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How keen are you on extended customization?


Anc1entC0re
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I am talking about just for your character. Things like facial features, hair, skin color, eye color, and so on. 

So you want it to be as complex as, say, the Sims 4 where you can tweak every little detail down to a dimple or do you prefer something more easy and low maintenance in terms of a character creator. Should height and weight be factored in here? Maybe allowing you to choose realistic heights for men and women as well as allowing your character be very thin/lean or even overweight? 

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49 minutes ago, Anc1entC0re said:

I am talking about just for your character. Things like facial features, hair, skin color, eye color, and so on. 

So you want it to be as complex as, say, the Sims 4 where you can tweak every little detail down to a dimple or do you prefer something more easy and low maintenance in terms of a character creator. Should height and weight be factored in here? Maybe allowing you to choose realistic heights for men and women as well as allowing your character be very thin/lean or even overweight? 

I like the idea of changing the build- height and weight. Not everyone in the world is average height, athletic and attractive. But as far as dimples and such, I, myself wouldn’t utilize that feature. Give me hair color, options for beards and some basic facial features and I’m happy.

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The more the better for me! Although changing weight and height would have to affect the game mechanics, like how you get on and off a horse, how you run etc, so that won't be an option for sure. Everything aesthetic though, yeah as much as possible. 

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I didn't even consider mechanics with the varying height/weight thing. I have mentioned before that I would love to see this in one of their games but I completely understand why they wouldn't. It would be a lot more work. Just having different weights is one thing but different heights will screw everything up unless they consider every single variable.

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Yeah, giving players the ability to adjust their character's height would require a lot of work and would affect the mechanics and animations of the game so it definitely won't be adjustable.

Red Dead Redemption multiplayer didn't have character customization although it had character skins with various weights and body types but Red Dead Redemption II is most likely going to have character customization that's on par with if not better than GTA Online so I doubt they'll have adjustable weight and body types as that would mean making all clothing and accessories adjustable to fit all body types.

It's highly unlikely but Rockstar could implement 3 pre-set body types (underweight, average weight, overweight) for each gender in the character creator although this would mean making 3 versions of every piece of clothing they create. I think this would be a great way to make our online characters less similar to one another but I highly doubt Rockstar would implement a feature like this as it would require a lot of work.

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12 hours ago, Archbell said:

It's highly unlikely but Rockstar could implement 3 pre-set body types (underweight, average weight, overweight) for each gender in the character creator although this would mean making 3 versions of every piece of clothing they create.

Well we did see a few delays so for all we know, they may have added this in which I would be fine with. I like the idea of having different weight glasses. It adds a bit to the game for me. They would have to size everything else as well like the clothing and what not but still. 

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10 hours ago, Benjo said:

There's literally no-one in any of the trailers with anything other than a standard build and height.

Yeah I would have liked to have seen some obese drunken slobs running around towns at the very least. Maybe some stick thin drug heads or something. Height and weight shouldn't be that big of an issue for just general characters who walk around towns and what not. Or at least one would think that. 

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As much as I would love to see different shapes and height, the likelihood of that being an option in this game is null. 

So I would be happy with like basic outlines of characters that we can change around. Nothing too involved. I don't want to spend an hour+ customizing my character. 

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I am not fussed with this. I usually just default it. Just take whatever is given and change maybe 2 or 3 things. What would be kind of cool to see is what Madden did with the face detect thing and it makes your player look similar to you. That would save time.

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2 hours ago, Skrylaxx said:

I am not fussed with this. I usually just default it. Just take whatever is given and change maybe 2 or 3 things. What would be kind of cool to see is what Madden did with the face detect thing and it makes your player look similar to you. That would save time.

Customisation is a massive part of a game for me and it always surprises me when somebody isn't bothered about it. I'm surprised.

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For online purposes, I want to be able to do as much with my character as I can. Like just using a default character when you are given the option to really make your character look like anything you want (or just about) and choosing not to... why!?

Part of the fun of online games that allow this is that you don't look like everyone else. 

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Height/weight/build would be very tough to implement, as others have said, but if R* could somehow put in the work to figure it out, I would be totally for it. As for realistic customization, the more, the better for me. I think customiation is one thing that makes games so great, especially the online end, seeing as you're in a lobby full of other real-life players, you won't wanna look anything like them. That's how it is for me at least. I love diversity in online games. I also have my own sense of style in real life that I've somewhat copied on GTA. Obviously I can't afford to dress as nice in real life as I do with most of my GTA wardrobe, but I'm getting there lol, and my point is still there. As for different facial features, hair, facial hair, eye color, they are all obviously going to be options to change. I have a strong feeling that R* will carry over GTAV's customization options, and introduce many more new options as well. I'm really looking forward to tweaking my character and his outfits to make it all kinda of "my own" in Red Dead Online. 

Edited by Nemecsis
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I am fine with basic options in terms of looks but I am hoping for a lot of customization with clothes and general accessories. I know for some people that don't matter as much but for me, I tend to like games that give you a base of something and allow endless customization combinations. 

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  • 1 month later...

I'm new to these forums so I apologize if there has already been a topic created discussing this, but what does everyone think the customisation will be like, for example creating an online character might be like GTA Online, personally I don't want this to happen because all characters still looked the exact same regardless of the heritage you chose, or does anyone think there will be presets, or perhaps a new alternative to the outfitter. I'm curious to see what everyone thinks.

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6 hours ago, mizTik said:

Yeah we have had several threads on specific things in the game. Any mod wanna move this to the online area and merge it or something? 

That is the latest one I could see. 

My bad, literally joined the forums last night, had no idea.

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9 hours ago, Fribbo said:

My bad, literally joined the forums last night, had no idea.

I have done the same, not a big deal. Welcome by the way.

As for the topic...

19 hours ago, Fribbo said:

I'm new to these forums so I apologize if there has already been a topic created discussing this, but what does everyone think the customisation will be like, for example creating an online character might be like GTA Online, personally I don't want this to happen because all characters still looked the exact same regardless of the heritage you chose, or does anyone think there will be presets, or perhaps a new alternative to the outfitter. I'm curious to see what everyone thinks.

I think the details will be a lot better this time around. We can expect to create our own players but I feel like they will go in this knowing people wanted more variety. I don't think everyone looked the same because of the mechanics but because people were lazy and generally all picked the same faces and such. 

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9 hours ago, Fribbo said:

My bad, literally joined the forums last night, had no idea.

Hey @Fribbo

Welcome to the forums!

Upon arrival here at the RDR2 forums, one's first stop should be to quickly look over the forum rules, found here:

https://www.rdr2.org/forums/topic/807-forum-rules/

Next, please tell us a bit about yourself by creating a new thread in the "Introduce Yourself" section:

https://www.rdr2.org/forums/forum/5-introduce-yourself/

At that point, you are encouraged to begin posting and commenting. 

I highly recommend visiting the Gamertag thread and posting your info. There, you can find many other players on your platform who would be happy to ride with you.

https://www.rdr2.org/forums/topic/858-post-yer-platformgamertag-here/

We're glad your here! Enjoy the forums!
- Skunk
 

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2 minutes ago, Cokeyskunk said:

Hey @Fribbo

Welcome to the forums!

Upon arrival here at the RDR2 forums, one's first stop should be to quickly look over the forum rules, found here:

https://www.rdr2.org/forums/topic/807-forum-rules/

Next, please tell us a bit about yourself by creating a new thread in the "Introduce Yourself" section:

https://www.rdr2.org/forums/forum/5-introduce-yourself/

At that point, you are encouraged to begin posting and commenting. 

I highly recommend visiting the Gamertag thread and posting your info. There, you can find many other players on your platform who would be happy to ride with you.

https://www.rdr2.org/forums/topic/858-post-yer-platformgamertag-here/

We're glad your here! Enjoy the forums!
- Skunk
 

Already checked out the gamer tag thread and I’ll check out the rules and introduce myself now.

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Customization is a big part of online play for me personally.  

I look at a game like The Division, which had a handful of preset faces and hair styles to choose from, but a preposterous amount of cosmetic clothing options (95% of which were lore-appropriate), and think "that's the way to go on RDR2".  Minimal customization for the face and features, focus on the clothing for diversity of character. 

Sure, R* could have a more robust customization suite, but I think that a feature like that is a time sink when most people just want to get in the game and play.  I've spent entire days customizing a character in other games (if not longer).  Removing the illusion of choice is a better option, imho, but I certainly understand why others may disagree.

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3 hours ago, BropolloCreed79 said:

Customization is a big part of online play for me personally.  

I look at a game like The Division, which had a handful of preset faces and hair styles to choose from, but a preposterous amount of cosmetic clothing options (95% of which were lore-appropriate), and think "that's the way to go on RDR2".  Minimal customization for the face and features, focus on the clothing for diversity of character. 

Sure, R* could have a more robust customization suite, but I think that a feature like that is a time sink when most people just want to get in the game and play.  I've spent entire days customizing a character in other games (if not longer).  Removing the illusion of choice is a better option, imho, but I certainly understand why others may disagree.

Couldn't agree more, the game would feel a lot of more restricted from variety without customization.

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On 8/28/2018 at 3:21 PM, Benjo said:

Customisation, I feel, will be R$'s number one pathway to $$$$.

As long as the items aren't locked behind randomized lootboxes that are cash-only, I suspect this is exactly what we will see.

Allowing users to customize their online experience has been a financial boon for publishers and developers.  I know I use The Division and ESO a lot as examples, but the two are very different when it comes to monetizing aesthetic content.

ESO literally lets you buy individual items or sets to furnish a character or your character's home.  Everything and anything from hair and facial hair, to the curtains on your castle or cottage.  Pets.  Mounts.  Flowerbeds.  Cosmetic Armor (known as motifs in game).

The Division relies on random lootboxes that are broken into collections (there are currently four).  Each box contains three items from any number of generic clothing items, weapon or backpack skins, and includes the potential to roll for a piece of a cosmetic "set" (which is usually limited to three or four sets per collection).  The beauty of the system in the Division is that players can earn currency to purchase these boxes via in-game activities, so they're accessible to players who don't can't or won't spend the cash.

Depending on the level of customization that R* has planned for RDR2, it's hard to say which system would be better.  If the option to set up a camp or base of operations for your outlaw/gang is part of the online component of RDR2, then I would lean heavily towards the ESO model.  But if the customization was limited to player cosmetic customization, I'd have no problem with the model employed by The Division, or a similar model.

Hell, they could have daily bounties or missions that generate currency for in-game purchases for all we know.  The next few weeks are going to be run as hell as they release the info bit by bit.

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Give me a guy that looks like a rugged Bruce Campbell or Clint Eastwood and I am in hog heaven.

@BropolloCreed79 nailed it with the comment of not having randomized loot crates. 

Its one thing to be able to purchase the selection of your choice, but to purchase a random roll of cosmetics where a person ends up dumping more money in than the actual game's cost but ends up with getting duplicate clothing is absurd.

Loot crates should only be purchased with in game currency. Real currency should buy specific cosmetics of the player's choice. 

I hope every game company learned from EA's blunders in Battlefront 2. Money should not make any player better than another to create a pay-to-win experience. Nor should it be spent on possibility of duplicates.

Dead by Daylight does well of offering some cosmetics available for purchase with money, as well as other outfits available with iridescent shards(in game currency). Its equal and allows for the player to acquire the specific feel and look they are seeking.

Edited by TheHansonGoons
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I don't need it to be detailed to the point where I can place every freckle and hair follicle on the man's face. What I wouldn't mind them doing is a feature similar to NBA 2k19 where you can use your own face as an option. I suck with these creative things and being able to be someone who looks like me can play a role in the whole "family tree angle" where I am playing as like one of my ancestors. 

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On 9/5/2018 at 12:01 AM, #SadCowboy said:

I don't need it to be detailed to the point where I can place every freckle and hair follicle on the man's face. What I wouldn't mind them doing is a feature similar to NBA 2k19 where you can use your own face as an option. I suck with these creative things and being able to be someone who looks like me can play a role in the whole "family tree angle" where I am playing as like one of my ancestors. 

I don't think this idea at all. Part of the beauty of being online or playing online games is being able to be anonymous. Maybe it is my inner "screw the man!" mentality but I don't like the idea of taking my face and putting it on a character, then running around shooting other people.

Also, given the gun issues in the US, this is something that would put a very bad taste in people's mouths. 

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On 9/11/2018 at 1:25 AM, Looney Dan said:

I don't think this idea at all. Part of the beauty of being online or playing online games is being able to be anonymous. Maybe it is my inner "screw the man!" mentality but I don't like the idea of taking my face and putting it on a character, then running around shooting other people.

Also, given the gun issues in the US, this is something that would put a very bad taste in people's mouths. 

I think being able to port your own likeness onto your Red Dead Online character would be a great feature although I think the likelihood of Rockstar implementing a feature like this is very slim, it's just not their style.

But if it was on the cards I don't think they'd steer clear of it because of gun issues in the US, that's would be political correctness gone mad. Anyone who links a Western third person shooter game where you can play as a virtual version of yourself to current gun issues is a complete moron.

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31 minutes ago, Archbell said:

Anyone who links a Western third person shooter game where you can play as a virtual version of yourself to current gun issues is a complete moron.

I don't know about "complete moron", but it's not outside the realm of probability to gauge that individual's politics.

 

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  • 2 weeks later...

 

On 6/28/2018 at 4:20 PM, Anc1entC0re said:

Should height and weight be factored in here? Maybe allowing you to choose realistic heights for men and women as well as allowing your character be very thin/lean or even overweight? 

Quote

I like the idea of changing the build- height and weight. Not everyone in the world is average height, athletic and attractive.

“At a base camp, the game gave me a tip to remind me that if my character ate too much, he would get fat. Too little, and he’d get skinnier, and lose stamina. Detail after detail.”

https://www.google.com/amp/s/kotaku.com/two-hours-with-the-amazingly-detailed-red-dead-redempti-1829187487/amp

 

🤔

Edited by CMcC
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