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8/2/19 News on Summer Update Coming Soon


Kean_1

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RED DEAD ONLINE UPDATE COMING SOONFEATURING THREE UNIQUE ROLES: THE BOUNTY HUNTER, TRADER AND COLLECTOR

The recent additions to Red Dead Online established the foundation for the game’s future with a range of enhancements designed to allow players to roam freely and experience the world in their own chosen way.

Later this summer, the world will evolve again with the introduction of specialist roles – unique paths of progression, each providing their own experience with tailored gameplay elements and benefits that will allow players to become even more deeply connected to their character and the choices they make as they inhabit the world of Red Dead Online. This fundamental change points to the long term future of Red Dead Online – a world where players coexist in an uneasy peace, choosing to band together or striking out alone, fighting to survive in a world full of threats and opportunities as they build a life for themselves on the frontier.

Read on to discover more about the first three Roles in an ongoing series: the Bounty Hunter, the Trader, and the Collector. 

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Become a Bounty Hunter for a life of constant action on both sides of the law. A licensed Bounty Hunter can track down targets and capture – or kill, depending on how honorable you are in your pursuits. Occasionally, a nearby player with a high enough bounty can also be a designated target. Progression will unlock special items like a reinforced lasso for extra-tough targets, as well as intricate gun-spinning tricks and advanced tracking skills like the ability to use Eagle-Eye while sprinting, galloping on horseback and many other special skills, items and upgrades.

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The life of a Trader is perfect for burgeoning capitalists as you establish and develop a business from your Camp. Thanks to your trusty companion Cripps’ knowledge of furs, skins and butchery, you’ll be able to take on new opportunities to collect materials and produce valuable goods to sell. Increasing your skill as a Trader unlocks the ability to upgrade your Camp with a Weapons Locker, Stew Pot and even allow any canine companion to warn of impending attacks on the camp. As your business expands, you can gain new skills, improve your satchel or add new assets to your business like hunting wagons to bring in bigger hauls and much more.

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A Collector loves to explore the world for rare and valuable items. Look for a mystic travelling saleswoman in the wild to  get started down the Collector’s path, searching for lost jewelry, rare arrowheads and other treasures to sell as individual pieces or highly valuable sets. As you progress, you will gain access to tools that help your search including Refined Binoculars, a Horse Lantern and even a Metal Detector, as well as gaining additional skills to help you seek and discover the world’s greatest rarities.

As you grow into each role, it will evolve and shape your experience within the world and the characters around you, showing other players how far you’ve progressed down the path of each specialist role. You’ll also be able to play and progress across all three roles simultaneously or choose to ply your trade in just the roles of your choice. 

There is much more to reveal about becoming a Bounty Hunter, Trader and Collector in the weeks ahead.

ADDITIONAL ENHANCEMENTS

And in addition to these roles, the next update will also deliver a variety of new content and improvements aimed at enhancing all your experiences inside the world of Red Dead Online, whether within roles, competitive modes or simply exploring free roam. 

Substantial, across the board changes are being made to combat and movement to allow for a more responsive control system that still feels natural. Additional damage reduction to Defensive players is also on the horizon, and the game will now remember your preferred playing style (Offensive or Defensive) when you exit and relaunch the game. There will also be many more lootable items to be found throughout the world, like containers on wagons or the occasional Gold Tooth on an unfortunate soul. 

The next Red Dead Online update with also feature the ability to reset your character’s appearance and much, much more.

Stay tuned for more details to come and check back for new weekly events in Red Dead Online.

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I'm obviously intrigued about the new roles but also really jazzed about this:

"Substantial, across the board changes are being made to combat and movement to allow for a more responsive control system that still feels natural. Additional damage reduction to Defensive players is also on the horizon, and the game will now remember your preferred playing style (Offensive or Defensive) when you exit and relaunch the game. There will also be many more lootable items to be found throughout the world, like containers on wagons or the occasional Gold Tooth on an unfortunate soul. 

The next Red Dead Online update with also feature the ability to reset your character’s appearance and much, much more."

That is one thing I was hoping would have been improved in RDR2 but unfortunately remained very similar to previous games like RDR & GTAV.  The movement and gunplay is one area in R* games I always felt was to arcadey / clunky.  I hope the new mechanics make it feel much more refined.  

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32 minutes ago, Antonia said:

nice reminder. i think 13 or 20 of august they will apply it

Doubt it.....   There are to "later this Summer" and "in the weeks to come".  I still anticipate a mid-Sept release (end of Summer).

 

7 minutes ago, Born Homicidal said:

Yeah the movement even to aiming/sway if so clunky, which has been one of the main arguments against free aim which I agree to an extent. Hopefully it's smoother and less delayed

Yeah, I use free aim in other TPV / FPS shooter but more so in tactical, military genres.  I might have even used it in GTAV and RDR2 if the gunplay mechanics didn't have such an unnatural feel to them.  That's why the absence of AA session doesn't bother me as much as it does some.  That is simply not an aspect of this game that brings anything to the table for me considering the problem I have with the core gunplay mechanics.  

I really hope they nail it with the improvements they have planned.

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I actually got a question and what peaked my interest was the roles, and change in mechanics but most of all taking less damage in defensive mode.

When you play GTO in passive mode can you take any damage?

Last week or so some low level noobs been trying their best to hit me.  Maybe they get me twice, if their lucky,  B4 I torture them to the point they leave the server but it gets annoying after a while.  

Some days/nights I just want to grab a couple of dailies to keep the streak going and get off and do something more productive with my life.  

And I originally called update in time for earnings report and will admit I was wrong but they did put the press release out on the Friday b4 the call, but I also guessing they got all those casino players to brag about Monday, and we won't see nothing till end of the month/September

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15 minutes ago, Dissention said:

I actually got a question and what peaked my interest was the roles, and change in mechanics but most of all taking less damage in defensive mode.

When you play GTO in passive mode can you take any damage?

You're not supposed to be able to take damage while in passive mode but I'm sure folks have ways around that (hacks/exploits/glitches).  To be honest, I never use because I'm never in a public session.  .....or at least one with other randoms.  

I use the MTU trick to force myself into my own session or with a relative few who are usually just minding their own business too.  I can do many of the business missions and even preps for some of hte heists, etc.  

My other time is spent in private sessions with freinds to do everything else.  ....I don't do races or public events usually but that would be the rare case I would play with randoms.

15 minutes ago, Dissention said:

Last week or so some low level noobs been trying their best to hit me.  Maybe they get me twice, if their lucky,  B4 I torture them to the point they leave the server but it gets annoying after a while.  

Some days/nights I just want to grab a couple of dailies to keep the streak going and get off and do something more productive with my life.  

And I originally called update in time for earnings report and will admit I was wrong but they did put the press release out on the Friday b4 the call, but I also guessing they got all those casino players to brag about Monday, and we won't see nothing till end of the month/September

One big difference with passive mode in GTAV and defensive mode in RDO (besides the obvious damage, etc.) is the the fact that you can't play many of the missions / activities in GTAO while in that mode.  RDO only limits you in that regard to only a few types of missions, PvP events, etc.

....although some of the new classes may be limited as well I suspect like the Bounty hunter.  Either way, RDO Free Roam is a far cry from being the free for all that is GTAO Public.  

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Was watching one of my preferred RDR streamers (TagBackTV) talk about this update announcement. He brought up a cool question regarding our upcoming "canine companions" for the Trader role. He asked if we could possibly train our dogs, which makes HUGE sense to me considering the GTA V "Chop" minigames to train Franklin's dog.

Then I thought "wouldn't it be amazing if your dog could retrieve animals (especially those damn pelicans and beavers) that are in deep water and are inaccessible?". I can't explain how absolutely infuriating it is to search for a damn beaver for 45 minutes just to see 3 or 4 of them swimming out in deep water just off the shore. Same with those stupid pelicans that fly over water or are perched on the dock posts at Quaker's Cove.

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17 hours ago, Kean_1 said:

Yeah, I use free aim in other TPV / FPS shooter but more so in tactical, military genres.  I might have even used it in GTAV and RDR2 if the gunplay mechanics didn't have such an unnatural feel to them.  That's why the absence of AA session doesn't bother me as much as it does some.  That is simply not an aspect of this game that brings anything to the table for me considering the problem I have with the core gunplay mechanics.  

The actual shooting and aiming is fine in Red Dead..     I see it the other way around.. Its the other 'shooters' that are too over the top accurate.    And because most 3rd person/1st person shooters all have the same sort of aiming and shooting mechanics, Red Dead just feels off to some people.  Which to be honest, is easy to get the feel of if people actually stick with it for a bit.    I don't care how you are, id bet people money if they play through the single player campaign with free aim, it makes the game more exciting and intense with every single shoot out.  Red Dead has the best gun mechanics in any R* game.

Now.. the 3rd person movement..  That's by far the clunkiest movement in any R* game ever made.   Theres to many animations in 3rd person which sort of leads to the clunky movement. Its incredibly obvious when swapping from 3rd to 1st person.  In 1st person its less clunky due to lack of 3rd animations.

R* should have never added 1st person to the game unless it matched 3rd person.  Either make it 1st person as clunky as 3rd, or 3rd as smooth as 1st.

Either way,, looking forward to see who R* messes things up OR maybe actually improves it.

They still seem to have a fetish for 'defensive mode'.  AKA bullsh*t mode..      "Players will take less damage"?      

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Rockstar has dropped a bit of info about an upcoming major Red Dead Online update.

A major change is coming, planting the seeds of deeper roleplaying opportunities, with three specialized "Roles" that will be introduced. Now, we know more about how these roles will work.

The three Roles being added later this summer will bring new interaction and gameplay options to the game, while giving players a greater measure of choice and control over their character's personality. The new update is also indicative of Red Dead Online's long term future, with more updates further expanding the roleplay aspect.

Bounty Hunter

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The Bounty Hunter role is clearly the one most geared towards PvP of the three. Bounty Hunters can skirt either side of the law, collecting rewards on targets - dead or alive. As a hunter, you'll be given targets who did enough mischief to have a price put on their head (including unruly players) who can then be tracked and incapacitated. As you progress through the Bounty Hunter's own mission set and skills, you'll unlock unique perks such as stronger lassoes and unique gear.

Trader

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If you enjoy living off the land, gathering materials and crafting items, the Trader role may be best suited for you. Trader progression will be centered around your camp and the surrounding wilderness, as the focus is on gathering crafting materials and creating goods to sell and trade. Perks include unique camp upgrades like a Weapons Locker, the ability to keep guard dogs, and the addition of unique items like satchel upgrades not available to other roles. You'll also receive hunting wagons to reduce the number of times you need to take your game back to camp.

Collector

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If you get your kicks from happening upon strange items in the wild, and find yourself spending most of your time in Red Dead Online with exploration, the Collector is the role for you. A true treasure hunter and adventurer, the Collector seeks out hidden wonders and lost relics in the most remote areas of the game map - in order to flip these valuable treasures for a profit. Perks for this role include a wide variety of skills aimed at making finding lost treasures easier, including a metal detector of all things.

Conveniently enough, you won't need to choose between these - it is possible to take on multiple roles simultaneously, so you can even progress with all three at the same time if you wish. If you prefer a more immersive roleplaying experience however, there is nothing stopping you from sticking to just one.

The upcoming update will bring a whole lot more to the table too.

Rockstar is tight-lipped about specific details so far, but movement and combat overhauls are part of the package, and more lootable objects will be added. Most excitingly, the option to re-customize your character is also coming, making that single character slot sting a little bit less.

We'll keep you up to date with any new info about this upcoming summer DLC.

The post Upcoming Red Dead Online Update Bringing 3 New Roles appeared first on RDR2.org.

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11 hours ago, HuDawg said:

I don't care how you are, id bet people money if they play through the single player campaign with free aim, it makes the game more exciting and intense with every single shoot out.  Red Dead has the best gun mechanics in any R* game.

....not asking you to agree or even care about how I feel about gunplay mechanics in R* games.  I'm also not suggesting everyone feels the way I do.  It just so happens I disagree with you on this one point and that's fine.  I can get used to a lot of things but like I said, it simply doesn't feel right to me.  Free aim in GTAO and RDO is simply not fun in my case. However, there are other TPV games that simply feel better to me in free aim.  .....more responsive and natural. Has nothing to do with being more accurate, just 

Thing is, the only reason I even brought it up is because R* mentioned that they will be making "substantial" changes to some of these mechanics.  We'll have to see what those will entail but yeah, maybe they came to a similar realization and/or are making the changes based on input from the community.  Either way, I'm happy to hear they are.

3 hours ago, Moosh89 said:

So is anyone gonna talk about the new clothing Ms. Bounty Huntress is rocking? Hat, Eye patch, Poncho, Shirt, Bandolier and ammo belt, daaamn

....and with the ability of players to change their characters appearance, I'll wager some folks will be more into customizing theirs with new clothes, etc..   

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31 minutes ago, Kean_1 said:

I can get used to a lot of things but like I said, it simply doesn't feel right to me.  Free aim in GTAO and RDO is simply not fun in my case. However, there are other TPV games that simply feel better to me in free aim.  .....more responsive and natural. Has nothing to do with being more accurate, just 

This. I feel like when I try to go into free aim, say in a race where aim assist is turned off, I could be looking straight at an enemy player in front of me, with them dead center on my screen and the second I hold L2 to aim, my gun is pointing down at the ground just above my horses head, or wildly off to either side and it's so slow to move the reticle on target. And why does our character stay in the slower walking speed for several seconds after we've stopped aiming?? It just feels extremely clunky or non-responsive. I even turned my look/aim sensitivity up. I'm so tempted to switch to First Person view for that movement speed but then I lose out on the field of view around me.

A TPS that has free aim that feels amazing is the Uncharted series for PlayStation. If Rockstar can try to get it closer to that, I'd be soo happy.

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2 minutes ago, Moosh89 said:

This. I feel like when I try to go into free aim, say in a race where aim assist is turned off, I could be looking straight at an enemy player in front of me, with them dead center on my screen and the second I hold L2 to aim, my gun is pointing down at the ground just above my horses head, or wildly off to either side and it's so slow to move the reticle on target. And why does our character stay in the slower walking speed for several seconds after we've stopped aiming?? It just feels extremely clunky or non-responsive. I even turned my look/aim sensitivity up. I'm so tempted to switch to First Person view for that movement speed but then I lose out on the field of view around me.

A TPS that has free aim that feels amazing is the Uncharted series for PlayStation. If Rockstar can try to get it closer to that, I'd be soo happy.

Yeah, it all just feels wonky to me.  AA helps me get past that in this game.  Other elements in the gunplay are also very arcadey like reloads and such.  The weapon handling feels numb and not very engaging.  ....but to me it's more about the overall experience with their games.

As a comparison, in some other TPV games like Ghost Recon Wildlands the gunplay feels a lot more smooth and natural to me.  I also like how you have the option to transition into FPV when you ADS.  I love to play that game without AA or the reticule and it really had a good, responsive & authentic feel in gun battles, clearing bldgs/rooms, sniping, etc.   I also felt that way about some other TPV & FPV titles which is why I also play those in free aim.  

The thing about R* games for me are the game worlds they create and all the little, neat details that make them immersive.  They have that in spades.  I always wished they would improve the combat and movement but that was something I could overlook and AA just helps in that respect.  ...and it's not like these games are designed as tactical shooters.    

I dunno.....  Maybe I'm more excited than most about the radical changes they say they have planned for these mechanics but I really can't wait to see how they improve the gameplay.   

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Yes, I forgot about Wildlands! That on the fly view switching was great. It was very satisfying to put targets down in less than 3 accurate shots and then switch attention to the next. I'm excited too. A lot of stuff to chew on. I just hope we don't have a plethora of errors again like the Spring update introduced.

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27 minutes ago, Moosh89 said:

Yes, I forgot about Wildlands! That on the fly view switching was great. It was very satisfying to put targets down in less than 3 accurate shots and then switch attention to the next. I'm excited too. A lot of stuff to chew on. I just hope we don't have a plethora of errors again like the Spring update introduced.

Something else I forgot to mention was the lethality was also a lot more realistic in that game in the higher difficulties which went a long way to making the gunplay feel right IMO.  

....by contrast, games like GTA and RDR are simply arcadey in that respect which again lends to my relative indifference to free aim in RDR2.

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Definitely agree. I'm not bad at free aim as I prefer FPSs but damn, I can't free aim for **** in Red Dead. That's why I use aim assist, just to properly orient myself. Kudos to everyone who has mastered legit free aim in its current state though. I'll never be THAT good. 

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So gamesradar has a big article today on the future of RDO

https://www.gamesradar.com/rockstar-details-the-future-of-red-dead-online-we-are-only-just-getting-started/

IDK.   I don't see a future (at least for me) without Private lobbies ...

I login and have to fight 2 or more  3 man+ posses who think their all good when teaming up on Solo's and using their slippery bastard.  I can hold my own but it's a challenge when your outnumbered and gets quite boring after awhile

 

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10 hours ago, Dissention said:

 

I login and have to fight 2 or more  3 man+ posses who think their all good when teaming up on Solo's and using their slippery bastard.  I can hold my own but it's a challenge when your outnumbered and gets quite boring after awhile

 

You can change server anytime you want. You dont need to interact when you dont want to. Just change session. Even if You have pelts stored on horse and loose them its not that much of a fuss. 

I dont hunt as much nowdays but when i do i dont collect pelts anymore. It takes too much time to store them and i constantly change region to gather every type of feather/paw/claw/meat. 

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4 hours ago, James Hickok_1837 said:

You can change server anytime you want. You dont need to interact when you dont want to. Just change session. Even if You have pelts stored on horse and loose them its not that much of a fuss. 

I dont hunt as much nowdays but when i do i dont collect pelts anymore. It takes too much time to store them and i constantly change region to gather every type of feather/paw/claw/meat. 

Yeah I'm the same.  I don't even care about the pelts anymore.  Feathers/fish/claw/horn/meat  and small 3* pelt thing is what I've been doing too

I should have clarified my statement though.  R* exec in article is claiming that the roles will cut down on the griefing because naturally people will now have something to do.  I don't think he's right, I think griefers will be griefers and most of it is posse infighting where a couple of members decide to get balls and go kill solos. 

Personally, like the dailies, I that it's going to be hard to do the roles if people griefing you.

In the last week I've seen griefing on the rise again and  tried changing servers and still wind up spawning back in the same Melee or a new Melee.  I will defend myself and can usually handle 1,2 or 3 member posses...when it gets to 4+ on one it's too much. It's also a drag on my time as all I'm doing is hunting for dailies and getting attacked just minding my own business

And my feeling is that they messing with defensive mode in background... it's more worthless than ever and been super buggy since early last week

Just give me a private lobby, heck I'd even pay for it, and forget this whole peaceful coexistence thing already

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I get Your point. Im not against private lobbies. 

About the griefing posse - when i meet one i just destroy them and change session bcoz i dont want to waste time with idiots and it makes them rage so hard :D

It was a couple of days ago - Note that those assclowns were chasing a defensive stance player but happen to cross my path as well ;) Funny thing is after they get killed they parley with me lol. Most of those players find one weak prey to bully but when they meet their match they run. 

 

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I am tired of not being able to play the game as designed, i.e.,  gathering pelts and carcasses.  We are playing around all this and it is not acceptable!

Fast travel now allows pelts to be saved, but large pelts disappear after travel. Carcasses stay after travel.

Not true after constant disconnects. Everything outside your satchel is gone.

My upgraded saddlebags allow me to keep 20 items of specific items like mature venison.

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3 hours ago, James Hickok_1837 said:

Some of the items you store are 20 in quantity but most of them  are 10. Like big game meat, feathers, claws...

I rarely use fast travel, mostly i just change region and all on horse is lost so i dont gather big pelts and game anymore. 

Like I said we are being forced to play around the multiple issues we find in game.

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