BropolloCreed79 Posted February 13, 2019 Posted February 13, 2019 2 hours ago, peppino79 said: choosing isolated areas to hunt will not be possible anymore...😒 Oh, I disagree. You aren't likely to see many folks in the northern parts of the map, stretching from north of Strawberry to West of Annesburg. That entire wilderness is open 99% of the time, at least in sessions I've been in. 1
Vaderspupil Posted February 13, 2019 Posted February 13, 2019 16 minutes ago, BropolloCreed79 said: Oh, I disagree. You aren't likely to see many folks in the northern parts of the map, stretching from north of Strawberry to West of Annesburg. That entire wilderness is open 99% of the time, at least in sessions I've been in. It's funny. I usually select free roam in Ambarino so I spawn in away from everyone else. I still end up with other players in my general vacinity.
Renascent Posted February 13, 2019 Posted February 13, 2019 (edited) 9 minutes ago, Vaderspupil said: It's funny. I usually select free roam in Ambarino so I spawn in away from everyone else. I still end up with other players in my general vacinity. Must be very unlucky cuz I've only spawned in once where there was a posse leader and one other nearby but they rode past me fortunately. It is gonna make me a little more paranoid when I go into town with pelts though. I'll have to break out my ultimate sneakin tactics. Also I'd hope they disable the player list when you open your map you can select someone and see exactly where they are. I don't mind the player list on the D pad, but the map one needs to go for sure. Edited February 13, 2019 by Renascent
Vaderspupil Posted February 13, 2019 Posted February 13, 2019 2 minutes ago, Renascent said: Must be very unlucky cuz I've only spawned in once where there was a posse leader and one other nearby but they rode past me fortunately. It is gonna make me a little more paranoid when I go into town with pelts though. I'll have to break out my ultimate sneakin tactics. I don't spawn right next to them, but I'm close enough to be weary of their presence and want to get my ass out of there asap.
Darkvicar Posted February 13, 2019 Posted February 13, 2019 (edited) Afternoon all. New here. I welcome the proposed updates as a step in the right direction, but it is still beta and has a ways to go yet. Like others I have suffered my fair share of griefing and find some of it just ignorant and frustrating. But a completely sanitised Rd2 would seem pretty boring and pointless to me. Part of my frustration is my own lack of skill, I'm 45 and was given Xbox and Rd2 as a Christmas gift. My reactions are not what they were when raiding AQ40 back in vanilla Wow! I am getting used to the consol and PvP mechanics and am dealing better with griefers day by day. We are outlaws in the wild West after all, so there is always going to be grief! The elation of getting to the doctors or butcher's alive does always give me a rush. Saying that,griefing people fishing is out of order in my book. My simple solution would be to drop the price of a crafting camp to a dollar and make it a no kill zone,like a white flagged camp. Fish in peace for however long. Make it available only by water, so as not to be used creatively by griefers. Edited February 13, 2019 by Darkvicar
Ragee503 Posted February 13, 2019 Posted February 13, 2019 It seems to me that you will be able to fish and hunt anywhere except around towns. Â If a griever shoots you you just have to parley them, and stay where you are. If they hang around you just put them on block list and jump servers. Â You should be able to go about you business then. Â Just a thought. Â Especially if they fix the glitch on loosing pelts off of horse.
Kean_1 Posted February 13, 2019 Author Posted February 13, 2019 Anyone know a way to determine just how far 150 meters is in this game? Â
Ragee503 Posted February 13, 2019 Posted February 13, 2019 3 minutes ago, Kean_1 said: Anyone know a way to determine just how far 150 meters is in this game?  If its anywhere near real life it would be an easy shot for my 270.  So lets hope that they will adjust that accordingly.  I would like to know how far our radar reaches in meters.
Kean_1 Posted February 13, 2019 Author Posted February 13, 2019 2 minutes ago, Ragee503 said: If its anywhere near real life it would be an easy shot for my 270.  So lets hope that they will adjust that accordingly.  I would like to know how far our radar reaches in meters. Well, I guess we'll find out when the update launches, eh? We'll have to do some of our own tests to see just how far out shots can be heard, etc. in relation to the mini map. .....to get a sense of it all
Xped Posted February 13, 2019 Posted February 13, 2019 4 hours ago, peppino79 said: choosing isolated areas to hunt will not be possible anymore...😒 Why is that a problem? I get that you'd like an area all to yourself...any hunter would. But it's more realistic to have to share a spot if you stumble across someone in the same spot. For me, reducing the risk of losing pelts and griefing were the real reason for looking for isolation.Â
Vaderspupil Posted February 13, 2019 Posted February 13, 2019 9 minutes ago, Kean_1 said: Anyone know a way to determine just how far 150 meters is in this game?  I would like to know game distances myself. I just got the gold buckle last night for traveling 1889 miles. I've played online since the week it came out and I travel in game a lot. I'm too cheap to fast travel most of the time. I would have thought I would have got that award a lot sooner. I would like to know the distances between towns, how long I'd have to ride the train to get that award etc. 1
Kean_1 Posted February 13, 2019 Author Posted February 13, 2019 5 minutes ago, Vaderspupil said: I would like to know game distances myself. I just got the gold buckle last night for traveling 1889 miles. I've played online since the week it came out and I travel in game a lot. I'm too cheap to fast travel most of the time. I would have thought I would have got that award a lot sooner. I would like to know the distances between towns, how long I'd have to ride the train to get that award etc. Worse case scenario, we'll at least have an idea how far the mini map's diameter covers once the update hits. We know strangers won't be visible until they are 150 meters out so we can simply do tests with our friends to see when they begin to show up on the radar & map.
Vaderspupil Posted February 13, 2019 Posted February 13, 2019 3 minutes ago, Kean_1 said: Worse case scenario, we'll at least have an idea how far the mini map's diameter covers once the update hits. We know strangers won't be visible until they are 150 meters out so we can simply do tests with our friends to see when they begin to show up on the radar & map. The main map screen really needs a scale on it. What respectable map doesn't have a scale?
Kean_1 Posted February 13, 2019 Author Posted February 13, 2019 6 minutes ago, Vaderspupil said: The main map screen really needs a scale on it. What respectable map doesn't have a scale? 1 1
G IR U IB Posted February 13, 2019 Posted February 13, 2019 On paper it sounds interesting and if it works the way they say could be good. I'll wait to see what they say next week and then see how it works out. Â
danjou Posted February 14, 2019 Posted February 14, 2019 seems all good to me. looking forward to adapting and hunting bounties. more interested in pvp getting fixed ie hit detection and nerf on the varmint of course the casual aimers are gonna hate that. after this update i hope we get hardcore freeaim mode.
Harlock1796 Posted February 14, 2019 Posted February 14, 2019 Varmint rifle. I was in a showdown lobby with a 170+ guy yesterday. I'm level 72 and there was no-one else in there above level 45ish, with plenty in their teens. 170+ guy was spamming the varmint rifle the whole time (and winning every match). Come on, man, get some self respect 🙄 When we got to 'choose your weapon' he couldn't get above mid table. What I don't get, though, is that the planned nerf to the VM looks like making it less accurate. Wouldn't the better approach be to dial down the head shot damage (either take off the head shot bonus, or make it 2-3 head shot kills, however the damage mechanics work best)?Â
HuDawg Posted February 14, 2019 Posted February 14, 2019 3 hours ago, Harlock1796 said:  170+ guy was spamming the varmint rifle the whole time (and winning every match). Come on, man, get some self respect 🙄  The Varmint Rifle is pretty weak.  Its really only good for killing newbies with headshots.
Harlock1796 Posted February 14, 2019 Posted February 14, 2019 1 hour ago, HuDawg said: The Varmint Rifle is pretty weak.  Its really only good for killing newbies with headshots. Yep, that's what he was doing, farming a bunch of level 5-15s with VR headshots. Like I said, if that's your game plan at level 175, you need to get some more self respect. The sooner the thing is nerfed to stop that being possible, the better. Roll on 26 February.
Poggy Posted February 15, 2019 Posted February 15, 2019 Mostly good, but also mostly stuff that should have been sorted ages ago. Bit concerned about how the bounty system is going to work. Butwhat I'm really after is new content, because at the moment the game is pretty stale.
danjou Posted February 15, 2019 Posted February 15, 2019 I was heading to blackwater butchers when i got attacked by 2 players on great plains i killed them with dynamite arrow. i rushed to the butcher and i got a notification saying all shops are closed to me because i damaged a players property ie horse. i hope it is not to do with these updates as it is unfair. 1
Kean_1 Posted February 15, 2019 Author Posted February 15, 2019 4 minutes ago, danjou said: I was heading to blackwater butchers when i got attacked by 2 players on great plains i killed them with dynamite arrow. i rushed to the butcher and i got a notification saying all shops are closed to me because i damaged a players property ie horse. i hope it is not to do with these updates as it is unfair. The latest update which this thread is about won't be implemented until 2/26/19.
danjou Posted February 15, 2019 Posted February 15, 2019 4 minutes ago, Kean_1 said: The latest update which this thread is about won't be implemented until 2/26/19. yes i know but certain things are being implemented through server hot fixes. for example i now see a new kind of notification for parlay. hopefully i just got unlucky.
Kean_1 Posted February 16, 2019 Author Posted February 16, 2019 52 minutes ago, danjou said: yes i know but certain things are being implemented through server hot fixes. for example i now see a new kind of notification for parlay. hopefully i just got unlucky. Oh, gotcha. Yeah, never took out a griefer's horse and then had to go directly to a butcher so I wouldn't know any different. Interesting about the parley notification but again, it's rare that I get rolled enough times for it to pop up for me. Could very well be that they are adjusting things for the upcoming TU.
Zampen Posted February 16, 2019 Posted February 16, 2019 Lets hope im wrong but doesnt sound like much of anything to me. Content would be Nice
HuDawg Posted February 16, 2019 Posted February 16, 2019  16 hours ago, danjou said: I was heading to blackwater butchers when i got attacked by 2 players on great plains i killed them with dynamite arrow. i rushed to the butcher and i got a notification saying all shops are closed to me because i damaged a players property ie horse. i hope it is not to do with these updates as it is unfair. R* is horrible when it comes to balancing their games and understanding their own game play mechanics in public sessions.  GTA O proves that..looks like RD O will have the same issues. I mean, I kill players horses all the damn time and for good reason. Hostile player will try and stay on their horses, in order to keep wearing more hats to block head shots (Never without one). Yet I get punished for it with paying $4 for killing their horse.   Sort of like GTA O.. Where people use vehicles to attack players from because it protects them from bullets or explosions.. Yet if you blow up the vehicle to deal with those pests you have to pay insurance for it. This is why I cringe when R* says they will add anti greifing mechanics to the game.  Sure.. R*.. Sure you will...lol 2
Kean_1 Posted February 16, 2019 Author Posted February 16, 2019 3 hours ago, Zampen said: Lets hope im wrong but doesnt sound like much of anything to me. Content would be Nice They've already outlined what to expect in this TU but they also said "We will have more details on additional content in the February 26th update next week". The update will also include bug fixes but to what extent, no one knows.  We also have no confirmation yet as to how some of these new features / changes will work exactly and likely won't until the update releases and folks get a chance to explore them in more detail.
Xped Posted February 20, 2019 Posted February 20, 2019 More info on what's to come next week: https://www.rockstargames.com/newswire/article/60855/Red-Dead-Online-Beta-Update-Arrives-Next-Week In addition to what was previously noted, new games, new guns, new clothing and emotes.  Â
Kean_1 Posted February 20, 2019 Author Posted February 20, 2019 RED DEAD ONLINE BETA UPDATE ARRIVES NEXT WEEK ALL NEW WORLD ENHANCEMENTS, MODES AND MORE FROM FEBRUARY 26 Next week the Red Dead Online Beta frontier expands with all new Free Roam Events, a host of new Showdown Modes, and new Races coming as part of its first title update on Tuesday, February 26. This update also brings the first batch of new Weapons, Clothing, and Emotes for your character, as well as a series of improvements and balances detailed last week. Also starting on Tuesday, February 26 look out for new content and special promotions weekly. New Gameplay New additions will include the Fool’s Gold Free Roam Event, where players will compete to control an equal parts gaudy and protective suit of Golden Armor. Fight to take down the armor wearer to earn points and claim it as your own, then turn the tables and earn points for kills while wearing the armor. Competitive Challenges gets a fresh catch with Fishing Challenges. Fishing Challenges are broken out by type, opt in to the challenge and you’ll receive all the equipment necessary to compete including the rod as well lures and bait specific to the challenge type, whether it’s crickets for a river challenge, crayfish for the swamp or worms for lakes. Then head to an appropriate body of water to take part – also, you’ll be made safe from the nuisance of trigger-happy outlaws while you are taking the challenge. Catch the highest weight total of fish to win. Also on the way are three new Showdown Modes where players and teams compete to capture and deliver bags, steal loot from each other and survive. Stay tuned for more details around Up in Smoke, Spoils of War and Plunder. Races will also see a new variation with Target Races where players shoot targets from horseback to pass checkpoints as they race along a track to the finish line. New Weapons B.D. and Co. is turning out the high grade, high capacity Evans Repeater rifle. The Rare Shotgun is D.D. Packenbush’s latest variation of the powerful double-barreled longarm. Sporting an antique style faded brass finish and an artfully adorned stock. Both weapons will be available via the Wheeler & Rawson Catalogue and local Gunsmiths. New Clothing and Emotes A wide range of new clothing to further customize your character – from the snake adorned Diamondback Hat to the fur trimmed Rutledge Vest – is also on the way with new Outfits, Jackets, Boots, Coats, Gloves, Hats, Vests and more. In addition to all the clothing that will be available for purchase at your leisure, keep an eye on the shops and the Catalogue for unique special items that will come and go. A variety of new Emotes is also on the way – featuring everything from greets to reactions and taunts. PS4 Early Access Content In addition to new Target Races, PlayStation 4 players will have early access to Open Target Races where you compete in an open space to take out the most targets on horseback. PS4 players will also get early access to the Jawbone Knife, a unique melee weapon with a handle artfully carved from the remains of a slain animal’s jaw, as well as a range of new clothing options and 3 new Emotes. Bonus XP This Week Play the Red Dead Online Beta all this week to earn 20% more XP on all activities ahead of the launch of these new updates on February 26. And be sure to look out for new bonuses, giveaways, promotions and content updates weekly, as we continue to build, balance and evolve the world of Red Dead Online
Born Homicidal Posted February 20, 2019 Posted February 20, 2019 they need free aim lobbies like yesterday.. the griefing will come to a halt guaranteed at least 80-90% of it. hell keep auto aim for people who don't want to PvP and can auto aim all the NPCs they want but disable it when it comes to other players. bam problem solved 1
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