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Kean_1

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Everything posted by Kean_1

  1. He is comprehending the question but as he said, he's not sure how RDO works since he doesn't play. I do however and he's correct. None of what you do in the campaign transfers over to RDO. In RDO you are you. ....in the campaign, you are the characters the story portray you as. RDO is a clean slate. AFAIK, nothing carries over from your discoveries, possessions or accomplishments in the main game over to RDO. However, things like animal spawn locations, etc. may be similar. ....not legendary animals though (for example). I will add that animal location icons are on the RDO map if that's what you mean. Here's an example:
  2. .....and as I mentioned earlier, this is not just something R* does in their games and it is typically done for the same reason. Your character is you in the game and as @Renascent mentioned, your mouth even moves as you speak in this game (when using in-game chat). ......it's not some oversight, lack of resources, etc. It is a design choice. If I could find that R* interview where this was brought up, I would provide a link to it.
  3. I never visit the stable to reset although I have noticed that if I die (or the horse, I can't remember), it goes back to where it needs to be (lvl 4).
  4. This is all just a moot point since GBs will never equal in-game cash and are not tied to it. If you or the OP just want to talk about money (in-game cash) earned, spent, etc., GBs are irrelevant. ...."n00bs" spending money on GBs is irrelevant
  5. That's not how it works. Anyone can be targeted and after the last big update, dark blip players were supposed to be at a higher risk but everyone was (and are) still in the lottery.
  6. ....someone who gets it. ^^^^^^ There's no mystery behind it IMO.
  7. You can play without a connection but any network features will be disabled. Just tried it myself to test. To install, I'm guessing that you could even still play without connecting and downloading the patches given you are not online the system will not be looking for updates. My recommendation? Talk to R* Customer Service and get confirmation before you make the purchase. https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.253751055.744039993.1553873936-1719606522.1525287356
  8. Well, unless your friends comprise the entire consumer base for this product I would say that is a very specific sample. None of us are privy to the gameplay data to see who really takes advantage of these options. ......R* is though and I'll guarantee you they take this data into account when making their development decisions.
  9. Many sportsmen are also hunting for the purpose of harvesting the meat, skins, etc. for their families, friends, to feed the needy, etc. so they're cool in my book. If someone is simply hunting an animal for a tusk, a head, etc. and wasting the animal or otherwise poaching and breaking laws, then that's a whole different story. Yeah, I definitely wouldn't take issue with having to kill an animal myself if I had to. ....but it's just not a thing I like to do. I do enjoy fishing, cooking and eating my own catch though. .....just not the cleaning. ....yuck.
  10. Well, just because you hunt doesn't mean you don't like animals. A lot of folks hunt to feed their families. I don't but then again, I also don't have a problem eating meats butchered by others. That doesn't mean I hate fish, chicken, cattle, lamb, etc. though. I actually like animals. ....and not just because they taste good.
  11. I get where you;re coming from but I guess we could also ask why any game company spends so much time aesthetic items in their games but I believe the answer is obvious. .....it's what folks want. You say gratuitous but if such options are popular, isn't that justification enough? Customization and personalization is a huge draw in a lot of games today. Just look at how much time folks around here have spent customizing their own characters (including myself) and yet it adds absolutely naught to the functionality of the gameplay. ....so yeah, quite relevant IMO. .....and then there's the whole MTX aspect of customization which I'm happy for as it steers devs away from P2W strategies. The demand for it in games is a good thing IMO.
  12. It's the same thing as spending money in GTAO on fancier interior design options, etc.
  13. ......and the OP hasn't been back to respond to the criticism of his remark since they made this thread. ....their first and only post.
  14. Yeah, the only thing really bugging me right now with TD2 is the texture rendering delays/issues that have been around since the betas. A lot of people have reported it but they still haven't added it to their "known" list. ....and then they kept asking for more video evidence so then everyone flooded them with examples all showing the same thing. I hope they get that sorted as it's really the only thing putting a damper on my gameplay experience / immersion.
  15. No problem. It's great to discuss these things in the forums though. ....bounce ideas off one another, seek opinions, etc. .....but without feeding that information to R*, it may not do any good. R* has been very vocal about their feedback site and how important player input is to development of the game. The only thing I can do is spread the word and try to get everyone (who wants to have their voice heard) to also submit their feedback through that site.
  16. ......multiple times throughout the day, nearly every day. I'm semi-retired though and between other things I do during my days I just like to keep busy.
  17. We had a voice in the campaign because we were playing the role of Arthur. In RDO, you're playing the role of yourself so there is no scripted dialogue on your behalf. It's definitely a design decision and R* isn't the only one to choose this route. In fact, a recent example is the Division 2. As I recall this was actually addressed in an interview during development and the decision had something to do with what I mentioned.
  18. Well, people could already be providing that input for all we know. It could even be in their future plans although gambling in game with in-game currency can be a little risky if not implemented correctly. If you haven't already, I would suggest you provide your feedback on the Beta Feedback website: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892
  19. The point of some of these groups is to mingle, meet folks and create your own in-game posse. They don't all follow a structured format like some.
  20. Ubi has a "State of the Game" livestream from time to time where they announce upcoming updates, issues they are working on, etc. TU = Title Update
  21. Did you hear the State of the Game today? Just ended about 20 minutes ago. The next TU is coming 4/5.
  22. We get it.... If you want to add / contribute to the discussion I encourage you to do so, but please don't start spamming threads with the same point over and over again. Thanks.
  23. btw, if you like creepy and enjoy hardcore survival games, an inexpensive gem (IMO) is The Forrest. Not sure if it's on XB1 but may be worth checking out. I bought it for $19 on a friend's recommendation and it is addictive. .....tons of fun with a friend (you can play with 3 others) or alone.
  24. No problem... I have to add.... Now that I think about it, I do have 3 characters I use. One for solo and the other two for when I play with friends which is usually 1-2 times per week. ....so my solo play is probably about 30 hours so far with around the remaining 16 hours as coop. It's kind of cool because when a friend joins, I don't mind replaying some missions they want to do, etc. It's a different experience with a team and you really need to use some basic tactics and cover in this game as the lethality has been increased (both in what you deal and take). You can also stash weapons / gear and use it for your other characters (if they are the appropriate level for those items of course).
  25. 20 hours? I've already put in 46 hrs of PvE and I just barely got to level 18 last night. After lvl 30 there is end game content, challenges you can do, etc. I know some folks have already blasted through the end-game content after the first week and quite frankly, I don't know how they do it without actually being able to enjoy the game. I thought I was making good, steady progress while still exploring and finishing off all the side missions, settlement requests, random events along the way, collecting blueprints, etc. I always level up above the requirement for the missions before tackling them where possible. .....and try to obtain the best gear. If you're like me and don't blow through games, I think TD2 would last you a while. .....and then it doesn't stop there as they will be adding more content along the way. Not at the top of my favorite games but quite fun. ....especially with a friend or two.
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