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OFFICIAL GAMEPLAY TRAILER DISCUSSION THREAD


Benjo
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3 hours ago, TheBaconator said:

GOTG? Or too soon? No words to describe some of those vistas, truly stunning. They have achieved next gen graphics on current gen hardware.

 

Haha I like your enthusiasm. Let's get it in our hands though!

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21 hours ago, Benjo said:

I really like how everyone comes out and watches the fight

That really would happen too which is perfect for the old west setting. You know how nosey people are. They had really nothing going on back then in terms of visual entertainment so this is like prime time for them. 

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This only pumped me up even more.  I just watched it today because I didn't really have time when it released, as I was traveling on business.

I love increased social interaction, whether that's by scaring bystanders, hanging out with the gang, or even attempting to bond with your horse.

BTW, I think Morgan's voice is so much more badass, even though I loved Rob Weithoff as Marston.  Morgan has more of a deeper voice with a heavier Southern accent. ????

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I do wonder how beat up and dirty Arthur's clothing will get throughout the story. Seeing the mud stick to him makes me assume the snow will be sticking to him as well. Maybe we will be able to get our attire filled with holes and all that and actually need to take it into a tailor or buy new stuff. 

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Something I heard from a couple of videos on rdr2 trailer is that the snow scene might be taking place during the great blizzard of 1899, if I remember the name correctly. If so that is obviously in keeping with the realism theme that rockstar has established, but what I am wondering is how far they will take this? Based on the dialogue from that scene, food is a real issue. So what if in this instance hunting became mandatory for the survival of you and the camp? And because of it being winter and the blizzard, wildlife was scarce and hunting became an all day activity of tracking one specific animal. There is so much potential for realism here it drives me crazy not being able to play it. I also am worried that they might, rightfully from a business perspective, tamper down some of these aspects to suit the masses. What do you think?

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4 hours ago, TheBaconator said:

Something I heard from a couple of videos on rdr2 trailer is that the snow scene might be taking place during the great blizzard of 1899, if I remember the name correctly. If so that is obviously in keeping with the realism theme that rockstar has established, but what I am wondering is how far they will take this? Based on the dialogue from that scene, food is a real issue. So what if in this instance hunting became mandatory for the survival of you and the camp? And because of it being winter and the blizzard, wildlife was scarce and hunting became an all day activity of tracking one specific animal. There is so much potential for realism here it drives me crazy not being able to play it. I also am worried that they might, rightfully from a business perspective, tamper down some of these aspects to suit the masses. What do you think?

The snow scene could potentially be at the start of the game along with the "wake 'me up a little" scene for the other trailer and the hunting in that part could be for tutorial purposes... If that all adds up with the timeline 

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9 hours ago, TheBaconator said:

Something I heard from a couple of videos on rdr2 trailer is that the snow scene might be taking place during the great blizzard of 1899, if I remember the name correctly. If so that is obviously in keeping with the realism theme that rockstar has established, but what I am wondering is how far they will take this? Based on the dialogue from that scene, food is a real issue. So what if in this instance hunting became mandatory for the survival of you and the camp? And because of it being winter and the blizzard, wildlife was scarce and hunting became an all day activity of tracking one specific animal. There is so much potential for realism here it drives me crazy not being able to play it. I also am worried that they might, rightfully from a business perspective, tamper down some of these aspects to suit the masses. What do you think?

I actually wouldn't mind a bit of a "Donner Party" element to that.  They touched upon that a little in the first game with a random cannibal living out in the desert during a few Stranger missions.

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On ‎8‎/‎9‎/‎2018 at 4:31 PM, BropolloCreed79 said:

the polish on the physics engine has shown consistent improvement across their titles.

I gotta disagree, Rockstar always strive to improve the overall quality of their games but GTA V's physics were definitely a downgrade from their previous titles such as GTA IV and RDR.

That's why one of my major concerns before seeing this gameplay video was whether the physics would be on par with Red Dead Redemption and from what I've seen so far they look to be as good as if not better than in Red Dead Redemption.

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At 01:37 of the latest trailer you can see a desert area. I was wandering if this area in particular is one that also was on RDR. Cholla Springs or Gaptooth Ridge

 

On 8/10/2018 at 7:41 AM, Looney Dan said:

I really can't explain how this whole little scene here where it shows the landscapes makes me feel in my pants

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This is one of the most beautiful games made thus far. Hands down. 

Looks like Yosemite...

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On ‎8‎/‎9‎/‎2018 at 12:05 PM, Benjo said:

Not one shot from first person view. Reason to think it's not in? I loved the thought of riding a horse in first person and would be disappointed if it's not in there. Anyone heard anything about this?

I'm not a FPS fan, so this doesn't help me.  Yet I do know many that prefer it.  So if you have the option, I could see where it would improve sales.

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Rockstar Games recently gave fans their first look at what the actual gameplay of Red Dead Redemption 2 will look like.

The fandom has hardly been quiet in the past, but the trailer - and promise of more to come - has ignited hype like never before. Let's take a look at all the detailed revealed by the footage.

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This first look focuses mainly on basic gameplay and the vast open world you will be exploring as Arthur Morgan, enforcer of the Van der Linde Gang.

The trailer puts a lot of emphasis on showing off how gorgeous the frontier looks like, and how varied the landscapes you'll be traveling through are. Though a Wild West game through and through, Red Dead Redemption 2 won't restrict itself to the typical setting of plains and deserts.

This won't be too new for fans of the series as Red Dead Redemption also offered a wide range of landscapes, but the prequel will be going beyond what we saw in the 2010 title. We'll get plenty of your typical Wild West locales, but joining these will be snowy mountains, swamps and dense forests.

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One of the first shots we see from the player's perspective sees Arthur riding along mountainous terrain, also giving us our first look at the mini-map. A simple, traditional round compass-like dial in the lower left corner of the screen, the mini-map shows a basic depiction of the area around you. We suspect its opacity will be adjustable. This will also be the only constant HUD element.

One of Rockstar's main goals with the world of Red Dead Redemption 2 isn't just to make it pretty or big, or even detailed, since all of these are things they have already achieved in other games. Making the world truly feel alive to set it apart from most sandboxes is the primary goal. While Rockstar made significant strides in this regard with Grand Theft Auto 5, if all goes well Red Dead Redemption 2 will outperform it.

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There are two sides to this sense of life - interactivity and detail.

The Frontier will be one of the most interactive open worlds gaming has ever seen, giving Arthur a wide selection of interaction options with all NPCs he meets. There is a contextual interaction menu that appears whenever Arthur approaches other characters.

With random passers-by, you can call out to show you mean no harm, insult them to provoke an encounter or straight up point a gun at them. At other times you'll encounter folk who are hostile by default and don't much appreciate you butting into their business. In these cases, you can try to diffuse the situation diplomatically to prevent conflict.

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Throughout the course of the game, the Van der Linde Gang will be chased across America's heartland by the authorities, forcing them to pack up and move their camp. This camp will acts as your home, this is where the other member will hang out and where you can come back to between missions to rest, resupply and interact with your comrades. Among other activities, you can play cards to win a bit of change.

Arthur will be able to supply the camp with food and other goods in order to maintain a high morale and endear himself to the other members. If you choose to neglect these duties, the other members won't starve to death but they sure will remember how much of a help you weren't. The better your standing with the other members, the more likely they will initiate side quests with you.

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Your actions have both direct and indirect effects. Sure, saving one bloke from a bear trap is guaranteed to get you a friend, but if you kill someone on the road you might have a vengeful widow or cousin to deal with later on. You can also use past actions as leverage when persuading or intimidating characters.

One aspect of gameplay that got a great deal of attention was combat mechanic. Hand to hand combat is made all the more in-depth than simply hitting a punch button, and you'll be using this system plenty - in bar fights, when threatening witnesses or when interrogating prisoners.

The shooting mechanics have also been overhauled. Though only briefly mentioned, the footage at one point shows Arthur very quickly switching between a sidearm and a shotgun, the latter of which he carried in the off hand while aiming with the pistol using only one hand.

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This leads us to assume that the game allows you to customize your combat styles in terms of shooting stances. Carrying a secondary weapon in your arm instead of a holster might decrease the time needed to switch weapons, making you more reactive, while decreasing accuracy due to aiming with one hand.

Another interesting tidbit was the brief appearance of the Dead Eye targeting mode, which needs no introduction to any fan of the franchise. We didn't doubt such an iconic mechanic wouldn't make a return, though Rockstar has tweaked it a bit - which they will expand upon in the next video.

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Looking at past Rockstar titles, while Red Dead Redemption had good gunplay and shooting mechanics, the more recent Grand Theft Auto 5 was weaker in this regard. Many of its guns felt floaty and weightless, with no real kick or heft. For Red Dead Redemption 2, Rockstar implemented realistic kickback and reloading according to the video.

Only brief, disjointed scenes of gunfights are shown, so this is something we'll be able to dig into better when a combat oriented gameplay demo is shown, however what we saw so far indicates that guns will pack more of a punch. We also saw decent variety of weapons, including scoped rifles, various shotguns, bows and a whole lot of pistols.

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Besides cowboy hats and revolvers, no Red Dead game is complete without horses.

We speculated a bit about how in-depth horse related game mechanics will be, but this trailer takes some time to explain. With Red Dead Redemption 2, several entirely new activities are being added to the game allowing Rockstar to deepen how horses work compared to the previous entry.

Various breeds will be suitable for different tasks, so you need to fill your stable with several horses to cover your bases. Some are endurant workhorses, suitable for driving the heavily laden carriages whenever you change camp, or carry a deer carcass back home. Others, however, are built for short but very quick bursts of speed in case you need to outrun some lawmen.

Grooming and caring for your horse will deepen the bond between beast and rider, making the horse less prone to behaving erratically under duress or during gunfights, giving you the stability necessary to aim from the saddle. Equipping various saddlebags can also act as an extension of Arthur's inventory, allowing you to carry additional weapons into combat, pack extra supplies or have more space to make off with the loot.

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Hunting will be a major part of Red Dead Redemption 2, as it will allow Arthur Morgan to feed the other outlaws and sell off his kills for extra cash. While Red Dead Redemption already featured a wide range of fauna, this game seeks to implement a dynamic ecosystem that is proactive instead of reactive. Animals don't just exist in this world for the players character to kill, but they interact with one another, seek food and take shelter on their own.

Charles Smith, one of the other members of the Van der Linde Gang, is also an expert hunter, and the players will learn a lot from him. It is likely that every side activity will have a gang member who teaches Arthur about the finer points of whatever it is the activity requires of you and accompanies you on training missions.

The hunting system also takes a more realistic approach. Not often does a single shot down large game, but rather mortally wounds the animal which, in panic, runs as far as its legs will take it before it bleeds out. Arthur will need to track wounded prey to claim the kill, and the rewards.

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For a brief moment while the footage shows Arthur tracking the wounded prey, the screen changed to a monochrome colour with the carcass glowing yellow, and a faint floating trail marking the path towards it. Whether this is just restricted to tracking wounded game or a more universal Witcher Senses/Eagle Vision/Bat-sense kind of mechanic is to be seen. Considering how common these have become in AAA games, we wouldn't be surprised.

Another mechanic not mentioned but shown is the wanted system.

When you are wanted, the top right corner of the screen is dedicated to what looks like a snippet of a wanted poster describing the current status of your pursuers "Dead or Alive" indicates open combat (the minimap changes to red during this time as well), while "Investigating" shows that they lost sight of you but are looking to find you. During the investigation phase, the red fill will begin to deplete from the Wanted text, and if it is empty you're in the clear. The witness system also makes a return.

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The trailer also has plenty of evidence showing just how extremely detailed the game world is.

When showing off the horses, their musculature was realistically modeled and animated. When firing a shotgun in a swamp, a pack of bird flocked off a roof nearby. Punching a bloke with a hat will send the hat flying off his head as a separate physics object. Like GTA 5 before it, Red Dead Redemption 2 will set the bar for visual detail in games for years to come.

Stay tuned for further coverage of the new information, as well as upcoming gameplay videos.

The post Red Dead Redemption 2 Gameplay Trailer Analysis appeared first on RDR2.

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Thanks to PlayStation Access by way of comicbook.com, I just read that dead bodies will decompose or attract and be eaten by predators as apposed to simply vanishing after a firefight. 

Also we can praise and scold dogs. So there’s that. 

Is this common knowledge? I hadn’t heard that yet. Personally, I find that very exciting. One of my biggest pet peeves in any video game is the disappearing of enemies I’ve killed. Looks like this vast world will be littered with the bones of every life you’ve taken. 

Sick. 

Edited by CMcC
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On 8/9/2018 at 11:31 AM, BropolloCreed79 said:

One of the things I've noticed about Rockstar overall: they tend to build upon their successes as a company when it comes to game design.  Every iteration of GTA has improved and tweaked little things (as well as some big things), and the polish on the physics engine has shown consistent improvement across their titles.

Excellent point here and I noticed that too. Even how this series has helped set and raiseed the standards to GTA physics engines, gunplay, etc. IMO only Bethesda has done the same with their games. Constant progression in all directions.

On 8/9/2018 at 12:17 PM, BropolloCreed79 said:

John 11:35

I haven't been this pumped for a game since Halo 3.

There was one game, but we all kind of know how that one went; or is going depending on whom was asked.

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18 hours ago, TheHansonGoons said:

Excellent point here and I noticed that too. Even how this series has helped set and raiseed the standards to GTA physics engines, gunplay, etc. IMO only Bethesda has done the same with their games. Constant progression in all directions.

There was one game, but we all kind of know how that one went; or is going depending on whom was asked.

NMS?

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1 hour ago, BropolloCreed79 said:

I'm going to take a wild guess and say you aren't talking about Duke Nukem Forever.

That or Evil Dead: Hail to the King. 

58 minutes ago, Benjo said:

NMS?

Playstation fans definitely had a struggle there for a while. Glad to see the devs kept up with it and turned it around. 

I was referring to Friday the 13th. I had been wanting a game like that for years. Its been quite the experience with that game.

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19 hours ago, TheHansonGoons said:

That or Evil Dead: Hail to the King.

ED just does not translate to a decent game.  I can be happy with where the Starz series left off, and am thankful that we got what we did with it.  Would I have liked more?  Sure, but at some point it stops being "good" and becomes rote.  I'm glad it didn't hang on for too long--something like Dexter comes to mind: great first few seasons, then utter crap.

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I've noticed in the screenshot below there is a wanted poster on the wall. Do you think this indicates the return of bounty hunting or is it simply there for decoration? 

edit: On second look i'm pretty sure it says 'reward'

Screen Shot 2018-08-23 at 14.19.44.png

Edited by debbo89
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Something I just noticed, at the 2:38 mark, Abigale(?) approaches Arthur about him saving some “silly bastard’s” life. It’s something that goes by in a blink. But I think it’s awesome that Arthur is, seemingly, just strolling through camp and whatever choice he’s (you) made earlier, has prompted her to walk up to him and initiate that conversation. Where does it lead? Maybe nowhere. But it’s another step towards that realism Rockstar is going for. That she seems to exist in this world and is not just another stationary npc waiting for you to approach her. 

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