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Showing content with the highest reputation on 01/30/2019 in all areas
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Rockstar is like Dutch. They have a plan, it's a good one, but they'll never tell you until the last minute.5 points
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I don't know how many folks may have missed this in R*s latest beta status update (I've mentioned it before) but I think it's really interesting. This new "dynamic" sounds like a potentially great opportunity for everyone as it seems players might have a chance to take an active role in being on the side of the law or as "rogues". There's a level of accountability to indiscriminate killing while adding a potentially new and fun aspect to the gameplay. The only people who may not like it are some of the griefers taking advantage of easy targets but I can see how others might welcome the new challenge and chance to role play. If folks could just set aside for a moment trying to define what RDO is (e.g. PvE, PvP, PvPvE, FFA), take a step back and see what R* has said is coming down the pike, I think it's obvious that they don't want to eliminate the adversarial aspect of the gameplay but simply try and help mitigate some of the griefing taking place. .....in other words, balance (which is really all that some of us have been asking for). In the end, we could end up with new and interesting aspects to the gameplay that benefit everyone. Let's see how it shakes out first.5 points
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Its less about loving ' to watch their backs'. And just accepting it. Well that's the way I see it. It allows players really role play.. As a good, bad or evil player. And creates many good or bad game play moments. Griefing can really.. really be dealt a blow if R* would alter how stupidly easy it is to find and target players. Auto aim + Always on blips is the reason that griefers do what they do.. so easily. Also this game needs MORE butchers. Every region needs two butchers at the very least. This ^ won't stop griefing. But it sure as hell would make it much more rare. .3 points
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Folks it's bad enough at times can we not start a flaming war. And if anyone's going to be corrected for mispelling continuously it'll be me.3 points
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This forum is great for irony.3 points
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I am adamant against griefing in PvEvP. I don't have issues with those who PvP. I don't think I ever said I was on a server of 31. Most players I have seen in one combat, was where a guy invited me and it was 14v2. Which is 16 players. The speculation of it nullifying griefers was a joke. Cause most of the old GTA folks will remember that every time they did something to fix griefing they would add something to make it actually easier. Edit: Though I got called in cause he felt like he was being griefed. When we started shooting back and we did. It was no longer griefing, we participated in PvP, even though the odds was stacked against us.2 points
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Hope this forum isn't going to be full of "TROLLS"! searching through peoples posts looking for SLIGHT spelling mistakes?2 points
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I'd change the time it takes to switch modes to like 5 mins. It's very easy to run away and wait out that 30s. But you got a point there though. I guess it would work for those that like to shoot people just to shoot them. But I'm a noble pvper, I will never shoot someone in the back or if they've given me no reason to. And even then if I want to fight I am 50% of the time killing my own friends for fun (not maliciously). Not every pvper is the trigger happy kind. You got the ones like me who want a fair fight. Yeah I could go to one of the pvp modes, but often I like creating my own. Like I and some friends made a capture the flag pvp thing by which group can keep the train the longest. That was hella fun for me. On the other hand I'd suggest making the towns themselves like safe zones unless a mission is going (much like your camp doesn't protect you while you're on a mission). That would give people a little more peace of mind. I am dying to see how this bounty system will play out. Maybe some want to roleplay as an outlaw and try to evade capture/death. Others might want to take up a bounty as a mission and take out that person if they can.2 points
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You'll probably find the person in charge on a Mango farm in Tahiti. Be careful when you get there, though; he may convince you there is a plan, and all that is needed is "a little time" and "some faith". Then they'll turn around and listen to the RDRO Youtubers, the community equivalent of Micah, and ruin it for everyone.2 points
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I have killed griefers 300+ and I will just go on killing them. Now my bolt action rifle has explosive express rounds (one shot kill). The remedy for me, grind story and stranger missions till you get a very high rank. Then you go Equaliser on their asses. Nothing more beautiful in this game then watching a griefer fly out of the saddle and dead before they hit the ground. Then you run them down and kill them again.2 points
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Haha pathetic mate.jog on will ya.get off my post and go bug someone else.ruffled your feathers has it.seems u have taken most offence when i aint even seen your name before.and how on earth can you comment about my real life.what a goon.go waist someone elses time.it aint your forum and its a free world.complain about me if u must.always say what i feel inreal life just like any forum ive been on.keep picking holes bro.keep reading and trying to find small come backs.😀😀2 points
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I cannot retrace the exact issue you are having, however the lvl1 horse bonding reset error is still in the game. This means that even when you have lvl4 bonding with the horse it resets you to lvl 1. When you visit a stable or basically re-log or after finishing a mission it then sets you back to the correct bonding again. This might have happened in the time you were playing although I haven't noticed that you were not awarded the points for riding etcetera during levelling the horse bonding. I assume it will work itselves out for you and you will just lvl up.2 points
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Hi Dutch, First, welcome to the forums. Now that is out of the way, please realize that RDR2.org is an RDR fansite and not an official forum for R* or T2. We can't add anything to the game. If you would like to provide suggestions, submit bug reports, etc. to R*, I would suggest the following link: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e508922 points
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A little cave built into a small cliff side. And in that little cave.... A certain time-traveling Delorean.1 point
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Hey all! Been playing RDR2 since release, but wanted to stop by and see what kind of tips and tricks are offered here. I'm on my way to 100% completion. Not really in the online area much at this time, but on the rare occasion I'll be in the race series or hunting/fishing in Lemoyne.1 point
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You know what solves all these issues? Selectable toggles for PvE and PvP status per player that isn't identifiable. And to flip the argument, what server has a PvP player been on that had 31 "Passive" players? They could leave every other existing element the way it is, the blips, everything, just by adding a toggle that isn't view-able to other players. The only players this impacts are grief killers and trolls. Any griefing elements that remain are going to be persistent in both PvP and PvE servers, should they decide to separate them, so why not just make it a toggle and call it a day?1 point
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The first thing that comes to my mind is if the range is lower than the striking distance of a rifle with high velocity ammo, it won't take long for griefers to take advantage of that. .....but I think all of these concerns are really going to depend a lot on how far exactly the range will be for blips shown on the map. We also have to remember that while it may not be introduced along with the proximity change, R* also discussed adding a range penalty for indiscriminate kills where the player will be shown as a progressively darkening blip and will be seen further away by others.1 point
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Hi Dman and welcome. Read Dead Online is currently in beta. That beta is the online game. R* announced before RDR2s launch that RDO would be a work in progress (beta) and they have posted several status updates along the way. ......as well as patches, enhancements, etc. If you want to catch up on all the news, please follow this link and look for the articles pertaining specifically to beta updates, etc.: https://www.rockstargames.com/newswire/tags/716 Also, please don't double post. I will close your duplicate thread in the other Q&A section.1 point
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There's no doubt in my mind he was trolling. No one is that stupid if their intent is a friendly encounter. Personally, I would have laid him out for that and downed his horse if it were nearby but that's just me. I'm experiencing a lot more of these kinds of encounters lately. Usually low level players that (for whatever reason) feel they need to provoke fights with unwilling targets of opportunity. Lots of these "under skilled" types picking fights with the wrong people. I hope they get frustrated at some point and find another game to play. Maybe the upcoming changes R* has in mind will change their tune.1 point
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Too cold. I'm used to the cold weather because my auntie and uncle live in Iceland. And me and the family visit them every year. Temperatures over there during winter can range from - 10° - 0° degrees fahrenheit in the highlands. Can't stand it when It's too hot. I don't mind the heat when it's like 30° - 45° degrees fahrenheit. But once it gets to the 60s, 70s, and 80s etc. I'll have my own personal Niagara falls dripping down my forehead.1 point
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If you read the articles about the working conditions at R* leading up to the release, it's an even more appropriate metaphor. R* Leadership IS Dutch; they have a plan, but don't do anything to actively further the plan, instead relying on the backbreaking work of a group of underlings to do all the heavy lifting while they sit in a separate tent/office daydreaming about Tahiti, mangoes, and listening to unsolicited advice from Dutch/Youtubers.1 point
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What I can appreciate about another Wild West game is that they specifically stated "Our goals is improve that part (reference was to PvP), not care about PVE players. Game is not for them. they have literally nothing to do in a game and they will never will. It’ll never be a PVE game." That's honesty that I find refreshing and it let me know that wasn't a game for me. Rockstar should be just as honest and state what direction they want this game to take. Again, it's beta. I get that. But to say they are going to implement features to "discourage griefing" seems a little confusing. Are they acknowledging that griefing is wrong but only want to stop SOME of it? How much is too much? Why not get rid of it rather than "discourage" it if they find it wrong? Confusing. I bought into a game Rockstar touted as "a fun and fair environment for everyone" where I could "Explore the world solo or with friends" and I believe some others did too. Honesty is what is needed here. Just let gamers know what they are to expect from this game. I can play this game in what I consider full mode if they actually do something about the griefers--hunting, fishing and exploring the full game. If they don't do anything about the griefers, I can continue to play the partial game as I do mostly now, jumping in and out of the on call missions (which I do find enjoyable). Rockstar just needs to be honest about where they want this game to go. And they need to say it loudly. Hell, they could do that while the game is still in beta like that other game developer did. We all can speculate what we think Rockstar is going to do for days. But Rockstar needs to 'fess up on what the plan is and not be so wishy-washy about their stance on griefing. "a fun and fair environment for everyone" or not.1 point
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R* was open about how they were going to use some of the architecture from GTAO (I think they would be stupid not to), but they also want RDO to be a more unique experience to set itself apart from the GTA game world. Just the fact that they have acknowledged and will be implementing anti-griefing solutions tells me they are committed to a more balanced sense of gameplay in RDO than GTAO in that regard. Rumors are rumors but to me, actions are what really matter. As for whether these changes help or hinder is another story.1 point
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Nothing concrete, but R* has stated roughly a few more months. But that can change at any point.1 point
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I thought they did something over the weekend. I kept being put in lobbies with players 36 to 180. I rarely saw real low players. I would every now and than, but not often. My posse felt bad for this Level 6 player trying to solo a 3 bag mail run in Rhodes. So we posted up at the post office and shot anyone trying to steal his bags.1 point
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I can see the merit in expanding the toggle cooldown time. 30 seconds was an arbitrary number, but there's definitely merit to pushing it out like that. The idea of deputizing players and allowing them to collect a bounty for capturing/killing someone with a bounty is very, VERY appealing. R* is going to have to be careful how the implement this system, though--the potential for griefers to bait folks into getting a bounty is going to be there (thinking back to how folks in THe Division used to be able to intentionally run into your field of fire to have you slapped with "Rogue" status when you were aiming an NPCs), so I hope they place limits on it, and not make something where some delta bravo with a bunch of cash walks into a sheriff's office and puts a bounty on another player to troll them. It has to be something that's triggered by the player's activity, like killing too many civilians, or more than two unarmed players in a five minute span. Again, those are arbitrary values, but the point is, they need to have clearly defined rules for deploying poses/bounties that aren't able to be easily exploited by players for greifing purposes.1 point
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Haven't noticed anything yet but i can't say that i have payed attention to it.1 point
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I'm not saying that it's okay. But I'm my time of playing pvp heavy games, there is never true balance. One side or the other is always going to be unhappy. Then when the developer tries to please it sometimes ends up ruining the essence of the game. Yeah some players are assholes, just like in real life. Take a breath and move on and forget about it. You seem to be holding on to every toxic experience.1 point
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And yes mate many psychos in the world and in game.evil twisted ones.i was burnt.drowned.tied up.shot.chopped up by a few guys for over half hour.i try fight back but they were high level and i only just started game.that aint normal behaviour1 point
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As outlined in several posts before there is a thin line between actual PVP and "griefing". To me personally getting Free aim servers is the best solution for the PVE crowd. This will indeed significantly reduce the real griefing moments like insta kill on respawn and / the cutscene pop outs. It will in most cases also diminuish the times a player gets killed when fishing / skinning as long as the fisherman/hunter has decent situational awareness. Naturally Rockstar could also implement that you will not lose any hunted pelts and carcasses to cater a bit more to the PVE playerbase. Although I agree that there should be certain repercussions in other situations I again think some people use the term griefing too quickly and others use it not quickly enough. I see it in the posses I run as well. Escorting a coach - everyone is marked red dot. I give them the benefit of the doubt and 1 out of 5 times it costs me my life. Other posse members do not take that chance and shoot 1st. In either situation a sh*tshow follows. Now this part you could indeed fix with the toggle timer Bropollo suggested. I am however not sure this will work on servers in most situations. A possible solution might be that if player A kills player B 3 times the game makes player A go to Auto aim for 15 minutes when shooting at player B. For other encounters the auto aim applies until above situation arises again. Other "fixes" should be more honor related and the weightfactor it has on your gameplay. This would mean making it very expensive to gain honor and not by hunting and horsecaring for an hour. What kind of mechanics honor would involve could be open to suggestions, like single player make store prices much higher for "bad honor guys" and make it very difficult to enter populated areas without getting the law after you and restrict xp gain from that. However this will also be very , very difficult to balance as it is not per se the "griefing" and just as much the "outlaw" community that gets punished. Perhaps loss of honor by repeatedly killing the same players gets weighed more importantly. The thing is - balancing all of the above will be not 100% airtight and will cause a lot of new complaints. Which brings me back to my first point, Free Aim Servers should be the best spot for people wanting to have the improved PVE experience. You cannot have it all I am afraid as I can only see new issues arise with most of the balancing possibilities a developer has. However I do hope that Rockstar will provide some sort of repercussion system to the players that keep on attacking everyone at sight. Just dying and respawning does not help against players with the mindset to kill. Let's hope that Rockstar introduces free aim servers and hopefully finds ingenious ways to balance "griefing" without too much interference to the current gameplay.1 point
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Haha thats why i called it the Western Avengers a person who exacts punishment or inflicts harm in return for an injury or wrong.1 point
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First off I'm not naturally into pvp. I used to be one of the pvers back in the day. I was so bad at pvp people that would get matched with me in pvp group modes would leave or kill themselves to get away from me lol. But at some point I decided to get better, and that's where my love of pvp began. It's an acquired taste for me. I expect rdr to be a wild west, keyword wild. There's no surprise element in toggle pvp when you know exactly who is gonna attack you. Then you'll have those people who will use the passive mode to get close to you then go into pvp mode and kill you. No I am not a griefer or bully. Hell, I yell at my friends and posse members all the time about killing people who aren't doing anything to us. I like having to determine who's friendly and who's hostile. I like looking over my shoulder. I like that challenge. I do however advocate for private lobbies. It's worked in other games I've played. I'm rank 99 now and I've gone through hell and back to get here. It feels good because I busted my ass to get this far. Also there is a way to hunt and do pve stuff with friends without being attacked. Not sure if they will ever patch it over, but for the time being it's a bandaid for everyone having trouble doing pve. (I'm at work so I may not have touched on everything you asked for)1 point
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Yeah, if only R* explicitly told the world it's not for kids with an age rating system or something...Oh wait Sadly the system doesn't work, be great if in order to play you had to enter your social security number and a credit card number, good luck getting that off mom or dad and being trusted not to exploit it lol!1 point
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Think some guys have taken alot to heart here.says alot.and i was never even replying to yourself bud.didnt even see you join in until i had submited my last post.1 point
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Etta Adler. sadies young cousin. etta is name of women who would run with butch cassidys gang then disappear1 point
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any kind of bee line. i got a high amount of griefers last night whilst hunting. its so obvious what their inttention is. i kill them then they leave. i always think whats the point. wasting my time when i have grinding to do.1 point
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I bought the special offer and 1 time the max gold bar for 100 Euros. I get all the non- spenders thoughts and ideologies, but basically i can justify the spending to myself as both singleplayer and online have given me 250 hours of gameplay until now. Spent it mainly on camp things (different looks / fast travel and Cripps, the black arabian, and some clothing options and 2 pamphlets. I am not really too bothered by the whole MTX in RDO as for now it is mainly cosmetics and spending does not really give you an edge compared to other players.1 point
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That right there is definitely a problem and one I agree shouldn't be handled that way if that's the case. GB purchases should be retained on the account. It might be one thing if the items become locked again on a new lvl 0 character until a certain rank but even then that's not cool in my book. ....but we're talking about items that disappear for good? Definitely no bueno...1 point
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I'm a lone wolf a majority of the time, unless I have a friend or two online. I'm not interested in gaming with random people because it's not that enjoyable unless you're lucky and find like-minded people. Online play for me is mostly just hunting and fishing, so using a posse isn't a necessity for me at the moment.1 point
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no i havent bought gold and never will. i have everything in anycase. last item i grinded for was snake skin saddle for 20 gold.1 point
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No. Despite the "special offer" I refuse to give them money for a beta. It's the principal of the matter. It'd one thing if I was guaranteed that anything I spent my gold on would be retained, but if I decide to, say, delete my character, everything I paid for in gold is GONE. That's a problem for me. I'm not keen on renting digital clothing for my character.1 point
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Nice. I use a similar argument when people complain about violence in "The Punisher" and think it's gratuitous. The response is always along the lines of "He's 'The Punisher', not "The Kitten Cuddler". So your point is well taken. But I think what @YodaMan 3D is referring to is a more collaborative gameplay experience, like being in a group or posse and tackling missions together or raiding enemy hideouts as a group activity. I think we can all agree that the core gameplay mechanic that's available in the current beta is significantly lacking for things to do, apart from griefing, which is why I think it's so prevalent. People are already maxed out and have hundreds of thousands of dollars saved up, and they have NOTHING better to do at this point. The game needs the MMO equivalent of raids or gated instanced content that is immersive and takes an hour or more to complete, not a bunch of five minute missions to retrieve a boat, guard a wagon, or a quick firefight with some hobos in the woods. Let's have a prolonged siege of the forts, or robbing an armored and well defended train. Add a mission for 5+ players to defend one of the military forts or hold out for reinforcements in a prolonged, difficult engagement with a numerically superior enemy (not all unlike a horde mode, but with preset "win" conditions). There's so much potential for the missions in the online mode, and what we've seen from the beta has been, largely, lazy and uninspired. But boy are they sure happy to take our money when we buy gold bars! "Here's a new handkerchief, some sparkly suspenders, and a knock-kneed horse, now go out and replay the exact same content again!"1 point
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Easy if it's a stallion it has balls, a mare none. If that is not working for you enter a stable look at the horses specs and it will tell you male or female.1 point
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Simple. I want to be able to have a campsite that doesn't move around at random. I want to be able to choose the area of my campsite sapwns.1 point
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I hate the fact that this feature is always prominent in the latest rockstar games (GTA Online you could barrel-roll then aim and shoot with no accuracy loss). Although I would love to see more features come to Online, sooner. Right now it's just a constant grind of either missions, events or some form of hunting to go towards unlocking cosmetics, guns and horses only. If you think about it, there could be so much more that online offers that already exist in the game; Selling/buying ranches/homes or cottages. (Farming and managing/trading livestock) Trading of horses. Buying/selling/trading of wagons and coaches. A bounty system to deter griefing (the more you kill players who haven't shot at you or shown any aggression towards you the higher your bounty and it stays with you regardless of lobby refresh, just an idea). Private lobbies which we can invite friends and other players to hunt and just mess around free of worries. Free-aim lobbies. Flesh out the online story mission more maybe with appearances from more side characters from the Van Der Linde gang (e.g. Lenny handing out bank robbery missions, Pearson sending you for herb (other food items) gathering missions or Javier giving you train robbing missions, etc). More ways to interact with the train. An OFFICIAL FIGHT CLUB (this is my dream for online) where clubs can be formed with daily/weekly/monthly leaderboards and events to compete with other clubs, bets can be made, griefers can't ruin it and different locations/setting each time. Ability to sell or trades guns that you don't want anymore (the ability to remove any gun from weapon wheel and store in some sort of gun locker in your camp). PLEASE PLEASE more saved outfit slots (upgrading horse satchels giving ability to store more saved outfits). The ability to be a Hired gun. When activated, players in lobbies are able to see a list of available Hired guns and based on your stats/experience/honour can hire you for protection by an hourly/minute rate if they require only temporary protection without wanting to invite to posse. More horse breeds with more choices of coats to buy and more mane/tail styles. To be able to trade and actually sell horses, not just discard them) PASSIVE MODE and maybe a Passive Hunter mode to be able to only use the bow and other hunting weapons but not able to lock onto players and npc's, only animals. It should be noted that some of these features could already be planned for release soon, who knows. Let me know if I've missed any more ideas (which i'm sure there's plenty more).1 point
