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wtf, is this game just broken or what?


frostfiretulsa
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So.. I got thru story mode. Was quite fun. 

Joined online... got my first mission. Caravan escort. NPCs were easy enough. Then I start getting headshotted by a player who was so far away I couldnt even see him yet. 5 times in a row. No chance to fight back. 

Is this what people think is fun? seriously? 

I quit after that. Not sure ill play again. Totally unbalanced, and not fun at all. 

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On PC? Console started off a little rough too. I have a theory that new players step into a game and do these things just the test the limits for a while... as for being too far to see, well, some of those rifles can reach out a ways beyond the mini map... Or someone is cheating I suppose. That seems to happen more on PC.

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It won't happen everytime. 

Keep trying different mission types, some will allow you to stay in defensive mode (which you need while learning the ropes) while running the mission.  

Go in defensive mode and try a Bonnie mission. 

Go fishing and get your health built up. Sell the fish and grab some better weapons. 

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4 minutes ago, frostfiretulsa said:

Its a shame really. Game had good potential. But throwing a level 1 in with that is just BS. No chance at all, which is just not fun. Totally bummed me out. 

As freak mentioned, stick with missions that allow you to remain in Defensive Mode. Don't expose yourself unnecessarily like that in missions that invite other players to attack you.   ......or if you still want to, find a posse to play with in our Posse Recruitment forum. You'll have the added protections you'll need to tackle these kinds of missions while also learning new tips and tricks from those with more experience.

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15 minutes ago, frostfiretulsa said:

Ok. so... what exactly is defensive mode, and how do I enter it? And more importantly how do I know if a mission allows that or not? I saw nothing at all about any of this until this thread... so if there are instructions somewhere they are very unclear. 

Defensive Mode is in your Free Roam mennu you can bring up using the left D-Pad on PS4 IIRC.  Scroll down to Online Options and then select Playing Style either Offensive or Defensive.  

As for whether a mission allows it, if you are in Defensive Mode, you will receive a warning before accepting a mission that you will be switched into Offensive Mode if you accept.  If you are already in Offensive Mode (which is default when you started playing RDO), you will not receive the msg.

You can also visit this menu at any time to check what mode you are currently in and your current hostility level.

 

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As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences. 

The Defensive playing style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.

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Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and  helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay. 

As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.

Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise. 

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1 minute ago, frostfiretulsa said:

Thats great info Kean_1 - thank you. 

No problem....

I would also suggest browsing through that menu and anything you don't understand, just let us know and we'll be happy to help.  

There are a lot of folks here willing to help get you started in RDO and to try and make your experience as smooth as possible.  I would also really consider joining other players through our Posse Recruitment forum.   It really helps to be in the game world having someone answer you questions over voice chat and showing you around when you're first getting started.  Even if it's with a friend that know just as much as you, it's fun to discover and figure out things together.

Just remember that Defensive Mode isn't a passive feature.  You can still be killed, but it does give you advantages you otherwise would not have.

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4 hours ago, Kean_1 said:

Defensive Mode is in your Free Roam mennu you can bring up using the left D-Pad on PS4 IIRC.  Scroll down to Online Options and then select Playing Style either Offensive or Defensive.  

As for whether a mission allows it, if you are in Defensive Mode, you will receive a warning before accepting a mission that you will be switched into Offensive Mode if you accept.  If you are already in Offensive Mode (which is default when you started playing RDO), you will not receive the msg.

You can also visit this menu at any time to check what mode you are currently in and your current hostility level.

 

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995c90f80f630de8155e37fbe6d029adb9aec758

As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences. 

The Defensive playing style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.

ba8294d73f2acde8e1820048213e5efb46af25f1

Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and  helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay. 

As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.

Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise. 

I didn't even know about this. Good to know. 

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5 hours ago, frostfiretulsa said:

So.. I got thru story mode. Was quite fun. 

Joined online... got my first mission. Caravan escort. NPCs were easy enough. Then I start getting headshotted by a player who was so far away I couldnt even see him yet. 5 times in a row. No chance to fight back. 

Is this what people think is fun? seriously? 

I quit after that. Not sure ill play again. Totally unbalanced, and not fun at all. 

Welcome to the Rockstar grieffest. This game is as bad as it is good. You have to make this game work for you because Rockstar sure won't.

If you come back online, I do recommend that you make sure your Defensive mode is turned on. I'm a higher level and someone was popping me from far away last week. I never saw where they were but Defensive mode stopped me from getting killed.

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2 hours ago, KVNknowsbest said:

I am not sure if this is meant for PC or console but I know on console, it was pretty hard to play and enjoy when they first launched online. It has come a long way though. That being said, if this pertains to the PC version, give them some time to fix everything. 

And the new players a little time to get over the initial shoot everything that moves phase.

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9 hours ago, Freakshow9191 said:

Go fishing and get your health built up. Sell the fish and grab some better weapons. 

This 

When I first started out as a noob, in the good ol' beta days, fishing was a viable money maker... once I realized I was also gaining health "points" towards Max Health, it was a no brainer... For days, I did nothing but fish until Max Health was achieved... the money ended up being the bonus

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I've been playing Online on PC for a bit more than a week now, so I figured I'd give my two cents.

You got a bit unlucky to start off there, overall it's really not as bad as that first mission might lead you to believe.

Those Stranger missions come in many different types. I've done quite a few of them, and the Caravan Escort one is the only one I did where "rival players" got involved. (I didn't get headshot from afar, though, it was a more "fair" attack, I just wasn't good enough.) There are several other missions where other players can get involved, but so far that hasn't happened yet. I suspect that is because the Caravan Escort mission, due to its nature, is the most suited for rival players to get involved, while most of the others don't seem worth the bother for them. But basically, you picked the one Stranger mission with a decent probability of encountering rival players. (I played the mission 4 times so far, the first two times others got involved.)

In general, it's not too bad either. The first few days, before I knew about Defensive mode, I got randomly shot in a town maybe two or three times - one time they also killed my horse while I was respawning; also had some 12 year old throw fire bombs while I was chilling in my camp and set my horse on fire - it wasn't hurt, just scorched, and I didn't have a brush yet so had to take it swimming; and someone caught up with me from behind one time and jumped onto my horse, kicked me off, and rode off with it - but then released it a few minutes later, I assume, as it came back to me.

Since I've been mostly in Defensive mode the past week, it's been much less eventful. I've gotten shot at once or twice but not hurt, and today someone jumped out of the bushes and ran up and tried to jump on my horse (managed to evade him though,) but mostly people seem to leave me alone or occasionally wave at me. That's in general Free Roam play though, not counting the end of Free Roam Events. (Those are the short events for which occasionally a notification will pop up and then you have a few minutes to join. When those end, the game puts all the participants in the same general area where the event took place. Not all bundled up, thank heavens, spread out fairly well, but still, 15ish players in the same general vicinity increases the likelyhood of some of them being sore losers and taking out their frustration on others. But I hop straight in Defensive mode and keep an eye on the mini map and haven't really had many issues. Few bullets whizzed by here and there, but that's about it.)

Anyway, just wanted to give that perspective. If you're looking to avoid PvP altogether, like me, that's largely doable. If not, there seem to be plenty of structured ways to get involved with it, while there's also plenty of room to avoid most of the unpleasantness. It's a big world, so on those rare occasions that I do run into someone I'd rather not waste energy on, I just go somewhere else and get on with the game.

 

 

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ok well.. with PC using keyboard and mouse I just spent 30 minutes (and got killed 3 times in that period while in menus) trying to find defensive mode. Its either not there or in some menu I can't find, and all guides and videos i can find via google say the same thing: use the controller blah blah. I don't have a controller. Insanely frustrating. Gonna go back to star wars until I find out where this menu option is. 

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4 hours ago, flu007 said:

You're looking for the L key. :)

And then it's the bottom one in that menu, Internet Options I believe.

Thanks flu, wasn't sure how to tell Tulsa how to get there. 

Tulsa:  "L" key brings up the "free roam" menu.  Explore it.  

In there you will find all kinds of good stuff like,

Set who can get on your horse, what horse you use for different missions, etc.

Player menu: see who's in your lobby, any hostiles? 

Camp and so many other settings. 

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For me, the bigger issues are what make the game frustrating to play online. The camps having bugs left and right and the scattered saving. Other than that, some players can be annoying but I am sure once everything is fixed and people just chill and enjoy the game, it will be amazing.

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On 11/26/2019 at 12:30 PM, frostfiretulsa said:

So.. I got thru story mode. Was quite fun. 

Joined online... got my first mission. Caravan escort. NPCs were easy enough. Then I start getting headshotted by a player who was so far away I couldnt even see him yet. 5 times in a row. No chance to fight back. 

Is this what people think is fun? seriously? 

I quit after that. Not sure ill play again. Totally unbalanced, and not fun at all. 

welcome in online , just ssaying we call these kind of people griefers , theres alot of them but it will always depend on how u act towards it.  if u by exemple you rush toward a blue dott , going off road well u have alot of chance of getting shot at. dont worry im level 300 and it sitill happen to me , a little bit of pvp match , abilities upgrade , good ammunition unlocked with levels and your good to defend ur self correct.y . just 10min ago i run to mailbox and a level 4 get out of it and shoot me directly , i wasnt hostile at all and once again im level 300 ... most player who grief are low level who just entered the game anyway , good luck with your issue , we all passed there

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I had griefers galore yesterday while I was by myself. None of them above level 20. I cant believe lassoing people is still a thing. That was sooooo 2018.

Sometimes the bugs work in your advantage. I didn't have a camp but the animals outside of St Denis were crazy. Deer, cranes, herons, pigs, small gators (big ones suck)...I have never seen it like that. My wagon is maxed out and will be set on supplies for Cripps for a bit.

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25 minutes ago, cpt_hale_storm said:

I had griefers galore yesterday while I was by myself. None of them above level 20. I cant believe lassoing people is still a thing. That was sooooo 2018.

Sometimes the bugs work in your advantage. I didn't have a camp but the animals outside of St Denis were crazy. Deer, cranes, herons, pigs, small gators (big ones suck)...I have never seen it like that. My wagon is maxed out and will be set on supplies for Cripps for a bit.

I was on a server that was loaded up with animals as well. Felt like it was Christmas morning. Not sure how the fish were biting but I got plenty of hunting in. 

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On 11/26/2019 at 12:30 PM, frostfiretulsa said:

So.. I got thru story mode. Was quite fun. 

Joined online... got my first mission. Caravan escort. NPCs were easy enough. Then I start getting headshotted by a player who was so far away I couldnt even see him yet. 5 times in a row. No chance to fight back. 

Is this what people think is fun? seriously? 

I quit after that. Not sure ill play again. Totally unbalanced, and not fun at all. 

Sorry to hear of your experience so far bud. As others have stated this game is based around being in a posse. It is normally just new low level as#hats that grieve folk unprovoked. Posse up my fellow gunslinger !

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I can sympathize with you frostfiretulsa.  I've been playing solo for 95% of the levels.  Im at 180 something now.  Some days I was simply target practice for the griefers. Others, I would make good progress.  It's easier now since they added the defense mode and roles.  Before the roles, it was a lot of unbalanced game play.  That was all players did was seek and destroy.  I'm sure it was worse than that in the beta stages of it.  I finished the story mode end of spring last year before trying online. 

If you don't get griefed, you won't learn the tricks available for pvp.  Every time someone picked a fight, I tried to learn from it.  You pick up on different tactics that people use.  Every action or ability has a counter move.  Learn those actions and their counter moves, you learn how to adjust to each situation.  You become better at pvp. 

Posse's do help you jump across the levels easier and the party chats are entertaining.  I would suggest finding some allies to help break up the grief.  I'm on the Xbox platform, look me up if your the same.  I'd be happy to allow you to ride shotgun on the long $625 payout deliveries.  I'm typically game for anything that helps a person accomplish what they want in the game.  

I found the express ammo availability helped tremendously once I reached the lvl to unlock it.  For a while, the ability cards meant nothing to me.  But they carry a lot of weight in tipping the scales in each players favor. 

It was a grind for a long time but I just kept hammering away at it.  There are jerks online.  But there are more that aren't.  I met all the players I play with through grudge matches.  They started with intentional or unintentional griefing, I was persistent to grief them as much as I could, and it usually ended up in a party chat making fun at one another.  Now I end up having to pick and choose which party invites to turn down. 

Stick with it.  R* seems to be adjusting it every other day.  Sometimes to the good, sometimes to the bad.

Postscript:  I get killed often because I don't worry with playing on edge like everyone is going to shot me and I never shot first.  But when I am killed while minding my own business, I go for blood.  I can cheat and trash talk with the best of them.  Once you get lvl'd up high enough, you have all the perks just like the lvl 300's and 400's.  

Edited by SixGunLover76
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17 hours ago, cpt_hale_storm said:

I had griefers galore yesterday while I was by myself. None of them above level 20. I cant believe lassoing people is still a thing. That was sooooo 2018.

 

Actually i almost piss my pants laughing when im doing Bolas > kick > Lasso bondage > hammer to death. Everytime !

 

11 hours ago, SixGunLover76 said:

 

If you don't get griefed, you won't learn the tricks available for pvp.  Every time someone picked a fight, I tried to learn from it.  You pick up on different tactics that people use.  Every action or ability has a counter move.  Learn those actions and their counter moves, you learn how to adjust to each situation.  You become better at pvp. 

 

Give this man a beer !

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it is broken in the sence that there is no single player or friend only server options like gta5o has, and even if you are in defensive mode other players can still kill you or your horse.

if you are going to stay in rdro, you have to either play during early morning where the player amount is low, or accept that every single human you meet is going to kill you regardless of your player status.

 

 

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17 hours ago, NF85 said:

it is broken in the sence that there is no single player or friend only server options like gta5o has, and even if you are in defensive mode other players can still kill you or your horse.

Its not broken. It's as intended.   When they talk about experiencing the world solo or with posse/friends they didnt mean that you will be left alone - they mean you will have to face the potential dangers solo. 

17 hours ago, NF85 said:

if you are going to stay in rdro, you have to either play during early morning where the player amount is low, or accept that every single human you meet is going to kill you regardless of your player status.

Thats not true. Not every single player want's to kill you. Sure it seemed that way during early beta - there was not much to do and all players were visible on map regardless of the distance from eachother. Sure you will find some1 from time to time shooting you in the head but its not like everyone does this. Heck i was shot down by a player y-day while skinning for no reason but shot back with explosive arrow killed him and his horse, moved on to what i was doing. He didnt even chase me and i didnt want to stop my activity at the time to skirmish with him.   I advice growing a thicker skin ;) 

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