Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/30/2019 in all areas

  1. *Use this thread to discuss anything and everything about Red Dead Online that doesn't require its own thread. Enjoy!* We've got one for Singleplayer, but not one for Red Dead Online. Discuss your happenings, tell your stories. Today I was walking out of the Gunsmith in Valentine when I heard someone go... "Oh! Hey! Are you the Moosh from Red Dead forums!?" I usually play with my headset on but muted. I was like "Oh shiii... That me...", fumbled around until I got unmuted, looked around and there was @DtrtWing lol Fun when you run into forum members unexpectedly
    2 points
  2. 2 points
  3. Look,no one (well, maybe one or two) is asking for a kill proof gaming experience. What The majority wants is balance and reason. If you are going to kill me, do it for some purpose. ‘Because... it’s the Wild West’ isn’t a proper motive. No, this new system doesn’t eliminate this. But it drastically reduces the amount of times we all die for no particular reason. Like I said, if all you want to do is run around and kill people there are games for that. If you want at proper RPG with an-old west theme, than its worth sticking around for what is offered here.
    2 points
  4. Well for what it’s worth, I am content with the current state of the game (would definitely like to continue to see new missions,etc.). Having said that, R* attempted to fix the things I had issues with. However, I think that the including the option for various types of lobbies (private, free aim, etc.) would be a fair concession to appease the players such as @HuDawg and that would allow ALL players to play the game more closely to the way they would like to.
    2 points
  5. No, the wheel doesn’t work fine... the main reason I don’t play most online games much. Including GTA (even though I love the story mode). However, I like where RDR2 seems to be going. Time will tell if it has staying power I suppose, but I for one am glad they are trying to reinvent the wheel and do something refreshingly different. ok... so today I haw an encounter that initially pissed me off but made me realize people are just assholes and need to be forced into the vision rather than just presented with the platform and allowed to have fun. I was riding into Blackwater. One lone blue blip on the map that I initially ignored. Dead... well, I came at him a few times and he was pretty good. I say on the mic ‘you must spend a lot of time griefing people to be so good at this’. His reply ‘I’m so tired of people trying to kill me for no reason that I just shoot everyone in range now’. Well, we had a discussion and we both agreed that people are assholes and ruin online games. Seems a lot of people out there are looking for something different.
    2 points
  6. Thats great. Once I was talking to a guy, and he mentioned his towns name, and it sounded familar turns out he was about 15 minutes from my house, I thought that was pretty neat, I have had so many interesting, weird things happen in game I could write a book.
    2 points
  7. Felt we all might need some humor in our day. So wanted to share this with you all. LOL
    1 point
  8. So we start calling you Uncle?
    1 point
  9. I'm not sure, but the way I read the OP, he wasn't describing Defensive mode. He was describing a passive glitch mode that Rockstar had patched. His quote is "I enjoyed a few hours of no hassle hunting in tumbleweed with out a hole griefers attacking me in packs. Now it seems this way of entering passive mode has been patched much to the annoyance of many players." That definitely is not a description of Defensive mode but of a glitched server. I'm not sure if he's aware or not, but there are numerous other ways to accomplish what he is looking for, none of which seem to be sanctioned by Rockstar. I take that back, Rockstar says in their new hunting mode you can't be griefed. Interesting that they choose to do it only in that new hunting mode--for now. After Defensive dropped, it was obvious it wasn't a passive mode--what wasn't totally clear was what Rockstar hoped to accomplish with such a weak attempt to prevent griefing. Again, I acknowledge that I get griefed less with Defensive mode (was that Rockstar's intent, less griefing as opposed to none?) but not enough to keep me from playing in glitched solo/passive lobbies most times. YodaMan 3D said: "Yes, players being griefed can quit, change servers, sending nasty messages to the griefer. Why does it always have to those options? " And that is the question. Even players that seem to be sympathetic to PvE players offer those as solutions. They're not solutions to me. That's not how you deal with bullies.
    1 point
  10. Yes, players being griefed can quit, change servers, sending nasty messages to the griefer. Why does it always have to those options? Why can't the big bad griefer, who is seeking crazy challenging hardcore PvP, why don't they go PvP with those who wish to PvP? Why do they seek easy targets if they want PvP? If there is an issue, players should be allowed to vent, they shouldn't have to run away just because their momma didn't teach them to share and it shows. Not saying that the PvE players shouldn't be a little thicker skinned then they are, but games like this seem to call out to certain types of players offering this perfect open world. Rockstar is trying to improve the game and live upto their promise to "fix griefing". Not sure it's happening, but they are making it interesting.
    1 point
  11. Never used defensive so can't really comment if it works or not I've been playing this game from the start & have never had problems with griefers as such had the usual A-HOLES camping at the butchers & the odd idiot shooting you in the back as you ride past them or looking in the catalogue but anyone who is having trouble just change servers or join a showdown the come straight back out instead of complaining their getting griefed.
    1 point
  12. Start/Options > Progression > Story Missions
    1 point
  13. Fyi.... Tier 2 Support reached out to me today to see if my "CE" issues have been resolved since the latest update. I let him know all seems to be well now with those of us here who have been affected by this. I also provided him a link to the thread. Thanks again to @Moosh89 for creating the thread and to all who participated. After a couple good, long sessions under my belt with no blue-screen crashes and confirmation from R* that they had addressed the issue, I'm confident that I can put this behind me for now. If anyone is still having this specific problem please let the group know. Thanks again folks.
    1 point
  14. Defensive mode is not a shield in the point you can still be killed. That being said it is also an indicator for other players that tells them you are not interested in shooting them so in turn the normal players don't shoot you either. It makes it so you don't have to shoot first and ask questions later which in my opinion creates more player interaction. I was always for separate lobbies like in gtao but I can live with the way it is set up now. Yes I have been shot a few times in defensive mode but most of time players just go about there business. It makes it nice to go to town and do your business and not be grieved as much. It seems like players aren't always on edge.
    1 point
  15. RDO is evolving. Even R* said that they haven't scrapped the separate lobby idea but they would really like to make the "Free Roam for all" work. That is their vision but they have also been taking player feedback to heart in their development choices. Obviously, some will never be happy with the state of the game which is completely understandable. .....but some of the arguments I see that stem from that are not IMO. While some were certain RDO would take a similar path as GTAO and were disappointed when it didn't, I think R* made it clear with their choices that RDO would be different in that regard. It's quite clear now that R* intended this to be a "one for all" mode and not the "free for all" some folks hoped for. .....and since they have confirmed what I grew to suspect (that there are no separate lobbies in their current plans), I'm quite content myself. The whole reference of "passive" to describe the Defensive option is a misnomer. It's not a passive mode as you can still be killed, griefed, etc. nor what it ever pitched as one. It simply makes it more difficult for the aggressor to kill a Defensive player and provides the victim more options if they are. ....and if used as a means to evade and escape potential threats, it works really well IMO/IME. Just having it on seems to help in that regard IME. You really need to play as if everyone else is out to kill you and that has never changed in this game even with this new Defensive mode. A total, true passive option has yet to be realized and quite frankly, I think it's obvious that is not part of R*'s vision for Free Roam. I believe they always wanted to include some level of risk for players but what they wanted to try and mitigate was the rampant griefing folks complained about. Personally, I think they did just that and with a few tweaks / changes / additions, Free Roam may just work for most.
    1 point
  16. I have to stick with my original thoughts. As much fun as it would be to shoot zombies or aliens, it’s really nothing new. I’d much rather have additional chapters of canon material. But It’s most likely the case that I won’t see that until RDR3 where the main protagonists is the O’Driscol guy and Dutch have their big feud. (One of the many stories in the RDR was told I’d love to explore). So, since I’d likely never see canon expansion, I’d rather have zombies than aliens. However I loved the old AD&D ‘Tale of the Comet’... so If done right I think the alien thing could be fun.
    1 point
  17. @Moosh89, I went ahead and added @Lonestar's original description for the General Chat in the RDR2 forum to this one for consistency and pinned for ya.
    1 point
  18. ......I bet you could. 😄 (I kid, I kid.....just had to)
    1 point
  19. .....but at least now the players kill challenges are within PvP modes rather than Free Roam.
    1 point
  20. I agree with dylbandit ! At night in some areas the fog roles in and is just begging for zombies to come out of the mist. Imagine a full posse being attacked from all sides from the undead ! I'll buy it !! That ancient tomahawk would be 👑 !
    1 point
  21. Seems R* took down the page it was on, as it's gone back to the old page. (R*'s own Features - Customization page). Possibly an accidental leak. But these youtubers all caught it before it was reverted. https://www.youtube.com/watch?v=3u-mdgyOqpk https://www.youtube.com/watch?v=liTLLdp3bkA https://www.youtube.com/watch?v=MRTDRaAOMl8
    1 point
  22. ** My Horse sometimes die when i spawn in session costing me 4$ ** Weight still bugged ** Sometimes im too hot causing my cores to empty regardless outfits ** Joining pvp modes almost never work, endless loading screen ** Stranger missions as Buggy since day 1, doesnt start etc. ** Really bad framerate issues ** Lag problems ** npcs going wild, horses stuck in ground, wagons flying all over the place, dynamic events not present in some sessions + unable to trigger sometimes ** dead enemy despawns still ** bying crickets and worms from the catalouge only give you 1 instead of 5 ** crafting/bying too much at the same makes things just crawl to a stop ** hideouts gets abandoned b4 i start ** cant get the gift from rs b4 i get rid of all my regulare tonics. Sitting on 99 tonics of everything + rs free and when i need to refill it doesnt take the Free ones ** special spinner forever stuck in my lockbox ** wanted for nothing, wanted for vandalism or getting on my own horse etc
    1 point
  23. Hard restart appears to have done the trick, if it happens to anyone else.
    1 point
  24. When it comes to PvP I'm the exact opposite. I prefer more methodical paced, tactical shooters. The more they lean toward realism / milsim, the better for me. More realistic damage modeling and consequences force players to think before they act. ......no running and gunning However, my PvP fix is coming just as soon as Insurgency Sandstorm hits console later this year. I stopped building PCs and gaming on them back when the PS3 hit the market. I miss those games and would likely be playing titles like Squad, Hell Let Loose, Escape From Tarkov, ARMA, etc. if I were still gaming on PC.
    1 point
  25. I've said it before and I'll say it again: Playable Charles teaching Jack the things John never had a chance to. And a buddy should be able to join your story mode session to play as Jack (or you join theirs) host is always Charles. You're welcome, R*
    1 point
  26. I was thinking the same thing. It would have been great to be on a livestream with these guys as I got one of those blue-screen, CE crashes. .....too bad it appears they fixed it. Have fun in Hawaii btw.
    1 point
  27. Hmmmm... Try to get on a stream only to inevitably get disconnected, or pack for Hawaii. Tough call.
    1 point
  28. Prequel centered on Landon Ricketts. 'Nuff said.
    1 point
  29. Ugh, this debate is going no where. So I think everyone should settle on the agree to disagree philosophy... however @HuDawg, I imagine the point of the system is to appease the (apparently large number of) folks that were calling on R* to do something about the perceived griefer issue. Now, R* can say they have done something to attempt to reduce the number of griefing incidents. However, like gun laws, you cannot eliminate the problem as people who want to do it will find a way. As a fellow realist, I think we can agree on that concept and accept the system for what it is and let it go. Haha everyone good?
    1 point
  30. Again, it doesn't necessarily need to work on ALL of them for some of us. We get that. However, because it does work on those "low level" or "weakest" griefers (who I might argue comprise many of those folks we encounter in RDO) that's actually a good thing in my book. Netnow66's situation is a little unique because he has always wanted a Free Roam experience that is completely passive. While I can appreciate that, it's not likely it will ever happen unless they introduce private sessions. ....but even by his own admission the new changes have even helped him avoid some griefers.
    1 point
  31. What can I say that hasn't already been explained. I know you don't get it probably because it doesn't offer anything you want. ....but it does for others and some of us have explained that ad nauseum to be honest.
    1 point
  32. IMO, it's ALL about the experience and the fact is, there are those of us whose personal experience is not what you describe. ......and just because something can happen doesn't mean it will happen more frequently or hasn't been mitigated by the new features either. Again, it's this idea that the game is broken because of these changes or the implication that things like griefing have been made worse because if it that I don't agree with it. For those who say they don't like the changes because of their own gameplay experiences I can understand. .....not the blanket statements that it just doesn't work. ....and who said they couldn't? Again, Defensive Mode can't be treated as a "passive" mode because it simply isn't. I know certain people wish it did and play as if it will keep them out of trouble without doing some of the work themselves but they are only gonna get griefed if they continue to ignore potential threats. You still need to exercise caution around those you don't know, choose hunting/fishing spots far away from your spawn points, use the app if you can, etc.. Your idea that since it can be done or that some still get griefed negates any benefit others claim to have experienced with it is where we completely disagree on this topic. ....and you're talking about your own level of tolerance. Personally, I would rather not be bothered by those "bottom-feeders" as I find them annoying. ....and the new features absolutely help with that based on those like me who have said so. I have yet to meet any of the "real threats" in my sessions since the last update or even after the proximity changes for that matter. I've said this before but I'm sorry your experience with the game has been so shoddy. Yeah, I wish there were other lobbies for folks like you who would prefer free aim, enjoy random encounters with griefers / hostile players, etc. ....but the fact is that R* has made Free Roam to be a one size fits all solution and I for one and quite content on the changes they have made so far. In fact, now that they seem to have fixed my blue-screen issues, I'm finally able to spend more time in the game and I'm enjoying every minute of it.
    1 point
  33. I'd LOVE to be able to carry more items. I'd LOVE it!
    1 point
  34. I'm still waiting for an Accessibility toggle to auto-reel fish as currently I can't catch anything much over 1lb. in Singleplayer or Online (due to being physically disabled). Luckily I got in touch with the lead UX developer who lead the UX team on RDR2 and he's forwarded my email to the person now in charge of UX design for RDR2 as this guy works at Guerilla now. Anyway, yesterday I was bored so I made this chart in anticipation of when I will hopefully be able to fish. Most the info is from the in game Compendium and whatever info didn't clash with it from RankedBoost. It's a bit more straightforward than it is on that site. Fish Bait Water Legendary Locations Weather Gritty Bluegill Cheese, Sp. Lake Lure Lakes, Rivers, Swamp Scarlett Meadows Rain Bullhead Catfish Corn, Sp. River Lure Swamp West Sisika Island Rain Channel Catfish Swamp Lure Swamp Overcast Longnose Gar Swamp Lure, Sp. Swamp Lure Swamp Bayou Nwa (NW. Lakay Peninsula) Overcast Flaky Chain Pickerel Corn, Sp. River Lure Northern Lakes, Southern Rivers, Swamp Dakota River (Flatneck Station) Sunny Lake Sturgeon Lake Lure, Sp. River Lure Southern Lakes, Swamp Southwest St. Denis (South Railroad Bridge) Overcast Largemouth Bass Crayfish, Sp. River Lure Southern Lakes, Southern Rivers, Swamp San Luis River (near Lake Don Julio) Rain Muskie Lake Lure, Sp. River Lure Northern Lakes Van Horn Trading Post (Lighthouse) Overcast Northern Pike River Lure Northern Rivers Overcast Perch Bread, Sp. Lake Lure Northern Lakes, Northern Rivers Elysian Pool Sunny Redfin Pickerel Bread, Sp. River Lure Southern Rivers Stillwater Creek Sunny Rock Bass Cheese, Sp. Lake Lure Northern & Southern Lakes Aurora Basin (Blackwater Pier) Sunny Smallmouth Bass Crickets, Sp. Lake Lure Northern & Southern Rivers Owanjila Lake Rain Succulent Sockeye Salmon River Lure, Sp. Lake Lure Northern Rivers Lake Isabella Overcast Steelhead Trout Worms, Sp. River Lure Northern & Southern Lakes and Rivers Willard’s Rest Rain
    1 point
  35. fyi... I checked my PM inbox /settings and couldn't find any reason why you shouldn't be able to send me a msg. No one os blocked. Might have just been a fluke?
    1 point
  36. It's a quest animal in chapter 6. https://www.ign.com/wikis/red-dead-redemption-2/Legendary_Alligator_(Bull_Gator)_Location,_Skin,_and_Kill_Guide
    1 point
  37. Wow... and I spent over two hours trying to get the one that had the bonus gold before I realized it was all a big lie lol
    0 points
×
×
  • Create New...