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Posted
3 minutes ago, CPUTestUnit said:

Thanks thats a usefull and good comment I addded a like.

Lets hope for the best.

 

Current new Hobby of my opposite seems to be to shot me (first!) and after i killed them then 2 or 3 times back, to send a report message.

Thats a verry strange kind of behavior or?

I start to send one too now, to Show them how it feels if you did Nothing and still are blamed. 

I dont think they are read by someone or analysed I think they add to your redskill and therfore ist in special unfair to report without a Need.

Would´nt an excessive reporting not lead automaticly to only red Players on the map in the end?

The reporting feature is simply that.  I don't what their process is for acting on complaints or if they do.  THey may only collect it for data or perhaps if an individual gets enough complaints from several sources then they investigate.  .....I don't know really.

However, I can tell you that they don't use the reporting feature to affect someone's hostility level.  That is regulated solely by their aggressive actions in-game toward other players and/or NPC's, etc.

Posted
On 5/15/2019 at 2:11 PM, lumper said:

Ill never understand people who think it is ok for you to make others do what you want, and then complain when they want to play their own way without you being involved.

Did you really say that?

Posted
On 5/14/2019 at 10:01 AM, CPUTestUnit said:

Yes, all correct. 

I think RDR is a game that attracts a lot of Gamers who have no PVP experience and are Shocked if shot by another player. 

Also if you played solo only and this is your first PVP experience. You are used to roast NPC´s like ist Nothing and you might think, now I am a good, if not the best Player, just to realize in PVP that there is much more that belongs to this Things lie skill, taktics etc.  So you cant believe ist you and therefore search for another reason whoch thenm must be the Griefers. 

 

I agree, RDR is an Arkade shooter for low skil Players (that defines the huge Auto aim help) so there are a lot who need to get used tio PVP first. 

R* tried to bring PVP and PVE togehter and that is why this diskussuins now take place. 

Still its a PVP game. 

Actually, it's a PvEvP game.  Where both worlds are suppose to co-exist.  Problem is that some PvP players feel the need to chase and attack players that have zero interest in PvP.  These same players find doing this and ruining the fun of others more fun then PvP.  They usually will run when attacked by other PvP players or if players fight back and can prove they can hurt them.   By the way these PvP players have been called "Griefers" and "PKs", all the time just given those who really enjoy PvP a bad name.

This isn't the 1st time Rockstar has done this, RDR and many GTA games as well.  The games have only ever so slightly over the years, but the players have changed and the whole prove how good you are by attacking those who don't want to PvP is becoming the norm.

So no one was surprised by the trainwreck this game started out to be.  They was shocked that Rockstar stated they didn't just didn't want it to be that way and then made it to be exactly that way.  They are showing signs of improvement, yet has focused far more on PvP then they have PvE.  

Posted (edited)

Ever since this update and removal of Beta I have been grief'd nonstop 😓 It's just really, really, getting to me *sigh* 

I was Matchmaking to a Poker game and some stupid, pre-pubescent, shrilly kid started punching me --I couldn't do anything about it because I was loading into a game. Really ****ing annoying </rant>

Edited by Jackalope_Jill
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Posted
18 minutes ago, Jackalope_Jill said:

Ever since this update and removal of Beta I have been grief'd nonstop 😓 It's just really, really, getting to me *sigh* 

I was Matchmaking to a Poker game and some stupid, pre-pubescent, shrilly kid started punching me --I couldn't do anything about it because I was loading into a game. Really ****ing annoying </rant>

I have noticed since the latest update and being out of Beta there have been a lot of lower level players on the servers. Many under lvl 20. Few over lvl 30. I think many of the newer players may not really know what to do so they shoot. I have also found when you fight back they either run or instantly parley. I am not convinced they are intentionally griefing. I believe they just need to test their oats and see what the game is about and what is acceptable. I have also noticed this more during the earlier evening hours and they are younger kids. I play later as well and there isn't as much grief going on. Send the kids to bed and lets ride!

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Posted
31 minutes ago, Jackalope_Jill said:

Ever since this update and removal of Beta I have been grief'd nonstop 😓 It's just really, really, getting to me *sigh* 

I was Matchmaking to a Poker game and some stupid, pre-pubescent, shrilly kid started punching me --I couldn't do anything about it because I was loading into a game. Really ****ing annoying </rant>

Really? I thought players went ghost while waiting for poker. It’s what I’ve observed anyway. Something might have went wrong here.

Posted
9 minutes ago, DNMNetTech said:

I have noticed since the latest update and being out of Beta there have been a lot of lower level players on the servers. Many under lvl 20. Few over lvl 30. I think many of the newer players may not really know what to do so they shoot. I have also found when you fight back they either run or instantly parley. I am not convinced they are intentionally griefing. I believe they just need to test their oats and see what the game is about and what is acceptable. I have also noticed this more during the earlier evening hours and they are younger kids. I play later as well and there isn't as much grief going on. Send the kids to bed and lets ride!

I completely agree with you on the lvl range -- a lot of them are lvl 14/15 or so, that I've encountered. One thing I don't agree is that I don't think the guy who was outright brawling with me, when I was loading into Poker, was testing his oats, lol. I'm pretty laid back, but even that just got to me --I tried finding him on multiple servers so I could shoot his horse (he probably wouldn't have insurance), and I'm an honorable player! Oh well.

 

 

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Posted
8 minutes ago, The_Liquor said:

Really? I thought players went ghost while waiting for poker. It’s what I’ve observed anyway. Something might have went wrong here.

Yeah, I thought so too! But I guess Poker was getting a lot of traffic that I didn't realize I was still 'active', even though it said I was Matchmaking. Hopefully it was a glitch, though... 

Posted
42 minutes ago, Jackalope_Jill said:

Ever since this update and removal of Beta I have been grief'd nonstop 😓 It's just really, really, getting to me *sigh* 

I was Matchmaking to a Poker game and some stupid, pre-pubescent, shrilly kid started punching me --I couldn't do anything about it because I was loading into a game. Really ****ing annoying </rant>

Report this kind of stuff to R*.  Ask support if this is how its supposed to work and if not, they need to fix it.  You may need to also submit it as feedback as a suggestion.

Personally, I haven't been griefed once since the last TU and rarely see another player although there seems to always be 20+ people in my sessions.  

.....but then again, I always choose a spawn point away from my destination as the game tends to clump people together.

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Posted
7 minutes ago, Kean_1 said:

Report this kind of stuff to R*.  Ask support if this is how its supposed to work and if not, they need to fix it.  You may need to also submit it as feedback as a suggestion.

Personally, I haven't been griefed once since the last TU and rarely see another player although there seems to always be 20+ people in my sessions.  

.....but then again, I always choose a spawn point away from my destination as the game tends to clump people together.

Yeah, I'll be reporting this to R*, definitely. 

 

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Posted

My experience is that it does matter what time of day you sign in and it seems that players have different experiences based on their location and the servers they are usually on.  Recently played and was hunting, had loaded a few carcasses on the back of my horse when I noticed players starting to spawn.  I just got on my horse and started to ride away.  Almost immediately was surrounded by about 6 to 8 players.  They didn't appear to be together, but they didn't seem to know what to do either.  It was kind of like in the westerns right before a showdown.  I loaded up my best ammo into my gun and waited.  Figuring eventually one would go off of the reservation eventually.  Nothing happened, so I just road away.  After some distance, I stopped and looked back.  They all was off their horses doing emotes to one another and then got on their horses and rode off in the directions they came from.  I then went to a deserted area and continued my Hunting

In games like this it's funny that usually most players will shoot onsight.  Then you see this happen and what is in the water.   

Posted
1 hour ago, YodaMan 3D said:

So no one was surprised by the trainwreck this game started out to be.  They was shocked that Rockstar stated they didn't just didn't want it to be that way and then made it to be exactly that way.  They are showing signs of improvement, yet has focused far more on PvP then they have PvE.  

.......funny how perceptions can be vastly different.

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Posted
4 hours ago, DNMNetTech said:

Just as different as play styles of the players.

Yet the person in charge thinks everyone needs to play in one public lobby type..

Sort of like opening a bar and having 3 bands playing 3 different types of music at the same time on the same stage.  And then the owner of the bar keeps telling the sound guy to balance it out so everyone can hear what ever bad the want clearly.

The Sound guy tries his best.. But it won't matter.  Because the only thing that will work are WALLS and separate stages.

 

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Posted
On 5/20/2019 at 9:49 AM, Jackalope_Jill said:

Ever since this update and removal of Beta I have been grief'd nonstop 😓 It's just really, really, getting to me *sigh* 

I was Matchmaking to a Poker game and some stupid, pre-pubescent, shrilly kid started punching me --I couldn't do anything about it because I was loading into a game. Really ****ing annoying </rant>

Hmm, I have seen the opposite, I dont even see another player unless I go to areas that I know there are always people like Valentine, Blackwater, St Denis, otherwise I have played for hours and  never saw another player, several times since the update, my experience has been the opposite of griefing, I love it.

Maybe it is your play style or where you are going, also, spawn in to the game opposite of where you plan to play, so if you want to be in the Bayou, spawn in New Austin, then fast travel or ride there, and usually you will find your self alone, occasionally I will see others here or there but very few and I havent been griefed since the update.
Im sorry to hear you are having this much trouble, I can sympathize, but I would try another strategy to help avoid players when possible, when you cant, then arm up, have yourself ready and be aware of people, often they are opportunistic players who if they see your ready and armed and see them they usually will leave you alone, they like to sneak up on you or catch you doing something where you are distracted.

Posted

@DNMNetTech I was in the middle of nowhere, fishing in a stream. The proximity map isn't there when fishing. I was head shot by a Lvl 100 who rode away like a bat out of hell while I was respawning. 

I'm getting griefed very frequently and by triple-digit players.....and also by lower-level players in the twenties and thirties who have cheat mods.... I'm convinced that there is somewhere on the internet teaching players how to employ cheats in the online game

The worst case scenario I ran into was a player who shot and killed me and when I came back to taste a little sweet revenge, he or she invoked the defensive posture and continued to kill me again and again until I left the server. I screamed WTF so loudly that the shingles on my roof shuddered. 

 

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Posted
26 minutes ago, Major Dammidge said:

@DNMNetTech I was in the middle of nowhere, fishing in a stream. The proximity map isn't there when fishing......

If you get the RDR2 app (assuming you have a device compatible with it, you can view the map via the app while you fish.  

As for being griefed, personally, I haven't had an issue in recent memory before or after the latest title update.  I do use some of the tips like Lumper mentioned however to help avoid contact with randoms.

Posted (edited)
1 hour ago, Major Dammidge said:

@DNMNetTech I was in the middle of nowhere, fishing in a stream. The proximity map isn't there when fishing. I was head shot by a Lvl 100 who rode away like a bat out of hell while I was respawning. 

I'm getting griefed very frequently and by triple-digit players.....and also by lower-level players in the twenties and thirties who have cheat mods.... I'm convinced that there is somewhere on the internet teaching players how to employ cheats in the online game

The worst case scenario I ran into was a player who shot and killed me and when I came back to taste a little sweet revenge, he or she invoked the defensive posture and continued to kill me again and again until I left the server. I screamed WTF so loudly that the shingles on my roof shuddered. 

 

There's a YouTube video of a guy really enjoying himself as he griefs players, some in Defensive mode (Red Dead Online (1.09) - Griefing Players in Defensive Mode...They Pressed Charges!!! - #RDR2--I didn't link here because of language). I submitted to Rockstar in a bug ticket that I have open and to Rockstar feedback.

Rockstar needs to take another step since their anti griefing Defensive mode is so ineffective.

Edited by Netnow66
Posted (edited)
On 5/15/2019 at 2:29 PM, CPUTestUnit said:

Sorry @lumper your argumentation is not much different to someone saying I want the wild west being reaistic so let me shot players.

 

There is no Realistic in this Game, because its a game. There had been no real Cards in Real Live allowing you to use a Slippery Bastard. There had been no return after some Seconds. When you got wet you possibly died on a Cold and hunger was harmfull and so on. Where to start then.

I understand you´re text above, from your egoistic view seen, but the same way you expect the PVP Players to adopt your wish you deny theirs and argue a huger amount wants this. I read in orther Forums too also not only in english ones (guess my bad english) and I tell youm, there is a split Gamer society and there is no blac or white here ist grey. R* desings a completly new PVE/PVP mixture and will NOT Focus on PVE wishes only. As long as MMO is there the PVE / PVP Diskussion will never stopp but the MMO world in R* is greay and not B&W. Dont tell me you have the Modis there fore. The Modis are a way to catch in Frotnite Players and such to the product, same is valid for the Free Roam, where you will Always have Shooters in a WESTERN Game and I apprechiate that a lot. Its part of the atmosphere and the tension it produces and you, as a level 100+ might have forgotten this feeling but low Levels remember it and will possibly know its part of the game and makes the difference to an Game like Eledar Scrolls with pure PVE only. 

For my experience there is 3 conditions.

Low Level: you have fear and respect of other Bleeps on the map. You learn the map and the taktics. you learn the Game. 

Mid Level: you now you can do a lot now. You still have respect but want to experience also whats possible.

High Level: you have all the Tools and you played the games for months. You have seen it nearly all and want to experinece and get new experince or stuff you havent seen or done before. You create your Content. And if your not able to creat your Content any longer and if there is no new Content you leave the game and play the next one. 

In short, the realsitic Argument is sense less for my personal oppinion.

(I said I did all of that as a job for some years so also know a lot of the standard arguments).

 

Oh and forgot: The mod of this page here dont want People to advise others this Game might not be their best choice. I think its much more problematic to name people who dont react on ingame speech as expected (even everyone should know that they might be in a Possi speach and even cant hear you at all) or who Play it different, then as you expect them to Play it, to name those or any Player as People with Problems or being alone or what ever. Please rething this argumentation. There had been several doctors, law persons and similar educated and proffessional persons checking Games on the effect of peoples behavior or if a string cut be done to stick ingame doings to real live behavior and they came to a different conclusion as you do @lumper so possibly rething that please. 

 

@The_Liquor Nope, as with the implementation yesterday, with such a massiv Change, all Players where reset to blue and can start a rethought career now (from the Bleep logic seen).

 

 

Well thats your opinion and you are entitled to it, I dont have to agree, I think more players agree with me than you and Rockstar obviously agreed as they made severe changes to the game just for this reason, but that doesnt mean I am right or you are wrong, many people will have many different expectations, and ways to play the game.

 BUT if someones way of playing ruins someone else's game then maybe they should re-think their play style because although you dont agree, my game style will never interupt what you want to do in game I respect others and I treat people the way I want to be treated.

This is way more than "just a game" it is a new style of game, and it can be really great for those of us who appreciate the attention to detail Rockstar added into the game to make it immersive and realistic.

If a player isnt hearing anyone on the mic, thats fine, you dont have to hear me to not shoot me, lol shoot your friends, shoot others who want to engage with you, but leave players minding their own business alone, you will never be right with any excuse you can make for causing others to have a negative experience, it is not good for anyone and there is no excuse for it there is no benefit for you to kill innocent people and now the way the game is it will cost you, and the person you attack will have the advantage.

Do anything you want as long as it doesnt effect others, simply put there are many ways to shoot your guns in this game so you dont need to go out of your way to shoot at people just because they pass by, that seems to me like if a player does that maybe their bored, and then I ask how can that be? there are stranger missions, story missions, encounters, achievements, daily challenges, pvp modes horse races, fishing competitions, etc.. I mean seriously you can do a dozen other things that actually pay you in xp, gold, and cash, whereas shooting a person who is trying to get to a butcher gives you nothing but a bounty and an aggravated player who was trying to do what HE wanted until you came along.

The people who enjoy causing that aggravation and do it only for that reason are griefers and unwanted in the game by all, even those who like to mix it up, I dont mind a gun fight, or a fist fight, but I dont like being shot in the back when I am not looking or ready and doing something like skinning an animal or fishing

You suggesting who should and shouldnt play this game is ridiculous, just play the game and have fun, dont worry about philosophy and strategy and what everyone else should be doing.

If you enjoy bothering people then so be it, the game is set up against that type of player these days and people are pretty well set up to defend themselves against it, it will cost you money to do it now, while the person you kill looses nothing but a few minutes so, whatever man.

Edited by lumper
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Posted (edited)
8 hours ago, lumper said:

 BUT if someones way of playing ruins someone else's game then maybe they should re-think their play style because although you dont agree, my game style will never interupt what you want to do in game I respect others and I treat people the way I want to be treated.

This is way more than "just a game" it is a new style of game, and it can be really great for those of us who appreciate the attention to detail Rockstar added into the game to make it immersive and realistic.

[...]

You suggesting who should and shouldnt play this game is ridiculous, just play the game and have fun, dont worry about philosophy and strategy and what everyone else should be doing.

 

 

I definitely agree with this 100%

In the end R* is listening to its' quarterly reports on revenue; in the end R* is listening to their shareholders/investors, I doubt they're thinking about the fairness of griefers, when the majority of players are not griefers. If finding ways to reduce griefers means more players, in-turn more money,  R* will take that position. 

At the end of the day, R*/Take-Two is a company and they're always going to be in favor of more revenue coming their way, and not about the fairness of a digital world, and what socio-economic ideology they should implement. If the majority are bitching about griefing, and activities that encourage griefiing (the old daily challenges), R* will listen, and has. That's my two-cents anyway, just to add-on to Lumpers reply. ^_^ 

Edited by Jackalope_Jill
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Posted

Well, the other day I had a PvP encounter that I most definitely would not call griefing, and fits within the ‘anything can happen’ , ‘it’s the Wild west’ PvP element of the game. I had just shot a 3* elk in the middle of nowhere. As I was approaching it, a blue dot appears andcomes over the ridge. Well, there was some confusion over who would be skinning this elk. There was a fist fight which I won. Then a little gunfight, which I lost. I tried to chase the thief down, but I just couldn’t. I got robbed by an outlaw fair and square, a few minutes of interesting encounter to break up the grind. I was attacked, but for a reason. The other player had a goal, stuck to it, and it didn’t dissolve into a 45 minute impromptu death match. There were no mid animation cheap shots or excessive spawn killing. I believe if the average griefer behaved like this guy, there would be very minimal complaints and there would be much less call for things like passive modes and private lobbies and the PvP element wouldn’t need any major overhauls... Unfortunately, the average griefer seems to confuse being an outlaw with being a murderous psychopath that needs to spend every second of online time killing everything that moves and finding every way possible to keep others from playing the game at all.

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Posted (edited)

After reading all of the above I have to say  thats nice but finaly the Players will do what the Players will do and I still see lots of shoot Outs on the FR map and that is good. I also tell you that I rejoin every day with a low aggression Level (I Play offensive of Course) and that it does not matteer that I shot some blue Players the night before (I always wait for the first shot before I go on Revenge mode).  

I think ist fair that you guys now can grind forever in a passiv mode and just hunt and collect berrys but for a lot of Players out there also the PVP ellement is important and also to be able to do PVP on a big map and not in a pleashure dome like a Modus.

In the same way you argue those can argue for their right to do so as well. 

I dont want to grind without any risk until I achieved Level 100 I want the tension on the FR map and I want to "feel" the win when I made it to the butcher and so on. So a lot of the games tension is lost if I do it all in defensive mode as ist not really a challenge at all. Would´nt that mean consequently to ask for getting all the grind till Level 100 as a starter so you would´nt Need to skin 100 deers and collect 1000 herbs instead?

 

You see it´s a part of the game but well I understood that you guys here see this different.

One last Thing on that Topic, the passiv mode is not so much different to the effect of a cheat. It short cuts the risk and therfore the game and the experience so it takes the challenge away and as humans are that way, you will, once activated, not deactivate it again as a human always chooses the easiest way but finally this is a game and that means a lot of it lives from the challenge it gives and that is not the brainless NPC fights ist the fights with real humans as well as the hunting and crafting elelements and short cuting this takes a big part of the fun and experience away. 

Edited by CPUTestUnit
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Posted

Yeah, I’m really got to disagree. To me it’s not fun to be spawn killed by a guy with 100 levels on me making it it impossible to accomplish anything. I don’t ‘feel the win’ when I make it to the butcher without getting shot in the middle of town for no reason, I feel the ‘thank god there are no di*ks around to screw with my very limited gaming time today’. You want an endless gunfight, and that’s ok. That’s why they have showdown modes, where you can actually be challenged by people focusing on killing you and nothing else, instead of the challenge of sniping someone in the back of the head who doesn’t see it coming and isn’t expecting it...

the encounter I gave above is my idea of the acceptable risk from PVP in the free roam world. An outlaw with a motive trying to take what he wants, not a psychotic dickhead taking cheap shots.

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Posted (edited)
On 4/25/2019 at 10:28 AM, DNMNetTech said:

Farming Simulator 19. I don't think the weeds in your fields count as griefers?

 

1 hour ago, CPUTestUnit said:

After reading all of the above I have to say  thats nice but finaly the Players will do what the Players will do and I still see lots of shoot Outs on the FR map and that is good. I also tell you that I rejoin every day with a low aggression Level (I Play offensive of Course) and that it does not matteer that I shot some blue Players the night before (I always wait for the first shot before I go on Revenge mode).  

I think ist fair that you guys now can grind forever in a passiv mode and just hunt and collect berrys but for a lot of Players out there also the PVP ellement is important and also to be able to do PVP on a big map and not in a pleashure dome like a Modus.

In the same way you argue those can argue for their right to do so as well. 

I dont want to grind without any risk until I achieved Level 100 I want the tension on the FR map and I want to "feel" the win when I made it to the butcher and so on. So a lot of the games tension is lost if I do it all in defensive mode as ist not really a challenge at all. Would´nt that mean consequently to ask for getting all the grind till Level 100 as a starter so you would´nt Need to skin 100 deers and collect 1000 herbs instead?

 

You see it´s a part of the game but well I understood that you guys here see this different.

One last Thing on that Topic, the passiv mode is not so much different to the effect of a cheat. It short cuts the risk and therfore the game and the experience so it takes the challenge away and as humans are that way, you will, once activated, not deactivate it again as a human always chooses the easiest way but finally this is a game and that means a lot of it lives from the challenge it gives and that is not the brainless NPC fights ist the fights with real humans as well as the hunting and crafting elelements and short cuting this takes a big part of the fun and experience away. 

I agree with you on this. Grinding/ranking up uncontested is weak sauce to me. Doesn't sit well with me at all. Do I grief? No. But I also can take care of myself. I like the challenge of some tool thinking he can get the jump on me. Gives me something to do . I do play a lot of Showdowns but fighting in the Free Roam is a totally different animal. I personally love both .  You can't even compare the two. I ride around towns sometimes waiting for someone to shoot at me. It is something  I enjoy. Gives me a challenge, because NPCs really are a joke as far a difficulty is concerned.  I'm in the 200s and I have no issue hunting without being trolled or bothered. It is called map awareness and going to places that aren't typically overrun with tools. Not that hard. Or if you can't or don't want to defend yourself , posse up. One reason I love Sekiro is because it is punishing and unforgiving and From Software could careless if you deem it to hard. Adapt or perish.

Edited by Savage_Reaper
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Posted
46 minutes ago, The_Liquor said:

Yeah, I’m really got to disagree. To me it’s not fun to be spawn killed by a guy with 100 levels on me making it it impossible to accomplish anything. I don’t ‘feel the win’ when I make it to the butcher without getting shot in the middle of town for no reason, I feel the ‘thank god there are no di*ks around to screw with my very limited gaming time today’. You want an endless gunfight, and that’s ok. That’s why they have showdown modes, where you can actually be challenged by people focusing on killing you and nothing else, instead of the challenge of sniping someone in the back of the head who doesn’t see it coming and isn’t expecting it...

the encounter I gave above is my idea of the acceptable risk from PVP in the free roam world. An outlaw with a motive trying to take what he wants, not a psychotic dickhead taking cheap shots.

Yeah, I guess it comes down to what an individual finds acceptable in this game, coupled with what one expected when he signed on. 

And, being totally anti griefer, Defensive mode still isn't quite doing it for me. 

No, I'm not going to do some rant about how I'm never going to play this game again. The missions are great fun for me and Defensive mode does cut down on my encounters with most of the griefing community. And when I really don't want to be bothered, I find a glitched passive lobby.

But I'm of the belief (based on what the game originally purported itself to be) that I shouldn't have to spawn in one place to avoid griefers or visit only certain butchers at certain times for safety. But  I can deal with it, at least occasionally, when I want to "get my cowboy on." What really ticks me off is that Rockstar has alienated some players for good with their rather mealy-mouthed approach which really doesn't go far enough to protect players who expected more.

Posted (edited)

Ist the old discussion but th egame changed completly so still blowing into the same horn dosent helöp at all!

1 hour ago, The_Liquor said:

To me it’s not fun to be spawn killed by a guy with 100 levels on me making it it impossible to accomplish anything.

 

of Course,  because you are even to proud to press the parley button once killed and instead enjoy to overstretch the matter meaningless, is that what you say?

I never wrote about spawncamping as a D*ck as you call it, but instead spoke about a game element with a serious argumentation and all you can do is repeat the "Oh my got I get griefed cause I don´t parley and am not able to archieve anythign here" argument, even R* ensured you keep your corps and stuff and loose Nothing .  We speak about 1 single kill you Risk!

A endless gunfight is not the subject here its more about loosing Long term attraction to the game and so on.

 

I hoped for more robust facts or a solid discussion here.

So forgive me but your post is not adding much here.

Edited by CPUTestUnit
Posted

I'd like to remind everyone to keep the discussion civil. 

No need to start making this personal or overreacting to someone who doesn't agree with your point of view.

Posted
8 minutes ago, Kean_1 said:

I'd like to remind everyone to keep the discussion civil. 

 

Thanks @Kean_1 I apprchiate this as there is no need to categorise one or the other just to get arguments looking more robust which never is the case.

Just to add to the Topic, this game is a glance and currently a verry good PVP/PVE mix but I fear pressing it more and more to the PVE Corner will ruin the game on the Long term, Cause there are plenty pure PVE and plenty pure PVP games out there but this mix here is unique and yes I agree, we Players design it with our reactions as well and it would be sad taking away the major difference to other games in the market which is the PVE/PVP mix.

So all I said is, do you´re passiv Play as Long as ever you want, I only wanted to say that you loose some part of the game ellements doing so and if you are happy to loose them as you feel you dont need them, go on, otherwise rething your setting. 

Posted

My point was, I like what Rockstar is trying to do, even if it’s not perfect. Trying to implement measures to reduce the type of behaviour I was describing while still leaving room for the element of risk. What I didn’t do was accuse you or anyone else in particular of any behaviour whatsoever (like you seem to be doing to me). I gave a broad description of a type of play that seems to be recurring problem in the game (especially early on).

I don’t see the point at all in the random killing. What’s the motive for shooting a guy in the back of the head while he’s stuck in a fishing animation? It’s not even robbery since you can’t loot anything and you can’t call it a challenge since the guy has no ability to fight back or likely to even  be aware your there without his mini map up. What outlaw in all of history (even Hollywood history) set up on a rooftop murdering random people that walked into a store all day? And all without a thing to gain for it? I can see if you were laying an ambush for someone in particular, maybe a rival gang member, or a trap for a dead or alive bounty target. This game has the potential to be so much more than just a western shooter and it even has game modes built in to accommodate the needs of those who feel like an hour or two of pure combat.

RDR has the potential to grow into a full fledged western RPG, with reasons to be hunting players Down, or get hunted down by others, ways and methods to raid each other’s camps. Perhaps our persistent posse system can grow into something where rivalries get tracked and the passive/agressive/bounty systems don’t apply when you come across a rival posse member. Maybe the bounty system can grow into something that rewards another player who successfully captures another player with a bounty and successfully gets them to the sheriffs office in one of those cage wagons, all while fighting off the targets posse and rival bounty hunters...

I just want a fleshed our world where there are reasons and motives as well as risks and rewards for the PVP elements. If I get murdered, I want there to be a reason for it. I want a meaningful incentive to make me think about hunting someone else down. As much fun as an open world fight can be, I don’t want it to become a 24/7 purposeless death match all over the map. I don’t want this to become GTA Old West. Maybe my vision for what this game could be is just different than yours.

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