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Yeah. I don't know how much clearer it can be made. If all your [my] games on PS4 Pro look fantastic (God Of War, Uncharted 4, Spider-Man, Hellblade, Shadow Of The Colossus, etc etc....the list goes on) then how come only RDR2 looks like crap?! Muddy textures, blurry visuals, broken HDR (although this is a problem on all platforms) - the problem is clearly NOT with anyone's TVs although certain TV settings may alleviate the problem somewhat. The problem is ultimately with Rockstar and their crappy implementation of checkerboard rendering on the PS4 using a 1080p source signal instead of 1440p or higher. It is an insult to PS4 Pro console owners. And R* is completely ignoring the issue. Says alot about them.4 points
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The Red Dead Redemption 2 story mode features many optional challenges grouped into different categories which challenge players' knowledge regarding many of the game's most important mechanics such as hunting, crafting, shooting and so on. Completing these challenge will allow players to obtain some additional money as well as special equipment that grants bonuses for Health, Stamina and Dead Eye. To enjoy the bonuses, the full equipment set has to be acquired. All different categories - Bandit, Explorer, Gambler, Herbalist, Horseman, Master Hunter, Sharpshooter, Survivalist and Weapons Expert - include ten different challenges, which must be completed in the order they are unlocked. For this reason, progress made toward the completion of a later challenge will not count until said challenge is effectively unlocked. As already mentioned, these challenges are entirely optional, so completing any of them is not required to see the story's ending. If you are planning, however, to go beyond the ending and achieve full mastery of the Red Dead Redemption 2 story mode, you will have to complete all of them, as this is one of the requirements for achieving 100% Completion. As one of the PlayStation Trophies and Xbox Achievements is unlocked only after reaching it, completing all challenges is also needed to unlock the Platinum Trophy and achieve 100% Xbox Achievements completion rate. In this guide, we will take a good look at the Gambler challenges and tell you how to complete all of them with ease. Just make sure to have plenty of money with you before attempting to complete them, as it will definitely be needed. Gambler Challenges Overview Gambler challenges are related to the mini-games included in the story mode - Blackjack, Dominoes, Five Finger Fillet and Poker. As money is needed to play all of them, you will need quite a but of it to complete these challenges: most of the story mode mini-games are luck based, so you will end up playing any of these games over and over trying to complete some of these tasks. Being dependant on luck so much, some of these challenges may drive you mad with frustration, so make sure to be armed with plenty of patience as well. Win Five Hands Of Poker The first Gambler challenge is pretty straightforward, as you must win five hands of poker to clear it. Poker in Red Dead Redemption 2 is based off Texas Hold'Em, so to win a round, players need to have the highest hand using the combination of their own hole cards and the five community cards. Poker can be played at the Van der Linde camp, in Valentine, Tumbleweed, Blackwater, and at Flatneck Station. As poker is entirely luck-based, there's no way to make completing this challenge any easier, as you not only need to have a good hand, but it also has to be better than the other players'. Things are made even harder by the fact that you obviously cannot bluff nor read other players' intentions. The five hands, luckily, must not be won consecutively, so, with a bit of perseverance, you will complete this challenge without too many problems. The reward for completing this challenge is the Gambler Holster, which grants a Stamina bonus once the whole set has been obtained. In Blackjack, Double Down and Win the Hand Five Times The second Gambler challenge is just as straightforward as the first, as you only need to win the hand in Blackjack five times after doubling down. Blackjack is the second card mini-game available in the Red Dead Redemption 2. It is much simpler than poker: to win the round, you must have the cards that are dealt to you add up to 21, or as close as possible. Blackjack is played against the dealer, so there are fewer variables involved than in poker. Once a round has been won, the player has the chance to double down, which is doubling the original bet and continue playing. As Blackjack is entirely luck-based, you may end up spending a lot of money to win after doubling down five times. The wins don't have to be consecutive, thankfully, so a little bit of patience will make completing this challenge less frustrating. The reward for completing this challenge is a meager $5. You will also get additional Dead Eye EXP. Win Three Games of Five Finger Fillet The third Gambler challenge is just as straightforward as the previous two, as you just need to win three games of Five Finger Fillet to complete it. Five Finger Fillet is yet another of the mini-games available in the Red Dead Redemption 2 story mode. This mini-game is very simple: you need to complete laps by pressing the correct button sequence and do it more quickly than your opponent. Five Finger Fillet can be played, among several locations, as the current Van der Linde gang camp. Five Finger Fillet, thankfully, is an entirely skill-based mini-game, so learning how to play the game will be enough to complete this challenge. Your opponent will always go first, so use this to your advantage and memorize the button sequence. As the total number of possible button sequences is limited, playing this mini-game a lot will help you commit them to memory, which will make you faster and more accurate. The reward for completing this challenge is the Gambler Bandolier, which grants a Stamina bonus once all the items in the set have been obtained. Bust one poker location out in each location (Saint Denis, Valentine, Flatneck Station) Completing this challenge requires a good knowledge of poker and its rules, as you need to bust one player out while playing poker in all the available locations, which are Saint Denis, Valentine and Flatneck Station. Busting out a player in poker while playing at the Van der Linde gang doesn't count toward completion. Busting out a player in poker means to force another player out of the game by making them lose all money. The only way to do this is to force them to go all in by raising stakes to a high level. Since there's a good chance you will end up failing due to your opponents' hands being better than yours, you will need quite a bit of money. Force at least a player out at the different poker locations to complete the challenge. The reward for completing this challenge is $10, a very low sum considering how much you can end up spending trying to complete it. You will also get additional Dead Eye experience. Win Three Rounds of Dominoes Without Drawing Any Tiles Against 2 Or Fewer Opponents Completing this challenge requires quite a bit of luck, as you need to win three rounds of dominoes without drawing any additional tile. Dominoes is a rather straightforward mini-game where players must attach dominoes with matching numbers together. The first player who is out of tiles wins the round. In case any of the players cannot attach any domino, they must draw from the graveyard until they get a piece that can be attached. Winning a round of dominoes without drawing tiles from the graveyard can be difficult, but it's definitely doable. While things are luck-based, there's a way to make things slightly easier: if your opponent is forced to draw from the graveyard, you can get an understanding of which numbers on the pieces he is currently missing, and this is information that can be used to close the round quickly. As the entry fee is at possible lowest, only $1, you may want to attempt completing this challenge at the current Van der Linde gang camp to avoid spending too much money. The reward for completing this challenge is $10 and additional Dead Eye experience. Beat the Blackjack Dealer in Two Locations The sixth Gambler challenge is among the easiest to complete, as you need to beat the Blackjack dealer in two different locations, which are Rhodes and the Van Horn Trading Post. Playing Blackjack at the Van der Linde gang camp does not count toward progression. Beating the dealer in Blackjack essentially means to win a round of the game. As explained above, you must get as close as possible to 21 with the cards that are dealt to you. As you have no control over which cards are given to you, completing this challenge is quite luck-based, but with perseverance, you will be able to complete it. The reward for completing this challenge is $15 and some Dead Eye experience. Beat the Fiver Finger Fillet Player in Every Location Like the previous challenge, this one is very, very straightforward, as you simply need to beat the Five Finger Fillet players in Strawberry, Valentine and the Van Horn Trading Post. The locations of these players are marked on the map, so you won't have any trouble finding them. This challenge is more skill-based than most of the other Gambler challenges, as to win in Five Finger Fillet, you just need your fingers to be quick and accurate enough to press the correct button prompts at the right time. Make sure to keep attention at the sequence when your opponent is performing his lap, and you should have no problem winning. The reward for completing this challenge is the Gambler Gun Belt, which provides a Stamina boost once the full Gambler equipment set has been obtained. Win Three Hands of Blackjack With Three Hits or More Things are back to being luck-based for this challenge, as you need to win three hands of Blackjack with three hits or more. Hit in Blackjack are the additional cards that are dealt to you after the first one, so winning a hand with three hits and more requires the first card to be of low value. In case you are dealt a card with a high value, just try to play the game regularly to avoid losing too much money trying to complete this challenge. The three hands don't have to be won consecutively, so it's much less frustrating that it could have been. You will receive $15 and additional Dead Eye EXP for completing this challenge. Win Three Games of Dominoes in a Row The ninth and first to last Gambler challenge is going to require a bit of both skill and luck to complete, as you need to win three games of Dominoes in a row. Due to the nature of Dominoes, you will need quite a bit of luck in getting the right pieces to win three games in a row. Thankfully, you can make things a bit easier by forcing the opponent to draw from the graveyard by placing the right pieces on the table. To make things a bit less expensive, we suggest you attempt completing this challenge at the Van der Linde gang current camp, as the entry fee to play the game is very low, compared to the other locations. The reward for completing this challenge is $20 and additional Dead Eye experience. Win Three Hands of Poker in a Row The tenth and final Gambler challenge is going to be a nightmare to complete for most players, as you need to win three hands of poker in a row. There's no real way to make things any easier, given the nature of Poker, so head over to any of the locations where the game can be played, including the Van der Linde gang camp and Valentine, arm yourself with a lot of patience and money and hope for the best. The reward for completing the final Gambler challenge is the Gambler Off-Hand Holster, which gives a Stamina bonus once the full set has been acquired. The post Red Dead Redemption 2 Gambler Challenge Guide appeared first on RDR2.org. Read the full story2 points
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The Beta was easy to stomach for many people at 1st. Because it was called a 'beta', most of us thought it would only be for a week or two. So it was just fun to play with friends and experience the game. But now R* says the beta will last for a 'few' more months. And the only thing they talked about is minor changes to help against 'griefing'.. When griefing is the least important thing. Unless R* pulls its head of its ass soon. This game will be a ghost town soon. This game needs free aim lobbies and private lobbies. The choice for players to HOST their own co-op and pvp missions. Be it public or private with options to suit taste. The ability to pick what pvp modes they want to play. NOT Show down.. If players want to play team shoot outs ONLY, let them. Just like the OLD RDR. BASIC things that ALL online R* games have had the past 10 year. R* has decided to NOT do it. They sure as hell made sure to get their Gold Bar store open ASAP tho. But in terms of game play they're literally treating their players like cattle. No choice and no control. Srry for the rant. But this is just starting to become frustrating. This is a billion dollar game dev. Not Gun Media...2 points
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How exactly am I wrong? This game needs BASIC game play options. Most of which would solve the griefing you complain about it. The only time a griefer killing you can really effect you.. Is when your horse has animals bodies or a fish on it. Since you can only carry one big fish on your horse, theres really no huge loss to being killed while fishing. Is it annoying.. Yes. But so is someone throwing tnt into the water while you fish What players should be doing is asking R* for private servers and free aim lobbies. Basically everything I listed. Private servers solve everything in terms of enjoying the game and not having to deal with pests. Some of use.. Like dealing with pests.2 points
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Yeah, although I have doubts the stats tell the whole story, slugs don't do anymore damage than regular shells. ......again, according to the stats. In the campaign, it's different as they say they do more damage just like Express rounds do for other weapons. Makes me wonder though if this is something where it's just a mistake in the stats and they actually do in RDO or not. As for my "go to" weapon, it's the Lancaster. I tried but found the the bolt action rifle (for me) was a waste of money. The weapons I use the most are the Lancaster, the pump action shotgun, the rolling block rifle and my two Schofields. I've been teetering on the Litchfield and the only reason I haven't pulled the trigger on it is due to its slower rate of fire. Good to know it holds two more rounds than the Lancaster though. I may just buy it.2 points
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I love my Litchfield repeater (fully modded - rifling, sights etc, with express rounds) for all round day-to-day protection, good damage, range and fire rate, plus 16 rounds in the tube. I'm probably biased due to the fact that I have a real (Italian reproduction) Henry rifle in 44-40 calibre. Once I am in a proper fight (or going into the PvP lobby) my (fully modded) Springfield, with high velocity rounds does it for me. The range on it is right up to max, and at any distance it 2 shot kills to the body. Just let auto aim work its magic, and pull the trigger. For close work, nothing says 'go away' like dual wield sawn-off shotguns.2 points
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When she starts growing a beard, that's when you should worry.2 points
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Clearly its not me who wants to argue. Because private lobbies does fix griefing in the sense that, you can't be griefed in private lobbies. (Well not by randoms anyways) You know how I deal with randoms in public lobbies who try and grief me.. ?2 points
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You really have experienced true marriage till you played the old, "What do you want for dinner" game. You ask your wife what would she like for dinner. She'll say I don't care. You make a suggestion and she'll respond with she doesn't want that. Then you point out she must care then. She'll be like I don't care, till you suggest something else. You can play this game all night. Then if someone ask what you had for dinner, she'll be like "nothing, he couldn't decide on what he wanted."2 points
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Sorry guys but butcher issues are here since Day 1.... The "good news" is R* already improved it few times (from what we noticed with my friends). When they released the beta, nearly all pelts were disapearing at the butcher, now it seems to concern only few of them (boar/sheep/deer mainly). All meats, feathers and carcasses are working well now. I would advise you to principally hunt birds while R* is fixing the remaining butcher issues, it's the most lucrative way of hunting, from my point, and there no risk of loosing it. You can quickly and easily earn +100$ each time you go hunting birds, especially with exotic feathers (1,50$ to 1,95$ per feather, depending on the bird) and with varmint riffle you get most of the time 3 feathers on each bird. It goes fast.2 points
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Im done on here. Haven't been on here for a few weeks and i see nothing but posts about tv settings, someone even believes tv settings can increase performance... wow It is not the Tv that is causing this issue so stop posting it.2 points
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Maybe. I think it comes down to personal preference and play style. Overall, I think the Fox Trotter is the better horse. It has a faster top speed and more stamina to maintain it. I also think they are the most calm and easily controlled horses in the game (with good stats). So if you're playing the game solo or do a lot of traveling and hunting, etc. it may be the best horse for you. Certainly my favorite for general free roam style of play. However, and this is a big consideration, if your play style is more PvP based, more protracted and ongoing gun fights and hunting down opposing posses and such, then I would say the Turkoman is the better choice by a pretty significant margin. It has the same acceleration as the Fox Trotter, just not the top speed. Which, acceleration is probably more important in pitched gun battles than top speed anyway. And although you give up some longer ranging stamina you more than make up for it in much better health so that your horse has a better chance of surviving throughout the battle. Seriously, I don't think you can go wrong with either choice. It's just a matter of which you really value more. Health or Stamina. As for the Arabians, no. Absolutely not. Skittish little ponies that everyone just looks ridiculously huge riding on.2 points
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I, like many of you I'm sure, use the bolt action rifle as my go-to weapon for defending myself from hostile players. (That is when out of range of my trusty pump-action) Well I am looking to upgrade from the carbine repeater to another one (mostly for PvE purposes) but was wondering if any of you use a repeater for self defense or if there is another weapon I haven't mentioned that you may prefer? What are yall's preferences?1 point
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Up close regular shells actually do more damage. Slugs just have much better range. So at long range.. Shooting someone with a slug does more damage than regular shells. You can even headshot someone with one shot at really long range with slugs. Sawed has the worst range.1 point
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Dude.. this is a WILD WEST game. If people bother you, you already have 3 choices. Out gun them, out number them OR find a new lobby. The only thing that's missing is private lobbies. That solves everything. They could also add friendly servers. But to try and fix something like randoms killings would be a Band- Aid. And R* has already proved with GTA O that anything they add to stop griefers gets used by griefers against players.1 point
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Just in time for me to migrate over to The Division 2. Seriously. And isn't Anthem coming out in about five weeks? Not to mention Crackdown 3 (XB1) and Days Gone (PS4). You have Anthem on February 22nd, and The Divison 2 on March 15th--both games that are going to be robust online experiences. If this is still in online beta at that point, the game is going to hemorrhage players. Agreed. I signed on to the online for the first time in weeks last night, just to see what it was like. After multiple disconnects, I finally got into a stable server, and was able to play for about five minutes before two Delta Bravos jumped me in Blackwater like a fratboy on a case of Natty Light. My time to play is limited these days, and I don't need that kind of aggravation in my life. I signed out and went back to story mode. Ouch. Intelligence has nothing to do with griefing, and conflating the two is a logical fallacy. It's a numbers game. If I'm on a server and there's four or five players actively trying to grief me, I have literally two choices: either quit and go to another sever, or let it keep happening. Not everyone has five or six hours a day to dedicate to playing the game online. I honestly don't have an issue with griefers, personally. I didn't buy this game for the online mode, I purchased it for the story mode. When I finish it, I'll set it aside and wait for the "beta" tag to be removed before making any sort of final judgment as to the quality of the game. I don't blame the griefers, I blame R*. Enabling players to actively hinder the progression and enjoyment of an RPG game for other users is a terrible idea, but they seem content with the system they have. The thing they're forgetting is, games are supposed to be fun. For half of the gaming population, there's nothing "fun" about mixing a sandbox style mmo with persistent PvP elements--all you have to do is look at World of Warcraft. They killed independent PvP and PvE servers and made it a toggle that the player selects back in 2017. Like being able to toggle between PvE and PvP status, a feature WoW has had for over a year now? I can't imagine it'd be that hard to implement, just put the toggle on a 30 or 60 second cooldown to prevent people from going active and then turning it off to avoid being killed by the player they just took out after a respawn. Devi's advocate--you're creating "separate but equal" servers with this idea, and a Private Server just segregates players into a solo experience unless they have friends to invite. You're precluding the second "M" in "MMO", multiplayer. They'd ostensibly be playing a gimped version of the game and not be able to group up with randos (which is half of the fun in a game like this, at least for me). All private servers do is put the onus on PvE players to put in additional work to enjoy the game without being randomly killed by PvP players, while limiting the enjoyment of other features. Flip that around--have no PvP whatsoever in the main online game, and the only people who "lose out" are PvP players, who, by the way, literally have multiple alternate modes for PvP activities (but there are NO dedicated PvE modes online), and the PvP community would RIOT. Right now, there is no dedicated PvE mode in the game--everything is tailored to PvP game play, including the alternate modes. It's clear R* always intended it to be this way, so at the very least, they should have been more transparent up front and said, "THERE WILL BE NO TRUE PvE EXPERIENCE", because right now, the only true PvE experience is playing offline. Again, I don't have a dog in this fight--the online portion is like a bonus to me at this point--but telling PvE players to go to the back of the proverbial "bus" isn't the way to maintain a healthy player base. RDR2 isn't going to have as robust a player base as GTA, it's a period-piece game with a very specific aesthetic and sensibility that is tonally different. Making the game accessible to as large an audience as possible is the best way to ensure both a robust active player population, and stabilized income in the form of microtransactions. Regardless of what they do, they need to disable auto aim in PvP scenarios regardless. Any goober with opposable thumbs can hit a tracking shot in PvP with the AA enabled, taking any measure of skill out of the game completely. Gotta be honest, bro, I'm picturing you wearing the skin of your victims as a trophy when you say that. You read my mind.1 point
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And they don't cause then they have to pay people to man the stations and pay attention to what we say. Most in the industry, really don't want to hear what we have to say. Rockstar has always seemed to be, "Here we made it, you play it, if it doesn't work let us know the problem, we'll fix it. Now go away."1 point
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Yes, it is official this is a forum. I don't think it is backed by Rockstar. That would require them to pay people to monitor it.1 point
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@David a large portion of the "total completion" requirement is simply playing through the story. You can check your progress by hitting start, selecting "progress", and it is under "total completion". That tells you everything you'll need to accomplish.1 point
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I don't think they see the issue. They seem to think that if you remove the complainers all of a sudden problem fixed. Griefing will still happen, cause not all players are one side or the other, they PvEvP. IMHO, Griefers aren't what I call real PvP players. As said above if given the choice of engaging PvP players or go after the someone that appears to be preoccupied, fishing or hunting. They always choose the latter. Most players are either PvP players or PvE players by default. Yet some do like to play both and the gaming industry seems to want to mash them together thinking, "Hey the players will work it out and we will sit back and not say a word either way. That Rockstar doesn't have to take sides. Most times players assume they have the only opinion therefore it is a "Fact" in their minds. Unfortunately, it isn't my server or yours it's ours. There is no reason that a player should keep attacking players that have no interest. It may happen from time to time, but after you attacked another player for a bit. If you never lose, if they never fire back at you, if they leave the server, these are signs that another player may not be interested in PvP. Especially if there are players that are doing PvP in the nearest town.1 point
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Haven't noticed a big difference in damage output but gets a better distance. It's also my go to for grizzly hunting, it localized the damage to one spot versus spread.1 point
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With that title, I thought your girl was streaking around Rhodes. 😂1 point
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I like the bolt action with high velocity ammo for a bit of extra distance and the pump shotgun with slugs.1 point
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I'm literally 1 level away from unlocking new ammo, so I'll definitely have to test it out1 point
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I am afraid that is only a matter of time in this game.1 point
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The range and damage that the Litchfield has is unmatched in my opinion. Running split point or express is absolutely the way to go for repeaters.1 point
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I'd like to see either a expansion with Sadie being a bounty Hunter in South America. Or a dlc where you play as Hoesa or a young Arthur. And it goes through the events on how Dutch, Hosea, and Arthur met and formed the Van der Line gang. Edit: just realised you were talking about online. I don't really like online, but i guess I'd like to see more missions.1 point
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Haha Yeah sorry I misunderstood the topic. I have nothing to contribute.1 point
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Lancaster or Litchfield with express rounds is better for shootouts. I like to hold a Lancaster and Bolt Action. I start with a Bolt Action.. then swap to Lancaster.1 point
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I will show you that the hell of motion blur is back in this two videos. I created the videos for a half hour. Before the online update gunrush was releeased the motion blur effect was minor for me and the whole game was playable, but now look at the two videos.1 point
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Dude.. Private Lobbies means you can run around the map all day on a donkey while using a bow and arrow and NO ONE can mess with you. You would have nothing to complain about if they had private lobbies. That also means.. If you chose to play public games, you agree to deal with public randoms.1 point
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If you run with slow and steady, trust me you'll want as much alcohol and snake oil as you can get your hands on.1 point
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Griefing is an issue and a Major one at that. The solutions are the same as you mentioned though. It is a rarity that you can get on and not be griefed. That is getting old and sucking the life out of the game. Griefers don't want PvP showdowns, they want 7v1. Where they pretty much can't be touched and players dying before they can fulling spawn in.1 point
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Broke down and bought a Foxtrotter over the weekend. Hunting is my main activity and I just got so sick of my Red Chestnut Arabian fleeing like a coward at the slightest whiff of a predator. Very happy with my selection.1 point
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This happens to me also but with all horses ive not been using for w while. I guess the stables don't feed your horses even though they charge to money every 15 minutes for horse care. BS1 point
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The thread had a lot more sites before they cut it. We must now on 70 sites of discussion the blurry image. Switching to PC Mode on my TV gives me no quality improvement. It seems that the HDR is working better in game mode as in the pc mode on my tv. Input lag is lower for me in game mode. RDR2 needs a very low input lag, because of the slower animation speed and the lower response time. I´m done with the game too. It is one of the best game experiences when the game is working propperly. When !!!! It is by the way the crappiest checkerboard rendering implementation of all ps4 pro enhanced games Strange is for me, that the game looks fine in some parts and in other parts of the game it looks terrible. In Armadillo I´m sitting 4 metres away from my tv and all looks blurry. When I´m standing still, the picture is high detailed, and when I´m only moving stick of the controller 1 millimeter the blurry hell goes on. With the heathazing of armadillo you see no details anymore.1 point
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RDO? You do know there is a sub for Red Dead Online, right? So why post about it on the Red Dead 2 sub?1 point
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Arthur mentions to the nun in chapter 6 I think that he once had a wife and chìld that were butcherd in his early years could do an dlc as young arthur of when his wife gets killed and he goes seeking revenge and thats when he meets dutch that way well get the full story from the early years till there deaths . im hoping the fetch an dlc for single player that expands the main story would be cool1 point
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It isn't stable yet. I have had issues with it as well. Just have to wait it out till it gets fixed. Like Kean mentioned, contact them and let them know. I have done so for the same issues. The more people bug them about the same issues, I think the quicker they will be addressed.1 point
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I just stopped playing when I saw that they would never fix the game. I finished the main mission and part of the secondary missions. And the blur problems are more visible in certain parts of the game, and they also become accentuated depending on the weather, schedule .. then sometimes it seems that some update has fixed the blur of the game, when in fact nothing was done.1 point
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Red Dead Online features several different competitive multiplayer modes all included in the Showdown Series. The playlist has been recently updated with a brand new mode called Gun Rush, which is, basically, another take on the battle royale genre already explored in the Make it Count mode. In this guide, we will take a good look at the Gun Rush mode and the available maps, as well as provide some tips that will help you become the very best in it. Mode Overview Gun Rush is a battle royale mode that plays very similarly to the Make it Count mode. Up to 32 players are dropped in one of the three available maps - Tall Trees, Rhodes, and Fort Mercer - with no weapons and items, which must all be procured on the map. Like in any other battle royale mode, the playable zone will shrink as the match proceeds, and players caught outside of the zone are eliminated. The last player standing wins the match. Despite a few similarities, the Gun Rush and Make It Count modes have some very distinct mechanics. While the latter only provides players with a limited selection of weapons, the Gun Rush mode features all of the Red Dead Online weapons, as well as horses, which actually make a big difference, as mobility is extremely important in all of the three maps. Additionally, players are indeed dropped randomly on the map in the Gun Rush mode, but only at the edges, which makes it slightly easier to come up with a consistent strategy. Another major addition only found in Gun Rush mode is armor, which prevents players from getting damaged when attacked from the front. As you will find yourself confronting another player head-on, having armor is extremely important in securing a victory. Tips As already mentioned, players are dropped randomly on the map at the beginning of a Gun Rush match, but only on the edges. While there are a few melee weapons located near the edges of the map, we suggest you ignore them to head straight into the middle of the map, where better weapons and items are usually located. You don't even have to worry too much about an enemy killing you if you do so at the very beginning of the match, as the other players are either unarmed as you are or only have melee weapons, which have terrible range and are not a threat at all. If you really want to grab a melee weapon at the beginning of the match, we suggest you avoid heading into the middle shortly after, as other players may have obtained firearms and may be waiting for any other player to show up to ambush them. Being a battle royale mode, knowing where items, weapons, horses and other players are is extremely important. In Gun Rush, the mini-map always shows their exact locations, so make sure to make use of this to plan your strategy and avoid getting into fights if you haven't acquired a reliable fire arm. Going for horses first is a very good strategy, as mobility is extremely important in all Gun Rush maps, and moving quickly will allow you to reach the best vantage points before anyone else does. Speaking about vantage points, the three maps are quite different in their layouts, but the general points remain the same: buildings, rooftops and any other location with high altitude that allows you to keep track of a vast portion of the map. This, combined with any scoped rifle, will allow you to kill opponents from afar with ease. Among the Gun Rush items, the armor is among the most important, as it will help you survive a direct confrontation with an opponent. It can only be found in chests, so make sure to open all those you find during a match to gain a sound advantage over the opponents. Maps Tips Fort Mercer The Fort Mercer map includes the fort itself as well as its surrounding areas. Due to the nature of the map, it makes no sense to stay outside the fort, as you will be easy picking, with no good cover. Once inside the fort, pick the weapons found in the middle of it, and try to get on the second floor as quickly as possible. Not only you will have a better view of your surroundings, but you will also find plenty of cover, which is not available on the much more open ground floor. Whatever you do in this map, avoid staying on the ground floor for too long, as other players have likely already positioned themselves on the second. It's also very easy to get cornered and get killed on the ground floor, due to the lack of cover. Rhodes The Rhodes map is definitely interesting, as it lacks any huge open space, with the exception of the grounds leading to the saloon. For this reason, heading into this building as soon as possible is the best thing you can do once a match starts, since you will be getting into the best vantage point of the entire map. Additionally, players make a lot of noise when walking on wood, so you will be warned of their approach beforehand by the sound they make, so you will have plenty of time to react accordingly. In case the saloon has already been claimed by other players, Rhodes provides plenty of other good vantage points. Any rooftop or balcony will do. If the match has been going on for some time, and you're in need of moving around the map, never do so at the center of the roads. Always stick close to buildings to avoid getting spotted, and sniped, by opponents on the rooftops. Tall Trees Tall Trees is very different from the Fort Mercer and Rhodes map, due to its layout lacking a real central zone. For this reason, it's very unusual to get into a short-range confrontation with opponents, so weapons with very good range, like rifles, are dominant in this map, even more so considering the map offers a lot of good cover spots like rocks, which make it pointless to run out in the open to engage enemies at mid and short ranges. The only reason you have for moving in the open is to reach the various camps found on the map. They usually include chests with armor, so it's a risk worth taking. Just avoid moving on horseback as much as possible: due to the map's layout, a player on horseback is an extremely easy target to kill. The post Red Dead Online Gun Rush Mode Guide appeared first on RDR2.org. Read the full story1 point
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Not a great deal for me either, shame, Still doesn't really help the players (like me) who are not very good at the game. Not really sure what would help me online. Just the ability to hunt, fish and roam without some jerk killing me or my horse for no reason. oh well back to my other games for now.1 point
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Yes, but do you have a dedicated Beer Fridge? Oh, I bet there's plenty to do. This isn't Marvel Heroes Omega As I am so fond of telling my kids, "The United States of America does not negotiate with terrorists". Begging your pardon, m'Lord, I doubt you saw down the length of your nose upon us humble peasants from atop your high horse: I suggest Fortnite. I somehow suspect that is not a tender, gentle love.1 point
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I kept wanting him to hook up with Sadie or Mary Beth, or both? at once?1 point
