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Everything posted by Kean_1
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Could be. I just tried to log on to see if there were any info screens to show more info and it seems RDO is offline right now. We should know soon enough. EDIT: Just saw your edit. OK. I will update this thread with the details.
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Good question as I'm the same as you. ......forever a white hat kinda guy. I think I've only ever had 2 bounties since the TU. One was for skirmishes with some NPCs for around 10 - 20 cents and another for a kill in self defense for about the same bounty.
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Just noticed an unannounced 1.248GB update to RDR2 this morning downloading on my PS4. Should be some news on this shortly. It says Version 1.07 *UPDATE* 3/18/19: Added Unofficial Patch Notes *UPDATE* 3/19/19: Added "state of the update" news released today below the patch notes Here are the patch notes: Red Dead Redemption 2 (RDR2) Update 1.07 Patch Notes Addressed issues with save data. Added fixes for exploits with Red Dead Redemption 2 version 1.07. RDR2 version 1.07 added fixes for crashing issues. Fixed stuttering/lag issues. RDR2 update 1.07 has fixed few glitches. Added fixes for framerate drop and freezing issues. Added performance and stability improvements. Red Dead Redemption 2 update 1.07 is now available for download on PS4 and Xbox One. Here is the "state of the update": RED DEAD ONLINE BETA: THE ROAD AHEAD With each passing week we continue to add more to the Red Dead Online Beta, and the next four weeks will bring new Showdown Modes and Racing Modes, as well as a new Free Roam Event that launched earlier today. Alongside incorporating player feedback and addressing existing issues, the beta period has allowed us to lay the groundwork for the more advanced aspects of Red Dead Online still to come. Our experience of building other online worlds has helped us create a more evolved foundation for the open spaces of Red Dead Online, but the world of Red Dead Online will evolve in its own unique direction - one in which players have greater freedom to customize their play style uniquely over time, allowing them to sink into the world and their character and feel more connected to the experience of living as cowboys, outlaws and gunslingers in the wilds of 19th century America. The next major update is currently planned to arrive later this Spring, bringing a host of feature upgrades and new content including: The Hostility System The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy - now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy. Hostility increases will not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in player vs player behaviors related to Free Roam missions will not incur Hostility increases, however attacking other players not engaged in the activity will cause your Hostility level to rise. The Hostility System has many more functions and will help balance experiences for all play styles. Offensive and Defensive Playing Style Options Some players just want to immerse themselves in the world, riding, hunting and fishing in peace. We want to offer these options while allowing players to coexist comfortably alongside other players in the world. The Offensive Playing Style is much like the current Free Roam play as we know it while the Defensive Playing Style is a more evolved version of the Passive Mode concept, designed for Red Dead Online’s more grounded experience - giving players more flexibility in how they interact with the world and at the same time de-emphasizing hostile contact with other players. Choosing the Defensive option introduces balances that complement a less confrontational approach: Defensive players cannot be lassoed by rival players - although if a Defensive player lassos another player, they’ll be removed from Defensive play and incur a significant Hostility level increase. Defensive players will trade the ability to lock on to other players for the benefit that other players will not be able to lock on to Defensive players. While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive. There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world. Some other new additions include: More A Land of Opportunities Missions: continue Jessica LeClerk’s search for revenge as you explore the path of a Gunslinger or an Outlaw New Free Roam Mission givers and mission types: Red Dead Online is set in the years before the single player story so expect to encounter a range of new and familiar faces as you traverse the frontier The introduction of dynamic events: fight off ambushes, initiate rescues, defend folks in need and more as you travel across the world All this, plus updates to the character creator, restructured Daily Challenges that eliminate hostile gameplay in Free Roam and introduce streaks for bigger rewards, the return of another classic weapon, the LeMat Revolver from the original Red Dead Redemption, and much more. In the coming months, we will continue to add features and content that will allow players to immerse themselves in the world of Red Dead Online in brand new ways as they choose what kind of life they will make for themselves in frontier America.
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I would add that the range for "peaceful" player blips is 150 meters which is relatively close. Also, as I understand it, your range will extend a bit when you fire your weapon so if there is a player just outside of 150 meters, they may see you but you won't see them when you fire. As a "blue dot", you essentially have the advantage over any other player who isn't also a blue blip in regard to being able to see where they are. ......and them not being able to see you. Ambushes by NPCs will appear immediately in close proximity as they reveal themselves to try and kill you (they appear as red dots as mentioned and I strongly suspect that is what you experienced. This is why it pays to ride with a weapon at the ready IMO and to keep your eyes open near choke points, some bridges, bends, etc. You get 150 XP for killing them all and they are worth looting. I would also suggest downloading the RDR2 companion app. You can then view the big map on your phone or other Android / Apple device without having to keep switching back and forth in game. It's nice having a big picture view with just a glance. I feel naked without it.
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Hi @DNMNetTech, This isn't a group that all play together. It's more of a resource for folks to be able to tap into and form their own groups from. Obviously, not everyone here is on the same time schedules or time zones. It's not a clan or organized in that sense but folks have and do mingle. Currently, things seem to have slowed up likely due to the lack of content in RDO. I've even taken a bit of break myself to play the Division 2 with some of my RDO friends. That's not to say I won't be back however as I even still play GTAO. Hope that answers you question. Feel free to tap into the group if you're looking for folks to play with. Also, don't hesitate to post up a new thread in the Posse Recruitment sub forum. Something along the lines of "looking for group" or similar. Everyone gets one thread to promote their posse and/or themselves.
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Well, there really is no caliber information in RDR2. It's simply not something that is factored in although weapons do have their own attributes / stats to add balance and variety. In the game, the type of ammo is decided by class (e.g. Rifle, Shotgun, Repeater, etc.). Any other difference is not considered except for the type of loads they are. If you're talking about the real life equivalents to the weapons you find in the game, that can vary a bit depending on the weapon. Where to find one specific reference for all real life counterparts of the guns from the game may be a bit difficult. However, here is a video that goes over a good chunk of them. I believe Greg (Hickock45) speaks to the type of ammunition as well. He's a great teacher and quite modest. For many gun owners / enthusiasts like me, he is really well liked.
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They do wear out like most things mechanical although I'm surprised they don;t wear out faster considering just how much use / abuse they go through. I still have the original controller for my PS4 when it released 6 years ago. Still works fine.... I had 2 break on me but due to no fault of the device itself. One was recent and brand new. .....my son tried to charge it and was too forceful with the connector which then screwed up the connection(s).
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No, sorry. I haven't but then again, I hadn't finished the campaign yet either.
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Nice @Zach. Welcome to the forums btw.
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avoid the bullets by throwing yourself to the ground in PvP mode
Kean_1 replied to peppino79's question in Questions & Answers
The one that came out with the new update? I heard several say they liked it too. -
avoid the bullets by throwing yourself to the ground in PvP mode
Kean_1 replied to peppino79's question in Questions & Answers
I'll take your word for it. Yeah, one of the few PvP games I played in RDO there was guy who absolutely dominated every match. .....and he was also using this tactic with great success. -
avoid the bullets by throwing yourself to the ground in PvP mode
Kean_1 replied to peppino79's question in Questions & Answers
Oh, certainly. I just hate when it gets overused to the point of (for example) bunny hopping in some shooters. It's looks silly and can ruin the experience IMO. .....although there are ways devs can regulate the use some of these mechanics by introducing cool downs, fatigue, aiming penalties, etc. so folks can still use the feature but not over use it. -
Congrats. I still have yet to go back and finish the game. Not because I didn't want to but simply because RDO came out before I could. I will though.
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avoid the bullets by throwing yourself to the ground in PvP mode
Kean_1 replied to peppino79's question in Questions & Answers
I really do hate these kinds of mechanics in games. .....ones that get overused and abused by some. It just looks silly and ruins the experience / fun for me. ....like bunny hopping in some games, etc. -
Have you reported it yet? I would submit a trouble ticket through their Support site (not the feedback site) so you get a response.
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Hi @Xakahl, First, welcome to the forums. I noticed you created a thread in our Posse Recruitment sub forum which is perfect. That is where these types of threads should go. However, please don't create multiple threads on the same subject. I will go ahead and close this one and let your other thread in the Recruitment forum stand. Thanks for your understanding.
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@lumper, First, it's not my board. I am here to simply to help moderate it, assist the community, etc. Part of that is keeping things tidy in this forum. This thread that I merged yours with has been discussing all aspects on the subject. To be quite frank, I simply didn't see the need to have several threads on essentially the same topic that result in the same points being made and develop into the same rehashed arguments or "rants". It disappoints me that you think I am making decisions here "willy nilly" or that I would intentionally move a thread here to "kill it". That is certainly not how I operate and not what I am trying to do with your input. .....and I am definitely not trying to stifle your ideas / contributions. The reason this thread is several pages long is that it is far from dead. It's still quite active with people responding to much of the input that is given. So, there you have it. I would hope my explanation is good enough to show you I had no bad intentions through my actions.
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Curious to see what the OP has done about this.
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I don't know the answer to your problem but nice to know it's an option now.
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I think I'm going to go ahead and move this from the Posse Recruitment forum into the main Online forum instead.
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Its simply an Easter egg that pays tribute to a side mission in the first RDR game. https://game.ava360.com/red-dead-redemption-2-easter-egg-8-flying-machines_394a44793.html
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Fyi..... This thread has offered the OP some sound advice on how they could better their chances in Free Roam in its existing state. I don't think we need another thread to rehash reasons why we think griefing should be allowed or removed completely from the game. @lumper, I merged that other thread you mentioned in with the main discussion in this forum on the topic. If it's all the same to you, I think I will closed this thread as I really don't see a need to have the same arguments in multiple threads. .....unless you would rather I merge it with the one thread? You tell me what you would prefer I do. Thanks. I was ok with it simply fading away but now I don't think that will happen.
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No offense but this discussion is essentially the same arguments being hashed out in the main "How do you handle griefers/trolls" thread. .....and like that thread, any attempts at finding constructive solutions finding balance in Free Roam are going to be met with the typical remarks you see here. As such, I am going to merge this thread with the other.
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Welcome to the forums. Having said that, please refrain from making multiple posts/threads as you have done here about the same topic. I will close the other two for you. Also, if you do post spoilers, make sure to use the function to hide them and include something in your thread title to warn other members. You may like them, but not everyone does and we don't tolerate folks who intentionally try to spoil the game for others . Thanks.