  12. No joke.... I use up a lot of gold just to change the finish on my Schofields. I left the hammers and IIRC the triggers the original silver-colored material. .....didn't even get around to changing the wood nor my long guns.
  13. I watched only little tidbits so I couldn't really say.
  14. Here's the problem..... R* isn't very forthcoming in regard to such mechanics, functions or features in RDO. For example, until they mentioned it in an article, I had no idea that your proficiency with a weapon got better the more you use it in the online mode. Some things like stirrups, weapons, etc. will show you stats that are simple enough to compare benefits, drawbacks, etc. ......but with some other things in this game, it seems to be tribal knowledge. Personally, I would ask R* directly through their Support page and see what they say. https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.142560370.1344355993.1559407244-1373137896.1559407244 IMO, it only hurts them not to be more forward with this information if things like this do have an affect because that would be all the more reason people would want to buy them.
  15. Have you noticed that you can no longer see red players from across the map? They are proximity based now as well and while they extend a bit further than blue dots, they still have limitations to how far you can see them.
  16. There are several factors that could be involved here especially if you were engaged with them right before entering your camp. IMO/IME, griefing happens in most cases because people allow it to happen by being complacent, being unaware and/or taking risks. Situational awareness is key. Use the advantages of defensive mode to evade or escape from unwanted encounters. Move to a new area away from other players especially when you spawn in. Choose a spawn point opposite of the place you want to go and travel there. The system tends to group players together in the same session. If you're attacked, don't engage them. Use the parley feature, press charges and vacate the area asap. I even block players although I'm not sure if that even helps but it also means they can't msg me. There is also a reporting feature if you feel their behavior is disruptive like when they were taunting you in your camp. These new features can help but you still have to play as if everyone is a threat if you want to help yourself avoid these types of situations.
  17. This really is a beautiful game.
  18. Hi @Blue_Cat and welcome to the forums.
  19. Kean_1

    Gun Oddities

    Really? It would say it's definitely deep down your alley. It's real "gun nerd" stuff. I think most might find it a little too dry but he's got a big following. He collaborated on an AK47 book / guide with Larry Vickers and his written his own as well. He does other book reviews and critiques them on historical / technical accuracy but most of all, he showcases special, odd and historical weapons where he goes into fine detail regarding the inner workings, etc. He takes the weapons apart to show how they work. He also does ammunition reviews and tests. He sometimes will also fire some of those weapons he reviews but it's all done in a mostly objective fashion. Here are just a couple of the videos he's done on the Gyrojet weapons. .....I wish I could find the video where he test fires one but there are others out there:
  20. Everyone? There are those of us who like it just fine so far. I'm content with R*s direction but some are not which is expected. Its that way with any game.
  21. Bummer. This CE / blue-screen crash started right after the update and essentially stopped me from playing for the most part until it got fixed a week later. Seems the communication isn't getting to all of the Support team and Diana may actually be part of Tier 1. Thing is, if you respond again, they will answer back and eventually your issue gets kicked up to a higher tier. May want to mention this response: Either he was hoping the latest update would fix it not knowing for sure it specifically addressed the "CE" problem or knew that it would/could due to what the fixes entailed and wanted to make sure. Either way, he did reach back out to me which was good. ....and yeah, it appears the
  22. Kean_1

    Gun Oddities

    I remember seeing that on an episode of forgotten weapons. Ian not only did the usual review of the gun but was able to fire it. Neat stuff.
  23. Jack goes to war..... (WWI) I don't know what they would have in mind but I would love to have the game setup to allow a 2 or maybe even 4 player co-op experience. Maybe a game set in the RDR gameworld where players are allowed to create their own characters and gangs. ....supported by AI if you want to play solo. Maybe give the player choices from a pool of NPCs that they can recruit, fire, be betrayed by, etc. ...each having their own strengths, weaknesses, vices, honor level, abilities/skills, personalities/traits, dialogue, etc. Maybe you come across eligible NPCs during a mission or in certain locations, etc. and even have to have a certain level of experience, honor , etc. for them to even be interested in joining your gang. Maybe they can be killed which might lend more immersion and value into your relationship with them. .....especially if their abilities / skills develop over time while they're with you. The loss would be felt more. Some NPCs could even be more trustworthy, dependable, brave, etc. which would all affect how they interact with you and how they behave while in your gang, during missions, while in town, etc. Maybe AI gang members will come to respect you more over time so they are less likely to run if they are the type to get scared in a fight, less likely to betray you, won;t cause as much trouble while you're in town, will follow orders more easily, etc. Weave in the RDR characters into the experience but where they take more of a background role. ....hire you on for some jobs or perhaps your paths can cross in various ways and thru various interactions. You (and your friends if want) could be your own customizable character(s) experiencing the RDR world through the eyes of someone outside the cast of the series. ....and live it as well. .......just some really raw spitballin' here.
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