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ok guys never fear I am here! New ideas that will help the game grow!


armaggeddon
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ok ill start lite......1st- grieving is a problem but i have a fix.....first we can put a timer on how often a pc can be killed by another player..say 30 min.    #2- when a player is killed there is no gain but that's not very realistic...i think a player that kills another player should be able to loot the corpse.....i know what your thinking...relax.....ok it should be a sliding scale example= ( if player is the same level then upto 5% from what the player carries on hi/her person can be looted, if the levels differ then depending on the difference  as little as 1% can be looted). this takes us into my other points...i see many banks around the game, allow players to deposit their money into the bank...  this money would be safe from the various robberies that take place in game and would not subject to said robbery, this way players can deposit money and not carry it on their person ( the money carried WOULD BE subject to looting if another player kills the carrying player.)    so far we have covered player griefing, looting & banks with deposits.......also the random location when you login needs to be fixed...if i log out in camp thats where i want to be when i log back in!!  the random relocation should be done away with......however keep the random relocation when killed so you don't end up back in the fight that killed you.  im working on other ideas as well...ill keep posting when i have further advice.    HERE'S TO KEEPING RED DEAD ONLINE, AND RUNNING SMOOTHLY!!!!!   

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People often wonder why Rockstar don't heed much of the advice they receive through their website, if I were a Rockstar employee sifting through suggestions something like this would convince me that the community has no idea what's good for them.

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4 hours ago, Archbell said:

if I were a Rockstar employee sifting through suggestions something like this would convince me that the community has no idea what's good for them.

While some of the OP’s ideas may require some tweaking to implement, or may be far fetched, you failed to expand on why the OP’s ideas are bad and as a member of the gaming community he “has no idea what’s good for” him.

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I don't want my money to be looted from me by a griefer, that's just incentive for them to grief even more than they already do. But having a bank to use could be a thing. Going along similar lines of realism as the hair growth system. However, since the game is billed as the players all being outlaws, would outlaws use banks? Still a neat idea to think about. 

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14 minutes ago, N7Creed said:

However, since the game is billed as the players all being outlaws, would outlaws use banks?

I didn’t get that impression, and given the idea of the honor system, I got the sense that a player was able to choose their role (I could be wrong). However, I see your point. If they end up implementing some type of role system (good guy/bad guy) maybe then it would make sense for a banking system as well. Either way it would be cool to have a stranger mission in which you and your posse either has to rob a bank (ie James-Younger gang at Northfield or the Dalton gang at Coffeyville) OR be tasked to stop the bank robbery.

Edited by The Coca-Cola Kid
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On ‎6‎/‎11‎/‎2019 at 10:01 AM, The Coca-Cola Kid said:

While some of the OP’s ideas may require some tweaking to implement, or may be far fetched, you failed to expand on why the OP’s ideas are bad and as a member of the gaming community he “has no idea what’s good for” him.

Putting a 30 minute timer on how often you can kill another player is moronic and giving players the ability to loot cash rather than gain XP from the other players they've killed won't reduce griefing in the slightest, it would undoubtedly have the opposite affect.

I'm not saying this to be mean, I say this because if I were a Rockstar employee sifting through various suggestions of this nature I would start to think that a large majority of the RDO community doesn't know what their talking about or what's good for RDO.

I believe Rockstar should stop making poor design choices and listen to the RDO community but I can't blame them for ignoring us if they receive multiple suggestions which tail off and imply the author is simply typing thoughts as they pop into his head with no structure or reasoning.

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Rockstar is starting to introduce character choices players can select to be like a bounty hunter, or a collector and surely those roles arent all going to be outlaws, there is room in this game for all types of people, outlaws, law abiding citizens, police and military too, business owners, ranchers, etc..

Banks are a good idea, or can be, especially when it comes to buying properties and building businesses, etc..

I think hangings, trials and prisons should be used and hot air balloons too.

IF a griefer gets enough negative honor or hostility level rises from player killing his bounty would go up, anyone who wants to can hunt the griefer, and either kill him, or take him to the local sheriff, turn him in, then the game would calculate crimes committed and charges against him, a sentence would be handed down, anything from a fine to a hanging.

Prisoners can bribe officials, get pardoned, appeal, pay stiff free's, or be broken out, and if hanged it is like any other death in game except they also pay a % of their over all $$ for a fine, all this would deter griefing, and make it so satisfying to go after them, making the hunters the hunted.

How cool would it be to snipe a griefer from a hot air balloon while your posse waited for him up ahead on the ground, you shoot his horse out and they pick him up?

Im loving this game

 

Edited by lumper
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A timer will simply embolden griefers.  They'll even let you kill them once, just so they can grief you in many ways for a half hour while there's nothing you can do to fight back.

No thanks. 

I really think the "press charges" feature is going to play a pivotal role in the new Bounty Hunting additions.   If you're a griefer and several people have pressed charges on you, you will likely accrue a significant bounty. 

Anyway, we'll see. 

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On 6/10/2019 at 3:22 PM, armaggeddon said:

#2- when a player is killed there is no gain but that's not very realistic...i think a player that kills another player should be able to loot the corpse.....i know what your thinking...relax.....ok it should be a sliding scale example= ( if player is the same level then upto 5% from what the player carries on hi/her person can be looted, if the levels differ then depending on the difference  as little as 1% can be looted). this takes us into my other points...i see many banks around the game, allow players to deposit their money into the bank...  this money would be safe from the various robberies that take place in game and would not subject to said robbery, this way players can deposit money and not carry it on their person ( the money carried WOULD BE subject to looting if another player kills the carrying player.)    

This would only serve to exacerbate the problem as you will legitimize the act by implementing a reward system for doing so. 

Think about it....  Trolls would camp merchants waiting for players to sell goods, ambush them after missions, etc.  In GTAO, you have the opportunity to deposit your cash via your phone.  In RDO, this would require visiting a bank every time.  .....something I doubt many would enjoy doing.  

Judging by your cocky thread title, I know you probably think your ideas are the "bee's knees" but this particular one is horrible.

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While I definitely don't agree with the original posters ideas of what would make the game better, I feel like their intentions were good and maybe they just got a little excited before weighing the pros and cons. I'm a bit surprised at the somewhat cold reaction considering this was their first post.

Everyone is entitled to share their opinions but I do believe there is a certain way of providing feedback while being conscious of that person's "new" arrival. This game gets a lot of people excited and some even become so engrossed in it. I don't think the OP meant to be cocky, I think they may have been going for more "cheeky".

Not sure if we'll be seeing more of this person now lol

 

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1 minute ago, Moosh89 said:

While I definitely don't agree with the original posters ideas of what would make the game better, I feel like their intentions were good and maybe they just got a little excited before weighing the pros and cons. I'm a bit surprised at the somewhat cold reaction considering this was their first post.

Everyone is entitled to share their opinions but I do believe there is a certain way of providing feedback while being conscious of that person's "new" arrival. This game gets a lot of people excited and some even become so engrossed in it. I don't think the OP meant to be cocky, I think they may have been going for more "cheeky".

Not sure if we'll be seeing more of this person now lol

I can't speak for others but I didn't imply his intentions were anything else.  I also didn't think my response was cold but simply honest.  I do think he was being a little cocky as it carried throughout his post (not just the thread title).  If pointing that out make some feel I was being rude, then for that, I apologize. 

It's just that when someone implies that they are here to save the day, you should expect that you might catch a little extra flak if those ideas don't measure up to the hype. 

btw, I'm one of the most inviting people around when it comes to welcoming new members as I'm always monitoring and responding on the "Introduce Yourself" thread, answering questions, etc.  I'm not trying to be rude to the OP and I have nothing against him.  I simply think his anti-griefing idea is severely flawed.  

 

oh, and welcome to the forums @armaggeddon:)

 

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Meh, I looked at it like, new poster, very excited about the game getting started, we have all been there, it depends your age, experience with forums, etc,..

I didnt think he was being arrogant per say just excited and wanting to fit in and be part of our community, I welcome the enthusiasm.

I think his heart was in the right place.

 

Edited by lumper
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18 hours ago, Madrigalian said:

I really think the "press charges" feature is going to play a pivotal role in the new Bounty Hunting additions.   If you're a griefer and several people have pressed charges on you, you will likely accrue a significant bounty. 

Anyway, we'll see. 

If this happened I would be very pleased. I press charges only when someone is being deliberately disruptive but it never seems to do anything. Will be keeping my fingers crossed!!

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I think the reaction to the initial post was because what the OP was saying was inherently contradictory. 

It seemed to start off as a suggestion to reduce griefing (only allow 1 kill per 30 minutes), but then suggested that when you kill another payer you should be able to loot their body, which by any reckoning must be a massive encouragement/incentive to 'griefing'.

In fact, by the time you are letting players loot their victims, there is no such thing as griefing because killing people for a reward (rather than to be a PITA) probably doesn't fit into any sensible definition of griefing anyway. (I know there is already the xp 'reward' for killing another player, and lots of peolple have different opinions on the definition of griefing, but I think the point stands). 

I'm sure that different people could make perfectly good arguments for either of those things to be implemented as game features, but they don't logically sit together very well.

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Meh we all have ideas, some better than others.

I think if they offered up a bounty on griefers, and the more charges against a griefer the bigger the bounty and the more notorious you are if you are the one who brings him in, then the law can levy charges, and if deemed guilty can be fined, inprisoned or hanged, and in all cases he woudl be fined a % of his over all cash and gold, like 5% for first offense, 10% for a second and 25% for a third.

This way you reward those who stop him, you deter griefing by making it expensive, and you open up a new part of the game, courts, prisons, and hangings.

 

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I don't know... I think it would be a sad day if all of the griefers went away or just stopped griefing all together.   Not saying it's going to happen.  But just hypothetically, I think it would make for a sad Red Dead World to not have at least some chronically bad hombres running around keeping things interesting. 

The other day, I really got my butt handed to me by a guy that was clearly a veteran griefer.  He killed me at least 5 times before we went our separate ways.  (I think he got bored killing me over and over lol)  I usually hold my own relatively well.  But he was better and caught me at a time when I was not really at my best.  Which is fine.  I didn't parley, or press charges, or run.  I just kept getting punished. eheh.  Point being, I was a little mad, a lot frustrated and more than a little embarrassed.  But in hindsight, I learned a trick or two from it and it certainly made my night a lot more interesting.  If I had to make a choice, I would not trade the other night for a completely care bear world.  What can I say, I thrive on conflict.  

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A lot of us were never looking to turn RDO into a Hello Kitty Island Adventure.  .....but it gets interpreted that way by some.  Personally, I like the direction R* is going so I really have no complaints nor hardly any problems with griefers but then again, it has a lot to do with the way I play the game.

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16 hours ago, Kean_1 said:

A lot of us were never looking to turn RDO into a Hello Kitty Island Adventure.  .....but it gets interpreted that way by some.  Personally, I like the direction R* is going so I really have no complaints nor hardly any problems with griefers but then again, it has a lot to do with the way I play the game.

No complaints?     The current direction is what exactly?

No problems with griefers?   Then you must enjoy battling them..    Which if that's what you mean, I agree.  

 

Thing is.., anything that takes away players freedoms in FREE roam.  Players will take it as players trying to turn into Hello Kitty Island.  

 

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1 hour ago, HuDawg said:

No complaints?     The current direction is what exactly?

Yeah, no real complaints as in I'm willing to just play the game without much issue in regard to the anti-griefing mechanics or griefers themselves. 

 

1 hour ago, HuDawg said:

No problems with griefers?   Then you must enjoy battling them..    Which if that's what you mean, I agree.  

No, not al all.  ......but then I know you're just being facetious and/or choosing to belittle my opinion / personal experience on the subject at this point. 

I'm not lying about my experiences HuDawg.  I simply don't have the level of issues you think I have with griefers in this game.  In fact, I came across one last night that I would be hesitant to even call a griefer as they were simply acting oddly and then participated in our side mission.  ....killed me once, grabbed the loot and then I retrieved it after killing them.  Killed me again (left myself wide open) after the mission so I actually got to use the parlay option for the first time in many months.

We also had other players near us at Thieves Landing doing things that were suspicious but they didn't interfere nor impede our progress.  Most of that was our own fault for playing side missions, etc. in the same area in which we spawned into the game.  Normally, I travel to another side of the map first.  ......but I've explained these kinds of tips many times before in these discussions.

 

1 hour ago, HuDawg said:

Thing is.., anything that takes away players freedoms in FREE roam.  Players will take it as players trying to turn into Hello Kitty Island.  

 

Well HuDawg, I'm really sorry you're so bitter about the game and perhaps those of us who helped provide our feedback to R* during the beta.  I actually enjoy playing it with the exception of some bugs I encounter from time to time (e.g. couldn't have our friend join our session last night) and a desire for more content.   I never really had a huge issue with griefing after the updates started coming and much less so with the latest being implemented (opposite of the apocalyptic picture you keep trying to paint around here).

I'll say it again...  I don't share your cataclysmic vision of an Free Roam ruled by griefers exploiting all of the anti-griefing mechanics in the game neither in theory nor in actual in-game experience. Again, I get that some will always find ways to exploit the game's mechanics but it's just not happening the way your trying to paint it.

Perhaps I could be a little more sympathetic to your opinion if you weren't so dismissive of mine.

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3 hours ago, Kean_1 said:

 

Well HuDawg, I'm really sorry you're so bitter about the game and perhaps those of us who helped provide our feedback to R* during the beta.  I actually enjoy playing it with the exception of some bugs I encounter from time to time (e.g. couldn't have our friend join our session last night) and a desire for more content.   I never really had a huge issue with griefing after the updates started coming and much less so with the latest being implemented (opposite of the apocalyptic picture you keep trying to paint around here).

I'll say it again...  I don't share your cataclysmic vision of an Free Roam ruled by griefers exploiting all of the anti-griefing mechanics in the game neither in theory nor in actual in-game experience. Again, I get that some will always find ways to exploit the game's mechanics but it's just not happening the way your trying to paint it.

  Im not exactly bitter nor do I have a cataclysmic vision of free roam.  


R* is simply doing the opposite of what they should be doing.. on many different things when it comes to this game.  And im just re-acting to it.

I don't care about griefers.  What I care about is hoops I have to jump through when dealing with hostile players and when I don't.  Only way that can be solved is by separate  lobbies.

I run into hostile players on a daily basis.  Sometimes posses of them.  Those same players I run into would no doubt drive people who want nothing to do with pvp bonkers and force them to leave the session.  That's just how it is.

If R* ends up putting a bunch of band aids on the game to prevent open world pvp. That's is basically making it more enjoyable for a specific group of player at the expensive of another group.

R* is basically turning Red Dead into a more basic, drip feedy, grindy game than GTA O.  

 

 

Edited by HuDawg
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You realize if R* adds private lobbies, you probably won't be able to do Strange mission / Escort / Rescue & so on. Just like they did in GTAO, where you can't do CEO & other mission.

Plus I don't think R* will create private lobbies.  when I am in the same lobby for hours hunting and I notice the server has less then 5 players. (When I first join it had 20+) I get disconnected / some error & get put back into lobby with 20+ players. Not sure, but I'm thinking R* doesn't want players to be by themselves in lobbies.

 When I join a region off the main menu or play a mission & afterwards get placed in a new server. I'm always spawning in with players all around me. I just fast travel to the opposite side of the map & I won't see anyone around. This doesn't work all the time, but if I want to hunt in Saint Denis. I will spawn in New Austin and make my way over to Rhodes or Saint Denis. Most times no one is there or only a few. Compared to the other side which is a war zone, because I spawned in over there.

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3 minutes ago, C20Dragon said:

You realize if R* adds private lobbies, you probably won't be able to do Strange mission / Escort / Rescue & so on. Just like they did in GTAO, where you can't do CEO & other mission.

That is a HUGE problem don't you think?      

Either way they slice it, 99.9% of the time no one attacks anyone in stranger missions. The real problem is players just wait at the drop off point till the last few seconds to get a full pay out.  On top of that of auto aim makes stranger missions incredibly easy.  

 

Private lobbies are a must.  Not just for free roam, but for pvp game modes too.  Theres no competitive communities in RD O because of it.  And private free roam could easily be tweaked for private sessions.  

GTA O is a another huge bumbling mess of a game.  But at least you have choices on how to play.  Regardless of some missions being blocked in private.  RDO has next to no options. 

 

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On 6/12/2019 at 6:49 PM, Archbell said:

Putting a 30 minute timer on how often you can kill another player is moronic and giving players the ability to loot cash rather than gain XP from the other players they've killed won't reduce griefing in the slightest, it would undoubtedly have the opposite affect.

I'm not saying this to be mean, I say this because if I were a Rockstar employee sifting through various suggestions of this nature I would start to think that a large majority of the RDO community doesn't know what their talking about or what's good for RDO.

I believe Rockstar should stop making poor design choices and listen to the RDO community but I can't blame them for ignoring us if they receive multiple suggestions which tail off and imply the author is simply typing thoughts as they pop into his head with no structure or reasoning.

Aren't thoughts where ideas come from? Can't someone else run with a thought and improve on it? Isn't that the entire idea behind forums?

 

One of his ideas I agree with 100%. I would also like to begin a game when I log back in at the same place I was when I left.

 

Does this mean I don't know what's best for me or the game?

Edited by Jeromy
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On ‎6‎/‎15‎/‎2019 at 9:10 PM, Jeromy said:

Aren't thoughts where ideas come from? Can't someone else run with a thought and improve on it? Isn't that the entire idea behind forums?

The original post wasn't written as fresh thoughts for other forum users to turn into fully formed ideas as I doubt the user even knew this was a forum, the user started this thread with undeniable confidence that his rambles are as good as fully formed ideas.

The post and it's title show a great level arrogance by the user, this combined with the fact that two of their solutions for helping the game grow contradict each other and neither are backed by reasoning would make most believe that this person doesn't know what their talking about.

I have nothing against someone voicing their thoughts and opinions on an issue but if I were a Rockstar employee and I received two contradicting suggestions such as these I would believe the writer doesn't know what is good for the game.

On ‎6‎/‎15‎/‎2019 at 9:10 PM, Jeromy said:

One of his ideas I agree with 100%. I would also like to begin a game when I log back in at the same place I was when I left.

Does this mean I don't know what's best for me or the game?

I never stated that someone who agrees with thoughts presented in the original post doesn't know what's best for them or the game so I don't know where you read that.

My issue is with the structure, nature and attitude that comes across in the original post and If you'd done more than glance at my post you would've realized that I was talking about two specific suggestions in the original post although if I were judging the post in it's entirety I would still believe the writer doesn't know what they're talking about.

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