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Posted

Sadly there's still not an Accessibility toggle to simplify reeling for fishing (such as an auto-reel button hold) so fishing in Singleplayer and multiplayer is still not possible for me. Really sucks because today I have 3 fishing related daily challenges

 

Also, I noticed a weird consequence of waving to another player... I walked into Smithfields Saloon in Valentine and a player waved at me, so I waved back, suddenly I took an honour penalty marked "Antagonize"... guess an NPC didn't like it? weird...

Posted
1 hour ago, Moosh89 said:

Sadly there's still not an Accessibility toggle to simplify reeling for fishing (such as an auto-reel button hold) so fishing in Singleplayer and multiplayer is still not possible for me. Really sucks because today I have 3 fishing related daily challenges

 

Also, I noticed a weird consequence of waving to another player... I walked into Smithfields Saloon in Valentine and a player waved at me, so I waved back, suddenly I took an honour penalty marked "Antagonize"... guess an NPC didn't like it? weird...

Did you wave for sure? There are antagonistic emotes that you could have accidentally hit...

Posted
20 minutes ago, The_Liquor said:

Did you wave for sure? There are antagonistic emotes that you could have accidentally hit...

I'm about 95% sure I waved, I mean there could have been a small chance of error on my part, but I'm a pretty proficient waver lol

  • Haha 1
Posted
31 minutes ago, The_Liquor said:

No insult intended. Just tossing up a potential cause...

Oh I didn't take it that way at all, friend. Sorry my choice of words had you thinking otherwise :)

  • Like 1
Posted

Red Dead Online is no longer in beta anymore, with the tag being removed by Rockstar in the most recent major update. Including a wealth of new features and content, the update also included a series of bugfixes intended to create a more stable game experience.

However, the patch also came with a few bugs of its own which made it less stable, if anything.

Players have been reporting a few issues in the wake of the title update. Due to regional laws, the poker minigame isn't available to everyone - though this isn't Rockstar's fault. Something the developer can, however, fix is the sudden appearance of highly frequent crashing. Based on what we're seeing in various Red Dead Redemption related subreddits and the Rockstar Support page, many users noted a serious uptick in game crashes.

releaseupdate10-800x450.jpg

Among the more extreme cases, players are reporting the game crashing as frequently as every few minutes, with some reporting three crashes per hour, or one crash every 30 minutes. This unusual increase can be directly traced back to the release date of the new update. While Rockstar Support already provided an official statement regarding the poker issue, they have yet to acknowledge this crashing problem.

So far, support has been universally responding to tickets by asking players to clear the cache, however, this has yet to prove a successful fix for anyone experiencing the crashes. We think that a proper fix will likely arrive in the form of a patch in the near future, as opposed to a simple solution like that.

releaseupdate11-800x450.jpg

The title update didn't only include new features, but a lot of behind-the-scenes tweaking that is often necessary for multiplayer games throughout their lifetime. Due to how complex these games are, it's very easy to introduce bugs in each patch as you're fixing. In fact, this crashing epidemic isn't even the only bug.

The post Red Dead Online Suffering Crashes After Major Update appeared first on RDR2.org.

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Posted

Red Dead Online is beset by dead horses.

Since the major update last week catapulted the game out of beta and into full release, adding a large selection of new content and features, players have begun to encounter creepy piles of horse corpses in the game.

This is definitely up there as one of the most disturbing and creepy bugs in a game, ever. In random locations in Red Dead Online's game world, usually at road intersections, massive piles of dead horses are spawning, numbering in the dozens. It's certainly shocking to see when you first encounter the phenomenon, not knowing to expect it.

deadhorse2-800x450.jpgDid the SCP Foundation exist in 1899?

Being so odd had players suspecting it was more than a bug. The eerie appearance of these piles of dead horses had some players speculating that this may even be intentional, a tease regarding future Red Dead Online content in the vein of Undead Nightmare, a DLC expansion for Red Dead Redemption.

Rockstar has since clarified that this is in fact, merely a bug and not an intended content tease. While somewhat disappointing, we really don't think Rockstar would bring back Undead Nightmare for Red Dead Online so soon after full launch.

horses1-800x450.jpgLive horses. For comparison.

The bug is being investigated by Rockstar and should be fixed sometime soon. In the meantime, these pile-ups may yet manifest in your game. So far, the bug does not seem to affect singleplayer. Whether it just hasn't been reported yet, or Red Dead Redemption 2 is really immune to dead-horseitis is currently unknown.

Dead horse mounds aren't the only bug introduced by this latest major update. Red Dead Online has been suffering frequent crashes that have yet to be fixed, and unfortunately, legal issues prevent the poker mini-game from being available in every country. Hopefully, the horses and crashes will be fixed, even if Rockstar can't do anything about the poker.

The post Piles Of Dead Horses Appearing In Red Dead Online appeared first on RDR2.org.

Read the full story

Posted
57 minutes ago, NewsBot said:

Hopefully, the horses and crashes will be fixed, even if Rockstar can't do anything about the poker.

Well, according to R* Support, the issue is already resolved.

Posted
25 minutes ago, Kean_1 said:

Well, according to R* Support, the issue is already resolved.

Hi, do you have a link to where they say that? Thanks

Posted

I have returned to RDO because of the changes made with last weeks update. Have not been online since right before Xmas. Had to refresh my memory on how the basics worked, have not even played offline in a few months. Looks promising so far, been to town and moseyed around. Sold some stuff at the butcher and the fence without incident. One red player knocked me down, but I just ignored them and went about my business. A story mission and ride to Blackwater are the next things I will check out.

  • Like 1
Posted
1 hour ago, DankGamer said:

Hi, do you have a link to where they say that? Thanks

Hi Dank,

It was a discussion I had with a R* CS rep today.  I had reported the dead animals, missing people / animals and other assorted odd problems occuring the last couple days.  While he doesn't address the dead animals directly, that was what he was responding to:

Quote

 
Travis M. (Rockstar Support) 
May 20, 10:57 EDT 
Hello Kean_1,

Thank you for reporting this.

The issue affecting some players in Red Dead Online that was causing reduced numbers of animals in session and other knock-on effects has been resolved. Let us know if you run into any unexpected issues while playing Red Dead Online so we can assist. Please include as much detail as possible, including any activities you were involved in, to help us with any investigation.

Best regards,

Travis M.
Rockstar Support
 

 

Posted
On 5/15/2019 at 10:13 PM, OGTKCole said:

One thing I notice in GTA V Online and now in Red Dead 2 Online. Only broke players run around trolling and griefing players all day. When they try me, I usually go after them and put pressure on them for like 30 minutes straight by killing them every time they respawn until they either leave the server, or I decided that they had enough.

So you essentially become a griefer.

Posted
21 hours ago, WhiskeySour said:

No, they become a Lawman.

How is this becoming a lawman?

 

When they try me, I usually go after them and put pressure on them for like 30 minutes straight by killing them every time they respawn until they either leave the server, or I decided that they had enough.

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Posted
32 minutes ago, Cliffs said:

How is this becoming a lawman?

 

When they try me, I usually go after them and put pressure on them for like 30 minutes straight by killing them every time they respawn until they either leave the server, or I decided that they had enough.

I do the exactly same thing , without Question. 

Makes it even funnier when the Trolls / Griefers is below a certain level , and you can kill them with Dynamite Arrows! 😁

Posted

In the lawless west as the population moved onto new territory ahead of civilized law some people stepped up and took care of the bad guys. Those people were prime candidates to become Sheriffs, Marshals and Judges. That is how it worked in the old west.

RDO is the equivalent of the lawless west. Yes there is NPC Law, but it is very weak. Players that take on grievers, pelt/carcass  thieves, horse thieves and all the other uncivilized players recreate the way it was and become the Law.

  • Like 3
Posted
2 hours ago, WhiskeySour said:

In the lawless west as the population moved onto new territory ahead of civilized law some people stepped up and took care of the bad guys. Those people were prime candidates to become Sheriffs, Marshals and Judges. That is how it worked in the old west.

RDO is the equivalent of the lawless west. Yes there is NPC Law, but it is very weak. Players that take on grievers, pelt/carcass  thieves, horse thieves and all the other uncivilized players recreate the way it was and become the Law.

Exactly, it's surprising and kind of frustrating to me that you had to explain your comment. I agree with OGTKCole and McLawDiz, if someone starts on you for no reason you have every right to go after that person.

If I killed someone for no reason I would have no issue with that person hunting me down for as long as they like, don't kill other players if you don't like being killed yourself. So many of the RDO players I run across play Freeroam as if it were a Battle Royale game or another type of game that involves permadeath, they shoot you first chance they get and never expect you to come back and do the same to them.

I personally don't get annoyed when someone shoots me for no reason, I get annoyed when that person then does everything in their power to avoid fighting me.

  • Like 4
Posted (edited)
21 minutes ago, Archbell said:

I personally don't get annoyed when someone shoots me for no reason, I get annoyed when that person then does everything in their power to avoid fighting me.

Thats so true. In Special if you get a distanced head shot and the guy then diaspears to the next possible Mission Point to hide and get labled blue immediatly. Partly fast travle Posts are used to escape into the endless grey of the far map or you get shot, just to witness the guy leaving the map immediatly after he killed you.

That is the true annoyment. As Long as shooters stay fair, all good for my Point of view. 

Edited by CPUTestUnit
Posted

If someone wants to go around trolling and grieving others, what do I care If they are run out of the session by one of their victim(s).  In fact, I applaud it.

If someone likes to think of themselves as a type of lawman for doing it, Im perfectly fine with that because in my eyes (in a way) they are.

  • Like 3
Posted

I personally believe if you are going to start a fight, you should stay to finish it. That includes myself if I accidentally strangle or shoot another player because the buttons are a little cumbersome (not that I won’t fight back if you come at me, but I won’t press it further after I back off and announce my oops on the mic I always have on).

Now if you don’t want to be relentlessly harassed by a player willing to fight back, then don’t start trouble... personally, I’ll annoy you even if I suck too much to get the upper hand on the kill count. In my eyes, it keeps you from pissing off someone else for a while at the least.

  • Like 4
Posted

And, as I wrote this, a player shot me in the back for no reason... we fought, he initiated a showdown which I accepted, and we fought some more. Showdown ended. I asked, are you good? No reaction, so I road away. I was shot in the back of the head again... so again I killed him a couple times, then he hid in a showdown icon... seriously.. if you are going to start a fight, grow a pair of balls and fight...

  • Like 1
Posted
3 hours ago, Kean_1 said:

If someone wants to go around trolling and grieving others, what do I care If they are run out of the session by one of their victim(s).  In fact, I applaud it.

If someone likes to think of themselves as a type of lawman for doing it, Im perfectly fine with that because in my eyes (in a way) they are.

That's pretty much me..  I never shoot 1st.  But, once I do get shot, I don't stop killing that person.  I basically turn into trolls of trolls.

If im out numbered.  I'll  get a few kills in, make a big mess and GTFOuttta there.    Once they start seeing red and want revenge, running away and not giving them any kills seems to drive hostiles posses nuts.

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  • Haha 1
Posted

Lol. I’ve only encountered one whole posse that came after me... I literally stood in the middle of a st. Denis green space with my LeMats out and gunned them down as they ran at me until they started asking for a truce. (Not that I’m good, but they just sucked that much).

usually I get trouble with the lone player.

  • Like 2
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Posted (edited)
On 5/26/2019 at 9:35 AM, Cliffs said:

So you essentially become a griefer.

So me deciding to get rid of a person that is constantly trying to grief me makes me a griefer??  I think you sound crazy. I refuse to let anyone try to ruin my gaming experience. 

Edited by OGTKCole
Posted (edited)
On 5/28/2019 at 5:03 PM, OGTKCole said:

So me deciding to get rid of a person that is constantly trying to grief me makes me a griefer??  I think you sound crazy. I refuse to let anyone try to ruin my gaming experience. 

What is the definition of a griefer?

Don't answer as you already did although you are trying to use your comment as if you were defending yourself.

When they try me, I usually go after them and put pressure on them for like 30 minutes straight by killing them every time they respawn until they either leave the server, or I decided that they had enough.

Yes, you did defend yourself but went on for another 30 minutes straight of what exactly? If said player shot you once...good for him, he keeps shooting  you for 30 minutes he is a griefer. Now put the shoe on the other foot....what is he telling others about what you did? He is saying that he shot you and then you came back and griefed him for 30 minutes. 

I am not saying they should be allowed to grief you but your reaction to him is the same thing he was doing to you - ruining his gaming experience.

Edited by Cliffs
Posted

Red Dead Online allows players to test their skills against one another in structured PvP confrontations called Showdown Modes. Many new modes are added week by week to the initial roster, and Overrun was added to the game when the beta period drew to a close. If you want tips and tricks to succeed at other Showdown Modes and Racing Series modes, check out this guide.

In this article, we'll be focusing exclusively on Overrun, the territory capturing mode tasking two teams with winning 3 matches in order to secure victory.

Overview

Overrun features two teams pitted against one another on a large map, with many small zones called territories marked on your minimap. Your goal is to capture these territories and retain more of them than the enemy team by the end of the 1 minute and 30 second "bout".

The first team to win 3 bouts will be the overall winner of the round. Territories are captured by simply going to them with your character. The moment a player enters a territory, they claim it for their team. If another player later enters, they'll overwrite your claim. If players from both teams are present, those who survive the fight will be able to lay claim to the contested territory.

The timer at the top of your screen indicates how much time is left, how many bouts either team has won, and the current standing of territory ownership. To make it easier to gauge your progress in the heat of battle, a large white line bisects this bar, making it easy to see who has the upper hand.

Strategy

The short 1 minute and 30 second bouts favor an aggressive approach, as do the large number and small size of the territories that need capturing. If there were just 4-6 territories per map taking up a large area, a more defensive playstyle would work, but here it's all about speed and attacking.

You should rush to gain as much territory as possible within the first 30 seconds. Pay no mind to the enemy players unless necessary, just rush to the territories and try to establish an advantage. In the second third of the game, you can try to wrest control of territories from the opposing team and pay more heed to their attempts to do the same.

Your strategy should change significantly in the last 30 seconds. If you have the upper hand, take on a defensive attitude and try to protect that advantage until the time runs out. If you are losing, dial your offense up to 11 and coordinate with your teammates to break through the enemy defense.

Tips

In Overrun, you should be on the move immediately in the first minute of the match. There will always be territories not controlled by your team, so get on those. Camping really isn't applicable in this mode.

It's best to fan out and have all of your teammates going in different directions, capturing as many territories as possible. Bunching up and moving as a squad will do you no favors here.

If you have gained the upper hand  by the last 30 seconds, position you team so you can effectively protect all the pathways into your territories.

The post Red Dead Online Overrun Showdown Mode Guide appeared first on RDR2.org.

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Posted (edited)
On 5/30/2019 at 4:11 PM, Cliffs said:

What is the definition of a griefer?

Don't answer as you already did although you are trying to use your comment as if you were defending yourself.

When they try me, I usually go after them and put pressure on them for like 30 minutes straight by killing them every time they respawn until they either leave the server, or I decided that they had enough.

Yes, you did defend yourself but went on for another 30 minutes straight of what exactly? If said player shot you once...good for him, he keeps shooting  you for 30 minutes he is a griefer. Now put the shoe on the other foot....what is he telling others about what you did? He is saying that he shot you and then you came back and griefed him for 30 minutes. 

I am not saying they should be allowed to grief you but your reaction to him is the same thing he was doing to you - ruining his gaming experience.

You know what, Im not doing this with you... IF YOU TRY TO GRIEF ME WHILE IM PLAYING THE GAME RESPECTFULLY, IM GOING TO RUN YOU OUT OF THE SERVER.  YOU CAN CALL IT WHAT YOU WANT. IM TIRED OF YOU CRY BABIES AND GRIEFER'S...... PLEASE DONT QUOTE ME ANY MORE BECAUSE I REFUSE TO KEEP GOING BACK AND FORTH OVER THIS..... END OF DISCUSSION.

Edited by OGTKCole
  • Like 1
Posted
On 6/1/2019 at 3:41 PM, OGTKCole said:

You know what, Im not doing this with you... IF YOU TRY TO GRIEF ME WHILE IM PLAYING THE GAME RESPECTFULLY, IM GOING TO RUN YOU OUT OF THE SERVER.  YOU CAN CALL IT WHAT YOU WANT. IM TIRED OF YOU CRY BABIES AND GRIEFER'S...... PLEASE DONT QUOTE ME ANY MORE BECAUSE I REFUSE TO KEEP GOING BACK AND FORTH OVER THIS..... END OF DISCUSSION.

Hit a nerve did I? Running somebody out of a server is griefing, why not just leave it yourself rather than ATTACK another player for over 30 minutes? FTR, I don't grief and for that matter hardly go online anymore as it is boring as hell when you have to play as farmer Joe or fisherman harry.

Posted (edited)

I tend to side with @OGTKCole on this one. I would rather run someone out of a server mainly because I was taught that don’t run away if someone is trying to bully or push me around. (for lack of better term). I don’t consider retaliation griefing, but I also give more than one chance, I only go nuclear after 3 or more warnings.

Edited by The Coca-Cola Kid

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