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Showing content with the highest reputation on 01/30/2019 in all areas

  1. Rockstar is like Dutch. They have a plan, it's a good one, but they'll never tell you until the last minute.
    5 points
  2. I don't know how many folks may have missed this in R*s latest beta status update (I've mentioned it before) but I think it's really interesting. This new "dynamic" sounds like a potentially great opportunity for everyone as it seems players might have a chance to take an active role in being on the side of the law or as "rogues". There's a level of accountability to indiscriminate killing while adding a potentially new and fun aspect to the gameplay. The only people who may not like it are some of the griefers taking advantage of easy targets but I can see how others might welcome the new challenge and chance to role play. If folks could just set aside for a moment trying to define what RDO is (e.g. PvE, PvP, PvPvE, FFA), take a step back and see what R* has said is coming down the pike, I think it's obvious that they don't want to eliminate the adversarial aspect of the gameplay but simply try and help mitigate some of the griefing taking place. .....in other words, balance (which is really all that some of us have been asking for). In the end, we could end up with new and interesting aspects to the gameplay that benefit everyone. Let's see how it shakes out first.
    5 points
  3. Its less about loving ' to watch their backs'. And just accepting it. Well that's the way I see it. It allows players really role play.. As a good, bad or evil player. And creates many good or bad game play moments. Griefing can really.. really be dealt a blow if R* would alter how stupidly easy it is to find and target players. Auto aim + Always on blips is the reason that griefers do what they do.. so easily. Also this game needs MORE butchers. Every region needs two butchers at the very least. This ^ won't stop griefing. But it sure as hell would make it much more rare. .
    3 points
  4. Folks it's bad enough at times can we not start a flaming war. And if anyone's going to be corrected for mispelling continuously it'll be me.
    3 points
  5. I am adamant against griefing in PvEvP. I don't have issues with those who PvP. I don't think I ever said I was on a server of 31. Most players I have seen in one combat, was where a guy invited me and it was 14v2. Which is 16 players. The speculation of it nullifying griefers was a joke. Cause most of the old GTA folks will remember that every time they did something to fix griefing they would add something to make it actually easier. Edit: Though I got called in cause he felt like he was being griefed. When we started shooting back and we did. It was no longer griefing, we participated in PvP, even though the odds was stacked against us.
    2 points
  6. got a few more right here thanks to our amazing photographer: Born Vigorous
    2 points
  7. Hope this forum isn't going to be full of "TROLLS"! searching through peoples posts looking for SLIGHT spelling mistakes?
    2 points
  8. I'd change the time it takes to switch modes to like 5 mins. It's very easy to run away and wait out that 30s. But you got a point there though. I guess it would work for those that like to shoot people just to shoot them. But I'm a noble pvper, I will never shoot someone in the back or if they've given me no reason to. And even then if I want to fight I am 50% of the time killing my own friends for fun (not maliciously). Not every pvper is the trigger happy kind. You got the ones like me who want a fair fight. Yeah I could go to one of the pvp modes, but often I like creating my own. Like I and some friends made a capture the flag pvp thing by which group can keep the train the longest. That was hella fun for me. On the other hand I'd suggest making the towns themselves like safe zones unless a mission is going (much like your camp doesn't protect you while you're on a mission). That would give people a little more peace of mind. I am dying to see how this bounty system will play out. Maybe some want to roleplay as an outlaw and try to evade capture/death. Others might want to take up a bounty as a mission and take out that person if they can.
    2 points
  9. You'll probably find the person in charge on a Mango farm in Tahiti. Be careful when you get there, though; he may convince you there is a plan, and all that is needed is "a little time" and "some faith". Then they'll turn around and listen to the RDRO Youtubers, the community equivalent of Micah, and ruin it for everyone.
    2 points
  10. I have killed griefers 300+ and I will just go on killing them. Now my bolt action rifle has explosive express rounds (one shot kill). The remedy for me, grind story and stranger missions till you get a very high rank. Then you go Equaliser on their asses. Nothing more beautiful in this game then watching a griefer fly out of the saddle and dead before they hit the ground. Then you run them down and kill them again.
    2 points
  11. Haha pathetic mate.jog on will ya.get off my post and go bug someone else.ruffled your feathers has it.seems u have taken most offence when i aint even seen your name before.and how on earth can you comment about my real life.what a goon.go waist someone elses time.it aint your forum and its a free world.complain about me if u must.always say what i feel inreal life just like any forum ive been on.keep picking holes bro.keep reading and trying to find small come backs.😀😀
    2 points
  12. I cannot retrace the exact issue you are having, however the lvl1 horse bonding reset error is still in the game. This means that even when you have lvl4 bonding with the horse it resets you to lvl 1. When you visit a stable or basically re-log or after finishing a mission it then sets you back to the correct bonding again. This might have happened in the time you were playing although I haven't noticed that you were not awarded the points for riding etcetera during levelling the horse bonding. I assume it will work itselves out for you and you will just lvl up.
    2 points
  13. Hi Dutch, First, welcome to the forums. Now that is out of the way, please realize that RDR2.org is an RDR fansite and not an official forum for R* or T2. We can't add anything to the game. If you would like to provide suggestions, submit bug reports, etc. to R*, I would suggest the following link: https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892
    2 points
  14. A little cave built into a small cliff side. And in that little cave.... A certain time-traveling Delorean.
    1 point
  15. Hey all! Been playing RDR2 since release, but wanted to stop by and see what kind of tips and tricks are offered here. I'm on my way to 100% completion. Not really in the online area much at this time, but on the rare occasion I'll be in the race series or hunting/fishing in Lemoyne.
    1 point
  16. You know what solves all these issues? Selectable toggles for PvE and PvP status per player that isn't identifiable. And to flip the argument, what server has a PvP player been on that had 31 "Passive" players? They could leave every other existing element the way it is, the blips, everything, just by adding a toggle that isn't view-able to other players. The only players this impacts are grief killers and trolls. Any griefing elements that remain are going to be persistent in both PvP and PvE servers, should they decide to separate them, so why not just make it a toggle and call it a day?
    1 point
  17. The first thing that comes to my mind is if the range is lower than the striking distance of a rifle with high velocity ammo, it won't take long for griefers to take advantage of that. .....but I think all of these concerns are really going to depend a lot on how far exactly the range will be for blips shown on the map. We also have to remember that while it may not be introduced along with the proximity change, R* also discussed adding a range penalty for indiscriminate kills where the player will be shown as a progressively darkening blip and will be seen further away by others.
    1 point
  18. I bought a lot of gold because I ****ing love this game and I have a job. The Old West embodies the true North American spirit.
    1 point
  19. I think it will be a disaster as well. It is going to create trigger happy and paranoid players when a another player/posse suddenly appears out of no where. I think it would escalate people getting shot.
    1 point
  20. Yeah, I'm a little iffy on the whole proximity based blips as well. I had the same thoughts as you. We will really need to see how this whole proximity thing works, ranges, etc., but I can certainly see some drawbacks. IMO, the range needs to be long enough to allow players to see potential threats but short enough to keep players "off the radar" when they want to be. If it's too short, I can already see trolls setting up sniper positions near towns, quest points, etc. and using the lack of range to their advantage. When folks talked about this during development, I was all for it. .....but then I started to think of ways griefers could use it to their advantage. Now I'm just waiting to see how it all shakes out.
    1 point
  21. Too cold. I'm used to the cold weather because my auntie and uncle live in Iceland. And me and the family visit them every year. Temperatures over there during winter can range from - 10° - 0° degrees fahrenheit in the highlands. Can't stand it when It's too hot. I don't mind the heat when it's like 30° - 45° degrees fahrenheit. But once it gets to the 60s, 70s, and 80s etc. I'll have my own personal Niagara falls dripping down my forehead.
    1 point
  22. Agree with Yoda here. when I first started plying RDRO (its was on Day 2) I thought I was going to hate it because I'd hated every other PvP game I'd played and was expecting to be constantly griefed by much better/younger players who have grown up on COD, GTAO etc. Being the wrong side of 50 my reactions aren't as good, and I have limited time. So I was all for finding ways to stop griefing. However, while I still find it irritating at times when you get griefed by a Posse, I find it isn't that much of a problem for several reasons: 1) The map is huge and there are only 24 players at any one time so its easy to avoid people if you want to; 2) There are loads of missions etc to do and loads of other content; 3) The vast majority of people are not griefers and allow you to play 4) Most players are not that good and revenge is always sweeeet; 5) Once you spend the time to buff up your cards you get quite hard to kill anyway so many griefers tend to leave you alone and 6) The Parley/Feud system means that someone can only kill you 4 times anyway so why not try to fight them, if they kill you 4 times take the Parley and ride off into the distance. I don't think many of the anti-griefing steps to be introduced will help at all, especially only being able to see blips within a certain distance as you wont be able to select a quiet region. However, from an old, slow, newbie..just stick with it. If needs be play at a time when its quiet, to build your levels and abilty cards. I have been on a server with only 2 players, so I could hunt Herons etc near St Denis without even seeing another player. Take time to increase levels and buff those cards. Many people just don't bother with them but if you're not an excellent shooter they really help. But mostly, just accept that some people will always grief you. I have found that most people that are genuinely good at RDR play LSS etc rather than grief people, so take them on, it will only make you a better player. If you want a quiet life, as soon as you spawn, check the map to see where everyone is, check the players to see what levels are around. If you don't like the look of the area where you are, go somewhere else or do a mission that respawns you in a new location when it finishes. Finally, Posse up. There is safety in numbers. But remember that most griefers are just bullies at heart and they will just try to pick on the weak. Don't be a victim...be a badass mutha!! Outlaws for Ever!!! Could all be interesting, esp the Bounty / Rogue players elements. However, I really don't like the sound of Proximity Based blips. I have never had anyone chase across a map just to shoot me (anyway I'd see them coming), the issue as it is just people killing you because you are there. If you cant see where people are on the map then you can't select a quiet area to avoid other players if you want. I just can't see any benefit in this at all.
    1 point
  23. The answer is cold. When it's cold, there's more options to warm up, but when you're in extreme heat, your options are limited. When it's cold, you can go indoors, build a fire, start moving around to generate body heat. When it's hot, you need either water or AC. Those are literally your only options. Stripping down just gets your jibbly bits sunburned.
    1 point
  24. What I can appreciate about another Wild West game is that they specifically stated "Our goals is improve that part (reference was to PvP), not care about PVE players. Game is not for them. they have literally nothing to do in a game and they will never will. It’ll never be a PVE game." That's honesty that I find refreshing and it let me know that wasn't a game for me. Rockstar should be just as honest and state what direction they want this game to take. Again, it's beta. I get that. But to say they are going to implement features to "discourage griefing" seems a little confusing. Are they acknowledging that griefing is wrong but only want to stop SOME of it? How much is too much? Why not get rid of it rather than "discourage" it if they find it wrong? Confusing. I bought into a game Rockstar touted as "a fun and fair environment for everyone" where I could "Explore the world solo or with friends" and I believe some others did too. Honesty is what is needed here. Just let gamers know what they are to expect from this game. I can play this game in what I consider full mode if they actually do something about the griefers--hunting, fishing and exploring the full game. If they don't do anything about the griefers, I can continue to play the partial game as I do mostly now, jumping in and out of the on call missions (which I do find enjoyable). Rockstar just needs to be honest about where they want this game to go. And they need to say it loudly. Hell, they could do that while the game is still in beta like that other game developer did. We all can speculate what we think Rockstar is going to do for days. But Rockstar needs to 'fess up on what the plan is and not be so wishy-washy about their stance on griefing. "a fun and fair environment for everyone" or not.
    1 point
  25. I'm not sure, I would say a quick Google on your device will be quick to pinpoint which one you're rocking though.
    1 point
  26. R* was open about how they were going to use some of the architecture from GTAO (I think they would be stupid not to), but they also want RDO to be a more unique experience to set itself apart from the GTA game world. Just the fact that they have acknowledged and will be implementing anti-griefing solutions tells me they are committed to a more balanced sense of gameplay in RDO than GTAO in that regard. Rumors are rumors but to me, actions are what really matter. As for whether these changes help or hinder is another story.
    1 point
  27. No, I think you got the gist of it.
    1 point
  28. Sounds very much like what I was hoping to see. Can't wait to see the execution of this.
    1 point
  29. Nothing concrete, but R* has stated roughly a few more months. But that can change at any point.
    1 point
  30. Sounds like a good idea to me. It's a positive subject too.
    1 point
  31. Good enough for me. And I appreciate the level of engagement and courtesy in the discussion overall; this forum has a good thing going, and it's folks like yourself who can engage in a spirited debate without making things personal that keep this place both intellectually stimulating and entertaining. Pleasantries aside, let's delve into this a bit more: There is if a player's "toggle" status isn't publicly available. If the player isn't flagged at all, I would think the surprise element is intensified, rather than abated, because you will have no idea what their intentions are. Not having the status flagged or tagged for others maintains the element of surprise, so you won't know who will or won't attack you. But self-toggling is almost a way to troll a troll, because they can run up on your and try to attack, only to be met with futility. In a way, it's almost a perfect system and solution, because it ostensibly maintains the current status quo unless your aim is to attack random players for no reason other than to grief. As it stands now, literally every player is a threat, so if you're looking to mitigate the chances for a confrontation, all you have to do is avoid anyone and everyone. Hell, that's what I do now in Free Roam--I open my map and look to where the most open sector of the map is, and then fast travel there to do Stranger Missions. When I want to PvP, I play Gun Rush. Or rather, I try to play Gun Rush, only making it out of the lobby and into the match about one time out of every 8-10 attempts. R* needs to fix their game, beta or not, the experience is lacking specifically due to the frequent disconnects. But only if you yourself are flagged for PvP. Operating under the assumption that everyone is a threat, much as they potentially are today in the current compulsory PvP Free Roam mode, you constantly treat everyone as a threat. If a player's status isn't public information, a PvP player is then forced to continue to treat everyone as a threat. A quick toggle from PvE to PvP isn't a legitimate argument against implementing the system if the status isn't identified by the game, and only known to the individual player. For the sake of argument, let's assume that your scenario occurs; a PvE player approaches a PvP player, toggles, and then attacks. What sin has been committed? If the PvP player didn't want to be attacked, they should have been flagged as PvE. If the PvE player toggles and attacks, under the proposed model, they'd be unable to toggle back for thirty seconds once exiting combat. 30 seconds is more than enough time to respawn and attempt to avenge yourself. Under the current map model, your killer is tagged as an aggressor and stays on your minimap as long as they're in a relative proximity to you. Keeping that system in place allows the recently slain and respawned PvP player to seek retribution. Tie combat status to that proximity marker for aggressor status, and a player seeking revenge has more than enough opportunity to pursue vengeance. A lot of folks maintain that they love "having to watch their backs" or that they don't want R* to dilute the current experience. That logic is flawed because folks who are playing the game for it's RPG elements and leveling a character will play a Showdown Series or Gun Rush when they want to PvP--they don't actively seek out other players to indiscriminately ambush or murder. Giving PvE folks the ability to toggle off PvP status (that isn't broadcast to the rest of the players) changes nothing for anyone else on the server unless they're trying to murder that player or troll the PvE players. The "noble" PvP players who want a pure PvP experience lose nothing because those PvE players don't participate in the activity anyways. On a 32 player Free Roam server, what are the odds that a PvP player is going to be pitted against more than half a PvE population? I suppose if you're worried about being outnumbered by PvE players on a server, there can be quotas for entry based on what you're toggled at when you last logged out, such as no more than half the slots in a server can be pre-toggled to PvE, but more than half can be PvP. This seems reasonable in assuring the PvP experience isn't watered down, apart from trolls, while providing a PvE experience for those who need it. And if the servers fail to populate appropriately, it's just emblematic of the player population's desire for a more PvE than PvP overall, but I doubt that would happen. But if it did, R* could easily change the quota.
    1 point
  32. Haven't noticed anything yet but i can't say that i have payed attention to it.
    1 point
  33. Do we pin it in "Online"? Seems like it'd be a popular topic.
    1 point
  34. I'm not saying that it's okay. But I'm my time of playing pvp heavy games, there is never true balance. One side or the other is always going to be unhappy. Then when the developer tries to please it sometimes ends up ruining the essence of the game. Yeah some players are assholes, just like in real life. Take a breath and move on and forget about it. You seem to be holding on to every toxic experience.
    1 point
  35. True if you buy a ticket, but they won't follow you into the tunnel unless you whistle, and whistling for your horse is unavailable in tunnels.
    1 point
  36. As outlined in several posts before there is a thin line between actual PVP and "griefing". To me personally getting Free aim servers is the best solution for the PVE crowd. This will indeed significantly reduce the real griefing moments like insta kill on respawn and / the cutscene pop outs. It will in most cases also diminuish the times a player gets killed when fishing / skinning as long as the fisherman/hunter has decent situational awareness. Naturally Rockstar could also implement that you will not lose any hunted pelts and carcasses to cater a bit more to the PVE playerbase. Although I agree that there should be certain repercussions in other situations I again think some people use the term griefing too quickly and others use it not quickly enough. I see it in the posses I run as well. Escorting a coach - everyone is marked red dot. I give them the benefit of the doubt and 1 out of 5 times it costs me my life. Other posse members do not take that chance and shoot 1st. In either situation a sh*tshow follows. Now this part you could indeed fix with the toggle timer Bropollo suggested. I am however not sure this will work on servers in most situations. A possible solution might be that if player A kills player B 3 times the game makes player A go to Auto aim for 15 minutes when shooting at player B. For other encounters the auto aim applies until above situation arises again. Other "fixes" should be more honor related and the weightfactor it has on your gameplay. This would mean making it very expensive to gain honor and not by hunting and horsecaring for an hour. What kind of mechanics honor would involve could be open to suggestions, like single player make store prices much higher for "bad honor guys" and make it very difficult to enter populated areas without getting the law after you and restrict xp gain from that. However this will also be very , very difficult to balance as it is not per se the "griefing" and just as much the "outlaw" community that gets punished. Perhaps loss of honor by repeatedly killing the same players gets weighed more importantly. The thing is - balancing all of the above will be not 100% airtight and will cause a lot of new complaints. Which brings me back to my first point, Free Aim Servers should be the best spot for people wanting to have the improved PVE experience. You cannot have it all I am afraid as I can only see new issues arise with most of the balancing possibilities a developer has. However I do hope that Rockstar will provide some sort of repercussion system to the players that keep on attacking everyone at sight. Just dying and respawning does not help against players with the mindset to kill. Let's hope that Rockstar introduces free aim servers and hopefully finds ingenious ways to balance "griefing" without too much interference to the current gameplay.
    1 point
  37. Yeah, if only R* explicitly told the world it's not for kids with an age rating system or something...Oh wait Sadly the system doesn't work, be great if in order to play you had to enter your social security number and a credit card number, good luck getting that off mom or dad and being trusted not to exploit it lol!
    1 point
  38. Yeah mate phychos exist have met some in the game.and lets not forget many kids dont wanna grind xp and hunt.they want to act the bad man.gang warfare will take place with rdr2 community.
    1 point
  39. any kind of bee line. i got a high amount of griefers last night whilst hunting. its so obvious what their inttention is. i kill them then they leave. i always think whats the point. wasting my time when i have grinding to do.
    1 point
  40. I'm a lone wolf a majority of the time, unless I have a friend or two online. I'm not interested in gaming with random people because it's not that enjoyable unless you're lucky and find like-minded people. Online play for me is mostly just hunting and fishing, so using a posse isn't a necessity for me at the moment.
    1 point
  41. no i havent bought gold and never will. i have everything in anycase. last item i grinded for was snake skin saddle for 20 gold.
    1 point
  42. Back in the beginning before we were 7. Need to take an updated photo. And before someones asks.... Yes, we always cook our dead. Ladies and Gentleman I present to you...... Skinnin for Innards.
    1 point
  43. got a few of them, ill try to space them out lol
    1 point
  44. Easy if it's a stallion it has balls, a mare none. If that is not working for you enter a stable look at the horses specs and it will tell you male or female.
    1 point
  45. It's not that bad, as long as you have protection.
    1 point
  46. They're just whiners. If all they want to do is hunt then they can go buy Cabellas hunting and stop drowning us in their tears.
    1 point
  47. Simple. I want to be able to have a campsite that doesn't move around at random. I want to be able to choose the area of my campsite sapwns.
    1 point
  48. I hate the fact that this feature is always prominent in the latest rockstar games (GTA Online you could barrel-roll then aim and shoot with no accuracy loss). Although I would love to see more features come to Online, sooner. Right now it's just a constant grind of either missions, events or some form of hunting to go towards unlocking cosmetics, guns and horses only. If you think about it, there could be so much more that online offers that already exist in the game; Selling/buying ranches/homes or cottages. (Farming and managing/trading livestock) Trading of horses. Buying/selling/trading of wagons and coaches. A bounty system to deter griefing (the more you kill players who haven't shot at you or shown any aggression towards you the higher your bounty and it stays with you regardless of lobby refresh, just an idea). Private lobbies which we can invite friends and other players to hunt and just mess around free of worries. Free-aim lobbies. Flesh out the online story mission more maybe with appearances from more side characters from the Van Der Linde gang (e.g. Lenny handing out bank robbery missions, Pearson sending you for herb (other food items) gathering missions or Javier giving you train robbing missions, etc). More ways to interact with the train. An OFFICIAL FIGHT CLUB (this is my dream for online) where clubs can be formed with daily/weekly/monthly leaderboards and events to compete with other clubs, bets can be made, griefers can't ruin it and different locations/setting each time. Ability to sell or trades guns that you don't want anymore (the ability to remove any gun from weapon wheel and store in some sort of gun locker in your camp). PLEASE PLEASE more saved outfit slots (upgrading horse satchels giving ability to store more saved outfits). The ability to be a Hired gun. When activated, players in lobbies are able to see a list of available Hired guns and based on your stats/experience/honour can hire you for protection by an hourly/minute rate if they require only temporary protection without wanting to invite to posse. More horse breeds with more choices of coats to buy and more mane/tail styles. To be able to trade and actually sell horses, not just discard them) PASSIVE MODE and maybe a Passive Hunter mode to be able to only use the bow and other hunting weapons but not able to lock onto players and npc's, only animals. It should be noted that some of these features could already be planned for release soon, who knows. Let me know if I've missed any more ideas (which i'm sure there's plenty more).
    1 point
  49. Cokeyskunk, even my horse is eyeing up that food. :D
    1 point
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