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Posted
26 minutes ago, lumper said:

 

See, you are definitely part of the problem, you shouldnt just blanket say, everyone with an aggressive loadout is my enemy and I will shoot them even if they arent doing anything at all to me, thats just lame.

The reason most of us run Ability cards like the ones you mentioned are, for one to upgrade them to tier 3, the only way to level up, is to equip the card and then earn xp while you have it equipped, so everyone is running their cards in free roam so they can level up, others wear them in case they are attacked, and I run them for both of those reasons plus so when I join pvp I am ready and equipped.

Just because I have an aggressive loadout doesnt mean you get to shoot me, thats a lame excuse to shoot people.

If you took a more civilized approach, the rdr2 world would be a better place.

But ok, that is how you play, fine, this is why we ALL have to wait while Rockstar implements a hostility system to protect the community from people like you that act like you do in game.

Ive never shot first, ever, and I can tell you, 80% of the time, its just fine, the other 20% were going to shoot no matter what I did.

When I am shot at ok worst case is I lose carcasses and stowed animals, thats it, otherwise I re spawn, go back to what I was doing, so there is no reason to shoot first, thats just an excuse maybe because you are bored and want confrontation or maybe you just dont like anyone and you dont have friends and this is your way, more power to you if that is how you want to play, but you shouldnt be making others play the game YOU want to play, leave them alone to play the game they want to play, if they attack you, then have at it, you can go get your revenge, but being an aggressive player makes you part of the problem, at least in free roam.

I ve never understood why players chose to hang in free roam and shoot players, just join any one of the many pvp modes, go shoot til your hearts content, many of us use Free roam to craft, level up, buy stuff, explore, etc.. not for killing, the killing happens in pvp, free roam is where I go to get ready for it, clean my guns, load up on ammo, buy something I want to use, etc.. and while I am doing all of that, in this incredible game, I dont need to be shot by a paranoid dude who doesnt like the look of my cards, gtfo.

Rockstar gave us this awesome system, free roam is like a huge lobby for pvp, where players can meet up, earn xp, cash, and gold, practice on npc's and find treasures, etc..

and people are ruining this incredible feature by going around needlessly shooting at people just trying to use the game the way it was intended.

I love hearing the reasons, your reason is that you are paranoid, and afraid, ok, thats fair enough.

I would like to offer you one suggestion, a mic, a free ear bud, or 5$ cheapo, put on a mic, so you can talk to free roamers, it is easy enough to issue a warning, and it works.

I have diffused many situations with a mic just by explaining, hey, Im not a griefer, Im hunting, no worries man you dont have to worry about being shot in the back from me, etc... this has stopped a lot of needless attacks and even made a few friends.

No offence dude but your full of it, you need to get some perspective. This is a game.

If someone rides up and shoots me dead for no reason I may not wanna be best buds with that person but I don't ever think that they're somehow part of a problem. They shot me for reasons known only to them, maybe they didn't like my boots. I may shoot them back or just go one doing what I was doing.

It's a game with guns where players are given the freedom to shoot anything or anyone that they want and although Rockstar may discourage behaviour deemed unfriendly or toxic they have designed the game around the freedom to do what you want, people can be as friendly or aggressive as they want.

I don't shoot NWO and S&S users out of spite or paranoia, I shoot them because the vast majority players with those Cards that I've run into in the past have shot me down for no reason and if I kill a few friendly players who use the Cards for self defence that's too bad.

RDO like GTAO has a somewhat toxic community and I'm only looking out for myself and my own enjoyment, I'm not trying to ruin the enjoyment of others but I'm also not gonna be friendly to the whole RDO community and risk my own enjoyment in the hopes that they won't shoot me.

Posted (edited)

disagreeing is key for debate and growth, so its all good to not agree with eachother, 

I was only saying, if you profile and just shoot first because you had one or two bad experiences then you are paranoid and afraid.

I have never shot anyone first, and no I dont rush at people on purpose or approach anyone, 99% of the time others end up around me, I either didnt pay attention to the mini map and all of sudden they are just there, then I use the mic first, as I scope out the situation, but my first attempt is always to get away if need be, I am armed, and ready, and I dont trust them, but often they will use a mic back and it has been great so far.

Honestly most of the time I get shot  it ends up being a case of mistaken identity, I have heard it from several people, they kill me then send me a message saying, thats what you get, or got you back or something and I reply, ?? I never saw you before dude, and they say, yeah ok, you were the one that just shot me, so I got you back, or something like that, this has happened to me several times, people not paying attention to the names and then shooting me because they think I was part of an attack or something also paranoia.
These people who do shoot at strangers for no reason, like when I am out hunting, I see a blip going by in the distance, then they re route, head toward me, and then shoot, for no reason, these people often are paranoid because they know they have been out bothering everyone, shooting at anyone they come across so they are always in the offensive.
The game is no fun to me if I have to be on the offensive every minute, I need to let my guard down and grind at times, I need to explore and find treasure maps and stuff, it is exhausting alwasy worrying about players with no clue who have nothing better to do than irritate others, it really offends me that a person thinks nothing of seeing me minding my own business and decides I am now their target, I exist for their pleasure, I really dislike this attitude.
I am not alone either, thee are a lot of people so many in fact that Rockstar changed the game and continues too.
If this behavior continues and we lose more nad more people in time it will only be griefers bored shooting eachother all the time, its like any other shooter at that point and boring.
Rockstar wants to make money and they cant make money from people leaving the game

Whether we agree or disagree on how to play you hopefully dont disagree with letting people do what they want as long as they arent bothering you, I would never go out of my way to just bother you for the sake of boredom, if you are in a mission I might come after you, but otherwise, I see players out there I like meeting people, this game allows us a unique way to meet up with other gamers.

These players, I dont bother with, I ignore them and go back to what I was doing, I dont want to be forced to play with someone their way, especially if I am out getting a treasure map, or hunting or doing a daily challenge, grinding for cash and xp, etc.. that is the whole point, no matter what you think the game is or should be or how it should be played, the one thing you can not justify is some people obviously arent bothering anyone, they dont want to be bothered, so leave them alone.

Why do you have to involve other unwilling people in your style of play? just play the game but leave me out of it, I am playing my own game, and you arent part of it, I am doing what I want to do, but what I am doing will never affect your game or you or what you are doing, so do me a favor and return the favor, dont involve me in it.

In other words, if you see me out hunting, just keep going, if you have something to say, Im all ears, if you have a question or want to use my camp fire to craft, have at it, just leave me out of your game if your game is shooting any unsuspecting players in an ambush style shot in the back like a coward, then act like you like to fight, lol thats not fighting, its cowardice, hiding in the shadows then shooting someone in the back for nothing and blaming it on daily challenges, ignorance or confusion, lol just , just stop it.

If you had no fear of being shot then you wouldnt care at all, you would just laugh it off re spawn and get back to it, the way I usually do,  the only thing you lose is whats on your horse and not pelts either so it is really only 3 items max that you can lose, if that happens, then I make a note on the player name,  or block, etc..and move on.

So I am not willing to go on the offensive over a few players, when there are so many good people that are fun to meet in game out there to worry about the few aggressive people I come across.

Edited by lumper
Posted
On ‎5‎/‎3‎/‎2019 at 11:57 AM, Kean_1 said:

Personally, I never had a problem with the blip system and in fact, it made life even easier for me.  

I never trusted players before that change and still don't now (regardless of color).  When someone is red, it makes no difference to me if they were killing NPCs or real people but at least now, I can avoid them much easier and they don't know exactly where I am.  As for blue dots, they have the same advantages and disadvantages I have.  I just stay aware of my surroundings and approach / avoid with caution as I would anyone else before any of this was implemented.  I actually like it more now as run-ins with other players feel more random vs. knowing where everyone is on the map at any given time.  I liked the idea folks were pitching about proximity blips before the betsa hit and I really like it now.  ....as well as the color system.

Seems RDO isn't turning out to be anything you would have liked it to be and I'm sorry you can't find the game enjoyable.  I don't see these changes at all in the light you do but that's just a matter of a difference of opinion. ....nothing wrong with that.

 

The current problem of the blip system is that is punishes players for defending themselves..   With a kill tax and easy to see blips.

Staying a blue dot allows players to better and ambushing and being 'griefers'.  A better blip system would have been RD1 hardcore multiplayer.  Where everyone is treated equally and only shows up when running/riding or shooting.

The person in charge of RDO seems to have to clue what they are doing.  Its almost like they are purposely doing the exact opposite of what myself and many people expect.   So that's how I feel about the current state of RD O.

I still find the game enjoyable.. Its just, feels like R* is just pooping themselves and not caring about it.

...Im just sitting here waiting for the Beta to end to see if this game is still worth caring about.. OR will it just be a last cause.

  • Like 1
Posted

Well hopefully by or before June 11th we will find out, and hopefully the new system will help prevent some of this stuff, we can only wait and hope, but it is close, iwthevery passing day we  get closer to the final product.

 

  • Like 1
Posted
4 hours ago, HuDawg said:

The current problem of the blip system is that is punishes players for defending themselves..   With a kill tax and easy to see blips.

....and the next update looks to help take care of that but yeah, we already had that discussion and I understand you believe that won't work due to griefers exploiting it.  IMO, griefers will always find way to grief but then again, I really don't have that big of a problem with them in the game's current state.  I've been able to avoid them easily enough and even defended myself without much issue.   ....and I didn't automatically turn red myself for doing so as I don't press home the point like some do with these guys (e.g. repeatedly killing to the point where I become marked myself). 

The posse and one-kill parley were also welcome changes as I had been on the receiving end of one of those assaults a couple times where different high ranking members of a posse continued to kill my group until we were forced to leave the session.  I never got killed enough times by one member to parley with them and even if I did, that wouldn't stop all the others from railroading me.  ...that was until the update of course.

With the next update it's nice to know that I can retaliate without consequence and also play in a defensive mode if I want to where auto aim is not a factor, etc.

4 hours ago, HuDawg said:

Staying a blue dot allows players to better and ambushing and being 'griefers'.  A better blip system would have been RD1 hardcore multiplayer.  Where everyone is treated equally and only shows up when running/riding or shooting.

Seems to me that if only those who ride, run or shoot are visible, then griefers who are hiding and waiting to ambush would have a huge advantage over other players.  At least now with proximity blips, other players appear on the edge of our minimaps so we have time to react. 

I never liked the idea that anyone is visible from any part of the map regardless of what they are doing (shooting, riding , etc.).  IMO, it's better that it's based on relatively close proximity.  ....although the game also does briefly extends that range a bit when you shoot.  

Being a blue dot has advantages and disadvantages for all players.  You never know exactly where another player is but you will both become visible to one another when you are within each others proximity range.   I still prefer it this way though as I still have time to evade and now with the proximity blips, I can actually escape from their sight once out of range (I can double back, take another route, etc.).  ....before they could simply keep tracking me all over the map if they wanted to which has happened to me on more than one occasion in the past.

4 hours ago, HuDawg said:

The person in charge of RDO seems to have to clue what they are doing.  Its almost like they are purposely doing the exact opposite of what myself and many people expect.   So that's how I feel about the current state of RD O.

I still find the game enjoyable.. Its just, feels like R* is just pooping themselves and not caring about it.

...Im just sitting here waiting for the Beta to end to see if this game is still worth caring about.. OR will it just be a last cause.

Again, I disagree.  I think they are listening it's just that some people don't like what or who they are listening to.  ....which is fine.  We all have a voice and those of us who had been asking for those changes used ours to help get them implemented.  

While I don't agree with everything they have done, I actually like most of what they have changed so far and what they said they have planned to do.  One thing I didn't like was making player kills a part of daily challenges as that only seemed to promote the very thing they were trying to help mitigate.  .....but they listened and they will be removing those from the daily challenges in the Spring Update.

I wouldn't mind different session options but those haven't even been confirmed let alone mentioned so if Free Roam is to be this one-for-all solution, then I prefer current this vision of theirs. 

  • Like 1
Posted
1 hour ago, lumper said:

Well hopefully by or before June 11th we will find out, and hopefully the new system will help prevent some of this stuff, we can only wait and hope, but it is close, iwthevery passing day we  get closer to the final product.

I saw one UK article where they said the update would hit this month (May) but they had no source / backup of their claim.

  • Like 1
Posted (edited)
1 hour ago, Kean_1 said:

 

Seems to me that if only those who ride, run or shoot are visible, then griefers who are hiding and waiting to ambush would have a huge advantage over other players.  At least now with proximity blips, other players appear on the edge of our minimaps so we have time to react. 

I never liked the idea that anyone is visible from any part of the map regardless of what they are doing (shooting, riding , etc.).  IMO, it's better that it's based on relatively close proximity.  . 

Except, if you're being hunted down by a group of players.  Close proximity makes it easy.

Back in RDR 1 Hardcore.  Many times I was being hunted by a group.  Only to play stealthy and keep picking them off.  Sometimes even stabbing them in the back.  And it was 100% pure free aim.

Blips showing up at close range... Especially with auto aim. Makes everyone easy to find targets.  

 

Also defensive mode..   

1.)  Anyone can troll anyone they want without risk of being instantly killed.  Steal your hunting kills.  Blow up fish.  Steal your gang hide out kills. Ram into you with their horse..  Or constantly getting in your face and just being annoying..  Even trying to jump infront of your bullets

2.) Defensive mode won't work when someone runs free roam missions.  Meaning, alls anyone has to do is start a mission and get close to a defensive mode players.   And now defensive mode won't work because it considers you part of the free roam mission.

Edited by HuDawg
Posted
4 hours ago, Kean_1 said:

One thing I didn't like was making player kills a part of daily challenges as that only seemed to promote the very thing they were trying to help mitigate.  .....but they listened and they will be removing those from the daily challenges in the Spring Update.

I agree and I think they could have been more specific with these challenges and made it so you HAVE to get them in pvp only, player kills in Free Roam dont count, that alone would stop a lot of the griefing, or player killing if you prefer.

  • 6 months later...
Posted

Me an my gang are bandits and yes red blips (but idk if you turn red only cause you over exercive killed players or because of honour). Doesnt mean we go psycho on everyone or griefing. If you shoot at us we hunt you down to the end of the map untill you parley or being a ***** shooting us in defensive mode (which is a ****ed up mechanic). However we do rob from time to time delivery wagons

Posted

I was in New Austin heading for camp when a white dot appeared indicating that a wounded animal had spawned. Being nearby, I turned toward it, dismounted and was walking up when another "blue" player ran up fast. I stopped to let him have the animal and turned to leave. He shot and killed my character anyway. I respawned and as I tried to mount, he and his friend started shooting at both me and my horse. Killed me and nearly killed my horse. I respawned again and ran fast as possible to my horse to revive him.

1) At the time I was only level 36. They were both extremely high level players, several hundred levels above me.
2) I was in defensive mode. I'm always in defensive mode.
3) Whenever I see another player dot on the map, I go out of my way to avoid them. I did see blue dots that time and took a route out of their way.
4) The two who rode up on me did not appear nearby on the map. It was dark, they rode up very fast and seemed to come out of nowhere.
5) Once they shot me and my horse, their dots turned red. I looked at the list of players in my session and saw them both, so I reported them.

Defensive mode does not work to protect low level players from higher level ones. Defensive mode is actually useless for almost all situations when a player wants to not participate in PVP or to be a target for idiots like these two. I strongly urge R* to find a way to offer players better protection when needed than the extremely weak defensive mode. In this situation even the limited boosts offered by defensive mode were useless for me, lvl 36, against two players several hundred levels higher.

I cannot begin to express just how discouraging this sort of thing is to people like me who only want to enjoy the game for relaxation after work. I spend money on this game too. Lower level players deserve space to do what they can in the time available to them.

  • Like 1
Posted

Why didn't you use the "Press Charges" and "Parlay" options available to you? As I recall, you respawn a little further away and have immunity for a period of time.

  • Like 2
Posted
1 hour ago, Aval0n said:


5) Once they shot me and my horse, their dots turned red. I looked at the list of players in my session and saw them both, so I reported them.

For what?!? Lol. Not playing the way you expect them to?

As Kean said, a parlay would have ended that whole thing immediately. 

Since being on here I'm shocked at how many times I've already read how people going ONLINE just want to be left alone.  There is story mode after all. 

  It is a survival game. Surviving animal attacks, hunting for food, dressing appropriately for conditions, collecting carrots to feed your horse. Earning money to buy meds and revivers, everything. And yes, surviving players wanting to shoot you for no reason as you see it.  It's not a gardening game. 

When you take that leap out of private, safe, hassle free living of story mode, and jump into the unpredictable, fluid, and dangerous world of online play, well, you gotta be ready for anything, and have your head on a swivel and use the defensive tools available to you. Which work well when ego takes a back seat. 

We all started out at low level, and learned to survive. 

 

  • Like 1
Posted

@Kean_1 and @Freakshow9191, why didn't I use Press Charges or Parlay?

(1) As has been said many times here, Press Charges is useless.

(2) I don't have a mic for my PS4, so Parlay is out. Also, those two didn't even give me a chance to do anything.

(3) I was 36 at the time (now 39). They were literally hundreds of levels above me. Hundreds! Whatever max level is in this game, they had to be at or close to it. They could easily have done a quick check to see my level.

(4) I had reached the wounded animal spawn before them, but stopped when they raced up to me. Didn't draw a gun. Nothing. Just started to turn away. That should have given them a clue, but they didn't care. They just started firing away. Fine. I can deal with that. It is a game, after all. But when I respawned and ran to my horse they blasted away again. That is stupid bullying by any standards. Now you two might not mind online bullying, but I do. There is playing the game, and then there is being mean for no reason except to be mean. You tolerate it. I don't.

  • Sad 2
Posted
1 hour ago, Aval0n said:

@Kean_1 and @Freakshow9191, why didn't I use Press Charges or Parlay?

(1) As has been said many times here, Press Charges is useless.

(2) I don't have a mic for my PS4, so Parlay is out. Also, those two didn't even give me a chance to do anything.

(3) I was 36 at the time (now 39). They were literally hundreds of levels above me. Hundreds! Whatever max level is in this game, they had to be at or close to it. They could easily have done a quick check to see my level.

(4) I had reached the wounded animal spawn before them, but stopped when they raced up to me. Didn't draw a gun. Nothing. Just started to turn away. That should have given them a clue, but they didn't care. They just started firing away. Fine. I can deal with that. It is a game, after all. But when I respawned and ran to my horse they blasted away again. That is stupid bullying by any standards. Now you two might not mind online bullying, but I do. There is playing the game, and then there is being mean for no reason except to be mean. You tolerate it. I don't.

Hate to hear your having such a ruff time out there. I do know that some players are just dirtbags that aren't good at any aspect of the game so there fun is to waste your time. I strongly suggest getting with a posse that chews these as% hats up and spits them out. Lots of friendly folk here always recruiting and will be at your side when these things happen. Posse up my friend. 

  • Like 1
Posted (edited)
1 hour ago, Aval0n said:

(2) I don't have a mic for my PS4, so Parlay is out. Also, those two didn't even give me a chance to do anything.

Despite the name, 'Parlay' doesn't actually involve any talking - you don't need a mike.

You just press the Parlay button, which is (usually, but not always, for some unknown reason) available on the respawn screen, and the person who killed you and their posse are unable to target you for 10 minutes.  There are still d!ck moves they can pull, like shooting near you with a dynamite arrow to catch you in the blast, but parlay solves 95% of your problems, after you've been killed once.

The thing to remember is that getting killed doesn't actually cost you much in this game - a bit of pride, a bit of rage and a bottle of horse reviver if they've targeted your pony.

Whilst this pair sound like a$$holes, you need to let it go.  there's nothing reportable in their actions, even if there's nothing commendable, either.

I had a Beta flashback the other day - I rode into Valentine, got off my horse at the butcher and was shot in the back of the head without warning.  thought I would look up the noob/idiot/griefer who did it, saw that he was level 430+.  Really?  You'd hope that people would have grown out of it by then.

Was I cross?  yes. for a couple of minutes.

Did I actually lose anything beyond a 30 second loop of respawn and ride back to the butcher? no

Did I let it spoil my day? no.

Like the cartoon blonde lady says in the song - Let it Go, Let it Go... 

Edited by Harlock1796
  • Like 2
  • Thanks 1
Posted
4 minutes ago, Harlock1796 said:

Despite the name, 'Parlay' doesn't actually involve any talking - you don't need a mike.

You just press the Parlay button, which is (usually, but not always, for some unknown reason) available on the respawn screen, and the person who killed you and their posse are unable to target you for 10 minutes.  There are still d!ck moves they can pull, like shooting near you with a dynamite arrow to catch you in the blast, but parlay solves 95% of your problems, after you've been killed once.

The thing to remember is that getting killed doesn't actually cost you much in this game - a bit of pride, a bit of rage and a bottle of horse reviver if they've targeted your pony.

Whilst this pair sound like a$$holes, you need to let it go.  there's nothing reportable in their actions, even if there's nothing commendable, either.

I had a Beta flashback the other day - I rode into Valentine, got off my horse at the butcher and was shot in the back of the head without warning.  thought I would look up the noob/idiot/griefer who did it, saw that he was level 430+.  Really?  You'd hope that people would have grown out of it by then.

Was I cross?  yes. for a couple of minutes.

Did I actually lose anything beyond a 30 second loop of respawn and ride back to the butcher? no

Did I let it spoil my day? no.

Like the cartoon blonde lady says in the song - Let it Go, Let it Go... 

100% ☝  only thing is we don't let it go. 😀 hell bent on showing these cats they ain't as bad as they think. Nothing better than seeing grieves jump server cause there as% got owned !! 😀

  • Like 3
Posted

I have a lot of sympathy with people struggling to let things go, to be honest.  I was right outside my Camp last night, maybe 50yds, I could hear Cripps talking to me.  I had a deer carcass on my horse and another on my back, so I was on foot (yes, I could have dragged it but not sure that would have helped and I was 10 seconds out of Camp!).  A blue dot suddenly runs up behind me, knocks me to the ground and murders me with an axe.  I respawn, but get no parley button, just isn't there, although there was the option to press charges.  When I came back (unhelpfully with no horse and much further from Camp), he was standing right there so I shot him with a repeater.  He then fired a dynamite arrow at me and I was dead again.  Lost the two carcasses and wasn't happy that he got the last word in something he started when I was just innocently hunting and right by my own Camp.  So I logged off and played Elite Dangerous for an hour instead.  I have bigger guns and shields in Elite.

Thing is, I'm level 97 with decent kit, stats, cards etc., so while some have said that his is a sort of rite of passage we each must go through I find it lasts longer than that.  It isn't too frequent, though, although it has made me wonder why I try being a good guy.  Bandits have it easier.

The dots to me seem to mean nothing.  I have been attacked by both blue and red (axe dude last night was blue), makes no difference, and I have never shot first, I don't do the PvP minigames and I am usually hunting or collecting when being bullied.  It's like being in school.

Nothing against the game, it's amazing and the unpleasantness is rare enough that it isn't making me lose that love, but the coloured dots mean literally nothing useful.

  • Like 3
Posted
2 hours ago, Aval0n said:

@Kean_1 and @Freakshow9191, why didn't I use Press Charges or Parlay?

(1) As has been said many times here, Press Charges is useless.

(2) I don't have a mic for my PS4, so Parlay is out. Also, those two didn't even give me a chance to do anything.

(3) I was 36 at the time (now 39). They were literally hundreds of levels above me. Hundreds! Whatever max level is in this game, they had to be at or close to it. They could easily have done a quick check to see my level.

(4) I had reached the wounded animal spawn before them, but stopped when they raced up to me. Didn't draw a gun. Nothing. Just started to turn away. That should have given them a clue, but they didn't care. They just started firing away. Fine. I can deal with that. It is a game, after all. But when I respawned and ran to my horse they blasted away again. That is stupid bullying by any standards. Now you two might not mind online bullying, but I do. There is playing the game, and then there is being mean for no reason except to be mean. You tolerate it. I don't.

Sympathies on lots of that (and agree, Press Charges is a waste of thumb movement), but to answer your third point - I don't think that there is a maximum level, it is open-ended.  The unlockables just stop at level 100 (although you still get a treasure map every five levels).  The xp target increases by 10% or so each time IIRC although others will correct if I'm a bit out.  I need something in the low 6000s to hit 98.

  • Like 2
Posted
28 minutes ago, SimonTemplar said:


but the coloured dots mean literally nothing useful.

I get a lot of use out of them. Of course first things first, assume all dots want to kill you. 

Pale blue: defensive and highly unlikely to shoot me.

Blue: someone who just hasn't shot me yet 

Pink: probably someone who had a fight with another player, but it's been a while. Might shoot me, be on guard. 

 

Red: 2 types

Red that was blue and shot at me: helps me identify my opponent in a town full of blue. 

Red high hostility: long range visibility, gives me time to decide what I wanna do. Fight? Go in defensive? Find a safe zone? Ride away fast?  Most likely to shoot me, but I have time to gameplan. 

 

  • Like 2
Posted
28 minutes ago, SimonTemplar said:

Sympathies on lots of that (and agree, Press Charges is a waste of thumb movement), but to answer your third point - I don't think that there is a maximum level, it is open-ended.  The unlockables just stop at level 100 (although you still get a treasure map every five levels).  The xp target increases by 10% or so each time IIRC although others will correct if I'm a bit out.  I need something in the low 6000s to hit 98.

Yep I've seen players in the high 500s. There is no cap that im aware of. Any color of dot in range of your mini map (radar) should be taken as a sign to be on guard. No one can be trusted but that doesn't mean kill em all. Simply be ready. For instance , we had just completed a legendary bounty ,as we redrawn in game there is a posse of 4 chasing 1 grieve. Not a shot was fired at us as we were just trotting in to town minding our business , the posse leader was wary of us but I give him a thumbs up emote and all was well. You will encounter both in this game. If someone kills you unprovoked GAME ON !! Let's rumble. 

  • Like 3
Posted
10 minutes ago, Freakshow9191 said:

I get a lot of use out of them. Of course first things first, assume all dots want to kill you. 

Pale blue: defensive and highly unlikely to shoot me.

Blue: someone who just hasn't shot me yet 

Pink: probably someone who had a fight with another player, but it's been a while. Might shoot me, be on guard. 

 

Red: 2 types

Red that was blue and shot at me: helps me identify my opponent in a town full of blue. 

Red high hostility: long range visibility, gives me time to decide what I wanna do. Fight? Go in defensive? Find a safe zone? Ride away fast?  Most likely to shoot me, but I have time to gameplan. 

 

I agree with you on blue-that-is-now-red;  if they just attacked me in town then I'm chasing them and introducing them to Captain and Tennille.  Other than that I don't use them or discriminate (not sure I have even seen a couple of the colours you mention!).

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Posted

Another problem in the game is your horse not willing (or able) to come to you quickly to allow you exit the zone of hostility. Yesterday I spawned in Tumbleweed (joining a friend's session - I usually log off out of towns and pick up from there next session) and there were 4 red dots on the radar - 2 posses going at each other. Unsurprisingly I take a hit but not enough to down me but I can't get my horse to come to me so have to escape on foot (with the weapons I had equipped from my last session). I'm also disadvantaged as I have no idea who shot me so I can't easily retaliate.

At rank 250 I well understand what the game is about and I'm fine with the potential for hostility but repeated shooting of a disinterested party is something I hate and I sympathise with those that experience this. The game mechanics do not offer enough useful options to the griefed party and that will end up with RDO in the same place as GTAO where only the tossers continue to play in the long run. 

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Posted
4 hours ago, Bucnation3139 said:

100% ☝  only thing is we don't let it go. 😀 hell bent on showing these cats they ain't as bad as they think. Nothing better than seeing grieves jump server cause there as% got owned !! 😀

 

3 hours ago, SimonTemplar said:

I have a lot of sympathy with people struggling to let things go, to be honest.  

After a very long day a couple of years ago helping my 14 year old daughter achieve something utterly pointless to everyone except her (7 hours of waiting to get a photo with a minor celebrity) I achieved a minor form of Zen, and nothing much bothers me any more.  When you add in my philosophy that everyone's a tosser until they've proved otherwise, people have very little capacity to disappoint or upset me, so I find it easy to let stuff go when someone acts like a complete a$$hole - it's no more or less than I might expect.

That said, if some d!ick comes after me in the way they did @Av0lon, I wouldn't be letting it go, either, but that's because its fun.  I don't know why, but with RDO I seem to have finally found the online shooter that I am better at than most other people.  If I go online on CoD, Battlefield etc, everyone including my 13yr old son hands me me my arse on a plate, but on RDO, at level c170 and fully tricked out with cards and special ammo, I fancy my chances against most people, whether in freeroam or showdowns.

It clearly had stopped being fun for Av0lon, for completely understandable reasons - that's a totally unfair fight by anyone's definition, and the right plan there really was to let it go and move on.  

 

1 hour ago, CosmoKramer said:

At rank 250 I well understand what the game is about and I'm fine with the potential for hostility but repeated shooting of a disinterested party is something I hate and I sympathise with those that experience this. The game mechanics do not offer enough useful options to the griefed party and that will end up with RDO in the same place as GTAO where only the tossers continue to play in the long run. 

I'm with you on the dislike for people that do that, but I do think that the Parlay system (except when you're not offered it, for a reason I don't understand) tends to solve most problems.  You will always get the odd person who finds a way around it (dynamite arrows, basically) but its usually costing them more (a dollar a shot) than it's costing you to get killed.

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Posted
4 hours ago, Aval0n said:

@Kean_1 and @Freakshow9191, why didn't I use Press Charges or Parlay?

(1) As has been said many times here, Press Charges is useless.

It's not useless.  No offense but It would help if you knew how these mechanics function so you can best utilize them to mitigate the issue with griefers:

 

Press Charges: When a lower Hostility player is killed without retaliating they will have an option to “Press Charges” during the respawn period, which will enforce an increase on their attacker’s Hostility and Bounty value. Press Charges is not available if you are a high Hostility player or marked as an enemy to the player who killed you.

This feature will help further increase the player's hostility and bounty while also making them more visible to others.  .....others who then in turn could engage them if they wish to do so.  The function in itself does little to stop the griefing (unless someone is worried about their hostility level making them more visible to others) but gives the victim some level of recourse to help identify abusive players.  

However, when used in conjunction with the next feature we're going to discuss, that's when these options are useful.....

4 hours ago, Aval0n said:

(2) I don't have a mic for my PS4, so Parlay is out. Also, those two didn't even give me a chance to do anything.

Case in point....  One has absolutely nothing to do with the other.  As mentioned, Parley in RDO isn't a "sit down" with the offender so you guys can talk it out.  It's simply a time out of sorts to allow you to get away from the conflict.  

It works by spawning you further away from the action and puts a timer (10 minutes was mentioned) where neither you nor the attackers can harm one another.  This is meant to allow players time to escape the area and go about their business if they wish.  The "Press Charges" function merely gives the victim who wants to flee some sort of recourse. 

Alternatively, you also have the option to Feud with your attackers instead of selecting Parley.  ....if PvP is your kind of thing.

R* has been tweaking this system for a while.  Initially, you could only Parley after being killed 3 times by an individual.  That meant that larger posses could take turns to the point where it would seem you would never get the option.  Earlier this year they changed that so you only have to die once to initiate the option and it applies to their entire posse (not just the individual player who kills you).

Defensive Mode can also be quite useful as others won't have the advantage of auto aim (neither will you), lethality/damage is decreased toward your character and you have the option to retaliate against your attacker(s) without a penalty to your hostility level if you choose to do so.

 

4 hours ago, Aval0n said:

(3) I was 36 at the time (now 39). They were literally hundreds of levels above me. Hundreds! Whatever max level is in this game, they had to be at or close to it. They could easily have done a quick check to see my level.

Level has little to do with any advantage players have over one another after a certain point IMO / IME.  .....lvl 90 or thereabouts I believe is the last unlock for specific types of ammo as I recall.  

I see low level griefers, high level griefers and ones in between. Trolls will be trolls.  Use the systems available to you to help reduce their leverage against you whether that's a higher level or numbers of players    

 

4 hours ago, Aval0n said:

(4) I had reached the wounded animal spawn before them, but stopped when they raced up to me. Didn't draw a gun. Nothing. Just started to turn away. That should have given them a clue, but they didn't care. They just started firing away. Fine. I can deal with that. It is a game, after all. But when I respawned and ran to my horse they blasted away again. That is stupid bullying by any standards. Now you two might not mind online bullying, but I do. There is playing the game, and then there is being mean for no reason except to be mean. You tolerate it. I don't.

 

Again, that was my point.  

If I were you, I would take some time to first learn how these defensive mechanics / options work and use them.  Initiating Parley in that scenario would have helped save you a lot of frustration as the first death would likely have been their only action against you. 

btw, just because I mention using the tools available in the game to help counter griefing doesn't automatically mean I condone the action or relish in your misery.  I'm trying to help here.

Perhaps I can tolerate it better than you because I use the systems the game provides.  While not foolproof, they help cut short the griefer's fun and / or help mitigate the problem all together.  Besides that, I also use strategies that I have since the game first launched when everyone was visible on the radar at any distance, Parley was essentially useless due to how many kills it took to implement, there was essentially no hostility system, no Defensive Mode, etc.  

If you're really bothered by the possibility of being griefed again and/or are in a similar situation, my suggestions would be:

  1. Start using Defensive Mode if you are not already.  Learn how it works and use it to your advantage.
  2. For Pete's sake, use the Parley option if you are killed by a troll or otherwise in a situation where you want to avoid being continually griefed.  
  3. Don't trust randoms.  .....period.  If I see a blue dot on the outer edges of my radar, I know they see me so I take action right away especially if I'm alone.  .....that action includes getting the hell out of Dodge before they can rush me.  My horse is always kept next to me when I play solo so I can be on it and running before someone is upon me. 
  4. Assuming you're in Defensive Mode, zig-zag while riding away from a potential threat.  This makes it much harder for them to get a shot because (remember) auto aim is disabled while in Defensive.
  5. If you're worried someone will follow you, run from the area until they drop off completely on your radar.  At that point, change your course a few degrees.  .....follow another road, get off the road you're on, use the terrain to your advantage, double back if possible, etc.  Remember, as long as your hostility is low, if you can't see them on your radar, they can't see you either. ....use that to your advantage.
  6. Consider keeping your gun drawn near randoms if your willing to defend yourself and never turn your back on someone.  Even when riding away I will still watch them.  When with a posse, we usually spread out when passing by randoms and keep our weapons ready.  .....again, someone or all are always watching their moves.  The lead will usually stop and turn toward the potential threat until the rest of the posse passes.  
  7. When spawning into the game, choose a state that is a couple regions away from where you plan to go.  The game tends to spawn most players in the same general area.  This helps reduce the chance of running into people.  I've been doing this tactic since I first discovered how the spawning worked early on.  This also goes for missions that reinsert you into new sessions.
  8. Consider joining a posse as was suggested.  There are plenty of folks looking to recruit or simply find another player they can have fun with.  Just having one more friendly player can make a huge difference.  Sometimes just being in a posse is a deterrent in itself as some griefers will simply not bother with you.  

Lastly, don't take it so personal.  Griefers grief because they want you to be upset by their actions.  Don't give them the satisfaction.  I rarely get griefed (and I mean rarely), and most time it's due to my own fault and I see it coming.  .....sometimes it's simply out of curiosity to see what they will do.  The thing is, I don't let it bother me too much.  I use the tools, modes and options available and move on.  

Just because I tolerate the few times I am griefed doesn't mean I like it.  .....but I'm also not making it easy for them by ignoring the options made available to me to help mitigate the problem.  

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Posted (edited)

I have a split viewpoint on this. I can definitely understand and respect players who wish to be left alone. Problem is, a lot of people want to be left alone. The players who I encounter who don't are typically griefers (although there aren't a lot of those), and sometimes people like me who want to be able to interact with other players. Not necessarily joining their posse or going into VC with them, just sorta sharing a drink or looking at each other's equipment, horses etc. This is a problem though because, as I said earlier, a lot of players want to play alone. So whenever I ride by, emoting them, I get shot out of the assumption that i'm going to whip out my Schofield and murder them. We then get in a firefight as we both believe we've encountered griefers.

I don't think avoiding all players and shooting anyone who does anything other than ride past you is the way to play the game.

Just my 2 cents though.

Edited by EjectedCasings
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Posted

I can definitely understand wanting to be left alone. If I could use my character in story mode AND have all the multiplayer game options available to me (clothes, weapons, the roles, horses, etc) I would NEVER leave Story Mode. I don't want to interact or run into other players but I DO like having my own character. (Which is why I adore GTA's Invite Only function, I always play in Invite Only lobbies except when I have Nightclub selling missions.) And I just loathe it when people can't leave me alone and shoot at me for no reason whatsoever. I change servers immediately, yes, but it's still annoying and I could SO do without it.

Posted

Sounds to me like the whole problem could be solved by introducing a new mode, called, say "passive" or something.  This mode would be PvE only, the player cannot fire on/damage other players or be fired on, and it would be suspended if going into a PvP event.  If they did this rather than change the defensive mode further, they would have settings that would cover easily 90% or more of the preferred play styles of their players, most everyone would be able to play just as they wish. Just my 2₵.

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Posted
43 minutes ago, Faelwolf said:

Sounds to me like the whole problem could be solved by introducing a new mode, called, say "passive" or something.  This mode would be PvE only, the player cannot fire on/damage other players or be fired on, and it would be suspended if going into a PvP event.  If they did this rather than change the defensive mode further, they would have settings that would cover easily 90% or more of the preferred play styles of their players, most everyone would be able to play just as they wish. Just my 2₵.

It's been brought up before but R* has pointed out that they are really not interested in dividing players like that.  Right, wrong or indifferent, they want RDO to be an all inclusive experience.  Obviously, this will disappoint some who want specific modes like free aim, passive/private/PvE, etc. but it's what they have been driving towards and the reason they've taken the stance they have on griefing.   

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