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February 26th Update concerns & discussion


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Posted

Since the update I have found that the game's frame rate has dropped massively. 

You couldn't call it lag, exactly, but if I turn quickly the whole thing is a mess. Exacerbated on horseback. 

Just me?

Has anyone else noticed a significant increase in npcs everywhere, with new dialogue? I wonder if the two things are connected. 

Posted

Haven't started the game yet with the new update. It's hilarious to read they nerfed the economy again , very cool to see that they did not mention a single time they would do this. It shows they don't care for another shitstorm of fan reactions. After reading this , not too sure whether I will start the game again.

Posted

At the end of the day, this is still a beta game. I remember when beta games were for testing the game and associated online mechanics...seems now most of you want a ready to play AAA game.

  • Like 1
Posted

I'm a devil on the run , a six gun lover , a candle in the wind ! So the way of the outlaw has become the norm. We are being charged a bounty for player x riding up throwing explosives in our camp killing all our horses and we are not supposed to retaliate ! I lowers our flag and we have him a taste. Yep you guessed it ! Bounty on the whole posse. New radar let's grieves get within 80 yards before you can see them. Yep good luck trying to run any stranger missions as they reward grieves and punish law abiding citizens. Well guess what ?? Its outlaw time folks.  Stand up for yours and have some fun with it. I'm going all lone wolf mcquade ,texas ranger on some mofos ! Can't hunt , fish ,stranger mmissions , all gone ! We ended the night paying more money than we made. If it's supposed to be like this then F%#@$€* bring it !! Ain't nobody scared of dying I will fight till my last cold breath ! It's on !!

Posted

My only issue is that being in a posse with a member who's red makes everyone have a bounty. And then get attacked by hunters every 10-15 minutes it seems. Or just the law in general is way more triggered than before.

Also during assassinations I don't get why the blip thing still applies. You have to go into the actual map to see the person. Can't track via mini map. It's a mission so I don't see why the same rules apply.

Also the amount of time it takes for someone to go back to dark blue from bright red after they shot at or killed you is like... a couple minutes, which is ridiculous. Or someone will stay bright red for an hour even though we're no where near each other nor shot at it killed one another. 

It's funny though, having my friend in the posse who wanted to keep his bounty (he isn't a griefer, but he will go after anyone that messes with us), more often than not people will run away from him long before he gets near. And he's one of the friendliest members too, kinda made him sad cuz he likes to make friends with randoms despite the risk of dying.

Posted
1 hour ago, Cliffs said:

At the end of the day, this is still a beta game. I remember when beta games were for testing the game and associated online mechanics...seems now most of you want a ready to play AAA game.

That one time someone called a 4 month old daily playable game a beta....

  • Like 1
Posted
30 minutes ago, Euphoric77 said:

That one time someone called a 4 month old daily playable game a beta....

Well, considering the extensive changes they made yesterday to mechanics/dead eye/ability cards/ weapons, etc, BETA is probably still the best things to call it. Finished games don't get such sweeping changes all at once. I expect to see this a few more times before they remove the BETA tag from the game as they try to find the right way to balance things.

  • Like 1
Posted (edited)
34 minutes ago, bblancobrnx said:

Well, considering the extensive changes they made yesterday to mechanics/dead eye/ability cards/ weapons, etc, BETA is probably still the best things to call it. Finished games don't get such sweeping changes all at once. I expect to see this a few more times before they remove the BETA tag from the game as they try to find the right way to balance things.

Even seasoned games still get big changes. Again, I state, other dedicated MMOs (no story mode, straight PC mmo) I've played have stayed in beta/alpha mode for a whole year before taking the beta tag off. Console gamers need to chill man.

Also, horse bonding still resets but not as often. I do like that my horses don't come to me with red cores anymore. That's a start. Cuz if I tried to use my other horses, they all will start doing it. I'd have to stick to just one for it to not happen after awhile.

And idk if it was people were too preoccupied. But people seemed more friendly and less trigger happy yesterday than before. There was a whole gathering of people in Valentine and blackwater just chilling and it was pretty cool.

Edited by Renascent
  • Like 1
Posted
18 minutes ago, Renascent said:

And idk if it was people were too preoccupied. But people seemed more friendly and less trigger happy yesterday than before. There was a whole gathering of people in Valentine and blackwater just chilling and it was pretty cool.

I noticed this myself. It seems to be more in line with th he NPCs in single player now, a lot more of them and friendlier. Before the update, the majority of them you passed on the road were assholes. Whenever any of them drew their gun on me as I passed(and many of them did), I would immediately turn around and blow their head off. Post update I'm unwilling to do that given the new bounty system, but so far the situation hasn't come up.

Posted
14 hours ago, Moosh89 said:

Yeah, for real definitely circa 1998 instead of 1898... I nearly choked on air when I saw this monstrosity!

Give it a few weeks and this game will be full of lobbies of this look

The Danube.jpg

She looks like an extra from the "Hey Ya!" video.

  • Haha 1
Posted

My biggest issue with this update is that it basically rolled out a giant SAFE SPACE in place of Free Roam. If you dare to play without your PSN friends this patch effectively has the entire RDR2 online community ghost you. Free Roam is not supposed to be about pure grinding, but that's all that's left if you cannot find the people in your session. There is no possible way to see where people are going crazy in a town and join in or stay away. There is no way to see where posses are doing missions and maybe join up. There is no way to find people hunting or fishing that might like some company. I get it: griefers exist and sometimes you want to be alone, that is no reason to turn Free Roam gameplay into a gigantic ghost town where everyone wanders around grinding like drones instead of enjoying the game with other human beings. People are alone enough in this world without being forced to be alone in Free Roam. lol ..........🤠

  • Like 1
Posted
2 hours ago, Renascent said:

My only issue is that being in a posse with a member who's red makes everyone have a bounty. And then get attacked by hunters every 10-15 minutes it seems. Or just the law in general is way more triggered than before.

Also the amount of time it takes for someone to go back to dark blue from bright red after they shot at or killed you is like... a couple minutes, which is ridiculous. Or someone will stay bright red for an hour even though we're no where near each other nor shot at it killed one another. 

I agree totally, not a fan of being penalized for a posse member. One of my guys' honor hasn't been good since  online launched, but it's from killing npcs, not players. He's been temporarily removed from the posse until he grinds  his way out.  We shouldn't be listed as a bad posse  because of that. Since we are still in beta, R* can/will look into tweaking the parameters, hopefully they do.

Here's a thought;  any trolls are most likely going to go after blue dots (possible easy target) when they see them and avoid the red dots (because red dots fire back). So having  a red dot might be natural troll repellent.  Plus, you'd get a potential XP bonus delivered to you every 15 minutes in the form of the NPC bounty hunters..lol

Posted
37 minutes ago, madfretter said:

I agree totally, not a fan of being penalized for a posse member. One of my guys' honor hasn't been good since  online launched, but it's from killing npcs, not players. He's been temporarily removed from the posse until he grinds  his way out.  We shouldn't be listed as a bad posse  because of that. Since we are still in beta, R* can/will look into tweaking the parameters, hopefully they do.

Here's a thought;  any trolls are most likely going to go after blue dots (possible easy target) when they see them and avoid the red dots (because red dots fire back). So having  a red dot might be natural troll repellent.  Plus, you'd get a potential XP bonus delivered to you every 15 minutes in the form of the NPC bounty hunters..lol

Yeah that's what was happening. More often than not people ran from him, even purple dots. He'd walk up to people with no guns and waving and they run or once or twice shot a couple times while running away. And it was kinda fun when he went afk and we had to protect him. Hog-tied him put him on my horse, then relayed him to another posse member for escape.

Posted

The single player mode is one of the greatest visual and auditory accomplishments in video game history. After the update the game feels gross. It is a direct dig at consumers pockets that moronic fans with expendable income will gladly pay. I already bought the game I should not have to pay for anything else. Want me to grind to unlock it fine. Having missions that require you to murder 3 people in a day and then with the other hand having it activate bounties on you and then with the other...foot? Lowering carcass and pelt prices almost ensures at some point you will have to spend actual money. I now find this title gross. It is a greedy money grab with nearly 0 new content sans the ridiculous sh*t they added they want you to pay for. I say nay. Im not one of these sad sacks who says they will uninstall the game. However I will not play online until things get right at all. Not one dollar,quarter or single red cent will exit my pockets in Rockstars direction. You should all be ashamed greed is one of the 7 deadly sins. May god have mercy on your decrepit, wasting souls. Toodles Taint Ticklers.

  • Like 2
Posted
12 minutes ago, Renascent said:

Yeah that's what was happening. More often than not people ran from him, even purple dots. He'd walk up to people with no guns and waving and they run or once or twice shot a couple times while running away. And it was kinda fun when he went afk and we had to protect him. Hog-tied him put him on my horse, then relayed him to another posse member for escape.

Next time you hog time him, put him on his horse (I do this every time a posse member goes afk) and tell the horse to flee. It'll run around the map by itself and people will think he's riding for them. 😎

Posted (edited)

The change to hunting I don't mind.   Its more inline with how it should be.

Its like you either choose to sell the full animal and get the best payout.  Or skin it and take the meat and get less money.    And im cool with that.

 

But the new bounty system.. Is a joke.  Its more of a kill tax.

Get jumped by a posse?   I guess we are supposed to roll over and play dead.  Because defending yourself now in a wild west game adds a kill tax.

 

Edited by HuDawg
Posted
12 minutes ago, madfretter said:

Next time you hog time him, put him on his horse (I do this every time a posse member goes afk) and tell the horse to flee. It'll run around the map by itself and people will think he's riding for them. 😎

I kinda figured that happened cuz something similar happened. I was semi afk in the back of an open wagon and someone was shooting and the wagon took off with me in it. Came back and I was down by the river off Valentine. So I tested and shot my Schofield off a few times and lo and behold it took me off somewhere else.

Posted
8 minutes ago, Renascent said:

I kinda figured that happened cuz something similar happened. I was semi afk in the back of an open wagon and someone was shooting and the wagon took off with me in it. Came back and I was down by the river off Valentine. So I tested and shot my Schofield off a few times and lo and behold it took me off somewhere else.

Yup, the horses run when they hear the gunshots, but they will eventually stop, they don't seem to stop when told to flee with a body on the back. I'm not sure if it's been patched, but the last time I put someone on a horse and made the horse flee, they wound up a 1/4 of the map away from where they started.  😎

Posted

Hi to you all, 

what on Earth just happened to us? The abilities cards are broken. Slow and Steady is now the worthless piece of a 1000 bucks that you can own in your deck! I am raging! All that time to try to make money and finally be able to bring the card to tier 3 and BANG rockstar killed it! I seriously consider giving up!

Posted
2 hours ago, Ringdangdooaloo said:

My biggest issue with this update is that it basically rolled out a giant SAFE SPACE in place of Free Roam. If you dare to play without your PSN friends this patch effectively has the entire RDR2 online community ghost you. Free Roam is not supposed to be about pure grinding, but that's all that's left if you cannot find the people in your session. There is no possible way to see where people are going crazy in a town and join in or stay away. There is no way to see where posses are doing missions and maybe join up. There is no way to find people hunting or fishing that might like some company. I get it: griefers exist and sometimes you want to be alone, that is no reason to turn Free Roam gameplay into a gigantic ghost town where everyone wanders around grinding like drones instead of enjoying the game with other human beings. People are alone enough in this world without being forced to be alone in Free Roam. lol ..........🤠

I honestly can't think of many folks who prefer to have randoms roll up on them while they are fishing or why you would want to, but I digress.  Before the update I would have taken that as a potentially aggressive action and likely shoot you if you did.  Personally, if I want to play with others, I play with friends and not randoms.  

The nice thing about the anonymity of the proximity blips is that if folks want to be out in the wilderness or off the beaten path without being bothered, they can.   .....vs. having a big target painted on their back for griefers to home in on.  I can't tell you how many times I have had to leave an area or defend myself because a griefer targets me in an area that is away from everyone else.  Now, they have no clue I'm there and that's how I like it.  

Free Roam is not a ghost town.  In fact, I found that towns were still populated with plenty of players.  You just have to know where to look.  Even on popular roads we came across fellow, friendly blue blips.  You also have the option to join open posses in the Free Roam menu or before you start the session.  There are ample opportunities to meet / join other people if you wish.

If you're looking for people causing a ruckus ("going crazy" as you say)  in a town (if that's your thing), it's even easier as they will show up on your map at greater distances.

I have to say that before the update I treated everyone as a threat.  After the update actually feel a little more trusting when I come across blue blips and I had a feeling they did too by the way they were acting.  I also enjoyed the tension of not knowing where people were on the map especially when doing missions, hauling goods into a town, etc. 

IMO, I never liked the whole idea of having a radar or knowledge of where other players are from great distances in this game.  I did get used to it though and used it to my advantage but now that I've had a few hours with the new system, I like the idea of the short proximity.

Posted
11 minutes ago, MADCIBERKITER said:

Hi to you all, 

what on Earth just happened to us? The abilities cards are broken. Slow and Steady is now the worthless piece of a 1000 bucks that you can own in your deck! I am raging! All that time to try to make money and finally be able to bring the card to tier 3 and BANG rockstar killed it! I seriously consider giving up!

Here are the details of what has been changed in regard to the Ability Cards.  In your case, the only they say has been changed with that ability was that Dead Eye drains when damage is taken:

Quote

Changes have been made to multiple Ability Cards and their indicators:

  • All Dead Eye Cards:
    • Dead Eye no longer gives perfect accuracy (except when using the card Paint It Black)
  • The Short Game:
    • Required distance to the enemy has been reduced, with the damage dealt increasing the closer the player gets to the enemy
    • This Ability becomes active for two seconds when damaging a nearby enemy
  • Peak Condition:
    • Sprinting drains less Stamina at all Tiers
    • Maximum damage bonus has been reduced
    • Damage bonus now scales with the fill percentage of the Stamina Tank
    • This Ability becomes active for two seconds when dealing damage
    • This Ability becomes active when stamina is below full
  • Slow and Steady:
    • Dead Eye drains when damage is taken
  • Eye for an Eye:
    • This Ability now works while the player is in Dead Eye
    • Dead Eye on each given headshot has been reduced at Tier 2 and Tier 3 to allow consistency with other Ability Cards
    • Dead Eye is only granted if the headshot kills an enemy
  • The Unblinking Eye
    • This Ability becomes active while in Eagle Eye
    • This Ability becomes active while in Dead Eye
  • Winning Streak
    • This Ability becomes active for two seconds when damaging an enemy

 

This sort of balancing should be expected in a beta to be honest.  Some of the weapons also have been tweaked (for the better IMO).  

If you are truly upset by the changes then I would encourage you to submit your feedback to R* through their feedback page:

https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892

Just a little advice.....   I would suggest you include details as to what exactly you find wrong with the ability now as simply saying it sucks won;t do any good.  

....and btw, welcome to the forums.

Posted
7 minutes ago, Kean_1 said:

Here are the details of what has been changed in regard to the Ability Cards.  In your case, the only they say has been changed with that ability was that Dead Eye drains when damage is taken:

 

This sort of balancing should be expected in a beta to be honest.  Some of the weapons also have been tweaked (for the better IMO).  

If you are truly upset by the changes then I would encourage you to submit your feedback to R* through their feedback page:

https://www.rockstargames.com/reddeadredemption2/online/feedback?step=f2e50892

Just a little advice.....   I would suggest you include details as to what exactly you find wrong with the ability now as simply saying it sucks won;t do any good.  

....and btw, welcome to the forums.

Yeah, I don't think it's  that big of a deal. I use slow & steady in combination with eye for an eye so lost deadeye is recovered in part by getting headshots. I mainly use it when clearing enemy hideouts, so the only real difference for me is before I wouldn't care about damage against me. I would stand out in the open and absorb bullets like a sponge. It would be fine as long as I got my share of headshots and kills in. Now, to preserve a little more deadeye, I might want to think about taking cover.

Posted
39 minutes ago, Kean_1 said:

Personally, if I want to play with others, I play with friends and not randoms.  

But "Rando Roulette" is part of the game's beta's charm.  

40 minutes ago, MADCIBERKITER said:

The abilities cards are broken.

If we're being fair, there's more things broken than just Ability Cards.

2 hours ago, HuDawg said:

I guess we are supposed to roll over and play dead.

I tried that one time with Mrs. Creed, and ended up with another kid.

4 hours ago, Renascent said:

Console gamers need to chill man.

That's not really a fair opinion because the entire concept of "beta" being released on consoles has been non-existent until this current generation, let alone the past few years.  Because the review and approval processes are so stringent for $ony and Micro$oft, there's been a general reluctance to allow betas to flourish on their respective console services, given the generalities of the respective Terms of Service and respective "refund" policies.  One needs to look no further than the Hindenburg-esque disaster that was Marvel Heroes Online's Console Beta and the amount of money people were screwed out of to understand the general hesitance of console gamers in the entire concept of "betas"--especially when money is changing hands.

I think people would be more accepting of a prolonged beta if R* hadn't already monetized it and overtly enticed people to spend money by giving special "one-time" offers on Gold Bar purchases.  Testing the economy and systems is one thing, but charging people to do so, when there's no guarantee that the "final" product will in any way be representative of what they've already spent money on borders on a deceptive business practice at best, and is outright predatory at worst.

PC gamers have been playing betas for DECADES.  And, until microtransactions became a thing, they were largely devoid of monetization schemes.  Sure, you could pay for access to a beta, but more often than not, betas were designed to improve a product, not separate the consumer from their money before the final product was available.  

Personally, they could leave it in beta for another year for all I care, I just think it's bad business when facing direct competition in the "Games as a Service/MMO" sphere with Anthem (which came out last week) and The Division 2 (coming in less than two weeks for preorders).  Both of those games are launching online without Beta designations, and, one would imagine, a far more reliable, consistent, and engaging online experience (haven't played Anthem myself, but the closed Beta for TD2 had ZERO connection issues).

57 minutes ago, MADCIBERKITER said:

All that time to try to make money and finally be able to bring the card to tier 3 and BANG rockstar killed it!

It's like that time George gave Lennie (Small, not in-game Lennie) a puppy...

 

Posted
1 hour ago, Vaderspupil said:

Yeah, I don't think it's  that big of a deal. I use slow & steady in combination with eye for an eye so lost deadeye is recovered in part by getting headshots. I mainly use it when clearing enemy hideouts, so the only real difference for me is before I wouldn't care about damage against me. I would stand out in the open and absorb bullets like a sponge. It would be fine as long as I got my share of headshots and kills in. Now, to preserve a little more deadeye, I might want to think about taking cover.

Me neither.  I fully expected that things such as this would be tweaked along the way for balance but then again, R* has after all repeatedly said that RDO would be a work in progress even before launch.  That includes weapons, the economy, etc.  I felt several of these things needed it as well. 

Personally, I never liked the idea of the whole ability card thing but it is what it is.  I also felt they made players already at an advantage even more so.  

I've paid money to upgrade such things and feel no loss.  The way I figure it, everyone else is in the same boat too.  These changes may have altered the balance between abilities but I'll simply adjust if I need to.

Posted
5 minutes ago, Kean_1 said:

Me neither.  I fully expected that things such as this would be tweaked along the way for balance but then again, R* has after all repeatedly said that RDO would be a work in progress even before launch.  That includes weapons, the economy, etc.  I felt several of these things needed it as well. 

Personally, I never liked the idea of the whole ability card thing but it is what it is.  I also felt they made players already at an advantage even more so.  

I've paid money to upgrade such things and feel no loss.  The way I figure it, everyone else is in the same boat too.  These changes may have altered the balance between abilities but I'll simply adjust if I need to.

I am upset about the changes to the latest changes to the economy. I felt it required just the right amount  of grinding before to make money for higher end expenditures such as weapons, pamphlets and ability card upgrades. Now one rabbit won't even cover the daily cost of camp and stable upkeep. I'll learn to adjust. I haven't had the chance to compare prices of all animals yet, but I do know that so far fish appear to be untouched, so I'll be doing a lot more of that.

  • Like 1
Posted
34 minutes ago, Vaderspupil said:

I am upset about the changes to the latest changes to the economy. I felt it required just the right amount  of grinding before to make money for higher end expenditures such as weapons, pamphlets and ability card upgrades. Now one rabbit won't even cover the daily cost of camp and stable upkeep. I'll learn to adjust. I haven't had the chance to compare prices of all animals yet, but I do know that so far fish appear to be untouched, so I'll be doing a lot more of that.

Not sure how I feel about the balances as well either. I'll probably know more after tonight. 

Seem meat was still fetching a good price as well as other bits. One other piece of good news is that I was actually paid for all the pelts in my inventory which never happened before.  .......not telling how many hundreds of dollars I lost there over time.

Sounds like carcases pay less but perhaps whole ones will do better now which makes sense to me. 

I have some rich hunting ground I use to collect game of all types which is where I'll probably be tonight.

Posted
39 minutes ago, Vaderspupil said:

I am upset about the changes to the latest changes to the economy. I felt it required just the right amount  of grinding before to make money for higher end expenditures such as weapons, pamphlets and ability card upgrades. Now one rabbit won't even cover the daily cost of camp and stable upkeep. I'll learn to adjust. I haven't had the chance to compare prices of all animals yet, but I do know that so far fish appear to be untouched, so I'll be doing a lot more of that.

The animal thing doesn't bother me as much as I thought it would.  Probably because a horse can only hold so many carcasses to begin with, but there's far more leeway with pelts and parts, so the difference is negligible, unless I'm misinterpreting the changes.

Posted
35 minutes ago, Kean_1 said:

One other piece of good news is that I was actually paid for all the pelts in my inventory which never happened before.  .......not telling how many hundreds of dollars I lost there over time.

Yeah I'm getting paid too for all the pelts now, b4 update I was losing about all the 2 and 3*.

Plus when I got griefed I would lose some. Last night I got griefed by a dude doing the train mission and I didn't lose nothing

So that's a big post update plus for me

Plus for some reason I was able to buy a large saddle bag for first time last night.  Never had that option b4.  Haven't tried it yet.

3 hours ago, BropolloCreed79 said:

One needs to look no further than the Hindenburg-esque disaster that was Marvel Heroes Online's Console Beta and the amount of money people were screwed out of to understand the general hesitance of console gamers in the entire concept of "betas"--especially when money is changing hands.

Yeah I played that marvel hereos Omega b4 this for the few months it was on PS 4 (and some PC) and that was the biggest boondoggle of all time. Luckily  I didn't give them any money.

  My last 4 years have been mobile games with loot boxes. Saw dudes spend $1000's and all these monitized games follow the same path.... you give them time/money and something new comes along that nerfs or "competitive balance adjusts" what you have now and you wind up buying the new stuff or moving on to something else.  It's all sunk costs.

Take two stock is at 52 week low and article out today says they still make 5x as much on GTA as compared to RDR2 online.  I do expect them to try to extract more time and or money in the near future.   It's the nature of the monetized gaming business today.

I'm just going to grind, maybe give them a few $ to support game, until I get bored.   

Guess my point is the whole sunk cost thing, whether it's time and/or money  the house always wins

Posted

Maybe I'm missing something, but is this is what is new?

1. Logic on how the dots appear on the map and radar

2. A petty attempt at a bounty system that is nothing more than keeping track of kills with some cash penalty.

No way that is more than a couple of days worth of development tops.

The fact they couldn't even get the new repeated released tells us they are not putting resources behind the game any longer.

It would be great to be a fly on the wall in the RS meetings for this...it's gotta be like one intern from RS on the phone with two dudes in Bulgaria discussing what color to make the blips on the radar.

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