Jump to content

Will Red Dead Online have heists?


uberinooo
 Share

Recommended Posts

Hey, i'm kinda new to this forum thingy, i've mostly been lurking without creating my account:)

 

What i was wondering is, will we see any heists being shown in RDR2Online as it was in GTA 5? First of all, the main story and everything revolving around GTA 5 is the heists (Single Player) which would obviously lead to heists online. But will there be any heists in RDR2Online? Of course we don't know what the main story is about other than Arthur being a Bounty hunter of some sort, but is there any confirmed info on heists in RDR2 or Online at all?

Link to comment
Share on other sites

Definitely nothing confirmed yet. I like to speculate on this topic more than most others and I feel like heists are such a big part of GTA 5 and online that there's no way in hell R* doesn't carry over that idea to Red Dead, in story mode and online. To put heists in RDR2 is a no-brainer. Train robberies, bank robberies, hell maybe we'll even be able to stick up stores for small change. Nothing is confirmed, but I personally feel there's a 95% chance we will have westernized versions of heists in RDR2. Oh and before I forget, there's IS a screenshot of our main character walking away from what looks to me like 2 bank "vaults" blowing up, so that basically confirms it. I will go find it and give you the link. There are also multiple instances in the trailer where the main character looks to be pointing a gun at a bank teller, forcing him to the safe. I guess you could say it's "confirmed" although no official word, but you really don't need one if you watch the trailer(s).

Edited by Nemecsis
Link to comment
Share on other sites

On 12/27/2017 at 12:36 AM, GatoNegro said:

I am assuming we will have gang related tactics. Probably train robberies (as groups), bank robberies, maybe some government official take downs. Things of that nature. I wouldn't mind a touch of cowboy vs indian either.

I'm not sure how much "cowboy vs indian" we would actually get seeing as it isn't that far back from the first one. A lot of that kind of stuff happens midway through the 1800's, no? We will be closing on them with this game. 

Link to comment
Share on other sites

As long as it works similar to how GTA worked but more time appropriate, I will be happy. I have heard/read a lot of weird theories around this and I can't see them going to far from the model in GTA V online with the heists they did on there. It worked well.

Link to comment
Share on other sites

On 12/30/2017 at 9:50 PM, RON said:

I'm not sure how much "cowboy vs indian" we would actually get seeing as it isn't that far back from the first one. A lot of that kind of stuff happens midway through the 1800's, no? We will be closing on them with this game. 

They had a lot of Indians involved in the gangs did they not? Look at the trailer for some proof on that. They can easily have some of this in the game. 

Link to comment
Share on other sites

  • 3 weeks later...
On 1/19/2018 at 9:35 AM, YodaMan 3D said:

I love the idea of heists, but like  I said before.  I don't want ever player on that server able to intervene.  Nor do I want them to bring their horse mounted gatlin guns either that bought with the latest Rockstar cash cards.

Yeah this would be overkill and would quickly get annoying. If it is done the right way, I am all for it but if they do a bad job at incorporating heists of any sort.. It would likely hinder me playing much online. 

Link to comment
Share on other sites

  • 1 year later...

When GTA V came out online, the bank by the racetrack was fully accessible, it was later used for the Bank Heist finale. This maybe an example of R* preloading software for later activation. There are three banks that are used in the story mode of  RDR2, the one at St. Dennis is now used online, I fully expect the other two will show in some update because of R* past practice.  What is missing is a story narrative for theses edifices but it would not be too difficult to create.  

My speculation is based on my experience with GTA V. Free roam missions, car theft, cargo sales etc. already have a timer that counts down until you are visible to players in the session in both GTA V and RDR2, that is the norm I think for now.

Link to comment
Share on other sites

I hope they dont follow the GTA V model, not a big fan of heists in that game and can do without them in RDR2.

I think the biggest thing unknown that is coming are the three jobs so far announced and hopefully others later.

Heists are sort of like some of the story missions that you can do, so if they add them in that format I would enjoy that, and I do believe they are going to continue that story with more content as well so in a way I do think we will get the equivalent to heists via story missions yet to come out, but we will have to wait and see.

One thing I hate about GTA V is as a new player when you go online it is super overwhelming, so many updates, add ons, challenges, heists, businesses etc.. It is just way too much for a new player to pop in and try to sort out and I would hate to see that happen in RDR2.

I love the way you start in RDR2 everyone starts exactly the same way and then has choices of how they want to level up, you can try story missions, stranger missions, random encounters, hideouts, hunting, etc.. with no telegrams coming every two minutes from another obscure contact asking you to do a particular mission or activity.

I just would hope they keep it this way so no matter how long you have played or if you were to buy the game this week and jump in you wont be completely lost and overwhelmed while all around you are players with over the top weapons, horses, items, etc.. that makes you a bunny in a lions cage, in RDR2 you can pretty quickly get yourself to a point that you can survive no matter what level your attacker or opponent is.

What I do hope they do is introduce a judicial system and use both Sysika Penn and Guarma as well as the gallows, and courts, it would be interesting, to have the option to capture a bounty alive, and turn them in to see them appear in court, or be hanged or sentenced to prison or exiled to Guarma, plus the obvious missions it would allow makes it a very interesting possibility.

 

 

 

Edited by lumper
Link to comment
Share on other sites

16 minutes ago, lumper said:

I hope they dont follow the GTA V model, not a big fan of heists in that game and can do without them in RDR2.

I think the biggest thing unknown that is coming are the three jobs so far announced and hopefully others later.

Heists are sort of like some of the story missions that you can do, so if they add them in that format I would enjoy that, and I do believe they are going to continue that story with more content as well so in a way I do think we will get the equivalent to heists via story missions yet to come out, but we will have to wait and see.

That's exactly how the heists are handled in GTAVO.  They are part of the gameworld with characters from GTAV making an appearance, etc. with cutscenes not unlike the story missions in RDO as you point out.  .....so I do think the story missions in RDO are essentially our equivalent of heists in GTAVO.   

Personally, I would prefer the ability to rob stores, banks, etc. in the open world rather than having to depend on story missions to do stuff like that but I also do enjoy the missions.

 

16 minutes ago, lumper said:

One thing I hate about GTA V is as a new player when you go online it is super overwhelming, so many updates, add ons, challenges, heists, businesses etc.. It is just way too much for a new player to pop in and try to sort out and I would hate to see that happen in RDR2.

I love the way you start in RDR2 everyone starts exactly the same way and then has choices of how they want to level up, you can try story missions, stranger missions, random encounters, hideouts, hunting, etc.. with no telegrams coming every two minutes from another obscure contact asking you to do a particular mission or activity.

I just would hope they keep it this way so no matter how long you have played or if you were to buy the game this week and jump in you wont be completely lost and overwhelmed while all around you are players with over the top weapons, horses, items, etc.. that makes you a bunny in a lions cage, in RDR2 you can pretty quickly get yourself to a point that you can survive no matter what level your attacker or opponent is.

What I do hope they do is introduce a judicial system and use both Sysika Penn and Guarma as well as the gallows, and courts, it would be interesting, to have the option to capture a bounty alive, and turn them in to see them appear in court, or be hanged or sentenced to prison or exiled to Guarma, plus the obvious missions it would allow makes it a very interesting possibility.

Well, you have to understand that all of that content in GTAVO came over the course of several years.  If you drop someone in the game now, yeah, it can seem overwhelming trying to figure out the businesses, heists, equipment, real estate, upgrades, etc.  It is a very complicated game world but it wasn't always that way and took a long time to get there.  RDO will eventually be too as updates, content and complexity continues to be added.  

Personally, I look forward to all of it as I will have the choice what I want to participate in and what I don't.  Anything that adds more playstyle options and gameplay choices will be a good thing IMO.

Link to comment
Share on other sites

The problem with the much anticipated heists in GTA was that they actually heralded the end of that game being fun to play because of all the ridiculous OP vehicles and weapons that came with them or followed after. There is definitely a place for bank and train robberies in RDO but people will expect decent payouts and worthwhile things to spend those ill-gotten gains on.

Link to comment
Share on other sites

Did not Billy the Kid and Butch Cassidy and all those other outlaws rob banks?

That would be a great "career" to introduce to the game.  Those outlaw lived looking over their shoulders...that's what I see this game as...bad guys versus good guys.

Imagine your gang being pursued by a posse. You have to set up camp, put out lookouts. The posse has to track you down because hopefully there aren't any little blue/red dots telling everybody where you are. That would be immersion. 

The posse would have to interact with other players and ask them if they have seen the gang you seek...oh the story lines.

Maybe only have bounty hunters and lawmen being able to track you down, not everybody on the map.

Edited by Cliffs
Link to comment
Share on other sites

6 hours ago, Cliffs said:

Did not Billy the Kid and Butch Cassidy and all those other outlaws rob banks?

That would be a great "career" to introduce to the game.  Those outlaw lived looking over their shoulders...that's what I see this game as...bad guys versus good guys.

Imagine your gang being pursued by a posse. You have to set up camp, put out lookouts. The posse has to track you down because hopefully there aren't any little blue/red dots telling everybody where you are. That would be immersion. 

The posse would have to interact with other players and ask them if they have seen the gang you seek...oh the story lines.

Maybe only have bounty hunters and lawmen being able to track you down, not everybody on the map.

Yes and No, the difference being two parts, a judicial system and non npc bounty hunters with a refined system, like the spoke about a new rope for bounty hunters, I do think this is the first step in doing just that, so you cant just wiggle or cut your way out if you are captured alive you are brought to justice,

I want to see courts, sentences, jail, prison, exile and hangings.

So yeah robbing banks would be fun, IF there were very serious consequences if caught and getting away is harder than simply outlasting a short search by npc's.

Like your crimes should follow server to server day to day, you robbed a bank, if you were identified then your name is on a list and you are wanted until caught, period, you can jump servers but this follows you, and when caught the game keeps track of charges, so you can get a fine, or a 30 day sentence or be hanged, depending on how far you took it.

Essentially the difference of people running amuck and killing everyone they encounter or trying to not gain such a reputation as a cold blooded killer so when you are caught you dont get hanged lets say, obviously a hanging would be like a death, BUT in this case you lose 50% of your money and gold if your crimes warrant it.

 

  • Like 3
Link to comment
Share on other sites

21 hours ago, lumper said:

Yes and No, the difference being two parts, a judicial system and non npc bounty hunters with a refined system, like the spoke about a new rope for bounty hunters, I do think this is the first step in doing just that, so you cant just wiggle or cut your way out if you are captured alive you are brought to justice,

I want to see courts, sentences, jail, prison, exile and hangings.

So yeah robbing banks would be fun, IF there were very serious consequences if caught and getting away is harder than simply outlasting a short search by npc's.

Like your crimes should follow server to server day to day, you robbed a bank, if you were identified then your name is on a list and you are wanted until caught, period, you can jump servers but this follows you, and when caught the game keeps track of charges, so you can get a fine, or a 30 day sentence or be hanged, depending on how far you took it.

Essentially the difference of people running amuck and killing everyone they encounter or trying to not gain such a reputation as a cold blooded killer so when you are caught you dont get hanged lets say, obviously a hanging would be like a death, BUT in this case you lose 50% of your money and gold if your crimes warrant it.

 

I would like to see something similar to this. Maybe make use of the jail (hanging would be just too easy). But you get caught, your are sentenced to x hours of play time stuck in the prison (which could evolve to have its own little world with missions and opportunities). Say killing a blue non defensive player gives you an hour, killing a defensive mode player gives you two. Add 15 min for each NPC murder (30 min for cops) looting, robbing etc. Can all tack on sentence time. Your bounty becomes payable after you get caught and all time on your sentence must be served with active play time (sure, I suppose there will be those that just rubber band their control for 8 hours and go to work... that’s a problem that can be worked on).

If the jail was developed right with some thought behind it, there could be missions you could do. Perhaps some could be rewarded by lightning your sentence. Others could earn you some money/items but increase your sentence. Plus the interaction with other players in jail that could cause problems in your jail time... it might actually be fun. But I haven’t spent much time thinking it all through yet. 

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

LATEST RDR2 NEWS CLIPS

×
×
  • Create New...