Benjo Posted April 18, 2017 Share Posted April 18, 2017 So the big question that always crops up around a pending Rockstar release is "will we have more explorable interiors?". You've got to ask yourself why you would want this. For instance, in GTA 5 there are a few - offices and such - that you can wander round. Once you have wandered around it that's about it - what do you do next? Shoot a PC screen. Look at a piece of paper on the desk. Leave. I can see why R* don't really put much effort into this - there just isn't that much point. HOWEVER If you ever played GTA: San Andreas you'll remember the robbery mechanism which allowed you to enter peoples' homes and steal their stuff. Not sure why this wasn't in RDR1 but it would be really good to have it in 2. What kind of bandits are you if you don't steal stuff? You could break into a house, steal some shiny goods, then sell them to your contact. Chances of them actually including it? Probably nil, but this would be a good way of justifying making more interiors. Instead of the traditional R* way of placing a house-style cube and sticking some images of windows on the outside, how good would it be to be able to go up to a house, kick in the back door and wander round it to find some treasures to sell? 1 Link to comment Share on other sites More sharing options...
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