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Kean_1

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Everything posted by Kean_1

  1. Well, I guess we'll find out when the update launches, eh? We'll have to do some of our own tests to see just how far out shots can be heard, etc. in relation to the mini map. .....to get a sense of it all
  2. We'll have to see how it works when the update is released or maybe it will be revealed in the details next week. I'm guessing it will be an option left to the victim and not the aggressor. Makes no sense otherwise IMO. If not, I'll certainly be submitting feedback to have that option changed as I'm sure many others concerned about griefing will as well. Of course, that won't stop trolls from simply leaving the session but if they do, then I consider that mission accomplished. ....although it would be nice if the option to rejoin a new session during a feud is suspended so they only have the choice to face retaliation or close the game. I can't see too many griefers wanting to restart the game every time vs. just switching sessions.
  3. Anyone know a way to determine just how far 150 meters is in this game?
  4. Hi Parzival and welcome. Opinions are fine and input is encouraged. I'll just say however that disrespectful or inflammatory posts are not so please keep that in mind. .......fair warning. This is a good, welcoming community overall and for the most part people here are able to engage in constructive, opinionated discussions without insults or drama. I think that is why many of us have come here as an alternative to other "not so friendly" social sites. Regards, Kean
  5. Well, I guess it depends on what exactly you wanted fixed by now as you seemed pretty disappointed with most aspects of the game back then including several mechanics which are simply how it was created. ......in other words, some of those things won't likely ever change as it's baked into the design. Here is a thread on the topic of the latest incoming update with the info as to what it is supposed to include. There will be more details coming next week before the release.
  6. Unless someone is a griefer, I really don't see a downside. .....and as a victim, you don't have to use the parley function. If you're griefed and want to get back at your attacker you will now have the option to push them into feud and get XP to boot. .....a mini deathmatch of sorts. The other guy won't be able to parley while in a feud. ....or don't choose any option and simply go after your attacker, try to escape, etc. I would think PvPers interested in fair play would be fine with that. .....trolls, not so much. What's not fair is subjecting unwilling victims to multiple deaths before giving them a chance to stop the onslaught. One death is plenty IMO. I for one am glad R* is taking these steps to help mitigate the griefing issue.
  7. It's really pretty simple now to be honest. You just press the triangle button on PS4 to parley. I'm guessing there would simply be two button actions available once you're killed (the usual parley action and one to feud). Currently the available action appears on the bottom right of the screen and there is also a message explaining the option to parley is available.
  8. Thanks but already got a discussion going on about it. It's stickied at the top of the forum. If it's all the same to you, I'll close this thread as to not break off the discussion between two threads which are essentially ust announcing the update. Please feel free to msg me if you have any questions / concerns. I appreciate it. Just trying to keep things tidy.
  9. What do you mean drop down menus? Initiating a feud will likely just require a simple button press after a contextual action prompt just like the parley feature works today. .....easy peasy.
  10. I wouldn't say it's crazy. It's a valid concern. ....but personally, I'd wait to see how these changes play out first once the update takes effect. If griefers are exploiting the mechanics of some of these new measures then we can report them as actual examples. IMO, it lends more credibility to the claim and besides, nothing is going to change at this point in the update until after it releases.
  11. Same here. It only happens with some pelts for me though. Thankfully, it's not usually the stacks and when I lose money from them, it's not much. ......although I'm sure it adds up. On another note, R* Support has said that this is a known issue that they are working on.
  12. I played the beta. I like most of the new mechanics and yeah, I'll like the game well enough. I;m not saying the community got everything they asked for especially the PvE segment of their fan base. However, they did in fact listen as you can see with some of the components of the gameplay they changed. .....namely the bullet sponge damage mechanics, movement, healing , etc. Still don't think they took it far enough with some and wish others had been implemented that they ignored but it was what I expected from Ubi.
  13. Just saying that perhaps we should see exactly how these mechanics work first. .....and there's the rub. The consequences were completely one sided with the victim having everything to lose while there were no penalties for the griefer. .....hardly fair. Now players will have the opportunity to stop the trolls after the first kill or engage with them in a feud if they care to continue the aggression. As I mentioned, I think you missed the part about the victim having the option of being able to initiate a feud with the aggressor after the first kill. ....not just parley.
  14. The reactions are typical over on the Ubi forums mixed with a lot of hot air to be honest. The changes they made were a result of the feedback they got from the community. Personally, I'm glad to see most of them and even think they didn't take it far enough in some respects. Either way, I'm not too bothered by any of it as I really had no expectations and quite frankly, I was going to pass on this iteration until a friend of mine asked why I hadn't created a community for it. Since my friends were interested, I went ahead and ordered it. I'm sure I'll enjoy it as well.
  15. Guess you missed this part: .....again, let's see how exactly the mechanics work when the update hits.
  16. Yeah, that is another bit of good news too.
  17. Fact is that some are having disconnects while others simply are not. ......and everything in between. Either way, this was an issue identified by R* early on and even (supposedly) addressed in one of their early patches but it's obvious that it didn't work for everyone since some are still reporting the same error. ....and although very rare for me, disconns still occur in my sessions.
  18. It's funny.... I rarely have any issues with disconnects in RDO yet I had multiple ones during the TD2 beta on Friday and over the weekend. .....although Sunday evening I had zilch. btw, one of the Ubi devs let it slip out during a livestream that an open beta is coming. Not surprising but it would be cool to dip my feet again before release.
  19. I see a lot of assumptions as to how exactly these mechanics will work. I don't know either and I'm unsure how some of them will play out myself (e.g. proximity blips) but I'm willing to wait and see how it all shakes out on 2/26 first before succumbing to Chicken Little syndrome. One thing that will be a welcome change for some folks is the parley change. After the update you'll be able to parley after the first kill which makes more sense to me. If someone doesn't want to engage they shouldn't have to wait several times to be killed before having that option. Also, the parley will apply to all members of the offender's posse. Personally, I'm looking forward to a lot of these changes and there will be more details from R* next week as to what we can expect.
  20. Yeah, hopefully the details they will release next week will outline exactly what fixes they are looking to implement. While I don;t have connections issues (they are rare for me), I do hope they get addressed. ....but a big one for me are the side missions not engaging consistently.
  21. Well, the parley system is going to be improved and it appears you will be able to parley after the first kill. Also (and this is a big one IMO), the parley will apply to the entire posse that the griefer is connected to.
  22. It's official. The next update is coming 2/26:
  23. Well, here's some official news..... The TU is coming on 2/26.
  24. RED DEAD ONLINE BETA UPDATENEW FEATURES AND MORE COMING FEBRUARY 26 The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update. Player Visibility As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map. Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances. We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time. We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player. Bounty Hunters & Law Balancing At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward. Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor. If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse. Daily Challenges We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more. Other Fixes and More Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning. We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead. Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta. https://www.rockstargames.com/newswire/article/60840/Red-Dead-Online-Beta-Update?utm_source=twitter&utm_medium=social&utm_campaign=rdobeta-update-02122019&utm_content=newswire
  25. I love your positive outlook but in reality, I think trolls will always be an issue to some extent. Thankfully, due to the nature of RDR, griefers are not as effective or as much of a menace as they are in GTAO IMO / IME. I think that will always hold true unless something drastic changes. Also, R* has committed to implementing "anti-griefing" measures (apparently) in the next title update. A new gameplay dynamic with bounties / posses, proximity blips, penalties on griefers extending the range of the blip to be detected by other players (incld progressively darkening), etc. We'll have to see how it all shakes out but I have hopes it could improve the experience.
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